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Demoman
ARTICLE GALLERY HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

19 July 2024 ā€“ Present

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$575
Type
Offensive
Sell Price
Cash (Gameplay Currency)$191
Placement Type
Ground
Damage
Damage6
Damage Type
Splash
Firerate
Firerate2.608
Hidden Detection
N/A[1]
Range
Range9
Explosion Range3.5 (Explosion Range)
Lead Penetration
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A[2]
Aim Time
Aim Time1

Upgrades

Level 1 - Further[sic] Throwing - Cash (Gameplay Currency)$150

+2 Range Range

2.608 > 2.258 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$241

Level 2 - Steil Grenade - Cash (Gameplay Currency)$475

+4 Damage Damage

3.5 > 4 Explosion Range Explosion Range

Sell Price changes to Cash (Gameplay Currency)$400

Level 3 - Chinalake - Cash (Gameplay Currency)$1,650

+3 Range Range

2.258 > 1.758 Firerate Firerate

+8 Damage Damage

1 > 0 Aim Time Aim Time

+Faster Projectile


Sell Price changes to Cash (Gameplay Currency)$950

Level 4 - Collateral Damage - Cash (Gameplay Currency)$6,000

+1 Range Range

1.758 > 1.508 Firerate Firerate

+32 Damage Damage

4 > 4.5 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$3,033

Stats Table

Level Total Price Splash Damage[3] Firerate Aim Time[4] Range Explosion Range DPS[5] Cost Efficiency
0 Cash (Gameplay Currency)$575 6 2.608 1 9 3.5 2.3 Cash (Gameplay Currency)$250
1 Cash (Gameplay Currency)$725 6 2.258 1 11 3.5 2.66 Cash (Gameplay Currency)$272.56
2 Cash (Gameplay Currency)$1,200 10 2.258 1 11 4 4.43 Cash (Gameplay Currency)$270.88
3 Cash (Gameplay Currency)$2,850 18 1.758 0 14 4 10.24 Cash (Gameplay Currency)$278.32
4 Cash (Gameplay Currency)$9,100 50 1.508 0 15 4.5 33.16 Cash (Gameplay Currency)$274.43

Unwavering Tides Update (5 August 2023) ā€“ 19 July 2024

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$400
Type
Offensive
Sell Price
Cash (Gameplay Currency)$133
Placement Type
Ground
Damage
Damage4
Damage Type
Splash
Firerate
Firerate2.758
Hidden Detection
Hidden DetectionLevel 4[6]
Range
Range9
Explosion Range2.75 (Explosion Range)
Lead Penetration
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A[2]
Aim Time
Aim Time1

Upgrades

Level 1 - Further[sic] Throwing - Cash (Gameplay Currency)$50

+1 Range Range

2.758 > 2.508 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$150

Level 2 - Steil Grenade - Cash (Gameplay Currency)$450

+4 Damage Damage

2.75 > 3.25 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$300

Level 3 - Chinalake - Cash (Gameplay Currency)$1,500

+2 Range Range

2.508 > 1.508 Firerate Firerate

1 > 0 Aim Time Aim Time

+4 Damage Damage

+Faster Projectile


Sell Price changes to Cash (Gameplay Currency)$800

Level 4 - Collateral Damage - Cash (Gameplay Currency)$6,000

+2 Range Range

1.508 > 1.208 Firerate Firerate

+16 Damage Damage

3.25 > 4 Explosion Range Explosion Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$2,800

Stats Table

Level Total Price Splash Damage[3] Firerate Aim Time[4] Range Explosion Range DPS[5] Cost Efficiency
0 Cash (Gameplay Currency)$400 4 2.758 1 9 2.75 1.45 Cash (Gameplay Currency)$275.86
1 Cash (Gameplay Currency)$450 4 2.508 1 10 2.75 1.59 Cash (Gameplay Currency)$283.02
2 Cash (Gameplay Currency)$900 8 2.508 1 10 3.25 3.19 Cash (Gameplay Currency)$282.13
3 Cash (Gameplay Currency)$2,400 12 1.508 0 12 3.25 7.96 Cash (Gameplay Currency)$301.51
4 Cash (Gameplay Currency)$8,400 28 1.208 0 14 4 23.18 Cash (Gameplay Currency)$362.38

5 May 2023 ā€“ Unwavering Tides Update (5 August 2023)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$400
Type
Offensive
Sell Price
Cash (Gameplay Currency)$133
Placement Type
Ground
Damage
Damage4
Damage Type
Splash
Firerate
Firerate3.008
Hidden Detection
N/A[1]
Range
Range8
Explosion Range2.75 (Explosion Range)
Lead Penetration
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A[2]
Aim Time
Aim Time1

Upgrades

Level 1 - Further Throwing[sic] - Cash (Gameplay Currency)$100

+2 Range Range

3.008 > 2.658 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$166

Level 2 - Steil Grenade - Cash (Gameplay Currency)$525

+4 Damage Damage

2.75 > 3.25 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$341

Level 3 - Chinalake - Cash (Gameplay Currency)$1,500

+2 Range Range

2.658 > 1.508 Firerate Firerate

1 > 0 Aim Time Aim Time

+4 Damage Damage

+Faster Projectile


Sell Price changes to Cash (Gameplay Currency)$841

Level 4 - Collateral Damage - Cash (Gameplay Currency)$6,000

+2 Range Range

1.508 > 1.208 Firerate Firerate

+16 Damage Damage

3.25 > 4 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$2,841

Stats Table

Level Total Price Splash Damage[3] Firerate Aim Time[4] Range Explosion Range DPS[5] Cost Efficiency
0 Cash (Gameplay Currency)$400 4 3.008 1 8 2.75 1.32 Cash (Gameplay Currency)$303.03
1 Cash (Gameplay Currency)$500 4 2.658 1 10 2.75 1.5 Cash (Gameplay Currency)$333.33
2 Cash (Gameplay Currency)$1,025 8 2.658 1 10 3.25 3.01 Cash (Gameplay Currency)$340.53
3 Cash (Gameplay Currency)$2,525 12 1.508 0 12 3.25 7.96 Cash (Gameplay Currency)$317.21
4 Cash (Gameplay Currency)$8,525 28 1.208 0 14 4 23.18 Cash (Gameplay Currency)$367.77

Violent Night Update (21 December 2022) ā€“ 5 May 2023

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$300
Type
Offensive
Sell Price
Cash (Gameplay Currency)$100
Placement Type
Ground
Damage
Damage3
Damage Method
Splash
Firerate
Firerate2.508
Hidden Detection
N/A[1]
Range
Range7
Explosion Range2.5 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A[2]

Upgrades

Level 1 - Further[sic] Throwing[7] - Cash (Gameplay Currency)$150

+3 Range Range

2.508 > 2.008 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$150

Level 2 - Steil Grenade - Cash (Gameplay Currency)$525

+3 Damage Damage

2.5 > 3.25 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$325

Level 3 - Chinalake - Cash (Gameplay Currency)$1,500

2.008 > 1.508 Firerate Firerate

+6 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$825

Level 4 - Collateral Damage - Cash (Gameplay Currency)$6,000

+4 Range Range

1.508 > 1.208 Firerate Firerate

+16 Damage Damage

3.25 > 4 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$2,825

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range DPS[8] Cost Efficiency
0 Cash (Gameplay Currency)$300 3 2.508 7 2.5 1.2 Cash (Gameplay Currency)$250
1 Cash (Gameplay Currency)$450 3 2.008 10 2.5 1.49 Cash (Gameplay Currency)$302.01
2 Cash (Gameplay Currency)$975 6 2.008 10 3.25 2.99 Cash (Gameplay Currency)$326.09
3 Cash (Gameplay Currency)$2,475 12 1.508 10 3.25 7.96 Cash (Gameplay Currency)$310.93
4 Cash (Gameplay Currency)$8,475 28 1.208 14 4 23.18 Cash (Gameplay Currency)$365.62

Entity System Update (12 March 2022) ā€“ Violent Night Update (21 December 2022)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$450
Type
Offensive
Sell Price
Cash (Gameplay Currency)$150
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate3.008
Hidden Detection
N/A[1]
Range
Range7
Explosion Range1.5 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A[2]

Upgrades

Level 1 - Further[sic] Throwing - Cash (Gameplay Currency)$100

+3 Range Range


Sell Price changes to Cash (Gameplay Currency)$183

Level 2 - Steil Grenade - Cash (Gameplay Currency)$400

+2 Range Range

+3 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$316

Level 3 - Chinalake - Cash (Gameplay Currency)$1,000

3.008 > 2.008 Firerate Firerate

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$650

Level 4 - Collateral Damage - Cash (Gameplay Currency)$3,500

+2 Range Range

2.008 > 1.808 Firerate Firerate

+13 Damage Damage

1.5 > 3 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$1,816

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range DPS[8] Cost Efficiency
0 Cash (Gameplay Currency)$450 2 3.008 7 1.5 0.66 Cash (Gameplay Currency)$681.82
1 Cash (Gameplay Currency)$550 2 3.008 10 1.5 0.66 Cash (Gameplay Currency)$833.33
2 Cash (Gameplay Currency)$950 5 3.008 12 1.5 1.66 Cash (Gameplay Currency)$572.29
3 Cash (Gameplay Currency)$1,950 7 2.008 12 1.5 3.49 Cash (Gameplay Currency)$558.74
4 Cash (Gameplay Currency)$5,450 20 1.808 14 3 11.06 Cash (Gameplay Currency)$492.77

Overhaul Update (29 October 2020) ā€“ Entity System Update (12 March 2022)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$450
Type
Offensive
Sell Price
Cash (Gameplay Currency)$150
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate3.03
Hidden Detection
N/A[1]
Range
Range7
Explosion Range1.5 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A[2]

Upgrades

Level 1 - Further[sic] Throwing - Cash (Gameplay Currency)$100

+3 Range Range


Sell Price changes to Cash (Gameplay Currency)$183

Level 2 - Steil Grenade - Cash (Gameplay Currency)$400

+2 Range Range

+3 Damage Damage

Sell Price changes to Cash (Gameplay Currency)$316

Level 3 - Chinalake - Cash (Gameplay Currency)$1,000

3.03 > 2.03 Firerate Firerate

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$650

Level 4 - Collateral Damage - Cash (Gameplay Currency)$3,500

+2 Range Range

2.03 > 1.83 Firerate Firerate

+13 Damage Damage

1.5 > 3 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$1,816

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range DPS[8] Cost Efficiency
0 Cash (Gameplay Currency)$450 2 3.03 7 1.5 0.66 Cash (Gameplay Currency)$681.82
1 Cash (Gameplay Currency)$550 2 3.03 10 1.5 0.66 Cash (Gameplay Currency)$833.33
2 Cash (Gameplay Currency)$950 5 3.03 12 1.5 1.65 Cash (Gameplay Currency)$575.76
3 Cash (Gameplay Currency)$1,950 7 2.03 12 1.5 3.45 Cash (Gameplay Currency)$565.22
4 Cash (Gameplay Currency)$5,450 20 1.83 14 3 10.93 Cash (Gameplay Currency)$498.63

Hardcore Testing

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$450
Type
Offensive
Sell Price
Cash (Gameplay Currency)$150
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate2.53
Hidden Detection
N/A[1]
Range
Range9
Explosion Range5 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A[2]

Upgrades

Level 1 - Steil Grenade - Cash (Gameplay Currency)$100

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$183

Level 2 - Chinalake - Cash (Gameplay Currency)$400

+1 Range Range

+3 Damage Damage

Sell Price changes to Cash (Gameplay Currency)$316

Level 3 - Explosive Vest - Cash (Gameplay Currency)$1,000

+1 Range Range

+5 Damage Damage

5 > 6 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$650

Level 4 - Improved Grenades - Cash (Gameplay Currency)$3,500

+1 Range Range

2.53 > 2.03 Firerate Firerate

+10 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$1,816

Level 5 - Stronger Launcher - Cash (Gameplay Currency)$6,500

+1 Range Range

2.03 > 1.28 Firerate Firerate

+12 Damage Damage

6 > 8 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$3,983

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range DPS[8] Cost Efficiency
0 Cash (Gameplay Currency)$450 2 2.53 9 5 0.79 Cash (Gameplay Currency)$569.63
1 Cash (Gameplay Currency)$550 2 2.53 11 5 0.79 Cash (Gameplay Currency)$696.2
2 Cash (Gameplay Currency)$950 5 2.53 12 5 1.98 Cash (Gameplay Currency)$479.8
3 Cash (Gameplay Currency)$1,950 10 2.53 13 6 3.95 Cash (Gameplay Currency)$493.67
4 Cash (Gameplay Currency)$5,450 20 2.03 14 6 9.85 Cash (Gameplay Currency)$553.3
5 Cash (Gameplay Currency)$11,950 32 1.28 15 8 25 Cash (Gameplay Currency)$478

4 March 2020 ā€“ Overhaul Update (29 October 2020)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$450
Type
Offensive
Sell Price
Cash (Gameplay Currency)$150
Placement Type
Ground
Damage
Damage2
Damage Type
Splash
Firerate
Firerate2.55
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9
Explosion Range5 (Explosion Range)

Placement Limit
N/A

Upgrades

Level 1 - Gloves - Cash (Gameplay Currency)$100

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$183

Level 2 - Epic Shades - Cash (Gameplay Currency)$400

+1 Range Range

+3 Damage Damage

+Hidden Detection Hidden Detection

Sell Price changes to Cash (Gameplay Currency)$316

Level 3 - Explosive Vest - Cash (Gameplay Currency)$1,000

+1 Range Range

+5 Damage Damage

5 > 6 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$650

Level 4 - Improved Grenades - Cash (Gameplay Currency)$3,500

+1 Range Range

2.55 > 2.05 Firerate Firerate

+10 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$1,816

Level 5 - Dual Wield - Cash (Gameplay Currency)$6,500

+1 Range Range

2.05 > 1.3 Firerate Firerate

+12 Damage Damage

6 > 8 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$3,983

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range DPS[8] Cost Efficiency
0 Cash (Gameplay Currency)$450 2 2.55 9 5 0.78 Cash (Gameplay Currency)$576.92
1 Cash (Gameplay Currency)$550 2 2.55 11 5 0.78 Cash (Gameplay Currency)$705.13
2 Cash (Gameplay Currency)$950 5 2.55 12 5 1.96 Cash (Gameplay Currency)$484.69
3 Cash (Gameplay Currency)$1,950 10 2.55 13 6 3.92 Cash (Gameplay Currency)$497.45
4 Cash (Gameplay Currency)$5,450 20 2.05 14 6 9.76 Cash (Gameplay Currency)$558.4
5 Cash (Gameplay Currency)$11,950 32 1.25 15 8 24.62 Cash (Gameplay Currency)$485.38

24 December 2019 ā€“ 4 March 2020

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$550
Type
Offensive
Sell Price
Cash (Gameplay Currency)$183
Placement Type
Ground
Damage
Damage2
Damage Type
Splash
Firerate
Firerate3.3
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9
Explosion Range5 (Explosion Range)

Placement Limit
N/A

Upgrades

Level 1 - Gloves - Cash (Gameplay Currency)$200

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$250

Level 2 - Epic Shades - Cash (Gameplay Currency)$500

+1 Range Range

+3 Damage Damage

+Hidden Detection Hidden Detection

Sell Price changes to Cash (Gameplay Currency)$416

Level 3 - Explosive Vest - Cash (Gameplay Currency)$1,350

+1 Range Range

+5 Damage Damage

5 > 6 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$866

Level 4 - Improved Grenades - Cash (Gameplay Currency)$3,500

+1 Range Range

3.3 > 2.3 Firerate Firerate

+10 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$2,033

Level 5 - Dual Wield - Cash (Gameplay Currency)$6,500

+1 Range Range

2.3 > 1.2 Firerate Firerate

+18 Damage Damage

6 > 8 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$4,200

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range DPS[8] Cost Efficiency
0 Cash (Gameplay Currency)$550 2 3.3 9 5 0.61 Cash (Gameplay Currency)$901.64
1 Cash (Gameplay Currency)$750 2 3.3 11 5 0.61 Cash (Gameplay Currency)$1,229.51
2 Cash (Gameplay Currency)$1,250 5 3.3 12 5 1.51 Cash (Gameplay Currency)$1827.81
3 Cash (Gameplay Currency)$2,600 10 3.3 13 6 3.03 Cash (Gameplay Currency)$858.09
4 Cash (Gameplay Currency)$6,100 20 2.3 14 6 8.7 Cash (Gameplay Currency)$701.15
5 Cash (Gameplay Currency)$12,600 38 1.2 15 8 31.67 Cash (Gameplay Currency)$397.85

MEGA Update (13 October 2019) ā€“ 24 December 2019

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$550
Type
Offensive
Sell Price
Cash (Gameplay Currency)$183
Placement Type
Ground
Damage
Damage2
Damage Type
Splash
Firerate
Firerate3.3
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9
Explosion Range5 (Explosion Range)

Placement Limit
N/A

Upgrades

Level 1 - Gloves - Cash (Gameplay Currency)$200

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$250

Level 2 - Epic Shades - Cash (Gameplay Currency)$500

+1 Range Range

+3 Damage Damage

+Hidden Detection Hidden Detection

Sell Price changes to Cash (Gameplay Currency)$416

Level 3 - Explosive Vest - Cash (Gameplay Currency)$1,350

+1 Range Range

+5 Damage Damage

5 > 6 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$866

Level 4 - Improved Grenades - Cash (Gameplay Currency)$3,500

+1 Range Range

3.3 > 2.3 Firerate Firerate

+10 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$2,033

Level 5 - Dual Wield - Cash (Gameplay Currency)$6,500

+1 Range Range

2.3 > 1.2 Firerate Firerate

+18 Damage Damage

6 > 8 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$4,200

Stats Table

Level Total Price Direct Damage Splash Damage Firerate Range Explosion Range DPS[9] Cost Efficiency
0 Cash (Gameplay Currency)$550 2 2 3.3 9 5 1.21 Cash (Gameplay Currency)$454.55
1 Cash (Gameplay Currency)$750 2 2 3.3 11 5 1.21 Cash (Gameplay Currency)$619.83
2 Cash (Gameplay Currency)$1,250 5 5 3.3 12 5 3.03 Cash (Gameplay Currency)$412.54
3 Cash (Gameplay Currency)$2,600 10 10 3.3 13 6 6.06 Cash (Gameplay Currency)$429.04
4 Cash (Gameplay Currency)$6,100 20 20 2.3 14 6 17.39 Cash (Gameplay Currency)$350.78
5 Cash (Gameplay Currency)$12,600 38 38 1.3 15 8 63.33 Cash (Gameplay Currency)$198.96

22 July 2019 ā€“ MEGA Update (13 October 2019)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$550
Type
Offensive
Sell Price
Cash (Gameplay Currency)$137
Placement Type
Ground
Damage
Damage4 Direct
Damage2 Splash
Damage Type
Splash
Firerate
Firerate3.3
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Explosion Range5 (Explosion Range)

Placement Limit
N/A

Upgrades

Level 1 - Cash (Gameplay Currency)$200

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$187

Level 2 - Cash (Gameplay Currency)$500

+1 Range Range

+3 Direct Damage Damage

+1 Splash Damage Damage

+Hidden Detection Hidden Detection

Sell Price changes to Cash (Gameplay Currency)$312

Level 3 - Cash (Gameplay Currency)$1,350

+1 Range Range

+5 Direct Damage Damage

+3 Splash Damage Damage

5 > 6 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$650

Level 4 - Cash (Gameplay Currency)$3,500

+1 Range Range

3.3 > 2.3 Firerate Firerate

+10 Direct Damage Damage

+5 Splash Damage Damage


Sell Price changes to Cash (Gameplay Currency)$1,525

Level 5 - Cash (Gameplay Currency)$6,500

+2 Range Range

2.3 > 1.2 Firerate Firerate

+18 Direct Damage Damage

+9 Splash Damage Damage

6 > 8 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$3,150

Stats Table

Level Total Price Direct Damage Splash Damage Firerate Range Explosion Range DPS[9] Cost Efficiency
0 Cash (Gameplay Currency)$550 4 2 3.3 7 5 1.81 Cash (Gameplay Currency)$303.87
1 Cash (Gameplay Currency)$750 4 2 3.3 9 5 1.81 Cash (Gameplay Currency)$414.36
2 Cash (Gameplay Currency)$1,250 7 3 3.3 10 5 3.03 Cash (Gameplay Currency)$412.54
3 Cash (Gameplay Currency)$2,600 12 6 3.3 11 6 5.45 Cash (Gameplay Currency)$477.06
4 Cash (Gameplay Currency)$6,100 22 11 2.3 12 6 14.35 Cash (Gameplay Currency)$425.09
5 Cash (Gameplay Currency)$12,600 40 20 1.2 14 8 50 Cash (Gameplay Currency)$252

14 July 2019 ā€“ 22 July 2019

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$550
Type
Offensive
Sell Price
Cash (Gameplay Currency)$137
Placement Type
Ground
Damage
Damage4 Direct
Damage2 Splash
Damage Type
Splash
Firerate
Firerate3.3
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Explosion Range5 (Explosion Range)

Placement Limit
N/A

Upgrades

Level 1 - Cash (Gameplay Currency)$200

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$187

Level 2 - Cash (Gameplay Currency)$500

+1 Range Range

+3 Direct Damage Damage

+1 Splash Damage Damage

+Hidden Detection Hidden Detection

Sell Price changes to Cash (Gameplay Currency)$312

Level 3 - Cash (Gameplay Currency)$1,350

+1 Range Range

+5 Direct Damage Damage

+3 Splash Damage Damage

5 > 6 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$650

Level 4 - Cash (Gameplay Currency)$3,500

+1 Range Range

3.3 > 2.3 Firerate Firerate

+10 Direct Damage Damage

+5 Splash Damage Damage


Sell Price changes to Cash (Gameplay Currency)$1,525

Level 5 - Cash (Gameplay Currency)$6,500

+2 Range Range

2.3 > 1.2 Firerate Firerate

+25 Direct Damage Damage

+12 Splash Damage Damage

6 > 8 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$3,150

Stats Table

Level Total Price Direct Damage Splash Damage Firerate Range Explosion Range DPS[9] Cost Efficiency
0 Cash (Gameplay Currency)$550 4 2 3.3 7 5 1.81 Cash (Gameplay Currency)$303.87
1 Cash (Gameplay Currency)$750 4 2 3.3 9 5 1.81 Cash (Gameplay Currency)$414.36
2 Cash (Gameplay Currency)$1,250 7 3 3.3 10 5 3.03 Cash (Gameplay Currency)$412.54
3 Cash (Gameplay Currency)$2,600 12 6 3.3 11 6 5.45 Cash (Gameplay Currency)$477.06
4 Cash (Gameplay Currency)$6,100 22 11 2.3 12 6 14.35 Cash (Gameplay Currency)$425.09
5 Cash (Gameplay Currency)$12,600 47 23 1.2 14 8 57.6 Cash (Gameplay Currency)$218.75

14 June 2019 ā€“ 14 July 2019

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$550
Type
Offensive
Sell Price
Cash (Gameplay Currency)$137
Placement Type
Ground
Damage
Damage4 Direct
Damage2 Splash
Damage Type
Splash
Firerate
Firerate3.3
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Explosion Range5 (Explosion Range)

Placement Limit
N/A

Upgrades

Level 1 - Cash (Gameplay Currency)$200

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$187

Level 2 - Cash (Gameplay Currency)$500

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$312

Level 3 - Cash (Gameplay Currency)$1,350

+1 Range Range

+2 Direct Damage Damage

+1 Splash Damage Damage

5 > 6 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$650

Level 4 - Cash (Gameplay Currency)$3,500

+1 Range Range

3.3 > 2.3 Firerate Firerate

+4 Direct Damage Damage

+2 Splash Damage Damage


Sell Price changes to Cash (Gameplay Currency)$1,525

Level 5 - Cash (Gameplay Currency)$5,000

+2 Range Range

2.3 > 1.2 Firerate Firerate

+10 Direct Damage Damage

+5 Splash Damage Damage

6 > 8 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$2,775

Stats Table

Level Total Price Direct Damage Splash Damage Firerate Range Explosion Range DPS[9] Cost Efficiency
0 Cash (Gameplay Currency)$550 4 2 3.3 7 5 1.81 Cash (Gameplay Currency)$303.87
1 Cash (Gameplay Currency)$750 4 2 3.3 9 5 1.81 Cash (Gameplay Currency)$414.36
2 Cash (Gameplay Currency)$1,250 4 2 3.3 10 5 1.81 Cash (Gameplay Currency)$690.61
3 Cash (Gameplay Currency)$2,600 6 3 3.3 11 6 2.72 Cash (Gameplay Currency)$955.88
4 Cash (Gameplay Currency)$6,100 10 5 2.3 12 6 6.52 Cash (Gameplay Currency)$935.58
5 Cash (Gameplay Currency)$11,100 20 10 1.2 14 8 25 Cash (Gameplay Currency)$444

Notes

  1. ā†‘ 1.0 1.1 1.2 1.3 1.4 1.5 Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.
  2. ā†‘ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.
  3. ā†‘ 3.0 3.1 3.2 Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.
  4. ā†‘ 4.0 4.1 4.2 Aim Time happens before the Demoman throws a grenade. This does not affect its firerate.
  5. ā†‘ 5.0 5.1 5.2 DPS does not consider projectile travel time.
    DPS assumes that only one enemy is hit and it receives full splash damage.
  6. ā†‘ At Level 0-3, through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.
  7. ā†‘ Because of a bug, on the 21st of March 2023 the upgrade name was changed from Stronger Throw to Further Throwing. The upgrade icon was also removed.
  8. ā†‘ 8.0 8.1 8.2 8.3 8.4 8.5 DPS assumes that only one enemy is hit and it receives full splash damage.
  9. ā†‘ 9.0 9.1 9.2 9.3 DPS assumes that only one enemy is hit and it receives full splash damage.
    DPS is calculated as (Direct Damage + Splash Damage) Ć· Firerate


Towers
Starter
Intermediate
Advanced
Hardcore
Golden Perks
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Removed
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Elf Camp
Necromancer
Elementalist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
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