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DJ Booth
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Quote
"Who said you couldn't rave during the apocalypse? Buffs ally troop ranges and lowers upgrade prices."
―Store Description
Quote
"Who said you couldn't rave during the apocalypse?"
―Former Store Description

Description

The DJ Booth is an advanced tower that is primarily a support tower with some economy and offensive capabilities through its Drop the Beat ability unlocked at Level 3. It can be bought from the store for Coin 5,000.

The DJ Booth provides boosts to towers in range through different tracks, which also changes the behavior of its Drop the Beat ability.

The Purple track is unlocked on Level 0 and is active by default. It grants a 12.5% range buff to towers, which with Levels increases to up to 25%. When the Drop the Beat ability is used, it will create three (four at Level 5) pulses which knockback and slow down enemies. These can hit any enemy, regardless of immunities. The knockback is the regular knockback, meaning any immunity that prevents enemies from being knocked back, such as stun immunity, will prevent the enemy from being knocked back. However, only boss enemies are immune to the slowdown. The slowdown effectiveness is based on the number of towers in the DJ Booth's range, starting from 20% and increasing by 1% to up to 40%. At Level 5, base slowdown is increased to 30% and max slowness is increased to 50%. It applies a 12.5% range buff at Level 5 if the Purple track is not selected.

The Green track is unlocked on Level 0. It grants a 5% discount buff to towers, which with Levels increases to 15%. When the Drop the Beat ability is used, it will generate cash. There is a base amount of cash given, which is Cash (Gameplay Currency)$250, which is increased by Cash (Gameplay Currency)$35 for every tower in range of the DJ Booth, up to a total of Cash (Gameplay Currency)$600. All three statistics are able increase to up to Cash (Gameplay Currency)$750 base cash, Cash (Gameplay Currency)$75 increase per tower and Cash (Gameplay Currency)$2,250. It applies a 7.5% discount buff at Level 5 if the Green track is not selected.

The Red track is unlocked at Level 2. It grants a 10% damage buff to towers, which with Levels increases to 20%. When the Drop the Beat ability is used, it will create three (four at Level 5) pulses that deal 15 damage to enemies. It can damage hidden, lead and flying enemies. This damage increases to 50 at Level 5. The pulses also drops the defense of enemies. The base defense drop is 5%, which increases by 1% for every tower in the DJ Booth's range up to 25%. The pulses only drops defense once, as it cannot drop more defense than what its defense drop is. For example, if the DJ Booth has 15 towers in its range, it will only drop 20% defense from a Fallen Giant, making it have 40% defense. It applies a 10% damage buff at Level 5 if the Red track is not selected.

There is a limit of one DJ Booth per player.

Upgrades

Level 1 - Laptop Studio - Cash (Gameplay Currency)$300
DJBoothLevel1

+3 Range Range


Sell Price changes to Cash (Gameplay Currency)$500

Level 2 - Party Mode - Cash (Gameplay Currency)$1,250
DJBoothLevel2

12.5% > 15% Range Buff Range Buff

5% > 7.5% Discount Buff Discount Buff

Provides a 10% Damage Buff Damage Buff


Sell Price changes to Cash (Gameplay Currency)$916

Level 3 - Thrifty Music - Cash (Gameplay Currency)$3,000
DJBoothLevel3

Performs different abilities based on the current track

ā€¢Purple: Creates pulses that knockback enemies and apply slowness to them, with slowness increasing for each tower in its range

ā€¢Green: Generates Cash (Gameplay Currency)Cash when used, with the amount increasing for each tower in its range

ā€¢Red: Creates pulses that damage and reduce defense of enemies, with defense drop stacking

ā€¢30s Cooldown

15% > 17.5% Range Buff Range Buff

+3 Pulses

ā€¢1.5 Cooldown Cooldown

ā€¢20 Knockback Force Knockback

ā€¢8 Max Hits

0 > 6 Slowness Time Slowness Time

0% > 20% Base Slowness Base Slowness

0% > 1% Slowness per Tower Slowness per Tower

0% > 40% Max Slowness Max Slowness

7.5% > 10% Discount Buff Discount Buff

Cash (Gameplay Currency)$0 > Cash (Gameplay Currency)$250 Base Cash Base Cash

Cash (Gameplay Currency)$0 > Cash (Gameplay Currency)$35 Cash per Tower Cash per Tower

Cash (Gameplay Currency)$0 > Cash (Gameplay Currency)$600 Max Cash Max Cash

10% > 12.5% Damage Buff Damage Buff

+15 Damage Damage

+3 Pulses

ā€¢1.5 Cooldown Cooldown

+Lead Detection Lead Detection

0% > 5% Base Defense Drop Base Defense Drop

0% > 1% Defense Drop per Tower Defense Drop per Tower

0% > 25% Max Defense Drop Max Defense Drop


Sell Price changes to Cash (Gameplay Currency)$1,916

Level 4 - Audio Visualizer - Cash (Gameplay Currency)$8,000
DJBoothLevel4

+1.5 Range Range

17.5% > 22.5% Range Buff Range Buff

+2.5 Knockback Force Knockback

+1 Max Hits

6 > 8 Slowness Time Slowness Time

10% > 12.5% Discount Buff Discount Buff

Cash (Gameplay Currency)$250 > Cash (Gameplay Currency)$500 Base Cash Base Cash

Cash (Gameplay Currency)$35 > Cash (Gameplay Currency)$50 Cash per Tower Cash per Tower

Cash (Gameplay Currency)$600 > Cash (Gameplay Currency)$1,250 Max Cash Max Cash

12.5% > 15% Damage Buff Damage Buff

+10 Damage Damage

5% > 7% Base Defense Drop Defense


Sell Price changes to Cash (Gameplay Currency)$4,583

Level 5 - Apocalypse Rave - Cash (Gameplay Currency)$20,000
DJBoothLevel5

+2 Range Range

Applies all buffs at all times, but at reduced power if its track is not active

ā€¢12.5% Range Buff Range Buff

ā€¢7.5% Discount Buff Discount Buff

ā€¢10% Damage Buff Damage Buff

22.5% > 25% Range Buff Range Buff

+1 Pulses

-2.5 Knockback Force Knockback

+1 Max Hits

8 > 10 Slowness Time Slowness Time

20% > 30% Base Slowness Base Slowness

40% > 50% Max Slowness Max Slowness

12.5% > 15% Discount Buff Discount Buff

Cash (Gameplay Currency)$500 > Cash (Gameplay Currency)$750 Base Cash Base Cash

Cash (Gameplay Currency)$50 > Cash (Gameplay Currency)$75 Cash per Tower Cash per Tower

Cash (Gameplay Currency)$1,250 > Cash (Gameplay Currency)$2,250 Max Cash Max Cash

15% > 20% Damage Buff Damage Buff

+25 Damage Damage

+1 Pulses

7% > 10% Base Defense Drop Defense


Sell Price changes to Cash (Gameplay Currency)$11,250

Ability

Drop the Beat
Level 3+ 30s Cooldown
DroptheBeatAbility Performs an ability based on the track.

ā€¢Purple: Creates pulses that knockback enemies and apply slowness to enemies, with slowness increasing for each tower in its range.

ā€¢Green: Generates Cash (Gameplay Currency)Cash when used, with the amount increasing for each tower in its range.

ā€¢Red: Creates pulses that damage and reduce defense of enemies, with defense drop stacking.

Stats Table

To see all the previous statistics of this tower, see the history page.

Level Total Price Range
0 Cash (Gameplay Currency)$1,200 12
1 Cash (Gameplay Currency)$1,500 15
2 Cash (Gameplay Currency)$2,750 15
3 Cash (Gameplay Currency)$5,750 15
4 Cash (Gameplay Currency)$13,750 16.5
5 Cash (Gameplay Currency)$33,750 18.5
Purple Track
Level Range Buff Pulses Cooldown Max Hits Knockback Force Slowness Time Base Slowness Slowness per Tower Max Slowness
Active Inactive
0 12.5% 0% N/A N/A N/A N/A N/A N/A N/A N/A
1 12.5% 0% N/A N/A N/A N/A N/A N/A N/A N/A
2 15% 0% N/A N/A N/A N/A N/A N/A N/A N/A
3 17.5% 0% 3 1.5 8 20 6 20% 1% 40%
4 22.5% 0% 3 1.5 9 22.5 8 20% 1% 40%
5 25% 12.5% 4 1.5 10 20 10 30% 1% 50%
Green Track
Level Discount Buff Base Cash Cash per Tower Max Cash
Active Inactive
0 5% 0% N/A N/A N/A
1 5% 0% N/A N/A N/A
2 7.5% 0% N/A N/A N/A
3 10% 0% Cash (Gameplay Currency)$250 Cash (Gameplay Currency)$35 Cash (Gameplay Currency)$600
4 12.5% 0% Cash (Gameplay Currency)$500 Cash (Gameplay Currency)$50 Cash (Gameplay Currency)$1,250
5 15% 7.5% Cash (Gameplay Currency)$750 Cash (Gameplay Currency)$75 Cash (Gameplay Currency)$2,250
Red Track
Level Damage Buff Damage Pulses Cooldown Base Defense Drop Defense Drop per Tower Max Defense Drop
Active Inactive
2 10% 0% N/A N/A N/A N/A N/A N/A
3 12.5% 0% 15 3 1.5 5% 1% 25%
4 15% 0% 25 3 1.5 7% 1% 25%
5 20% 10% 50 4 1.5 10% 1% 25%

Skins

To see all the upgrades of a skin, see the gallery page.

NeonRaveDJBoothIconAug2024 NekoDJBoothIconAug2024 GhostDJBoothIconIGAug2024 PlushieDJ
Skin Neon Rave Neko Ghost Plushie
Rarity Rare Legendary Event Exclusive
Daily Store Cost Robux 360 Robux 560 N/A N/A
Obtained From Deluxe Skincrate Deluxe Skincrate Spooky Skincrate Code[3]
MasqueradeDJBooth MakoDJBoothIcon GarageBandDJBoothIconIG
Skin Masquerade Mako Garage Band
Rarity Event Ultimate Legendary
Daily Store Cost N/A N/A N/A
Obtained From Lunar Overture Season Robux 749 Hexscape Event Premium Battle Pass

Strategy

  • The DJ Booth's buffs are calculated as
    Range Buff:
    Discount Buff:
    Damage Buff:
    where Range and Discount Buffs are the buffs supplied by the DJ Booth in decimal form (for example, 10% is 0.1). Additionally, damage is rounded down.
    • For example, a Level 5 DJ Booth set on the Green Track (15% Discount Buff, 12.5% Range Buff, 10% Damage Buff) will decrease the cost of a Level 5 Accelerator from Cash (Gameplay Currency)$30,000 to Cash (Gameplay Currency)$25,500, increase its range from 22 to 24.75, and increase its damage from 40 to 44.
    • However, the range buff cannot increase the range of the following towers:
      • The Shotgunner, as its bullets do not extend into the gained range.
      • The DJ Booth.
        • The DJ Booth also cannot decrease the upgrade prices of another DJ Booth.
      • The circling range of the Pursuit and Ace Pilot.
        • The radius in which towers gain hidden detection from the Ace Pilot also cannot be increased.
        • These towers' attack ranges will still be increased.
      • The Gladiator; enemies will not be damaged in the gained range if it is a number beyond 6.
      • The Sledger will hit fewer enemies in its gained range.
      • The chain range of the Electroshocker.
        • The attack range can still be increased.
      • The deadzone ranges of the Rocketeer, Gatling Gun and Engineer.
      • The sentry building range of the Engineer.
      • The explosion radius from Splash Damage towers cannot be increased.
    • The discount buff cannot decrease a tower's placement cost. It also does not affect the Farm.
    • There are multiple towers that cannot be affected by its damage buff:
Damage Buff
Tower Status
Scout Affected
Sniper Affected
Paintballer Affected
Demoman Affected
Hunter Affected
Soldier Affected
Militant Affected
Medic Affected
Freezer Affected
Farm Affected
Shotgunner Affected
Military Base Partial[4]
Rocketeer Affected
Trapper Partial[4]
Ace Pilot Affected
Pyromancer Partial[5]
Crook Boss Partial[6]
Electroshocker Affected
Commander Partial[7]
Warden Partial[8]
Cowboy Affected
DJ Booth Unaffected
Minigunner Affected
Ranger Affected
Gatling Gun Affected
Turret Affected
Mortar Affected
Pursuit Affected
Mercenary Base Partial[9]
Brawler Partial[10]
Accelerator Affected
Engineer Partial[11]
Gladiator Affected
Commando Affected
Slasher Affected[12]
Frost Blaster Affected
Archer Partial[13]
Swarmer Partial[14]
Toxic Gunner Partial[15]
Sledger Partial[16]
Executioner Affected
Elf Camp Unaffected
Necromancer Partial[17]
Jester Partial[18]
Cryomancer Partial[19]
Hallow Punk Partial[20]
Harvester Affected
War Machine Affected
Mecha Base Unaffected
  • Only one DJ Booth can be placed per player, so choose the spot wisely.
    • The DJ Booth has a larger placement footprint than other towers, so be aware of the space that it takes up.
  • This is very efficient with towers with high upgrade costs and long range, such as the Ranger and Turret.
  • The DJ Booth can drop defense of enemies, though the way it is done in is unique. Instead of reducing it by 25% of the enemy's defense, it is a flat reduction based on the number of towers in its range, with the highest being 25%.
    • For example, an enemy with 50% defense and the DJ Booth has 20 towers in its range, it will have its defense reduced to 25%.
    • This means that in comparison to other defense dropping towers, like the Pyromancer, it is more effective on enemies with low defense, such as the Fallen Jester, while the Pyromancer is more effective on enemies with higher defense, like the Vindicator.
  • The Purple track knocks back and slows down enemies when the Drop the Beat ability is used, making it useful at stalling hordes or singular enemies.
    • Its knockback cannot affect any enemy immune to it, such as stun immune enemies.
    • The only enemies immune to its slowdown are bosses. This makes it a great choice for slowing down enemies.
      • If you have enough money, you can keep selling and replacing the DJ Booth and use its purple track ability to constantly slow down enemies.
  • The Green track generates cash when the Drop the Beat ability is used, allowing you to gain back some cash that was spent on the DJ Booth.
    • You can stall waves of a match to give the ability more time to go off cooldown, allowing for more usages and generating you more cash.
  • The Red track deals damage to enemies when the Drop the Beat ability is used, making it useful against hordes of enemies.
    • Additionally, it can hit enemies regardless of what immunities they have, making it useful against lead, flying and hidden enemies.
  • The DJ Booth can be extremely useful in increasing the Commander and Mercenary Base's range so that more towers receive the buffs from these towers.
    • It can also be useful at reducing their ability costs.
  • The DJ Booth can increase the Medic's Cleansing ability range, allowing it to cleanse more towers.
  • While the DJ Booth's range cannot be buffed by another DJ Booth, the Ranger's range buff is able to buff the DJ Booth's range.
  • If you want to sell your towers, do be aware that towers within the range of the DJ Booth get less cash back in comparison to those outside the range of the DJ Booth.
    • If you would like to relocate your towers, it is not recommended to sell your DJ Booth as well because sell prices are permanently affected if a tower is upgraded with a Level 3 or higher DJ Booth nearby.
  • Due to the fact that the DJ Booth can only give the buffs from one track before Level 5 (and even then, it does not give as much passively for other tracks), it may be a good idea to change the tracks regularly to cope with the kinds of threats that may be faced.
    • If the wave is fairly easy, then it is recommended to use the Green track most of the time, with the discounts allowing you and other players to save money and build up defenses easier.
    • If there are multiple tough enemies, using the Red track is recommended to increase other towers' damage, deal extra damage via the Drop the Beat ability, and for the enemies defenses to be reduced via the ability.
    • If there are multiple fast enemies that can easily escape the range of your towers, using the Purple track's ability is great to push them back and slow them down. The range buff will also be useful to make it harder for enemies to escape the increased range of towers.

Trivia

  • The DJ Booth is loosely based on the DJ from Tower Battles.
  • The DJ Booth plays a certain music track when placed down.
    • Some of the Default skin song vocals are from Harder, Better, Faster, Stronger by Daft Punk.
    • The Neon Rave skin song vocals are from Limb By Limb, but slightly edited.
    • The Neko skin song vocals are from Never Regret, but slightly edited.
    • On 29th of December 2021, the Ghost skin briefly used an edited version of The Only Thing They Fear Is You from DOOM Eternal due to a bug.
      • This track was likely used during the development and was added to the game by accident, as on leaks of the Ghost skin, the same track could be heard.
    • The Masquerade plays the Halloween 2020 Event lobby theme, though without the intro.
    • The DJ Booth has a gamepass that allows you to play your own custom music with it for Robux 150.
  • During Hardcore Testing BETA, the Neko skin could decrease the DJ Booth's placement footprint.
  • Before the Overhaul Update, the DJ Booth's final upgrade's cost Cash (Gameplay Currency)$9,001 as a reference to the "IT'S OVER 9000" meme.
  • The Sniper, Engineer, DJ Booth and Commander are the only towers that can damage all enemies, no matter their immunities.

Update History

For previous cosmetic variations, see the gallery page.

  • 9 November 2019 - Release v1.2.0
    • DJ Booth added.
    • Bug: Displayed range is not affected by upgrades.
    • Bug: The DJ Booth's buffs can be overwritten by a weaker DJ Booth buffs.
    • Bug: The DJ Booth's buffs will be removed from all towers in its range when sold, even if they are in range of another DJ Booth.
    • Bug: Towers do not receive the buffs in the gained range when the DJ Booth is upgraded.
    • Skin: Neon Rave
  • 12 November 2019 - Release v1.2.0a
    • Bugfix: Displayed range is now affected by upgrades. However, the DJ Booth's bonus range cannot be visually seen.
  • 25 November 2019 - Release v1.3.0
    • Statistical changes:
        • Range buff changed from 10% > 20% to 10% > 15%.
      • Level 4
        • Range buff changed from 20% > 35% to 15% > 25%.
      • Level 5
        • Range buff changed from 35% > 50% to 25% > 35%.
    • Neon Rave skin default music changed.
  • 29 November 2019 - Release v1.4.0
    • Custom Music gamepass price decreased from Robux 150 to Robux 100.
  • 30 November 2019 - Release v1.4.0a
    • Custom Music gamepass price increased from Robux 100 to Robux 150.
  • 24 December 2019 - Release v1.5.0
    • Custom Music gamepass price decreased from Robux 150 to Robux 100.
  • 28 December 2019 - Release v1.5.0c
    • Custom Music gamepass price increased from Robux 100 to Robux 150.
  • 26 January 2020 - Release v1.6.1
    • Bugfix: Displayed range is now affected by upgrades.
  • 12 April 2020 - Release v1.9.0d
    • Custom Music gamepass price decreased from Robux 150 to Robux 100.
  • 17 April 2020 - Release v1.9.0e
    • Custom Music gamepass price increased from Robux 100 to Robux 150.
  • 29 October 2020 - Overhaul v1.0.0
    • New skin: Neko
    • Placement footprint size decreased.
    • Statistical changes:
      • Level 2
        • Range decreased from +2 to +0.
      • Level 3
        • Range decreased from +2 to +1.
        • Renamed from Neon DJ Booth to Thrifty Music.
      • Level 4
        • Renamed from Epic Speakers to Audio Visualizer.
      • Level 5
        • Cost decreased from Cash (Gameplay Currency)$9,001 to Cash (Gameplay Currency)$9,000.
        • Renamed from Neon Rave to Apocalypse Rave.
    • Bug: Level 4 upgrade description mentions that the DJ Booth's range is increased from 18 to 18.
  • 23 November 2020 - Overhaul v1.1.1
    • New Skin: Ghost
  • 26 November 2020 - Overhaul v1.1.1b
    • Custom Music gamepass price decreased from Robux 150 to Robux 75.
  • 28 November 2020 - Overhaul v1.1.1c
    • Custom Music gamepass price increased from Robux 75 to Robux 150.
  • 8 May 2021 - Overhaul v1.3.0
    • The DJ Booth no longer reduces the sell price of upgrades if they were bought before getting the discount buff.
  • 29 December 2021 - v1.0.0l
    • Bug: Ghost skin plays a wrong music track.
      • This was later fixed the same day.
  • 12 March 2022 - v1.1.0
    • Bugfix: The DJ Booth's buffs is no longer be overwritten by a weaker DJ Booth buffs.
    • Bugfix: The DJ Booth's buffs no longer being removed from all towers in its range when sold, even if they are in range of another DJ Booth.
    • Bugfix: Towers now receive the buffs in the gained range when the DJ Booth is upgraded.
    • Bug: Custom music does not work.
  • 13 March 2022 - v1.1.0b
    • Bugfix: Custom music now works.
  • 22 March 2022 - v1.1.0e
    • Neon Rave skin default music removed.
  • 25 March 2022 - v1.1.0g
    • Neon Rave skin default music re-added.
  • 17 April 2022 - v1.2.0
    • Bug: DJ Booth can buff the range of units.
  • 5 August 2022 - v1.3.1
    • Bugfix: DJ Booth can no longer buff the range of units.
  • 16 November 2022 - v1.4.2g
    • New skin: Plushie
  • 21 December 2022 - v1.6.0
    • Skin rarity added to all skins.
  • 21 March 2023 - v1.6.3e
    • Bug: DJ Booth's range is slightly bigger at Level 5 than it looks, allowing it to buff towers outside of its visible range.
    • Bugfix: Level 4 upgrade description no longer mentions that the DJ Booth's range is increased from 18 to 18.
  • 7 April 2023 - v1.7.0
    • New range visuals.
    • Bug: DJ Booth has a firerate of 0.02.
  • 5 May 2023 - v1.7.2
    • Bugfix: DJ Booth no longer has a firerate of 0.02.
  • 23 May 2023 - v1.7.3a
    • Bugfix: Level 5 range is no longer slightly bigger than it looks.
  • 31 October 2023 - v1.9.0g
    • New skin: Masquerade
  • 21 December 2023 - v1.11.0
    • Unlock cost increased from Coin 4,000 to Coin 5,000.
  • 19 April 2024 - v1.19.0
    • Discount buff now reduces the usage cost for abilities.
  • 28 August 2024 - v1.29.0
    • Now has a selection of tracks, which provide different buffs to towers.
      • Tracks have a 15 second cooldown.
    • Changing music now makes the new music start at the time mark the previous ended on.
    • Now mutes all other music when player's camera is close to it.
    • Updated range visuals.
    • Placement footprint size increased 1.5 to 2.5.
    • Statistical changes:
      • Base
        • Cost increased from Cash (Gameplay Currency)$600 to Cash (Gameplay Currency)$1,200.
        • Range decreased from 15 to 12.
        • Range buff increased from 10% to 12.5%, but is now only active if the purple track is selected.
        • Discount buff increased from 0% to 5%, but is now only active if the green track is selected.
      • Level 1
        • Range increased from +2 to +3.
      • Level 2
        • Cost increased from Cash (Gameplay Currency)$850 to Cash (Gameplay Currency)$1,250.
        • Range buff changed from 10% > 15% to 12.5% > 15%.
        • Discount buff changed from 0% to 5% > 7.5%.
        • Unlocks a red track which provides a 10% damage buff.
      • Level 3
        • Cost increased from Cash (Gameplay Currency)$2,500 to Cash (Gameplay Currency)$3,000.
        • Range buff changed from 15% to 15% > 17.5%.
        • Discount buff changed from 0% > 10% to 7.5% > 10%.
        • Damage buff increase of 10% > 12.5% added.
        • Drop the Beat ability added, with a 30s cooldown.
        • Purple track Drop the Beat ability added:
          • Three pulses added.
          • 1.5 cooldown for pulses added.
          • Applies knockback and slowdown to enemies.
          • Knockback force of 20 added.
          • Base slowness of 20% added.
          • Slowness per tower of 1% added.
          • Max slowness of 40% added.
        • Green track Drop the Beat ability added:
          • Base cash of Cash (Gameplay Currency)$250 added.
          • Cash per tower of Cash (Gameplay Currency)$35 added.
          • Max cash of Cash (Gameplay Currency)$600 added.
        • Red track Drop the Beat ability added:
          • Three pulses added.
          • 1.5 cooldown for pulses added.
          • Damage increased from +0 to +15.
          • Lead detection added.
          • Base defense drop of 5% added.
          • Defense drop per tower of 1% added.
          • Max defense drop of 25% added.
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$4,000 to Cash (Gameplay Currency)$8,000.
        • Range increased from +0 to +1.5.
        • Range buff changed from 15% > 25% to 17.5% > 22.5%.
        • Knockback force increase of +2.5 added.
        • Max hits increase of +1 added.
        • Slowness time change of 6 > 8 added.
        • Discount buff changed from 10% to 10% > 12.5%.
        • Base cash increase of Cash (Gameplay Currency)$250 > Cash (Gameplay Currency)$500 added.
        • Cash per tower increase of Cash (Gameplay Currency)$35 > Cash (Gameplay Currency)$50 added.
        • Max cash increase of Cash (Gameplay Currency)$600 > Cash (Gameplay Currency)$1,250 added.
        • Damage buff increase of 12.5% > 15% added.
        • Damage increased from +0 to +10.
          • Base defense drop change of 5% > 7% added.
      • Level 5
        • Cost increased from Cash (Gameplay Currency)$9,000 to Cash (Gameplay Currency)$20,000.
        • Now applies all buffs even if the track is not active, but it does not have the full buff power.
          • Purple track range buff when inactive is 12.5%.
          • Green track discount buff when inactive is 7.5%.
          • Red track damage buff when inactive is 10%.
        • Range buff changed from 25% > 35% to 22.5% > 25%.
        • Knockback force decrease of -2.5 added.
        • Max hits increase of +1 added.
        • Slowness time change of 8 > 10 added.
        • Base slowness increase of 20% > 30% added.
        • Max slowness increase of 40% > 50% added.
        • Pulses increased from +0 to +1.
        • Discount buff changed from 10% > 20% to 12.5% > 15%.
        • Base cash increase of Cash (Gameplay Currency)$500 > Cash (Gameplay Currency)$750 added.
        • Cash per tower increase of Cash (Gameplay Currency)$50 > Cash (Gameplay Currency)$75 added.
        • Max cash increase of Cash (Gameplay Currency)$1,250 > Cash (Gameplay Currency)$2,250 added.
        • Damage buff increase of 15% > 20% added.
        • Damage increased from +0 to +25.
          • Base defense drop change of 7% > 10% added.
    • Bug: Towers sold in the range of the DJ Booth still boost the Drop the Beat ability statistics.
    • Bug: DJ Booth can slowdown bosses.
    • Bug: Cooldown does not work correctly when changing tracks.
    • Bug: DJ Booth checks if towers should be buffed even after they were sold.
  • 31 August 2024 - v1.29.7
    • Bugfix: DJ Booth can no longer slow down bosses.
    • Bugfix: Towers sold in the range of the DJ Booth no longer boost the Drop the Beat ability statistics.
  • 4 September 2024 - v1.30.0
    • New skin: Mako
    • Bug: Mako skin can be bought even if the player does not own the DJ Booth.
    • Bug: Mako skin cannot be bought on mobile.
    • Bugfix: Cooldown now works correctly when changing tracks.
  • 4 September 2024 - v1.30.1
    • Bugfix: Mako skin can now be bought on mobile.
  • 18 September 2024 - v1.32.0
    • Bugfix: Mako skin can no longer be bought if the player does not own the DJ Booth.
  • 9 October 2024 - v1.35.0
    • Bugfix: DJ Booth no longer checks if sold towers should be buffed.
  • 23 October 2024 - v1.37.0
    • New skin: Garage Band
  • 19 November 2024 - v1.41.6a
    • Mako skin cost decreased from Robux 749 to Robux 562.
  • 27 November 2024 - v1.43.0
    • Mako skin cost increased from Robux 562 to Robux 749.

Notes

  1. ā†‘ At Level 3, its pulses can indirectly hit hidden enemies if they are in its range, though the actual tower cannot detect them.
  2. ā†‘ At Level 3, its pulses can indirectly hit flying enemies if they are in its range, though the actual tower cannot detect them.
  3. ā†‘ Can be obtained by using a code you got for purchasing a DJ Booth Plush.
  4. ā†‘ 4.0 4.1 Only splash damage damage is increased.
  5. ā†‘ Burn damage is not affected.
  6. ā†‘ Unit damage is not affected.
  7. ā†‘ Gunner APC damage is not affected.
  8. ā†‘ Increase for the crit damage is the same as regular damage.
  9. ā†‘ Only Grenadier has increased damage.
  10. ā†‘ Final hit damage is only increased by the same amount as regular damage. Reposition damage is not affected.
  11. ā†‘ Regular unit damage is not affected.
  12. ā†‘ For bleed damage, while it is affected, it is affected far more than its regular damage. First, its base bleed damage is boosted and not rounded down, and then the actual damage dealt to an enemy is boosted.
  13. ā†‘ Burn damage is not increased.
  14. ā†‘ Bee damage is not increased.
  15. ā†‘ Poison damage is not increased.
  16. ā†‘ Increase for the freeze bonus damage is the same as regular damage.
  17. ā†‘ Unit damage is not affected.
  18. ā†‘ Poison and burn damage is not increased.
  19. ā†‘ Chillness damage is not increased.
  20. ā†‘ Burn damage is not increased.


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