Tower Defense Simulator Wiki
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Tower Defense Simulator Wiki
Currencies

Currencies refer to the different types of resources in Tower Defense Simulator. They are typically awarded upon completing a gamemode or finishing a task. Some currencies can be spent on various towers or items, while others are fixed, and are used to measure progression. Sometimes, currencies may be redeemable with a code.

Coins

Coin

The main rewardable currency in the game are Coin Coins. These are used in the store in the lobby to purchase most towers, emotes, skincrates, or skins. Coin Coins are rewarded after completing a match. The amount of Coin Coins rewarded will depend on the gamemode or event.

In the Robux Shop, you can also buy Coin Coins for Robux Robux.

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Gems

Gem

Gem Gems are a rewardable currency that is mainly rewarded after completing a Hardcore mode match, Hidden Wave match, and triumphing Challenge Maps. They have less utility than Coin Coins and are currently only used to purchase four towers in the store, which are the Brawler, Necromancer, Accelerator and the Engineer.

Similar to Coin Coins, in the Robux Shop, you can also buy Gem Gems with Robux Robux.

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Cash

Cash Icon

The gameplay currency used in Tower Defense Simulator is Cash (Gameplay Currency)Cash, though it is sometimes simply just referred to as Cash (Gameplay Currency)Money. This is entirely separate from other currencies, like Coin Coins in that it is only used in actual gameplay. You are not rewarded any Cash (Gameplay Currency)Cash upon the completion of a game, nor does it transfer over to Coin Coins. Cash (Gameplay Currency)Cash is for the most part spent on buying and upgrading towers while playing a game, but on rare occasions, it can also be used for other things, such as purchasing plots in D00M's Revenge.

The starting amount of cash depends on the gamemode, or event. If you are in the Paradoxum Games community group, you will receive an additional Cash (Gameplay Currency)$100 at the start of each game. The primary source of Cash (Gameplay Currency)Cash is when towers damage enemies. You also get Cash upon the completion of every wave. Some towers, like the Farm, Cowboy or Golden Cowboy, also grant an additional source of Cash (Gameplay Currency)Cash.

The amount of Cash (Gameplay Currency)Cash you get when you complete a wave depends on the gamemode (or event). Additionally, shared Cash (Gameplay Currency)Cash (Cash (Gameplay Currency)Cash earned by other players) will vary across gamemodes.

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Experience

For information about Levels, see the Levels page.

Exp

Experience, normally shortened to Experience EXP, is a form of non-spendable currency that is always rewarded at the end of games. While it cannot be spent, it is used in your Level Bar while in the lobby to level up to higher levels. Each time you level up, the Experience EXP in your experience bar resets.

You can also earn Experience through codes.

Levels, in general, increase the amount of base health you have during gameplay (excluding Hardcore mode and some events). For every five levels gained, you will receive an additional two base health. Levels are also used to unlock some towers (like the Crook Boss), give you the ability to buy some towers such as the Accelerator or unlock certain parts of gameplay (like Fallen mode and Hardcore mode).

The amount of Experience earned at the end of a match is multiplied by 1.25x with the VIP gamepass. During periods of 100% more Experience (00:00 UTC Friday ā€“ 00:00 UTC Sunday), any Experience earned is multiplied by 2x. Special maps, like Pizza Party or Winter Stronghold, have modifiers which increase the amount of Experience EXP you get. For example, in Mason Arch, when Molten mode is chosen, you receive Experience 82 EXP when triumphing instead of Experience 75 EXP, as the All Paths modifier increases currency rewards by 10%.

Spin Tickets

SpinTicket

Spin Ticket Spin Tickets are a currency used to activate the Spin Wheel. These can be gained through Login Rewards, triumphs or bought for Robux 49. Cannot be bought in the Netherlands, Australia, Belgium and the United Kingdom (the latter only for players under the age of 18).

Revive Tickets

ReviveTicket

Revive Ticket Revive Tickets are a currency that can be used only when losing a match. These tickets allow for you to restart the match at the wave you lost on. These can be gained from triumphs, Login Rewards, Spin Wheel or bought for Robux 29.

Time Scale Tickets

TimeScaleTickets

Time Scale Ticket Time Scale Tickets are a currency used to activate the Time Scale. These can be gained from triumphs, Login Rewards, Spin Wheel, VIP+ or bought for Robux 29.

Tickets

Tickets

Ticket Tickets were used during the Christmas 2019 Event and Spring 2020 Event to purchase items in the Event Store. They were rewarded upon the completion of Village of Despair and Eggy Island, respectively, during these events.

Ticket Tickets have not been used since the Spring 2020 Event.

Candies

Candies were a form of non-spendable event currency that was earned during the Halloween 2020 Event after the completion of Trick or Threat Town. It was used to complete Ranks on the Halloween 2020 Season Pass. Every time a rank was earned, the amount of Candies obtained were reset.

Shards

Shard

Shard Shards were a form of non-spendable event currency that could have be earned during the Frost Invasion Event on any map, regular or event map (with the exception of the Metaverse Champions Event). It was used to complete Ranks on the Frost Invasion Season Pass. Every time a rank was earned, the amount of Shard Shards obtained were reset.

Solar Shards

SolarShards

Not to be confused with the enemy Solar Shard.

Shard Solar Shards were a form of non-spendable event currency that could have been earned during the Solar Eclipse Event on any map, regular or event map. It was used to complete Ranks on the Solar Eclipse Season Pass. Every time a rank was earned, the amount of Shard Solar Shards obtained were reset.

Love Letters

Love-letter

Love Letter Love Letters were a form of non-spendable season currency that could have been earned during the Season of Love on any map. It was used to complete Ranks on the Season of Love Season Pass. Every time a rank was earned, the amount of Love Letter Love Letter obtained were reset.

Eggs

EggCurrency

EggEggs were a form of non-spendable season currency that could have been earned during the Duck Hunt Event in the D00M's Revenge map. It was used to complete Ranks on the Hunting Season Pass. Every time a rank was earned, the amount of EggEggs obtained were reset.

Shells

Shell

Shell Shells were a form of non-spendable season currency that could have been earned during the End of Summer Season on any map and gamemode, except the Hardcore mode. It was used to complete Ranks on the End of Summer Season Pass. Every time a rank was earned, the amount of Shell Shells obtained was reset.

Razors

RazorIcon

RazorRazors were a form of non-spendable season currency that could be earned during the Philips x TDS Season on any map and gamemode. It was obtained by killing enemies with facial hair. Any enemy could have spawn with facial hair and it would drop from one to three RazorRazors. It was used to complete Ranks on the Philips x TDS Season Pass.

Candy Canes

Candy Cane

Candy CaneCandy Canes were a form of non-spendable season currency that could be earned during the Violent Night Event on any map and gamemode. It was obtained by killing enemies with Christmas themed hats, most of them being hats worn by enemies in the Violent Night Event, such as presents or Christmas hats. Any naturally spawned enemy could spawn with one of these Christmas-themed hats and it would drop from one to three Candy CaneCandy Canes. It was used to complete Ranks on the Violent Night Season Pass.

Pumpkins

PumpkinCurrency

PumpkinPumpkins were a form of non-spendable season currency that could have been earned during the Lunar Overture Event on any map and gamemode. It was obtained by killing enemies with pumpkin hats. Any naturally spawned enemy could spawn with these pumpkin hats and it would drop from one to three PumpkinPumpkins. It was used to complete Ranks on the Lunar Overture Season Pass.

Cookie

CookieIcon

CookieCookies were a form of non-spendable season currency that could have been earned during the Krampus' Revenge Event on any map and gamemode. It was obtained by killing enemies with various holiday hats, which included presents and elf hats. Any naturally spawned enemy could spawn with these hats and it would drop from one to three CookieCookies. In Krampus Frosthold, the chance that an enemy would drop CookieCookies was 7.5%. In regular maps, this chance was reduced to 4.5%. It was used to complete Ranks on the Krampus' Revenge Season Pass.

Candy Corn

HexscapeCurrency

Candy Corn Candy Corns were a form of non-spendable season currency that could be earned during the Hexscape Event on any map and gamemode. It was obtained by killing enemies which each had a chance to drop one to three Candy Corn Candy Corns, though these enemies had no special accessories to indicate that they would drop Candy Corn Candy Corns. It was used to complete Levels on the Hexscape Event Battle Pass.

Bell

OperationICECurrency

Bell Bells are a form of non-spendable season currency that can be earned during the Operation I.C.E Event on any map and gamemode. It is obtainable by killing enemies which each have a chance to drop Bell Bells, though these enemies have no special accessories to indicate that they will drop Bell Bells. It is used to complete Levels on the Operation I.C.E Battle Pass. The amount earned per wave varies based on the gamemode played.

Notes



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