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Crook Boss
(Regular ā€¢ Golden Perk)
ARTICLE GALLERY HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

23 October 2024 ā€“ Present

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$600
Type
Offensive
Sell Price
Cash (Gameplay Currency)$200
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Collision
Firerate
Firerate0.908
Hidden Detection
Hidden DetectionLevel 0+ (Units)
Hidden DetectionLevel 2+
Range
Range12.5
Lead Detection
Lead DetectionLevel 0+ (Collision only)
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+ (Pistol Goon)
Flying DetectionLevel 2+ (Tower)
Spawnrate
Spawnrate50s

Upgrades

Level 1 - Quick Getaway - Cash (Gameplay Currency)$300

+1 Damage Damage

0.908 > 0.758 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$300

Level 2 - Double Trouble - Cash (Gameplay Currency)$900

+1.5 Range Range

+2 Damage Damage

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection

Now spawns two Pistol Goons instead of one


Sell Price changes to Cash (Gameplay Currency)$600

Level 3 - Tommy Goons - Cash (Gameplay Currency)$4,250

0.758 > 0.208 Firerate Firerate

+1 Range Range

ā€¢50s Spawnrate Spawnrate

ā€¢4 Damage Damage

ā€¢0.208 Firerate Firerate

ā€¢17 Range Range

ā€¢100 Health Health

ā€¢200 Lifespan Lifespan

ā€¢Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$2,016

Level 4 - The Godfather - Cash (Gameplay Currency)$20,000

+12 Damage Damage

+1.5 Range Range

0.208 > 0.128 Firerate Firerate

Replaces Tommy Goon 1

ā€¢50s Spawnrate Spawnrate

ā€¢10 Damage Damage

ā€¢0.128 Firerate Firerate

ā€¢18 Range Range

ā€¢175 Health Health

ā€¢200 Lifespan Lifespan

ā€¢Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$8,683

Stats Table

Crook Boss Stats
Level Total Price Damage Firerate Range DPS
0 Cash (Gameplay Currency)$600 3 0.908 12.5 3.30
1 Cash (Gameplay Currency)$900 4 0.758 12.5 5.28
2 Cash (Gameplay Currency)$1,800 6 0.758 14 7.91
3 Cash (Gameplay Currency)$6,050 6 0.208 15 28.85
4 Cash (Gameplay Currency)$26,050 18 0.128 16.5 140.63


Goon Stats[1]
Level Goon Health Damage Spawnrate Firerate Lifespan Limit Range Detections DPS
0-4 Pistol Goon 15 3 50 1.008 150 10 20 Hidden, Flying 2.98
3 Tommy Goon 1 100 4 50 0.208 200 4 17 Hidden 19.23
4 Tommy Goon 2 175 10 50 0.128 200 18 Hidden 78.13

11 September 2024 ā€“ 23 October 2024

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$600
Type
Offensive
Sell Price
Cash (Gameplay Currency)$200
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Collision
Firerate
Firerate0.908
Hidden Detection
Hidden DetectionLevel 0+ (Units)
Hidden DetectionLevel 2+
Range
Range12.5
Lead Detection
Lead DetectionLevel 0+ (Collision only)
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+ (Pistol Goon)
Flying DetectionLevel 2+ (Tower)
Spawnrate
Spawnrate50s

Upgrades

Level 1 - Quick Getaway - Cash (Gameplay Currency)$300

+1 Damage Damage

0.908 > 0.758 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$300

Level 2 - Double Trouble - Cash (Gameplay Currency)$900

+1.5 Range Range

+2 Damage Damage

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection

Now spawns two Pistol Goons instead of one


Sell Price changes to Cash (Gameplay Currency)$600

Level 3 - Tommy Goons - Cash (Gameplay Currency)$4,250

0.758 > 0.208 Firerate Firerate

+1 Range Range

ā€¢50s Spawnrate Spawnrate

ā€¢4 Damage Damage

ā€¢0.208 Firerate Firerate

ā€¢17 Range Range

ā€¢100 Health Health

ā€¢Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$2,016

Level 4 - The Godfather - Cash (Gameplay Currency)$20,000

+12 Damage Damage

+1.5 Range Range

0.208 > 0.128 Firerate Firerate

Replaces Tommy Goon

ā€¢50s Spawnrate Spawnrate

ā€¢10 Damage Damage

ā€¢0.128 Firerate Firerate

ā€¢18 Range Range

ā€¢175 Health Health

ā€¢Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$8,683

Stats Table

Crook Boss Stats
Level Total Price Damage Firerate Range DPS
0 Cash (Gameplay Currency)$600 3 0.908 12.5 3.30
1 Cash (Gameplay Currency)$900 4 0.758 12.5 5.28
2 Cash (Gameplay Currency)$1,800 6 0.758 14 7.91
3 Cash (Gameplay Currency)$6,050 6 0.208 15 28.85
4 Cash (Gameplay Currency)$26,050 18 0.128 16.5 140.63


Goon Stats[1]
Level Goon Health Damage Spawnrate Firerate Range Detections DPS
0-4 Pistol Goon 15 3 50 1.008 20 Hidden, Flying 2.98
3 Tommy Goon 100 4 50 0.208 17 Hidden 19.23
4 Body Guard 175 10 50 0.128 18 Hidden 78.13

Intermediate Mode Update (3 May 2024) ā€“ 11 September 2024

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$600
Type
Offensive
Sell Price
Cash (Gameplay Currency)$200
Placement Type
Ground
Damage
Damage4
Damage Method
Single
Collision
Firerate
Firerate1.258
Hidden Detection
Hidden DetectionLevel 2+
Range
Range10
Lead Detection
Lead DetectionLevel 0+ (Collision only)
Placement Limit
Placement Limit6
Flying Detection
N/A
Spawnrate
Spawnrate35s

Upgrades

Level 1 - Quick Getaway - Cash (Gameplay Currency)$250

+2 Range Range

1.258 > 1.008 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$283

Level 2 - Double Trouble - Cash (Gameplay Currency)$750

+2 Range Range

1.008 > 0.808 Firerate Firerate

+Hidden Detection Hidden Detection

Now spawns two Pistol Goons instead of one


Sell Price changes to Cash (Gameplay Currency)$533

Level 3 - Tommy Goons - Cash (Gameplay Currency)$2,850

0.808 > 0.158 Firerate Firerate

-1 Damage Damage

ā€¢30s Spawnrate Spawnrate

ā€¢3 Damage Damage

ā€¢0.258 Firerate Firerate

ā€¢17 Range Range

ā€¢35 Health Health

ā€¢Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$1,533

Level 4 - The Godfather - Cash (Gameplay Currency)$12,000

+3 Damage Damage

+2 Range Range

0.158 > 0.108 Firerate Firerate

Replaces Tommy Goon

ā€¢20s Spawnrate Spawnrate

ā€¢4 Damage Damage

ā€¢0.188 Firerate Firerate

ā€¢20 Range Range

ā€¢50 Health Health

ā€¢Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$5,316

Stats Table

Crook Boss Stats
Level Total Price Damage Firerate Range DPS
0 Cash (Gameplay Currency)$600 4 1.258 10 3.18
1 Cash (Gameplay Currency)$850 4 1.008 12 3.97
2 Cash (Gameplay Currency)$1,600 4 0.808 14 4.95
3 Cash (Gameplay Currency)$4,450 3 0.158 14 18.99
4 Cash (Gameplay Currency)$15,950 6 0.108 16 55.56


Goon Stats[1]
Level Goon Health Damage Spawnrate Firerate Aim Time Range Detections DPS
0-4 Pistol Goon 10 2 35 0.908 0.4 15 None 1.53
3 Tommy Goon 35 3 30 0.258 N/A 17 Hidden 11.63
4 Body Guard 50 4 20 0.188 N/A 20 Hidden 21.28

Mercenary Base Update (19 April 2024) ā€“ Intermediate Mode Update (3 May 2024)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$600
Type
Offensive
Sell Price
Cash (Gameplay Currency)$200
Placement Type
Ground
Damage
Damage4
Damage Method
Single
Collision
Firerate
Firerate1.258
Hidden Detection
Hidden DetectionLevel 2+
Range
Range10
Lead Detection
Lead DetectionLevel 0+ (Collision only)
Placement Limit
Placement Limit6
Flying Detection
N/A
Spawnrate
Spawnrate35s

Upgrades

Level 1 - Quick Getaway - Cash (Gameplay Currency)$250

1.258 > 1.108 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$283

Level 2 - Double Trouble - Cash (Gameplay Currency)$900

+2 Range Range

1.108 > 1.008 Firerate Firerate

+Hidden Detection Hidden Detection

Now spawns two Goon1s instead of one


Sell Price changes to Cash (Gameplay Currency)$583

Level 3 - Tommy Goons - Cash (Gameplay Currency)$2,850

+2 Range Range

1.008 > 0.158 Firerate Firerate

-1 Damage Damage

ā€¢30s Spawnrate Spawnrate

ā€¢3 Damage Damage

ā€¢0.258 Firerate Firerate

ā€¢16 Range Range

ā€¢35 Health Health

ā€¢Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$1,533

Level 4 - The Godfather - Cash (Gameplay Currency)$12,000

+3 Damage Damage

+1 Range Range

0.158 > 0.108 Firerate Firerate

Replaces Goon2

ā€¢20s Spawnrate Spawnrate

ā€¢4 Damage Damage

ā€¢0.188 Firerate Firerate

ā€¢18 Range Range

ā€¢50 Health Health

ā€¢Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$5,533

Stats Table

Crook Boss Stats
Level Total Price Damage Firerate Range DPS
0 Cash (Gameplay Currency)$600 4 1.258 10 3.18
1 Cash (Gameplay Currency)$850 4 1.108 10 3.61
2 Cash (Gameplay Currency)$1,750 4 1.008 12 3.97
3 Cash (Gameplay Currency)$4,600 3 0.158 14 18.99
4 Cash (Gameplay Currency)$16,600 6 0.108 15 55.56


Goon Stats[1]
Level Goon Health Damage Spawnrate Firerate Aim Time Range Detections DPS
0-4 Goon1 10 2 35 0.808 0.4 14 None 1.65
3 Goon2 35 3 30 0.258 N/A 16 Hidden 11.63
4 Goon3 50 4 20 0.188 N/A 18 Hidden 21.28

Mission Quests Update (5 April 2024) ā€“ Mercenary Base Update (19 April 2024)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$600
Type
Offensive
Sell Price
Cash (Gameplay Currency)$200
Placement Type
Ground
Damage
Damage4
Damage Method
Single
Collision
Firerate
Firerate1.258
Hidden Detection
Hidden DetectionLevel 2+
Range
Range10
Lead Detection
Lead DetectionLevel 0+ (Collision only)
Placement Limit
Placement Limit6
Flying Detection
N/A
Spawnrate
Spawnrate35s

Upgrades

Level 1 - Quick Getaway - Cash (Gameplay Currency)$250

1.258 > 1.108 Firerate Firerate

35 > 25 Goon1 Spawnrate Spawnrate


Sell Price changes to Cash (Gameplay Currency)$283

Level 2 - Double Trouble - Cash (Gameplay Currency)$900

+2 Range Range

1.108 > 1.008 Firerate Firerate

+Hidden Detection Hidden Detection

Now spawns two Goon1s instead of one


Sell Price changes to Cash (Gameplay Currency)$583

Level 3 - Tommy Goons - Cash (Gameplay Currency)$2,850

+2 Range Range

1.008 > 0.158 Firerate Firerate

-1 Damage Damage

ā€¢30s Spawnrate Spawnrate

ā€¢3 Damage Damage

ā€¢0.258 Firerate Firerate

ā€¢16 Range Range

ā€¢35 Health Health

ā€¢Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$1,533

Level 4 - The Godfather - Cash (Gameplay Currency)$12,000

+3 Damage Damage

+1 Range Range

0.158 > 0.108 Firerate Firerate

Replaces Goon2

ā€¢20s Spawnrate Spawnrate

ā€¢4 Damage Damage

ā€¢0.188 Firerate Firerate

ā€¢18 Range Range

ā€¢50 Health Health

ā€¢Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$5,533

Stats Table

Crook Boss Stats
Level Total Price Damage Firerate Range DPS
0 Cash (Gameplay Currency)$600 4 1.258 10 3.18
1 Cash (Gameplay Currency)$850 4 1.108 10 3.61
2 Cash (Gameplay Currency)$1,750 4 1.008 12 3.97
3 Cash (Gameplay Currency)$4,600 3 0.158 14 18.99
4 Cash (Gameplay Currency)$16,600 6 0.108 15 55.56


Goon Stats[1]
Level Goon Health Damage Spawnrate Firerate Aim Time Range Detections DPS
0-4 Goon1 10 2 35 (Level 0)
25 (Level 1-4)
0.808 0.4 14 None 1.65
3 Goon2 35 3 30 0.258 N/A 16 Hidden 11.63
4 Goon3 50 4 20 0.188 N/A 18 Hidden 21.28

10 February 2024 ā€“ Mission Quests Update (5 April 2024)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$600
Type
Offensive
Sell Price
Cash (Gameplay Currency)$200
Placement Type
Ground
Damage
Damage4
Damage Method
Single
Collision
Firerate
Firerate1.258
Hidden Detection
Hidden DetectionLevel 2+
Range
Range10
Lead Detection
Lead DetectionLevel 0+ (Collision only)
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 0+ (Goon1 only)
Spawnrate
Spawnrate35s

Upgrades

Level 1 - Quick Getaway - Cash (Gameplay Currency)$250

1.258 > 1.108 Firerate Firerate

35 > 25 Goon1 Spawnrate Spawnrate


Sell Price changes to Cash (Gameplay Currency)$283

Level 2 - Double Trouble - Cash (Gameplay Currency)$900

+2 Range Range

1.108 > 1.008 Firerate Firerate

+Hidden Detection Hidden Detection

Now spawns two Goon1s instead of one


Sell Price changes to Cash (Gameplay Currency)$583

Level 3 - Tommy Goons - Cash (Gameplay Currency)$2,850

+2 Range Range

1.008 > 0.158 Firerate Firerate

-1 Damage Damage

ā€¢30s Spawnrate Spawnrate

ā€¢3 Damage Damage

ā€¢0.258 Firerate Firerate

ā€¢16 Range Range

ā€¢35 Health Health

ā€¢Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$1,533

Level 4 - The Godfather - Cash (Gameplay Currency)$12,000

+3 Damage Damage

+1 Range Range

0.158 > 0.108 Firerate Firerate

Replaces Goon2

ā€¢4 Damage Damage

ā€¢0.188 Firerate Firerate

ā€¢18 Range Range

ā€¢50 Health Health

ā€¢Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$5,533

Stats Table

Crook Boss Stats
Level Total Price Damage Firerate Range DPS
0 Cash (Gameplay Currency)$600 4 1.258 10 3.18
1 Cash (Gameplay Currency)$850 4 1.108 10 3.61
2 Cash (Gameplay Currency)$1,750 4 1.008 12 3.97
3 Cash (Gameplay Currency)$4,600 3 0.158 14 18.99
4 Cash (Gameplay Currency)$16,600 6 0.108 15 55.56


Goon Stats[1]
Level Goon Health Damage Spawnrate Firerate Aim Time Range Detections DPS
0-4 Goon1 10 2 35 (Level 0)
25 (Level 1-4)
0.808 0.4 14 Flying 1.65
3 Goon2 35 3 30 0.258 N/A 16 Hidden 11.63
4 Goon3 50 4 20 0.188 N/A 18 Hidden 21.28

Unwavering Tides Update (5 August 2023) ā€“ 10 February 2024

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$450
Type
Offensive
Sell Price
Cash (Gameplay Currency)$150
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Collision (Level 1+)
Firerate
Firerate0.758
Hidden Detection
Hidden DetectionLevel 2+
Range
Range10
Lead Detection
Lead DetectionLevel 2+ (Collision only)
Placement Limit
Placement Limit4
Flying Detection
N/A

Upgrades

Level 1 - Hired Help - Cash (Gameplay Currency)$250

+1 Damage Damage

ā€¢60 Spawnrate Spawnrate

ā€¢2 Damage Damage

ā€¢1.008 Firerate Firerate

ā€¢20 Range Range

ā€¢10 Health Health


Sell Price changes to Cash (Gameplay Currency)$233

Level 2 - Underground Eye - Cash (Gameplay Currency)$800

+1 Range Range

+Hidden Detection Hidden Detection

0.758 > 0.558 Firerate Firerate

60 > 45 Spawnrate Spawnrate


Sell Price changes to Cash (Gameplay Currency)$500

Level 3 - Tommy Gun - Cash (Gameplay Currency)$2,000

+1 Range Range

0.558 > 0.158 Firerate Firerate

+1 Max Units

Replaces Body Guard

ā€¢45 Spawnrate Spawnrate

ā€¢2 Damage Damage

ā€¢0.508 Firerate Firerate

ā€¢20 Range Range

ā€¢10 Health Health


Sell Price changes to Cash (Gameplay Currency)$1,166

Level 4 - Criminal Mastermind - Cash (Gameplay Currency)$8,000

+2 Damage Damage

+3 Range Range

0.158 > 0.108 Firerate Firerate

45 > 40 Spawnrate Spawnrate

+1 Max Units

Replaces Body Guards 1

ā€¢40 Spawnrate Spawnrate

ā€¢2 Damage Damage

ā€¢0.208 Firerate Firerate

ā€¢25 Range Range

ā€¢50 Health Health


Sell Price changes to Cash (Gameplay Currency)$3,833

Stats Table

Crook Boss Stats
Level Total Price Damage Firerate Range Max Units DPS
0 Cash (Gameplay Currency)$450 2 0.758 10 N/A 2.64
1 Cash (Gameplay Currency)$700 3 0.758 10 1 3.96
2 Cash (Gameplay Currency)$1,500 3 0.558 11 1 5.38
3 Cash (Gameplay Currency)$3,500 3 0.158 12 2 18.99
4 Cash (Gameplay Currency)$11,500 5 0.108 15 3 46.3


Minion Stats[1]
Level Minion Health Damage Spawnrate Firerate Range DPS
1-2 Body Guard 10 2 60 (Level 1)
45 (Level 2)
1.008 20 1.98
3 Body Guards 1 10 2 45 0.508 20 3.94
4 Body Guards 2 50 2 40 0.208 25 9.62

21 March 2023 ā€“ Unwavering Tides Update (5 August 2023)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$650
Type
Offensive
Sell Price
Cash (Gameplay Currency)$216
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Collision (Level 2+)
Firerate
Firerate0.808
Hidden Detection
Hidden DetectionLevel 2+
Range
Range10
Lead Detection
Lead DetectionLevel 2+ (Collision only)
Placement Limit
Placement Limit4
Flying Detection
N/A

Upgrades

Level 1 - 9mm Caliber - Cash (Gameplay Currency)$300

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$316

Level 2 - Eyes Everywhere - Cash (Gameplay Currency)$800

+1 Range Range

+Hidden Detection Hidden Detection

ā€¢60 Spawnrate Spawnrate

ā€¢2 Damage Damage

ā€¢1.008 Firerate Firerate

ā€¢20 Range Range

ā€¢10 Health Health


Sell Price changes to Cash (Gameplay Currency)$573

Level 3 - Better Armed - Cash (Gameplay Currency)$1,500

+2 Range Range

0.808 > 0.208 Firerate Firerate

Replaces Body Guard

ā€¢45 Spawnrate Spawnrate

ā€¢2 Damage Damage

ā€¢0.508 Firerate Firerate

ā€¢20 Range Range

ā€¢10 Health Health


Sell Price changes to Cash (Gameplay Currency)$983

Level 4 - Most Wanted - Cash (Gameplay Currency)$9,000

+4 Damage Damage

+2 Range Range

0.208 > 0.158 Firerate Firerate

Replaces Body Guards 1

ā€¢45 Spawnrate Spawnrate

ā€¢2 Damage Damage

ā€¢0.208 Firerate Firerate

ā€¢25 Range Range

ā€¢50 Health Health


Sell Price changes to Cash (Gameplay Currency)$3,983

Stats Table

Crook Boss Stats
Level Total Price Damage Firerate Range DPS
0 Cash (Gameplay Currency)$650 2 0.808 10 2.48
1 Cash (Gameplay Currency)$950 3 0.808 10 3.71
2 Cash (Gameplay Currency)$1,750 3 0.808 11 3.71
3 Cash (Gameplay Currency)$3,250 3 0.208 13 14.42
4 Cash (Gameplay Currency)$12,250 7 0.158 15 44.3


Minion Stats[1]
Level Minion Health Damage Spawnrate Firerate Range DPS
2 Body Guard 10 2 60 1.008 20 1.98
3 Body Guards 1 10 2 45 0.508 20 3.94
4 Body Guards 2 50 2 45 0.208 25 9.62

9 January 2023 ā€“ 21 March 2023

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$650
Type
Offensive
Sell Price
Cash (Gameplay Currency)$216
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Collision (Level 2+)
Firerate
Firerate0.808
Hidden Detection
Hidden DetectionLevel 2+
Range
Range10
Lead Detection
Lead DetectionLevel 2+ (Collision only)
Placement Limit
Placement Limit4
Flying Detection
N/A

Upgrades

Level 1 - 9mm Caliber - Cash (Gameplay Currency)$300

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$316

Level 2 - Eyes Everywhere - Cash (Gameplay Currency)$800

+1 Range Range

+Hidden Detection Hidden Detection

ā€¢45 Spawnrate Spawnrate

ā€¢2 Damage Damage

ā€¢1.008 Firerate Firerate

ā€¢20 Range Range

ā€¢10 Health Health


Sell Price changes to Cash (Gameplay Currency)$573

Level 3 - Better Armed - Cash (Gameplay Currency)$1,500

+2 Range Range

0.808 > 0.208 Firerate Firerate

Replaces Body Guard

ā€¢2 Damage Damage

ā€¢0.508 Firerate Firerate

ā€¢20 Range Range

ā€¢10 Health Health


Sell Price changes to Cash (Gameplay Currency)$983

Level 4 - Most Wanted - Cash (Gameplay Currency)$9,000

+4 Damage Damage

+2 Range Range

0.208 > 0.158 Firerate Firerate

Replaces Body Guards 1

ā€¢2 Damage Damage

ā€¢0.208 Firerate Firerate

ā€¢25 Range Range

ā€¢50 Health Health


Sell Price changes to Cash (Gameplay Currency)$3,983

Stats Table

Crook Boss Stats
Level Total Price Damage Firerate Range DPS
0 Cash (Gameplay Currency)$650 2 0.808 10 2.48
1 Cash (Gameplay Currency)$950 3 0.808 10 3.71
2 Cash (Gameplay Currency)$1,750 3 0.808 11 3.71
3 Cash (Gameplay Currency)$3,250 3 0.208 13 14.42
4 Cash (Gameplay Currency)$12,250 7 0.158 15 44.3


Minion Stats[1]
Level Minion Health Damage Spawnrate Firerate Range DPS
2 Body Guard 10 2 45 1.008 20 1.98
3 Body Guards 1 10 2 45 0.508 20 3.94
4 Body Guards 2 50 2 45 0.208 25 9.62

Violent Night Update (21 December 2022) ā€“ 9 January 2023

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$650
Type
Offensive
Sell Price
Cash (Gameplay Currency)$216
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Collision (Level 2+)
Firerate
Firerate0.808
Hidden Detection
Hidden DetectionLevel 2+
Range
Range10
Lead Detection
Lead DetectionLevel 2+ (Collision only)
Placement Limit
Placement Limit4
Flying Detection
N/A

Upgrades

Level 1 - 9mm Caliber - Cash (Gameplay Currency)$300

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$316

Level 2 - Eyes Everywhere - Cash (Gameplay Currency)$800

+1 Range Range

+Hidden Detection Hidden Detection

ā€¢45 Spawnrate Spawnrate

ā€¢2 Damage Damage

ā€¢1.03 Firerate Firerate

ā€¢20 Range Range

ā€¢10 Health Health


Sell Price changes to Cash (Gameplay Currency)$573

Level 3 - Better Armed - Cash (Gameplay Currency)$1,500

+2 Range Range

0.808 > 0.208 Firerate Firerate

Replaces Body Guard

ā€¢2 Damage Damage

ā€¢0.53 Firerate Firerate

ā€¢20 Range Range

ā€¢10 Health Health


Sell Price changes to Cash (Gameplay Currency)$983

Level 4 - Most Wanted - Cash (Gameplay Currency)$9,000

+4 Damage Damage

+2 Range Range

0.208 > 0.158 Firerate Firerate

Replaces Body Guards 1

ā€¢2 Damage Damage

ā€¢0.23 Firerate Firerate

ā€¢25 Range Range

ā€¢50 Health Health


Sell Price changes to Cash (Gameplay Currency)$3,983

Stats Table

Crook Boss Stats
Level Total Price Damage Firerate Range DPS
0 Cash (Gameplay Currency)$650 2 0.808 10 2.48
1 Cash (Gameplay Currency)$950 3 0.808 10 3.71
2 Cash (Gameplay Currency)$1,750 3 0.808 11 3.71
3 Cash (Gameplay Currency)$3,250 3 0.208 13 14.42
4 Cash (Gameplay Currency)$12,250 7 0.158 15 44.3


Minion Stats[1]
Level Minion Health Damage Spawnrate Firerate Range DPS
2 Body Guard 10 2 45 1.03 20 1.94
3 Body Guards 1 10 2 45 0.53 20 3.77
4 Body Guards 2 50 2 45 0.23 25 8.7

Entity System Update (12 March 2022) ā€“ Violent Night (21 December 2022)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$650
Type
Offensive
Sell Price
Cash (Gameplay Currency)$216
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Collision (Level 2+)
Firerate
Firerate0.808
Hidden Detection
Hidden DetectionLevel 2+
Range
Range10
Lead Detection
Lead DetectionLevel 2+ (Collision only)
Placement Limit
Placement Limit4
Flying Detection
N/A

Upgrades

Level 1 - 9mm Caliber - Cash (Gameplay Currency)$300

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$316

Level 2 - Eyes Everywhere - Cash (Gameplay Currency)$800

+1 Range Range

+Hidden Detection Hidden Detection

ā€¢60 Spawnrate Spawnrate

ā€¢2 Damage Damage

ā€¢1.008 Firerate Firerate

ā€¢20 Range Range

ā€¢10 Health Health


Sell Price changes to Cash (Gameplay Currency)$573

Level 3 - Better Armed - Cash (Gameplay Currency)$1,500

+2 Range Range

0.808 > 0.208 Firerate Firerate

Replaces Body Guard

ā€¢2 Damage Damage

ā€¢0.508 Firerate Firerate

ā€¢20 Range Range

ā€¢10 Health Health


Sell Price changes to Cash (Gameplay Currency)$983

Level 4 - Most Wanted - Cash (Gameplay Currency)$9,000

+4 Damage Damage

+2 Range Range

0.208 > 0.158 Firerate Firerate

Replaces Body Guards 1

ā€¢2 Damage Damage

ā€¢0.208 Firerate Firerate

ā€¢25 Range Range

ā€¢50 Health Health


Sell Price changes to Cash (Gameplay Currency)$3,983

Stats Table

Crook Boss Stats
Level Total Price Damage Firerate Range DPS
0 Cash (Gameplay Currency)$650 2 0.808 10 2.48
1 Cash (Gameplay Currency)$950 3 0.808 10 3.71
2 Cash (Gameplay Currency)$1,750 3 0.808 11 3.71
3 Cash (Gameplay Currency)$3,250 3 0.208 13 14.42
4 Cash (Gameplay Currency)$12,250 7 0.158 15 44.3


Minion Stats[1]
Level Minion Health Damage Spawnrate Firerate Range DPS
2 Body Guard 10 2 60 1.008 20 1.98
3 Body Guards 1 10 2 60 0.508 20 3.94
4 Body Guards 2 50 2 60 0.208 25 9.62

Frost Invasion Update (8 May 2021) ā€“ Entity System Update (12 March 2022)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$650
Type
Offensive
Sell Price
Cash (Gameplay Currency)$216
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Collision (Level 2+)
Firerate
Firerate0.83
Hidden Detection
Hidden DetectionLevel 2+
Range
Range10
Lead Detection
Lead DetectionLevel 2+ (Collision only)
Placement Limit
Placement Limit4
Flying Detection
N/A

Upgrades

Level 1 - 9mm Caliber - Cash (Gameplay Currency)$300

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$316

Level 2 - Eyes Everywhere - Cash (Gameplay Currency)$800

+1 Range Range

+Hidden Detection Hidden Detection

ā€¢60 Spawnrate Spawnrate

ā€¢2 Damage Damage

ā€¢1.03 Firerate Firerate

ā€¢20 Range Range

ā€¢10 Health Health


Sell Price changes to Cash (Gameplay Currency)$573

Level 3 - Better Armed - Cash (Gameplay Currency)$1,500

+2 Range Range

0.83 > 0.23 Firerate Firerate

Replaces Body Guard

ā€¢2 Damage Damage

ā€¢0.53 Firerate Firerate

ā€¢20 Range Range

ā€¢10 Health Health


Sell Price changes to Cash (Gameplay Currency)$983

Level 4 - Most Wanted - Cash (Gameplay Currency)$9,000

+2 Range Range

+4 Damage Damage

0.23 > 0.18 Firerate Firerate

Replaces Body Guards 1

ā€¢2 Damage Damage

ā€¢0.23 Firerate Firerate

ā€¢25 Range Range

ā€¢50 Health Health


Sell Price changes to Cash (Gameplay Currency)$3,983

Stats Table

Crook Boss Stats
Level Total Price Damage Firerate Range DPS
0 Cash (Gameplay Currency)$650 2 0.8 10 2.41
1 Cash (Gameplay Currency)$950 3 0.83 10 3.61
2 Cash (Gameplay Currency)$1,750 3 0.8 11 3.61
3 Cash (Gameplay Currency)$3,250 3 0.23 13 13.04
4 Cash (Gameplay Currency)$12,250 7 0.18 15 38.89


Minion Stats[1]
Level Minion Health Damage Spawnrate Firerate Range DPS
2 Body Guard 10 2 60 1.03 20 1.94
3 Body Guards 1 10 2 60 0.53 20 3.77
4 Body Guards 2 50 2 60 0.23 25 8.7

Overhaul Update (29 October 2020) ā€“ Frost Invasion Update (8 May 2021)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$650
Type
Offensive
Sell Price
Cash (Gameplay Currency)$216
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Collision (Level 4+)
Firerate
Firerate0.83
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9
Lead Detection
Lead DetectionLevel 4+ (Collision only)
Placement Limit
Placement Limit6
Flying Detection
N/A

Upgrades

Level 1 - Stronger Bullets - Cash (Gameplay Currency)$300

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$316

Level 2 - Detect Hiddens - Cash (Gameplay Currency)$500

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$483

Level 3 - Drum Mag - Cash (Gameplay Currency)$1,500

+2 Range Range

0.83 > 0.33 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$983

Level 4 - Body Guards - Cash (Gameplay Currency)$4,500

+2 Damage Damage

Spawns a Crook every 60 seconds Minion Spawn

ā€¢1 Damage Damage

ā€¢0.33 Firerate Firerate

ā€¢25 Range Range

ā€¢25 Health


Sell Price changes to Cash (Gameplay Currency)$2,483

Level 5 - CEO of Crime - Cash (Gameplay Currency)$9,000

+2 Range Range

+2 Damage Damage

0.33 > 0.18 Firerate Firerate

Crook replaced with Mafia Minion Spawn

ā€¢3 Damage Damage

ā€¢0.18 Firerate Firerate

ā€¢25 Range Range

ā€¢50 Health


Sell Price changes to Cash (Gameplay Currency)$5,483

Stats Table

Crook Boss Stats
Level Total Price Damage Firerate Range DPS
0 Cash (Gameplay Currency)$650 2 0.83 9 2.41
1 Cash (Gameplay Currency)$950 3 0.83 9 3.61
2 Cash (Gameplay Currency)$1,450 3 0.83 11 3.61
3 Cash (Gameplay Currency)$2,950 3 0.33 13 9.09
4 Cash (Gameplay Currency)$7,450 5 0.33 13 15.15
5 Cash (Gameplay Currency)$16,450 7 0.18 15 38.89


Minion Stats[1]
Level Minion Health Damage Spawnrate Firerate Range DPS
4 Crook 25 1 60 0.33 25 3.03
5 Mafia 50 3 60 0.18 25 16.67

Hardcore Testing

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$650
Type
Offensive
Sell Price
Cash (Gameplay Currency)$216
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Collision (Level 4+)
Firerate
Firerate0.83
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9
Lead Detection
Lead DetectionLevel 4+ (Collision only)
Placement Limit
Placement Limit6
Flying Detection
N/A

Upgrades

Level 1 - Stronger Bullets - Cash (Gameplay Currency)$300

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$316

Level 2 - Detect Hiddens - Cash (Gameplay Currency)$500

+2 Range Range

+1 Damage Damage

0.83 > 0.63 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$483

Level 3 - Drum Mag - Cash (Gameplay Currency)$1,500

+2 Range Range

+1 Damage Damage

0.63 > 0.33 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$983

Level 4 - Body Guards - Cash (Gameplay Currency)$4,500

+1 Range Range

+2 Damage Damage

Spawns a Crook every 60 seconds Minion Spawn

ā€¢1 Damage Damage

ā€¢0.33 Firerate Firerate

ā€¢25 Range Range

ā€¢25 Health


Sell Price changes to Cash (Gameplay Currency)$2,483

Level 5 - CEO of Crime - Cash (Gameplay Currency)$9,000

+2 Range Range

+2 Damage Damage

0.33 > 0.18 Firerate Firerate

Crook replaced with Mafia Minion Spawn

ā€¢3 Damage Damage

ā€¢0.15 Firerate Firerate

ā€¢25 Range Range

ā€¢50 Health


Sell Price changes to Cash (Gameplay Currency)$5,483

Stats Table

Crook Boss Stats
Level Total Price Damage Firerate Range DPS
0 Cash (Gameplay Currency)$650 2 0.83 9 2.41
1 Cash (Gameplay Currency)$950 3 0.83 9 3.61
2 Cash (Gameplay Currency)$1,450 4 0.63 11 6.35
3 Cash (Gameplay Currency)$2,950 5 0.33 13 15.15
4 Cash (Gameplay Currency)$7,450 7 0.33 14 21.21
5 Cash (Gameplay Currency)$16,450 9 0.18 16 50


Minion Stats[1]
Level Minion Health Damage Spawnrate Firerate Range DPS
4 Crook 25 1 60 0.3 25 3.03
5 Mafia 50 3 60 0.15 25 16.67

4 March 2020 ā€“ Overhaul Update (29 October 2020)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$650
Type
Offensive
Sell Price
Cash (Gameplay Currency)$216
Placement Type
Ground
Damage
Damage2
Damage Type
Single
Collision (Level 4+)
Firerate
Firerate0.85
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9

Placement Limit
Placement Limit6

Upgrades

Level 1 - Stronger Bullets - Cash (Gameplay Currency)$300

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$316

Level 2 - Detect Hiddens - Cash (Gameplay Currency)$500

+2 Range Range

+1 Damage Damage

0.85 > 0.65 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$483

Level 3 - Drum Mag - Cash (Gameplay Currency)$1,500

+2 Range Range

+1 Damage Damage

0.65 > 0.35 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$983

Level 4 - Body Guards - Cash (Gameplay Currency)$4,500

+1 Range Range

+2 Damage Damage

Spawns a Crook every 60 seconds Minion Spawn

ā€¢1 Damage Damage

ā€¢0.45 Firerate Firerate

ā€¢20 Range Range

ā€¢25 Health


Sell Price changes to Cash (Gameplay Currency)$2,483

Level 5 - CEO of Crime - Cash (Gameplay Currency)$9,000

+2 Range Range

+2 Damage Damage

0.35 > 0.2 Firerate Firerate

Crook replaced with Mafia Minion Spawn

ā€¢3 Damage Damage

ā€¢0.25 Firerate Firerate

ā€¢24 Range Range

ā€¢50 Health


Sell Price changes to Cash (Gameplay Currency)$5,483

Stats Table

Crook Boss Stats
Level Total Price Damage Firerate Range DPS
0 Cash (Gameplay Currency)$650 2 0.85 9 2.35
1 Cash (Gameplay Currency)$950 3 0.85 9 3.53
2 Cash (Gameplay Currency)$1,450 4 0.65 11 6.15
3 Cash (Gameplay Currency)$2,950 5 0.35 13 14.29
4 Cash (Gameplay Currency)$7,450 7 0.35 14 20
5 Cash (Gameplay Currency)$16,450 9 0.2 16 45


Minion Stats[1]
Level Minion Health Damage Spawnrate Firerate Range DPS
4 Crook 25 1 60 0.45 20 2.22
5 Mafia 50 3 60 0.25 24 12

12 January 2020 ā€“ 4 March 2020

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$600
Type
Offensive
Sell Price
Cash (Gameplay Currency)$200
Placement Type
Ground
Damage
Damage2
Damage Type
Single
Collision (Level 4+)
Firerate
Firerate0.85
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9

Placement Limit
Placement Limit6

Upgrades

Level 1 - Stronger Bullets - Cash (Gameplay Currency)$275

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$291

Level 2 - Detect Hiddens - Cash (Gameplay Currency)$500

+2 Range Range

+1 Damage Damage

0.85 > 0.65 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$458

Level 3 - Drum Mag - Cash (Gameplay Currency)$1,500

+2 Range Range

+1 Damage Damage

0.65 > 0.35 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$958

Level 4 - Body Guards - Cash (Gameplay Currency)$4,000

+1 Range Range

+2 Damage Damage

Spawns a Crook every 60 seconds Minion Spawn

ā€¢1 Damage Damage

ā€¢0.45 Firerate Firerate

ā€¢20 Range Range

ā€¢25 Health


Sell Price changes to Cash (Gameplay Currency)$2,291

Level 5 - CEO of Crime - Cash (Gameplay Currency)$8,500

+2 Range Range

+2 Damage Damage

0.35 > 0.2 Firerate Firerate

Crook replaced with Mafia Minion Spawn

ā€¢3 Damage Damage

ā€¢0.25 Firerate Firerate

ā€¢24 Range Range

ā€¢50 Health


Sell Price changes to Cash (Gameplay Currency)$5,125

Stats Table

Crook Boss Stats
Level Total Price Damage Firerate Range DPS
0 Cash (Gameplay Currency)$600 2 0.85 9 2.35
1 Cash (Gameplay Currency)$875 3 0.85 9 3.53
2 Cash (Gameplay Currency)$1,375 4 0.65 11 6.15
3 Cash (Gameplay Currency)$2,875 5 0.35 13 14.29
4 Cash (Gameplay Currency)$6,875 7 0.35 14 20
5 Cash (Gameplay Currency)$15,375 9 0.2 16 45


Minion Stats[1]
Level Minion Health Damage Spawnrate Firerate Range DPS
4 Crook 25 1 60 0.45 20 2.22
5 Mafia 50 3 60 0.25 24 12

9 November 2019 ā€“ 12 January 2020

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$450
Type
Offensive
Sell Price
Cash (Gameplay Currency)$150
Placement Type
Ground
Damage
Damage1
Damage Type
Single
Collision (Level 4+)
Firerate
Firerate0.7
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9

Placement Limit
Placement Limit6

Upgrades

Level 1 - Gamer Fedora - Cash (Gameplay Currency)$400

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$283

Level 2 - Epic Shades - Cash (Gameplay Currency)$650

+2 Range Range

+1 Damage Damage

0.7 > 0.55 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$500

Level 3 - Drum Mag - Cash (Gameplay Currency)$2,000

+2 Range Range

+1 Damage Damage

0.55 > 0.325 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,166

Level 4 - Intelligence - Cash (Gameplay Currency)$4,500

+1 Range Range

+1 Damage Damage

Spawns a Crook every 60 seconds Minion Spawn

ā€¢2 Damage Damage

ā€¢0.45 Firerate Firerate

ā€¢13 Range Range

ā€¢10 Health


Sell Price changes to Cash (Gameplay Currency)$2,666

Level 5 - Lv. 100 BOSS - Cash (Gameplay Currency)$8,500

+2 Range Range

+2 Damage Damage

0.325 > 0.2 Firerate Firerate

Crook replaced with Mafia Minion Spawn

ā€¢3 Damage Damage

ā€¢0.25 Firerate Firerate

ā€¢15 Range Range

ā€¢10 Health


Sell Price changes to Cash (Gameplay Currency)$5,500

Stats Table

Crook Boss Stats
Level Total Price Damage Firerate Range DPS
0 Cash (Gameplay Currency)$450 1 0.7 9 1.43
1 Cash (Gameplay Currency)$850 2 0.7 9 2.86
2 Cash (Gameplay Currency)$1,500 3 0.55 11 5.45
3 Cash (Gameplay Currency)$3,500 4 0.325 13 12.31
4 Cash (Gameplay Currency)$8,000 5 0.325 14 15.38
5 Cash (Gameplay Currency)$16,500 7 0.15 16 35


Minion Stats[1]
Level Minion Health Damage Spawnrate Firerate Range DPS
4 Crook 10 2 60 0.45 13 4.44
5 Mafia 10 3 60 0.2 15 12

18 October 2019 ā€“ 9 November 2019

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$450
Type
Offensive
Sell Price
Cash (Gameplay Currency)$150
Placement Type
Ground
Damage
Damage1
Damage Type
Single
Collision (Level 4+)
Firerate
Firerate0.7
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9

Placement Limit
Placement Limit6

Upgrades

Level 1 - Gamer Fedora - Cash (Gameplay Currency)$400

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$283

Level 2 - Epic Shades - Cash (Gameplay Currency)$650

+2 Range Range

+1 Damage Damage

0.7 > 0.55 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$500

Level 3 - Drum Mag - Cash (Gameplay Currency)$2,000

+2 Range Range

+1 Damage Damage

0.55 > 0.325 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,166

Level 4 - Intelligence - Cash (Gameplay Currency)$4,500

+1 Range Range

+1 Damage Damage

Spawns a Crook every 60 seconds Minion Spawn

ā€¢2 Damage Damage

ā€¢0.45 Firerate Firerate

ā€¢13 Range Range

ā€¢10 Health


Sell Price changes to Cash (Gameplay Currency)$2,666

Level 5 - Lv. 100 BOSS - Cash (Gameplay Currency)$8,500

+2 Range Range

+2 Damage Damage

0.325 > 0.2 Firerate Firerate

Crook replaced with Mafia Minion Spawn

ā€¢2 Damage Damage

ā€¢0.25 Firerate Firerate

ā€¢15 Range Range

ā€¢10 Health


Sell Price changes to Cash (Gameplay Currency)$5,500

Stats Table

Crook Boss Stats
Level Total Price Damage Firerate Range DPS
0 Cash (Gameplay Currency)$450 1 0.7 9 1.43
1 Cash (Gameplay Currency)$850 2 0.7 9 2.86
2 Cash (Gameplay Currency)$1,500 3 0.55 11 5.45
3 Cash (Gameplay Currency)$3,500 4 0.325 13 12.31
4 Cash (Gameplay Currency)$8,000 5 0.275 14 15.38
5 Cash (Gameplay Currency)$16,500 7 0.15 16 35


Minion Stats[1]
Level Minion Health Damage Spawnrate Firerate Range DPS
4 Crook 10 2 60 0.45 13 4.44
5 Mafia 10 2 60 0.25 15 8

MEGA Update (13 October 2019) ā€“ 18 October 2019

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$450
Type
Offensive
Sell Price
Cash (Gameplay Currency)$150
Placement Type
Ground
Damage
Damage1
Damage Type
Single
Collision (Level 4+)
Firerate
Firerate0.7
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9

Placement Limit
Placement Limit10

Upgrades

Level 1 - Gamer Fedora - Cash (Gameplay Currency)$400

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$283

Level 2 - Epic Shades - Cash (Gameplay Currency)$650

+2 Range Range

+1 Damage Damage

0.7 > 0.55 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$500

Level 3 - Drum Mag - Cash (Gameplay Currency)$2,000

+2 Range Range

+1 Damage Damage

0.55 > 0.325 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,166

Level 4 - Intelligence - Cash (Gameplay Currency)$4,500

+1 Range Range

+1 Damage Damage

Spawns a Crook every 60 seconds Minion Spawn

ā€¢2 Damage Damage

ā€¢0.45 Firerate Firerate

ā€¢13 Range Range

ā€¢10 Health


Sell Price changes to Cash (Gameplay Currency)$2,666

Level 5 - Lv. 100 BOSS - Cash (Gameplay Currency)$8,500

+2 Range Range

+2 Damage Damage

0.325 > 0.2 Firerate Firerate

Crook replaced with Mafia Minion Spawn

ā€¢2 Damage Damage

ā€¢0.25 Firerate Firerate

ā€¢15 Range Range

ā€¢10 Health


Sell Price changes to Cash (Gameplay Currency)$5,500

Stats Table

Crook Boss Stats
Level Total Price Damage Firerate Range DPS
0 Cash (Gameplay Currency)$450 1 0.7 9 1.43
1 Cash (Gameplay Currency)$850 2 0.7 9 2.86
2 Cash (Gameplay Currency)$1,500 3 0.55 11 5.45
3 Cash (Gameplay Currency)$3,500 4 0.325 13 12.31
4 Cash (Gameplay Currency)$8,000 5 0.325 14 15.38
5 Cash (Gameplay Currency)$16,500 7 0.2 16 35


Minion Stats[1]
Level Minion Health Damage Spawnrate Firerate Range DPS
4 Crook 10 2 60 0.45 13 4.44
5 Mafia 10 2 60 0.25 15 8

3 August 2019 ā€“ MEGA Update (13 October 2019)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$450
Type
Offensive
Sell Price
Cash (Gameplay Currency)$112
Placement Type
Ground
Damage
Damage1
Damage Type
Single
Collision (Level 4+)
Firerate
Firerate0.7
Hidden Detection
Hidden DetectionLevel 3+
Range
Range9

Placement Limit
Placement Limit4

Upgrades

Level 1 - Lvl. 1 Broke - Cash (Gameplay Currency)$400

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$212

Level 2 - Lvl. 2 Normie - Cash (Gameplay Currency)$650

+2 Range Range

+1 Damage Damage

0.7 > 0.55 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$375

Level 3 - Lvl. 3 Gamer - Cash (Gameplay Currency)$2,000

+2 Range Range

+1 Damage Damage

0.55 > 0.325 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$875

Level 4 - Lvl. 4 Intellectual - Cash (Gameplay Currency)$4,500

+1 Range Range

+1 Damage Damage

Spawns a Crook 1 every 60 seconds Minion Spawn

ā€¢4 Damage Damage

ā€¢0.45 Firerate Firerate

ā€¢13 Range Range

ā€¢10 Health


Sell Price changes to Cash (Gameplay Currency)$2,000

Level 5 - Lvl. 5 BOSS - Cash (Gameplay Currency)$8,500

+2 Range Range

+2 Damage Damage

0.325 > 0.2 Firerate Firerate

Crook 1 replaced with Crook 2 Minion Spawn

ā€¢10 Damage Damage

ā€¢0.25 Firerate Firerate

ā€¢15 Range Range

ā€¢15 Health


Sell Price changes to Cash (Gameplay Currency)$4,125

Stats Table

Crook Boss Stats
Level Total Price Damage Firerate Range DPS
0 Cash (Gameplay Currency)$450 1 0.7 9 1.43
1 Cash (Gameplay Currency)$850 2 0.7 9 2.86
2 Cash (Gameplay Currency)$1,500 3 0.55 11 5.45
3 Cash (Gameplay Currency)$3,500 4 0.325 13 12.31
4 Cash (Gameplay Currency)$8,000 5 0.325 14 15.38
5 Cash (Gameplay Currency)$16,500 7 0.2 16 35


Minion Stats[1]
Level Minion Health Damage Spawnrate Firerate Range DPS
4 Crook 1 10 4 60 0.45 13 8.89
5 Crook 2 15 10 60 0.25 15 40

2 August 2019 ā€“ 3 August 2019

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$450
Type
Offensive
Sell Price
Cash (Gameplay Currency)$112
Placement Type
Ground
Damage
Damage1
Damage Type
Single
Collision (Level 4+)
Firerate
Firerate0.7
Hidden Detection
N/A
Range
Range9

Placement Limit
Placement Limit4

Upgrades

Level 1 - Lvl. 1 Broke - Cash (Gameplay Currency)$400

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$212

Level 2 - Lvl. 2 Normie - Cash (Gameplay Currency)$650

+2 Range Range

+1 Damage Damage

0.7 > 0.6 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$375

Level 3 - Lvl. 3 Gamer - Cash (Gameplay Currency)$2,000

+2 Range Range

+1 Damage Damage

0.6 > 0.325 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$875

Level 4 - Lvl. 4 Intellectual - Cash (Gameplay Currency)$5,000

+1 Range Range

+1 Damage Damage

Spawns a Crook 1 every 60 seconds Minion Spawn

ā€¢4 Damage Damage

ā€¢0.45 Firerate Firerate

ā€¢13 Range Range

ā€¢10 Health


Sell Price changes to Cash (Gameplay Currency)$2,125

Level 5 - Lvl. 5 BOSS - Cash (Gameplay Currency)$8,500

+2 Range Range

+2 Damage Damage

0.325 > 0.2 Firerate Firerate

Crook 1 replaced with Crook 2 Minion Spawn

ā€¢10 Damage Damage

ā€¢0.25 Firerate Firerate

ā€¢15 Range Range

ā€¢15 Health


Sell Price changes to Cash (Gameplay Currency)$4,250

Stats Table

Crook Boss Stats
Level Total Price Damage Firerate Range DPS
0 Cash (Gameplay Currency)$450 1 0.7 9 1.43
1 Cash (Gameplay Currency)$850 2 0.7 9 2.86
2 Cash (Gameplay Currency)$1,500 3 0.6 11 5
3 Cash (Gameplay Currency)$3,500 4 0.325 13 12.31
4 Cash (Gameplay Currency)$8,500 5 0.325 14 15.38
5 Cash (Gameplay Currency)$17,000 7 0.2 16 35


Minion Stats[1]
Level Minion Health Damage Spawnrate Firerate Range DPS
4 Crook 1 10 4 60 0.45 13 8.89
5 Crook 2 15 10 60 0.25 15 40

14 July 2019 ā€“ 2 August 2019

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$450
Type
Offensive
Sell Price
Cash (Gameplay Currency)$112
Placement Type
Ground
Damage
Damage1
Damage Type
Single
Collision (Level 4+)
Firerate
Firerate0.6
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9

Placement Limit
Placement Limit4

Upgrades

Level 1 - Lvl. 1 Broke - Cash (Gameplay Currency)$350

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$200

Level 2 - Lvl. 2 Normie - Cash (Gameplay Currency)$500

+2 Range Range

+1 Damage Damage

0.6 > 0.45 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$325

Level 3 - Lvl. 3 Gamer - Cash (Gameplay Currency)$1,750

+2 Range Range

+1 Damage Damage

0.45 > 0.25 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$762

Level 4 - Lvl. 4 Intellectual - Cash (Gameplay Currency)$3,500

+1 Range Range

+2 Damage Damage

Spawns a Crook 1 every 60 seconds Minion Spawn

ā€¢4 Damage Damage

ā€¢0.45 Firerate Firerate

ā€¢13 Range Range

ā€¢10 Health


Sell Price changes to Cash (Gameplay Currency)$1,672

Level 5 - Lvl. 5 BOSS - Cash (Gameplay Currency)$8,500

+2 Range Range

+2 Damage Damage

0.25 > 0.175 Firerate Firerate

Crook 1 replaced with Crook 2 Minion Spawn

ā€¢10 Damage Damage

ā€¢0.25 Firerate Firerate

ā€¢15 Range Range

ā€¢15 Health


Sell Price changes to Cash (Gameplay Currency)$3,762

Stats Table

Crook Boss Stats
Level Total Price Damage Firerate Range DPS
0 Cash (Gameplay Currency)$450 1 0.6 9 1.67
1 Cash (Gameplay Currency)$800 2 0.6 9 3.3
2 Cash (Gameplay Currency)$1,300 3 0.45 11 6.67
3 Cash (Gameplay Currency)$3,050 4 0.25 13 16
4 Cash (Gameplay Currency)$6,550 6 0.25 14 24
5 Cash (Gameplay Currency)$17,000 8 0.175 16 45.71


Minion Stats[1]
Level Minion Health Damage Spawnrate Firerate Range DPS
4 Crook 1 10 4 60 0.45 13 8.89
5 Crook 2 15 10 60 0.25 15 40

10 July 2019 ā€“ 14 July 2019

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$450
Type
Offensive
Sell Price
Cash (Gameplay Currency)$112
Placement Type
Ground
Damage
Damage1
Damage Type
Single
Collision (Level 4+)
Firerate
Firerate0.6
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9

Placement Limit
N/A

Upgrades

Level 1 - Lvl. 1 Broke - Cash (Gameplay Currency)$350

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$200

Level 2 - Lvl. 2 Normie - Cash (Gameplay Currency)$500

+2 Range Range

+1 Damage Damage

0.6 > 0.45 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$325

Level 3 - Lvl. 3 Gamer - Cash (Gameplay Currency)$1,750

+2 Range Range

+1 Damage Damage

0.45 > 0.25 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$762

Level 4 - Lvl. 4 Intellectual - Cash (Gameplay Currency)$3,500

+1 Range Range

+2 Damage Damage

Spawns a Crook 1 every 60 seconds Minion Spawn

ā€¢4 Damage Damage

ā€¢0.45 Firerate Firerate

ā€¢13 Range Range

ā€¢10 Health


Sell Price changes to Cash (Gameplay Currency)$1,672

Level 5 - Lvl. 5 BOSS - Cash (Gameplay Currency)$8,500

+2 Range Range

+2 Damage Damage

0.25 > 0.175 Firerate Firerate

Crook 1 replaced with Crook 2 Minion Spawn

ā€¢10 Damage Damage

ā€¢0.25 Firerate Firerate

ā€¢15 Range Range

ā€¢15 Health


Sell Price changes to Cash (Gameplay Currency)$3,762

Stats Table

Crook Boss Stats
Level Total Price Damage Firerate Range DPS
0 Cash (Gameplay Currency)$450 1 0.6 9 1.67
1 Cash (Gameplay Currency)$800 2 0.6 9 3.33
2 Cash (Gameplay Currency)$1,300 3 0.45 11 6.67
3 Cash (Gameplay Currency)$3,050 4 0.25 13 16
4 Cash (Gameplay Currency)$6,550 6 0.25 14 24
5 Cash (Gameplay Currency)$17,000 8 0.175 16 45.71


Minion Stats[1]
Level Minion Health Damage Spawnrate Firerate Range DPS
4 Crook 1 10 4 60 0.45 13 8.89
5 Crook 2 15 10 60 0.25 15 40

Entity System Update (12 March 2022) ā€“ 13 May 2022

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$650
Type
Offensive
Sell Price
Cash (Gameplay Currency)$216
Placement Type
Ground
Damage
Damage2[2]
Damage Method
Single
Collision (Level 2+)
Firerate
Firerate0.808
Hidden Detection
Hidden DetectionLevel 2+
Range
Range10
Lead Detection
Lead DetectionLevel 2+ (Collision only)
Placement Limit
Placement Limit4
Flying Detection
N/A

Upgrades

Level 1 - 9mm Caliber - Cash (Gameplay Currency)$300

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$316

Level 2 - Eyes Everywhere - Cash (Gameplay Currency)$800

+1 Range Range

+Hidden Detection Hidden Detection

Spawns Golden Crook every 60 seconds Minion Spawn

ā€¢2 Damage Damage

ā€¢0.308 Firerate Firerate

ā€¢25 Range Range

ā€¢25 Health


Sell Price changes to Cash (Gameplay Currency)$573

Level 3 - Better Armed - Cash (Gameplay Currency)$1,500

+2 Range Range

0.808 > 0.208 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$983

Level 4 - Most Wanted - Cash (Gameplay Currency)$9,000

+5 Damage Damage

+2 Range Range

0.208 > 0.158 Firerate Firerate

Now spawns Golden Mafia instead of Golden Crook Minion Spawn

ā€¢5 Damage Damage

ā€¢0.158 Firerate Firerate

ā€¢25 Range Range

ā€¢50 Health


Sell Price changes to Cash (Gameplay Currency)$3,983

Stats Table

Crook Boss Stats
Level Total Price Damage[2] Firerate Range DPS
0 Cash (Gameplay Currency)$650 2 0.808 10 2.48
1 Cash (Gameplay Currency)$950 4 0.808 10 4.95
2 Cash (Gameplay Currency)$1,750 4 0.808 11 4.95
3 Cash (Gameplay Currency)$3,250 4 0.208 13 19.23
4 Cash (Gameplay Currency)$12,250 9 0.158 15 56.96


Minion Stats[1]
Level Minion Health Damage Spawnrate Firerate Range DPS
2-3 Golden Crook 25 2 60 0.308 25 6.49
4 Golden Mafia 50 5 60 0.158 25 31.65

Frost Invasion Update (8 May 2021) ā€“ Entity System Update (12 March 2022)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$650
Type
Offensive
Sell Price
Cash (Gameplay Currency)$216
Placement Type
Ground
Damage
Damage2[2]
Damage Method
Single
Collision (Level 2+)
Firerate
Firerate0.83
Hidden Detection
Hidden DetectionLevel 2+
Range
Range10
Lead Detection
Lead DetectionLevel 2+ (Collision only)
Placement Limit
Placement Limit4
Flying Detection
N/A

Upgrades

Level 1 - 9mm Caliber - Cash (Gameplay Currency)$300

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$316

Level 2 - Eyes Everywhere - Cash (Gameplay Currency)$800

+1 Range Range

+Hidden Detection Hidden Detection

Spawns Golden Crook every 60 seconds Minion Spawn

ā€¢2 Damage Damage

ā€¢0.33 Firerate Firerate

ā€¢25 Range Range

ā€¢25 Health


Sell Price changes to Cash (Gameplay Currency)$573

Level 3 - Better Armed - Cash (Gameplay Currency)$1,500

+2 Range Range

0.83 > 0.23 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$983

Level 4 - Most Wanted - Cash (Gameplay Currency)$9,000

+5 Damage Damage

+2 Range Range

0.23 > 0.18 Firerate Firerate

Now spawns Golden Mafia instead of Golden Crook Minion Spawn

ā€¢5 Damage Damage

ā€¢0.18 Firerate Firerate

ā€¢25 Range Range

ā€¢50 Health


Sell Price changes to Cash (Gameplay Currency)$3,983

Stats Table

Crook Boss Stats
Level Total Price Damage[2] Firerate Range DPS
0 Cash (Gameplay Currency)$650 2 0.83 10 2.41
1 Cash (Gameplay Currency)$950 4 0.83 10 4.82
2 Cash (Gameplay Currency)$1,750 4 0.83 11 4.82
3 Cash (Gameplay Currency)$3,250 4 0.23 13 17.39
4 Cash (Gameplay Currency)$12,250 9 0.15 15 50


Minion Stats[1]
Level Minion Health Damage Spawnrate Firerate Range DPS
2-3 Golden Crook 25 2 60 0.3 25 6.06
4 Golden Mafia 50 5 60 0.15 25 27.78

Overhaul Update (29 October 2020) ā€“ Frost Invasion Update (8 May 2021)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$650
Type
Offensive
Sell Price
Cash (Gameplay Currency)$216
Placement Type
Ground
Damage
Damage2[2]
Damage Method
Single
Collision (Level 4+)
Firerate
Firerate0.83
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9
Lead Detection
Lead DetectionLevel 4+ (Collision only)
Placement Limit
Placement Limit6
Flying Detection
N/A

Upgrades

Level 1 - Stronger Bullets - Cash (Gameplay Currency)$300

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$316

Level 2 - Detect Hiddens - Cash (Gameplay Currency)$500

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$483

Level 3 - Drum Mag - Cash (Gameplay Currency)$1,500

+2 Range Range

0.83 > 0.33 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$983

Level 4 - Body Guards - Cash (Gameplay Currency)$4,500

+3 Damage Damage

Spawns a Golden Crook every 60 seconds Minion Spawn

ā€¢2 Damage Damage

ā€¢0.33 Firerate Firerate

ā€¢25 Range Range

ā€¢25 Health


Sell Price changes to Cash (Gameplay Currency)$2,483

Level 5 - CEO of Crime - Cash (Gameplay Currency)$9,000

+2 Range Range

+2 Damage Damage

0.33 > 0.18 Firerate Firerate

Golden Crook replaced with Golden Mafia Minion Spawn

ā€¢5 Damage Damage

ā€¢0.18 Firerate Firerate

ā€¢25 Range Range

ā€¢50 Health


Sell Price changes to Cash (Gameplay Currency)$5,483

Stats Table

Crook Boss Stats
Level Total Price Damage[2] Firerate Range DPS
0 Cash (Gameplay Currency)$650 2 0.83 9 2.41
1 Cash (Gameplay Currency)$950 4 0.83 9 4.82
2 Cash (Gameplay Currency)$1,450 4 0.83 11 4.82
3 Cash (Gameplay Currency)$2,950 4 0.33 13 12.12
4 Cash (Gameplay Currency)$7,450 7 0.3 13 21.21
5 Cash (Gameplay Currency)$16,450 9 0.18 15 50


Minion Stats[1]
Level Minion Health Damage Spawnrate Firerate Range DPS
4 Golden Crook 25 2 60 0.33 25 6.06
5 Golden Mafia 50 5 60 0.18 25 27.78

Hardcore Testing

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$650
Type
Offensive
Sell Price
Cash (Gameplay Currency)$216
Placement Type
Ground
Damage
Damage2[2]
Damage Method
Single
Collision (Level 4+)
Firerate
Firerate0.83
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9
Lead Detection
Lead DetectionLevel 4+ (Collision only)
Placement Limit
Placement Limit6
Flying Detection
N/A

Upgrades

Level 1 - Stronger Bullets - Cash (Gameplay Currency)$300

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$316

Level 2 - Detect Hiddens - Cash (Gameplay Currency)$500

+2 Range Range

+1 Damage Damage

0.83 > 0.63 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$483

Level 3 - Drum Mag - Cash (Gameplay Currency)$1,500

+2 Range Range

+2 Damage Damage

0.63 > 0.33 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$983

Level 4 - Body Guards - Cash (Gameplay Currency)$4,500

+1 Range Range

+2 Damage Damage

Spawns a Golden Crook every 60 seconds Minion Spawn

ā€¢2 Damage Damage

ā€¢0.33 Firerate Firerate

ā€¢25 Range Range

ā€¢25 Health


Sell Price changes to Cash (Gameplay Currency)$2,483

Level 5 - CEO of Crime - Cash (Gameplay Currency)$9,000

+2 Range Range

+3 Damage Damage

0.33 > 0.18 Firerate Firerate

Golden Crook replaced with Golden Mafia Minion Spawn

ā€¢5 Damage Damage

ā€¢0.18 Firerate Firerate

ā€¢25 Range Range

ā€¢50 Health


Sell Price changes to Cash (Gameplay Currency)$5,483

Stats Table

Crook Boss Stats
Level Total Price Damage[2] Firerate Range DPS
0 Cash (Gameplay Currency)$650 2 0.83 9 2.41
1 Cash (Gameplay Currency)$950 4 0.83 9 4.82
2 Cash (Gameplay Currency)$1,450 5 0.63 11 7.94
3 Cash (Gameplay Currency)$2,950 7 0.33 13 21.21
4 Cash (Gameplay Currency)$7,450 9 0.33 14 27.27
5 Cash (Gameplay Currency)$16,450 12 0.18 16 66.67


Minion Stats[1]
Level Minion Health Damage Spawnrate Firerate Range DPS
4 Golden Crook 25 2 60 0.33 25 6.06
5 Golden Mafia 50 5 60 0.18 25 27.78

4 March 2020 ā€“ Overhaul Update (29 October 2020)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$650
Type
Offensive
Sell Price
Cash (Gameplay Currency)$216
Placement Type
Ground
Damage
Damage2[2]
Damage Type
Single
Collision (Level 4+)
Firerate
Firerate0.85
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9

Placement Limit
Placement Limit6

Upgrades

Level 1 - Stronger Bullets - Cash (Gameplay Currency)$300

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$316

Level 2 - Detect Hiddens - Cash (Gameplay Currency)$500

+2 Range Range

+1 Damage Damage

0.85 > 0.65 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$483

Level 3 - Drum Mag - Cash (Gameplay Currency)$1,500

+2 Range Range

+2 Damage Damage

0.65 > 0.35 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$983

Level 4 - Body Guards - Cash (Gameplay Currency)$4,500

+1 Range Range

+2 Damage Damage

Spawns a Golden Crook every 60 seconds Minion Spawn

ā€¢2 Damage Damage

ā€¢0.45 Firerate Firerate

ā€¢20 Range Range

ā€¢25 Health


Sell Price changes to Cash (Gameplay Currency)$2,483

Level 5 - CEO of Crime - Cash (Gameplay Currency)$9,000

+2 Range Range

+3 Damage Damage

0.35 > 0.2 Firerate Firerate

Golden Crook replaced with Golden Mafia Minion Spawn

ā€¢5 Damage Damage

ā€¢0.25 Firerate Firerate

ā€¢24 Range Range

ā€¢50 Health


Sell Price changes to Cash (Gameplay Currency)$5,483

Stats Table

Crook Boss Stats
Level Total Price Damage[2] Firerate Range DPS
0 Cash (Gameplay Currency)$650 2 0.85 9 2.35
1 Cash (Gameplay Currency)$950 4 0.85 9 4.71
2 Cash (Gameplay Currency)$1,450 5 0.65 11 7.69
3 Cash (Gameplay Currency)$2,950 7 0.35 13 20
4 Cash (Gameplay Currency)$7,450 9 0.35 14 25.71
5 Cash (Gameplay Currency)$16,450 12 0.2 16 60


Minion Stats[1]
Level Minion Health Damage Spawnrate Firerate Range DPS
4 Golden Crook 25 2 60 0.45 20 4.44
5 Golden Mafia 50 5 60 0.25 24 20

12 January 2020 ā€“ 4 March 2020

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$600
Type
Offensive
Sell Price
Cash (Gameplay Currency)$200
Placement Type
Ground
Damage
Damage2[2]
Damage Type
Single
Collision (Level 4+)
Firerate
Firerate0.85
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9

Placement Limit
Placement Limit6

Upgrades

Level 1 - Stronger Bullets - Cash (Gameplay Currency)$275

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$291

Level 2 - Detect Hiddens - Cash (Gameplay Currency)$500

+2 Range Range

+1 Damage Damage

0.85 > 0.65 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$458

Level 3 - Drum Mag - Cash (Gameplay Currency)$1,500

+2 Range Range

+2 Damage Damage

0.65 > 0.35 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$958

Level 4 - Body Guards - Cash (Gameplay Currency)$4,000

+1 Range Range

+2 Damage Damage

Spawns a Golden Crook every 60 seconds Minion Spawn

ā€¢2 Damage Damage

ā€¢0.45 Firerate Firerate

ā€¢20 Range Range

ā€¢25 Health


Sell Price changes to Cash (Gameplay Currency)$2,291

Level 5 - CEO of Crime - Cash (Gameplay Currency)$8,500

+2 Range Range

+3 Damage Damage

0.35 > 0.2 Firerate Firerate

Golden Crook replaced with Golden Mafia Minion Spawn

ā€¢5 Damage Damage

ā€¢0.25 Firerate Firerate

ā€¢24 Range Range

ā€¢50 Health


Sell Price changes to Cash (Gameplay Currency)$5,125

Stats Table

Crook Boss Stats
Level Total Price Damage[2] Firerate Range DPS
0 Cash (Gameplay Currency)$600 2 0.85 9 2.35
1 Cash (Gameplay Currency)$875 4 0.85 9 4.71
2 Cash (Gameplay Currency)$1,375 5 0.65 11 7.69
3 Cash (Gameplay Currency)$2,875 7 0.35 13 20
4 Cash (Gameplay Currency)$6,875 9 0.35 14 25.71
5 Cash (Gameplay Currency)$15,375 12 0.2 16 60


Minion Stats[1]
Level Minion Health Damage Spawnrate Firerate Range DPS
4 Golden Crook 25 2 60 0.45 20 4.44
5 Golden Mafia 50 5 60 0.25 24 20

8 December 2019 ā€“ 12 January 2020

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$450
Type
Offensive
Sell Price
Cash (Gameplay Currency)$150
Placement Type
Ground
Damage
Damage1[2]
Damage Type
Single
Collision (Level 4+)
Firerate
Firerate0.6
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9

Placement Limit
Placement Limit6

Upgrades

Level 1 - Gamer Fedora - Cash (Gameplay Currency)$400

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$283

Level 2 - Epic Shades - Cash (Gameplay Currency)$650

+2 Range Range

+2 Damage Damage

0.6 > 0.55 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$500

Level 3 - Drum Mag - Cash (Gameplay Currency)$2,000

+2 Range Range

+1 Damage Damage

0.55 > 0.325 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,166

Level 4 - Intelligence - Cash (Gameplay Currency)$4,500

+1 Range Range

+2 Damage Damage

Spawns a Crook every 60 seconds Minion Spawn

ā€¢2 Damage Damage

ā€¢0.45 Firerate Firerate

ā€¢13 Range Range

ā€¢10 Health


Sell Price changes to Cash (Gameplay Currency)$2,666

Level 5 - Lv. 100 BOSS - Cash (Gameplay Currency)$8,500

+2 Range Range

+2 Damage Damage

0.325 > 0.2 Firerate Firerate

Crook replaced with Mafia Minion Spawn

ā€¢3 Damage Damage

ā€¢0.25 Firerate Firerate

ā€¢15 Range Range

ā€¢10 Health


Sell Price changes to Cash (Gameplay Currency)$5,500

Stats Table

Crook Boss Stats
Level Total Price Damage[2] Firerate Range DPS
0 Cash (Gameplay Currency)$450 1 0.7 9 1.43
1 Cash (Gameplay Currency)$850 2 0.7 9 2.86
2 Cash (Gameplay Currency)$1,500 4 0.55 11 7.27
3 Cash (Gameplay Currency)$3,500 5 0.325 13 15.38
4 Cash (Gameplay Currency)$8,000 7 0.325 14 21.54
5 Cash (Gameplay Currency)$16,500 9 0.2 16 45


Minion Stats[1]
Level Minion Health Damage Spawnrate Firerate Range DPS
4 Crook 10 2 60 0.45 13 4.44
5 Mafia 10 3 60 0.25 15 12

9 November 2019 ā€“ 8 December 2019

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$450
Type
Offensive
Sell Price
Cash (Gameplay Currency)$150
Placement Type
Ground
Damage
Damage1[3]
Damage Type
Single
Collision (Level 4+)
Firerate
Firerate0.7
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9

Placement Limit
Placement Limit6

Upgrades

Level 1 - Gamer Fedora - Cash (Gameplay Currency)$400

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$283

Level 2 - Epic Shades - Cash (Gameplay Currency)$650

+2 Range Range

+1 Damage Damage

0.7 > 0.55 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$500

Level 3 - Drum Mag - Cash (Gameplay Currency)$2,000

+2 Range Range

+2 Damage Damage

0.55 > 0.325 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,166

Level 4 - Intelligence - Cash (Gameplay Currency)$4,500

+1 Range Range

+1 Damage Damage

Spawns a Crook every 60 seconds Minion Spawn

ā€¢2 Damage Damage

ā€¢0.45 Firerate Firerate

ā€¢13 Range Range

ā€¢10 Health


Sell Price changes to Cash (Gameplay Currency)$2,666

Level 5 - Lv. 100 BOSS - Cash (Gameplay Currency)$8,500

+2 Range Range

+2 Damage Damage

0.325 > 0.2 Firerate Firerate

Crook replaced with Mafia Minion Spawn

ā€¢3 Damage Damage

ā€¢0.25 Firerate Firerate

ā€¢15 Range Range

ā€¢10 Health


Sell Price changes to Cash (Gameplay Currency)$5,500

Stats Table

Crook Boss Stats
Level Total Price Damage[3] Firerate Range DPS
0 Cash (Gameplay Currency)$450 1 0.7 9 1.43
1 Cash (Gameplay Currency)$850 2 0.65 9 2.86
2 Cash (Gameplay Currency)$1,500 3 0.55 11 5.45
3 Cash (Gameplay Currency)$3,500 5 0.325 13 15.38
4 Cash (Gameplay Currency)$8,000 6 0.325 14 18.46
5 Cash (Gameplay Currency)$16,500 8 0.2 16 40


Minion Stats[1]
Level Minion Health Damage Spawnrate Firerate Range DPS
4 Crook 10 2 60 0.45 13 4.44
5 Mafia 10 3 60 0.5 15 12

27 October 2019 ā€“ 9 November 2019

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$450
Type
Offensive
Sell Price
Cash (Gameplay Currency)$150
Placement Type
Ground
Damage
Damage1[3]
Damage Type
Single
Collision (Level 4+)
Firerate
Firerate0.7
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9

Placement Limit
Placement Limit6

Upgrades

Level 1 - Gamer Fedora - Cash (Gameplay Currency)$400

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$283

Level 2 - Epic Shades - Cash (Gameplay Currency)$650

+2 Range Range

+1 Damage Damage

0.7 > 0.55 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$500

Level 3 - Drum Mag - Cash (Gameplay Currency)$2,000

+2 Range Range

+2 Damage Damage

0.55 > 0.325 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,166

Level 4 - Intelligence - Cash (Gameplay Currency)$4,500

+1 Range Range

+1 Damage Damage

Spawns a Crook every 60 seconds Minion Spawn

ā€¢2 Damage Damage

ā€¢0.45 Firerate Firerate

ā€¢13 Range Range

ā€¢10 Health


Sell Price changes to Cash (Gameplay Currency)$2,666

Level 5 - Lv. 100 BOSS - Cash (Gameplay Currency)$8,500

+2 Range Range

+2 Damage Damage

0.325 > 0.2 Firerate Firerate

Crook replaced with Mafia Minion Spawn

ā€¢2 Damage Damage

ā€¢0.25 Firerate Firerate

ā€¢15 Range Range

ā€¢10 Health


Sell Price changes to Cash (Gameplay Currency)$5,500

Stats Table

Crook Boss Stats
Level Total Price Damage[3] Firerate Range DPS
0 Cash (Gameplay Currency)$450 1 0.7 9 1.43
1 Cash (Gameplay Currency)$850 2 0.65 9 2.86
2 Cash (Gameplay Currency)$1,500 3 0.55 11 5.45
3 Cash (Gameplay Currency)$3,500 5 0.325 13 15.38
4 Cash (Gameplay Currency)$8,000 6 0.325 14 18.46
5 Cash (Gameplay Currency)$16,500 8 0.2 16 40


Minion Stats[1]
Level Minion Health Damage Spawnrate Firerate Range DPS
4 Crook 10 2 60 0.45 13 4.44
5 Mafia 10 2 60 0.25 15 8

18 October 2019 ā€“ 27 October 2019

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$450
Type
Offensive
Sell Price
Cash (Gameplay Currency)$150
Placement Type
Ground
Damage
Damage1[4]
Damage Type
Single
Collision (Level 4+)
Firerate
Firerate0.7
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9

Placement Limit
Placement Limit6

Upgrades

Level 1 - Gamer Fedora - Cash (Gameplay Currency)$400

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$283

Level 2 - Epic Shades - Cash (Gameplay Currency)$650

+2 Range Range

+1 Damage Damage

0.7 > 0.55 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$500

Level 3 - Drum Mag - Cash (Gameplay Currency)$2,000

+2 Range Range

+1 Damage Damage

0.55 > 0.325 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,166

Level 4 - Intelligence - Cash (Gameplay Currency)$4,500

+1 Range Range

+1 Damage Damage

Spawns a Crook every 60 seconds Minion Spawn

ā€¢2 Damage Damage

ā€¢0.45 Firerate Firerate

ā€¢13 Range Range

ā€¢10 Health


Sell Price changes to Cash (Gameplay Currency)$2,666

Level 5 - Lv. 100 BOSS - Cash (Gameplay Currency)$8,500

+2 Range Range

+2 Damage Damage

0.325 > 0.2 Firerate Firerate

Crook replaced with Mafia Minion Spawn

ā€¢2 Damage Damage

ā€¢0.25 Firerate Firerate

ā€¢15 Range Range

ā€¢10 Health


Sell Price changes to Cash (Gameplay Currency)$5,500

Stats Table

Crook Boss Stats
Level Total Price Damage[4] Firerate Range DPS
0 Cash (Gameplay Currency)$450 1 0.7 9 1.43
1 Cash (Gameplay Currency)$850 2 0.7 9 2.86
2 Cash (Gameplay Currency)$1,500 3 0.55 11 5.45
3 Cash (Gameplay Currency)$3,500 4 0.325 13 12.31
4 Cash (Gameplay Currency)$8,000 5 0.275 14 15.38
5 Cash (Gameplay Currency)$16,500 7 0.2 16 35


Minion Stats[1]
Level Minion Health Damage Spawnrate Firerate Range DPS
4 Crook 10 2 60 0.45 13 4.44
5 Mafia 10 2 60 0.2 15 8

MEGA Update (13 October 2019) ā€“ 18 October 2019

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$450
Type
Offensive
Sell Price
Cash (Gameplay Currency)$150
Placement Type
Ground
Damage
Damage1
Damage Type
Single
Collision (Level 4+)
Firerate
Firerate0.7
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9

Placement Limit
Placement Limit10

Upgrades

Level 1 - Gamer Fedora - Cash (Gameplay Currency)$400

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$283

Level 2 - Epic Shades - Cash (Gameplay Currency)$650

+2 Range Range

+1 Damage Damage

0.7 > 0.55 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$500

Level 3 - Drum Mag - Cash (Gameplay Currency)$2,000

+2 Range Range

+1 Damage Damage

0.55 > 0.325 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,166

Level 4 - Intelligence - Cash (Gameplay Currency)$4,500

+1 Range Range

+1 Damage Damage

Spawns a Crook every 60 seconds Minion Spawn

ā€¢2 Damage Damage

ā€¢0.45 Firerate Firerate

ā€¢13 Range Range

ā€¢10 Health


Sell Price changes to Cash (Gameplay Currency)$2,666

Level 5 - Lv. 100 BOSS - Cash (Gameplay Currency)$8,500

+2 Range Range

+2 Damage Damage

0.325 > 0.2 Firerate Firerate

Crook replaced with Mafia Minion Spawn

ā€¢2 Damage Damage

ā€¢0.25 Firerate Firerate

ā€¢15 Range Range

ā€¢10 Health


Sell Price changes to Cash (Gameplay Currency)$5,500

Stats Table

Crook Boss Stats
Level Total Price Damage Firerate Range DPS
0 Cash (Gameplay Currency)$450 1 0.7 9 1.43
1 Cash (Gameplay Currency)$850 2 0.7 9 2.86
2 Cash (Gameplay Currency)$1,500 3 0.55 11 5.45
3 Cash (Gameplay Currency)$3,500 4 0.325 13 12.31
4 Cash (Gameplay Currency)$8,000 5 0.325 14 15.38
5 Cash (Gameplay Currency)$16,500 7 0.2 16 35


Minion Stats[1]
Level Minion Health Damage Spawnrate Firerate Range DPS
4 Crook 10 2 60 0.45 13 4.44
5 Mafia 10 2 60 0.25 15 8

Overhaul Update (29 October 2020) ā€“ Frost Invasion Update (8 May 2021)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$650
Type
Offensive
Sell Price
Cash (Gameplay Currency)$216
Placement Type
Ground
Damage
Damage2[5]
Damage Method
Single
Collision (Level 4+)
Firerate
Firerate0.83
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9
Lead Detection
Lead DetectionLevel 4+ (Collision only)
Placement Limit
Placement Limit6
Flying Detection
N/A

Upgrades

Level 1 - Stronger Bullets - Cash (Gameplay Currency)$300

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$316

Level 2 - Detect Hiddens - Cash (Gameplay Currency)$500

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$483

Level 3 - Drum Mag - Cash (Gameplay Currency)$1,500

+2 Range Range

0.83 > 0.33 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$983

Level 4 - Body Guards - Cash (Gameplay Currency)$4,500

+3 Damage Damage

Spawns a Crook every 60 seconds Minion Spawn

ā€¢1 Damage Damage

ā€¢0.33 Firerate Firerate

ā€¢25 Range Range

ā€¢25 Health


Sell Price changes to Cash (Gameplay Currency)$2,483

Level 5 - CEO of Crime - Cash (Gameplay Currency)$9,000

+2 Range Range

+2 Damage Damage

0.33 > 0.18 Firerate Firerate

Crook replaced with Mafia Minion Spawn

ā€¢3 Damage Damage

ā€¢0.18 Firerate Firerate

ā€¢25 Range Range

ā€¢50 Health


Sell Price changes to Cash (Gameplay Currency)$5,483

Stats Table

Crook Boss Stats
Level Total Price Damage[5] Firerate Range DPS
0 Cash (Gameplay Currency)$650 2 0.8 9 2.41
1 Cash (Gameplay Currency)$950 3 0.83 9 3.61
2 Cash (Gameplay Currency)$1,450 3 0.83 11 3.61
3 Cash (Gameplay Currency)$2,950 3 0.33 13 9.09
4 Cash (Gameplay Currency)$7,450 6 0.33 13 18.18
5 Cash (Gameplay Currency)$16,450 8 0.18 15 44.44


Minion Stats[1]
Level Minion Health Damage Spawnrate Firerate Range DPS
4 Crook 25 1 60 0.33 25 3.03
5 Mafia 50 3 60 0.18 25 16.67

Hardcore Testing

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$650
Type
Offensive
Sell Price
Cash (Gameplay Currency)$216
Placement Type
Ground
Damage
Damage2[5]
Damage Method
Single
Collision (Level 4+)
Firerate
Firerate0.83
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9
Lead Detection
Lead DetectionLevel 4+ (Collision only)
Placement Limit
Placement Limit6
Flying Detection
N/A

Upgrades

Level 1 - Stronger Bullets - Cash (Gameplay Currency)$300

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$316

Level 2 - Detect Hiddens - Cash (Gameplay Currency)$500

+2 Range Range

+1 Damage Damage

0.83 > 0.63 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$483

Level 3 - Drum Mag - Cash (Gameplay Currency)$1,500

+2 Range Range

+2 Damage Damage

0.63 > 0.33 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$983

Level 4 - Body Guards - Cash (Gameplay Currency)$4,500

+1 Range Range

+2 Damage Damage

Spawns a Crook every 60 seconds Minion Spawn

ā€¢1 Damage Damage

ā€¢0.33 Firerate Firerate

ā€¢25 Range Range

ā€¢25 Health


Sell Price changes to Cash (Gameplay Currency)$2,483

Level 5 - CEO of Crime - Cash (Gameplay Currency)$9,000

+2 Range Range

+2 Damage Damage

0.33 > 0.18 Firerate Firerate

Crook replaced with Mafia Minion Spawn

ā€¢3 Damage Damage

ā€¢0.18 Firerate Firerate

ā€¢25 Range Range

ā€¢50 Health


Sell Price changes to Cash (Gameplay Currency)$5,483

Stats Table

Crook Boss Stats
Level Total Price Damage[5] Firerate Range DPS
0 Cash (Gameplay Currency)$650 2 0.83 9 2.41
1 Cash (Gameplay Currency)$950 3 0.8 9 3.61
2 Cash (Gameplay Currency)$1,450 4 0.63 11 6.35
3 Cash (Gameplay Currency)$2,950 6 0.33 13 18.18
4 Cash (Gameplay Currency)$7,450 8 0.33 14 24.24
5 Cash (Gameplay Currency)$16,450 10 0.18 16 55.56


Minion Stats[1]
Level Minion Health Damage Spawnrate Firerate Range DPS
4 Crook 25 1 60 0.33 25 3.03
5 Mafia 50 3 60 0.15 25 16.67

4 March 2020 ā€“ Overhaul Update (29 October 2020)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$650
Type
Offensive
Sell Price
Cash (Gameplay Currency)$216
Placement Type
Ground
Damage
Damage2[5]
Damage Type
Single
Collision (Level 4+)
Firerate
Firerate0.85
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9

Placement Limit
Placement Limit6

Upgrades

Level 1 - Stronger Bullets - Cash (Gameplay Currency)$300

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$316

Level 2 - Detect Hiddens - Cash (Gameplay Currency)$500

+2 Range Range

+1 Damage Damage

0.85 > 0.65 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$483

Level 3 - Drum Mag - Cash (Gameplay Currency)$1,500

+2 Range Range

+2 Damage Damage

0.65 > 0.35 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$983

Level 4 - Body Guards - Cash (Gameplay Currency)$4,500

+1 Range Range

+2 Damage Damage

Spawns a Crook every 60 seconds Minion Spawn

ā€¢1 Damage Damage

ā€¢0.45 Firerate Firerate

ā€¢20 Range Range

ā€¢25 Health


Sell Price changes to Cash (Gameplay Currency)$2,483

Level 5 - CEO of Crime - Cash (Gameplay Currency)$9,000

+2 Range Range

+2 Damage Damage

0.3 > 0.15 Firerate Firerate

Crook replaced with Mafia Minion Spawn

ā€¢3 Damage Damage

ā€¢0.25 Firerate Firerate

ā€¢24 Range Range

ā€¢50 Health


Sell Price changes to Cash (Gameplay Currency)$5,483

Stats Table

Crook Boss Stats
Level Total Price Damage[5] Firerate Range DPS
0 Cash (Gameplay Currency)$650 2 0.85 9 2.35
1 Cash (Gameplay Currency)$950 3 0.85 9 3.53
2 Cash (Gameplay Currency)$1,450 4 0.65 11 6.15
3 Cash (Gameplay Currency)$2,950 6 0.35 13 17.14
4 Cash (Gameplay Currency)$7,450 8 0.35 14 22.86
5 Cash (Gameplay Currency)$16,450 10 0.2 16 50


Minion Stats[1]
Level Minion Health Damage Spawnrate Firerate Range DPS
4 Crook 25 1 60 0.45 20 2.22
5 Mafia 50 3 60 0.25 24 12

12 January 2020 ā€“ 4 March 2020

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$600
Type
Offensive
Sell Price
Cash (Gameplay Currency)$200
Placement Type
Ground
Damage
Damage2[5]
Damage Type
Single
Collision (Level 4+)
Firerate
Firerate0.85
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9

Placement Limit
Placement Limit6

Upgrades

Level 1 - Stronger Bullets - Cash (Gameplay Currency)$275

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$291

Level 2 - Detect Hiddens - Cash (Gameplay Currency)$500

+2 Range Range

+1 Damage Damage

0.85 > 0.65 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$458

Level 3 - Drum Mag - Cash (Gameplay Currency)$1,500

+2 Range Range

+2 Damage Damage

0.65 > 0.35 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$958

Level 4 - Body Guards - Cash (Gameplay Currency)$4,000

+1 Range Range

+2 Damage Damage

Spawns a Crook every 60 seconds Minion Spawn

ā€¢1 Damage Damage

ā€¢0.45 Firerate Firerate

ā€¢20 Range Range

ā€¢25 Health


Sell Price changes to Cash (Gameplay Currency)$2,291

Level 5 - CEO of Crime - Cash (Gameplay Currency)$8,500

+2 Range Range

+2 Damage Damage

0.35 > 0.2 Firerate Firerate

Crook replaced with Mafia Minion Spawn

ā€¢3 Damage Damage

ā€¢0.25 Firerate Firerate

ā€¢24 Range Range

ā€¢50 Health


Sell Price changes to Cash (Gameplay Currency)$5,125

Stats Table

Crook Boss Stats
Level Total Price Damage[5] Firerate Range DPS
0 Cash (Gameplay Currency)$600 2 0.85 9 2.35
1 Cash (Gameplay Currency)$875 3 0.85 9 3.53
2 Cash (Gameplay Currency)$1,375 4 0.65 11 6.15
3 Cash (Gameplay Currency)$2,875 6 0.35 13 17.14
4 Cash (Gameplay Currency)$6,875 8 0.35 14 22.86
5 Cash (Gameplay Currency)$15,375 10 0.2 16 50


Minion Stats[1]
Level Minion Health Damage Spawnrate Firerate Range DPS
4 Crook 25 1 60 0.45 20 2.22
5 Mafia 50 3 60 0.25 24 12

8 December 2019 ā€“ 12 January 2020

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$450
Type
Offensive
Sell Price
Cash (Gameplay Currency)$150
Placement Type
Ground
Damage
Damage1[5]
Damage Type
Single
Collision (Level 4+)
Firerate
Firerate0.7
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9

Placement Limit
Placement Limit6

Upgrades

Level 1 - Gamer Fedora - Cash (Gameplay Currency)$400

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$283

Level 2 - Epic Shades - Cash (Gameplay Currency)$650

+2 Range Range

+1 Damage Damage

0.7 > 0.55 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$500

Level 3 - Drum Mag - Cash (Gameplay Currency)$2,000

+2 Range Range

+1 Damage Damage

0.55 > 0.325 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,166

Level 4 - Intelligence - Cash (Gameplay Currency)$4,500

+1 Range Range

+2 Damage Damage

Spawns a Crook every 60 seconds Minion Spawn

ā€¢2 Damage Damage

ā€¢0.45 Firerate Firerate

ā€¢13 Range Range

ā€¢10 Health


Sell Price changes to Cash (Gameplay Currency)$2,666

Level 5 - Lv. 100 BOSS - Cash (Gameplay Currency)$8,500

+2 Range Range

+2 Damage Damage

0.325 > 0.2 Firerate Firerate

Crook replaced with Mafia Minion Spawn

ā€¢3 Damage Damage

ā€¢0.25 Firerate Firerate

ā€¢15 Range Range

ā€¢10 Health


Sell Price changes to Cash (Gameplay Currency)$5,500

Stats Table

Crook Boss Stats
Level Total Price Damage[5] Firerate Range DPS
0 Cash (Gameplay Currency)$450 1 0.7 9 1.43
1 Cash (Gameplay Currency)$850 2 0.7 9 2.86
2 Cash (Gameplay Currency)$1,500 3 0.55 11 5.45
3 Cash (Gameplay Currency)$3,500 4 0.325 13 12.31
4 Cash (Gameplay Currency)$8,000 6 0.325 14 17.42
5 Cash (Gameplay Currency)$16,500 8 0.2 16 40


Minion Stats[1]
Level Minion Health Damage Spawnrate Firerate Range DPS
4 Crook 10 2 60 0.45 13 4.44
5 Mafia 10 3 60 0.25 15 12

Notes

  1. ā†‘ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 1.32 1.33 1.34 1.35 1.36 1.37 1.38 Minions are not affected by buffs given by other towers.
  2. ā†‘ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 Damage is increased by 40% Damage
  3. ā†‘ 3.0 3.1 3.2 3.3 Damage is increased by 25% Damage
  4. ā†‘ 4.0 4.1 Damage is increased by 10% Damage
  5. ā†‘ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 Damage is increased by 20% Damage


Towers
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Advanced
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Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
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Consumables
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Trick or Threat Town
Commands Only
Tower Gallery Pages
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Intermediate
Advanced
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Crook Boss
Golden Crook Boss
Commander
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