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Cowboy
(Regular • Golden Perk)
ARTICLE GALLERY HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page

Regular
Mission Quests Update (5 April 2024) – Present

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$450
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$150
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate1.008
Hidden Detection
Hidden DetectionLevel 3+
Range
Range11
Lead Detection
N/A
Placement Limit
Placement Limit12
Flying Detection
N/A
Income
Cash (Gameplay Currency)$25
Cash Shot
Cash Shot6
Spin Time
1.7

Upgrades

Level 1 - Steady Hand - Cash (Gameplay Currency)$250

+1 Damage Damage

+3 Range Range

1.008 > 0.808 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$233

Level 2 - Lucky Shot - Cash (Gameplay Currency)$300

+1 Damage Damage

+2 Range Range

Cash (Gameplay Currency)$25 > Cash (Gameplay Currency)$40 Income Income


Sell Price changes to Cash (Gameplay Currency)$333

Level 3 - Faster Instincts - Cash (Gameplay Currency)$1,500

+4 Damage Damage

+2 Range Range

0.808 > 0.708 Firerate Firerate

+Hidden Detection Hidden Detection

1.7 > 1.2 Spin Time Spin Time


Sell Price changes to Cash (Gameplay Currency)$833

Level 4 - Double Tap - Cash (Gameplay Currency)$4,000

+2 Damage Damage

0.708 > 0.358 Firerate Firerate

Cash (Gameplay Currency)$40 > Cash (Gameplay Currency)$120 Income Income

6 > 12 Cash Shot Cash Shot


Sell Price changes to Cash (Gameplay Currency)$2,166

Level 5 - Outlawed - Cash (Gameplay Currency)$7,500

+10 Damage Damage

0.358 > 0.308 Firerate Firerate

Cash (Gameplay Currency)$120 > Cash (Gameplay Currency)$180 Income Income

1.2 > 0.85 Spin Time Spin Time


Sell Price changes to Cash (Gameplay Currency)$4,666

Stats Table

Level Total Price Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income per Second[2] Income Efficiency[3]
0 Cash (Gameplay Currency)$450 2 1.008 1.7 6 Cash (Gameplay Currency)$25 11 1.78 Cash (Gameplay Currency)$252.81 Cash (Gameplay Currency)$3.71 Cash (Gameplay Currency)$3.08
1 Cash (Gameplay Currency)$700 3 0.808 1.7 6 Cash (Gameplay Currency)$25 14 3.14 Cash (Gameplay Currency)$222.93 Cash (Gameplay Currency)$4.36 Cash (Gameplay Currency)$2.39
2 Cash (Gameplay Currency)$1,000 4 0.808 1.7 6 Cash (Gameplay Currency)$40 16 4.18 Cash (Gameplay Currency)$239.23 Cash (Gameplay Currency)$6.97 Cash (Gameplay Currency)$2.67
3 Cash (Gameplay Currency)$2,500 8 0.708 1.2 6 Cash (Gameplay Currency)$40 18 10.13 Cash (Gameplay Currency)$246.79 Cash (Gameplay Currency)$8.44 Cash (Gameplay Currency)$1.83
4 Cash (Gameplay Currency)$6,500 10 0.358 1.2 12 Cash (Gameplay Currency)$120 18 23.36 Cash (Gameplay Currency)$278.25 Cash (Gameplay Currency)$23.36 Cash (Gameplay Currency)$2
5 Cash (Gameplay Currency)$14,000 20 0.308 0.85 12 Cash (Gameplay Currency)$180 18 56.63 Cash (Gameplay Currency)$247.22 Cash (Gameplay Currency)$42.47 Cash (Gameplay Currency)$1.75

7 April 2023 – Mission Quests Update (5 April 2024)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$550
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$183
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate1.008
Hidden Detection
Hidden DetectionLevel 3+
Range
Range11
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Income
Cash (Gameplay Currency)$25
Cash Shot
Cash Shot6
Spin Time
1.7

Upgrades

Level 1 - Steady Hand - Cash (Gameplay Currency)$250

+3 Range Range

1.008 > 0.808 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$266

Level 2 - Lucky Shot - Cash (Gameplay Currency)$300

+2 Damage Damage

+2 Range Range

Cash (Gameplay Currency)$25 > Cash (Gameplay Currency)$35 Income Income


Sell Price changes to Cash (Gameplay Currency)$366

Level 3 - Faster Instincts - Cash (Gameplay Currency)$1,650

+4 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection

1.7 > 1.3 Spin Time Spin Time


Sell Price changes to Cash (Gameplay Currency)$916

Level 4 - Double Tap - Cash (Gameplay Currency)$4,000

+2 Damage Damage

0.808 > 0.358 Firerate Firerate

Cash (Gameplay Currency)$35 > Cash (Gameplay Currency)$50 Income Income


Sell Price changes to Cash (Gameplay Currency)$2,250

Level 5 - Outlawed - Cash (Gameplay Currency)$7,500

+10 Damage Damage

Cash (Gameplay Currency)$50 > Cash (Gameplay Currency)$80 Income Income

1.3 > 1 Spin Time Spin Time


Sell Price changes to Cash (Gameplay Currency)$4,750

Stats Table

Level Total Price Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income per Second[2] Income Efficiency[3]
0 Cash (Gameplay Currency)$550 2 1.008 1.7 6 Cash (Gameplay Currency)$25 11 1.78 Cash (Gameplay Currency)$308.99 Cash (Gameplay Currency)$3.71 Cash (Gameplay Currency)$3.08
1 Cash (Gameplay Currency)$800 2 0.808 1.7 6 Cash (Gameplay Currency)$25 14 2.09 Cash (Gameplay Currency)$382.78 Cash (Gameplay Currency)$4.36 Cash (Gameplay Currency)$3.08
2 Cash (Gameplay Currency)$1,100 4 0.808 1.7 6 Cash (Gameplay Currency)$35 16 4.18 Cash (Gameplay Currency)$263.16 Cash (Gameplay Currency)$6.1 Cash (Gameplay Currency)$2.46
3 Cash (Gameplay Currency)$2,750 8 0.808 1.3 6 Cash (Gameplay Currency)$35 18 8.99 Cash (Gameplay Currency)$305.9 Cash (Gameplay Currency)$6.55 Cash (Gameplay Currency)$1.73
4 Cash (Gameplay Currency)$6,750 10 0.358 1.3 6 Cash (Gameplay Currency)$50 18 19.42 Cash (Gameplay Currency)$347.58 Cash (Gameplay Currency)$16.18 Cash (Gameplay Currency)$1.83
5 Cash (Gameplay Currency)$14,250 20 0.358 1 6 Cash (Gameplay Currency)$80 18 43.01 Cash (Gameplay Currency)$331.32 Cash (Gameplay Currency)$28.67 Cash (Gameplay Currency)$1.67

Wanted Dead Update (30 September 2022) – 7 April 2023

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$550
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$183
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate1.008
Hidden Detection
Hidden DetectionLevel 3+
Range
Range11
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Income
Cash (Gameplay Currency)$25
Cash Shot
Cash Shot6
Spin Time
1.7

Upgrades

Level 1 - Steady Hand - Cash (Gameplay Currency)$250

+3 Range Range

1.008 > 0.808 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$266

Level 2 - Lucky Shot - Cash (Gameplay Currency)$300

+2 Damage Damage

+2 Range Range

Cash (Gameplay Currency)$25 > Cash (Gameplay Currency)$50 Income Income


Sell Price changes to Cash (Gameplay Currency)$366

Level 3 - Faster Instincts - Cash (Gameplay Currency)$1,650

+4 Damage Damage

+2 Range Range

0.808 > 0.608 Firerate Firerate

+Hidden Detection Hidden Detection

1.7 > 1.3 Spin Time Spin Time


Sell Price changes to Cash (Gameplay Currency)$916

Level 4 - Double Tap - Cash (Gameplay Currency)$4,000

+2 Damage Damage

0.608 > 0.358 Firerate Firerate

Cash (Gameplay Currency)$50 > Cash (Gameplay Currency)$80 Income Income


Sell Price changes to Cash (Gameplay Currency)$2,250

Level 5 - Outlawed - Cash (Gameplay Currency)$7,500

+10 Damage Damage

Cash (Gameplay Currency)$80 > Cash (Gameplay Currency)$100 Income Income

1.3 > 1 Spin Time Spin Time


Sell Price changes to Cash (Gameplay Currency)$4,750

Stats Table

Level Total Price Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income per Second[2] Income Efficiency[3]
0 Cash (Gameplay Currency)$550 2 1.008 1.7 6 Cash (Gameplay Currency)$25 11 1.78 Cash (Gameplay Currency)$308.99 Cash (Gameplay Currency)$3.71 Cash (Gameplay Currency)$3.08
1 Cash (Gameplay Currency)$800 2 0.808 1.7 6 Cash (Gameplay Currency)$25 14 2.09 Cash (Gameplay Currency)$382.78 Cash (Gameplay Currency)$4.36 Cash (Gameplay Currency)$3.08
2 Cash (Gameplay Currency)$1,100 4 0.808 1.7 6 Cash (Gameplay Currency)$50 16 4.18 Cash (Gameplay Currency)$263.16 Cash (Gameplay Currency)$8.71 Cash (Gameplay Currency)$3.08
3 Cash (Gameplay Currency)$2,750 8 0.608 1.3 6 Cash (Gameplay Currency)$50 18 11.06 Cash (Gameplay Currency)$248.64 Cash (Gameplay Currency)$11.52 Cash (Gameplay Currency)$2.04
4 Cash (Gameplay Currency)$6,750 10 0.358 1.3 6 Cash (Gameplay Currency)$80 18 19.42 Cash (Gameplay Currency)$347.58 Cash (Gameplay Currency)$25.89 Cash (Gameplay Currency)$2.33
5 Cash (Gameplay Currency)$14,250 20 0.358 1 6 Cash (Gameplay Currency)$100 18 43.01 Cash (Gameplay Currency)$331.32 Cash (Gameplay Currency)$35.84 Cash (Gameplay Currency)$1.83

Entity System Update (12 March 2022) – Wanted Dead Update (30 September 2022)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$650
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$216
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Firerate
Firerate1.508
Hidden Detection
Hidden DetectionLevel 3+
Range
Range11
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Level 1 - Quick Shot - Cash (Gameplay Currency)$250

+3 Range Range

1.508 > 1.308 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$300

Level 2 - Gold Shot - Cash (Gameplay Currency)$300

Now gains cash every 5th shot Cash Shot


Sell Price changes to Cash (Gameplay Currency)$400

Level 3 - Dualing Instincts - Cash (Gameplay Currency)$1,250

+2 Range Range

+4 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$816

Level 4 - Double Tap - Cash (Gameplay Currency)$4,250

1.308 > 0.658 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,966

Level 5 - Gunslinger of Death - Cash (Gameplay Currency)$7,500

+11 Damage Damage

0.658 > 0.508 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$4,733

Stats Table

Level Total Price Damage Firerate Cash Shot Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$650 3 1.508 N/A 11 1.99 Cash (Gameplay Currency)$326.63
1 Cash (Gameplay Currency)$900 3 1.308 N/A 14 2.29 Cash (Gameplay Currency)$393.01
2 Cash (Gameplay Currency)$1,200 3 1.308 5 14 2.29 Cash (Gameplay Currency)$524.02
3 Cash (Gameplay Currency)$2,450 7 1.308 5 16 5.35 Cash (Gameplay Currency)$457.94
4 Cash (Gameplay Currency)$6,700 7 0.658 5 16 10.64 Cash (Gameplay Currency)$629.7
5 Cash (Gameplay Currency)$14,200 18 0.508 5 16 35.43 Cash (Gameplay Currency)$400.79

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$650
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$216
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Firerate
Firerate1.53
Hidden Detection
Hidden DetectionLevel 3+
Range
Range11
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Level 1 - Quick Shot - Cash (Gameplay Currency)$250

+3 Range Range

1.53 > 1.33 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$300

Level 2 - Gold Shot - Cash (Gameplay Currency)$300

Now gains cash every 5th shot Cash Shot


Sell Price changes to Cash (Gameplay Currency)$400

Level 3 - Dualing Instincts - Cash (Gameplay Currency)$1,250

+2 Range Range

+4 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$816

Level 4 - Double Tap - Cash (Gameplay Currency)$4,250

1.33 > 0.68 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,966

Level 5 - Gunslinger of Death - Cash (Gameplay Currency)$7,500

+11 Damage Damage

0.68 > 0.53 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$4,733

Stats Table

Level Total Price Damage Firerate Cash Shot Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$650 3 1.53 N/A 11 1.96 Cash (Gameplay Currency)$331.63
1 Cash (Gameplay Currency)$900 3 1.33 N/A 14 2.26 Cash (Gameplay Currency)$398.23
2 Cash (Gameplay Currency)$1,200 3 1.33 5 14 2.26 Cash (Gameplay Currency)$530.97
3 Cash (Gameplay Currency)$2,450 7 1.33 5 16 5.26 Cash (Gameplay Currency)$465.78
4 Cash (Gameplay Currency)$6,700 7 0.68 5 16 10.29 Cash (Gameplay Currency)$651.12
5 Cash (Gameplay Currency)$14,200 18 0.53 5 16 33.96 Cash (Gameplay Currency)$418.14

Hardcore Testing

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$650
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$216
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate4.03
Hidden Detection
Hidden DetectionLevel 3+
Range
Range11
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Level 1 - Quick Shot - Cash (Gameplay Currency)$250

+3 Range Range

4.03 > 1.33 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$300

Level 2 - Gold Shot - Cash (Gameplay Currency)$300

Now gains cash every 5th shot Cash Shot


Sell Price changes to Cash (Gameplay Currency)$400

Level 3 - Dualing Instincts - Cash (Gameplay Currency)$1,250

+2 Range Range

+4 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$816

Level 4 - Double Tap - Cash (Gameplay Currency)$4,250

1.33 > 0.68 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,966

Level 5 - Gunslinger of Death - Cash (Gameplay Currency)$7,500

+13 Damage Damage

0.68 > 0.53 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$4,733

Stats Table

Level Total Price Damage Firerate Cash Shot Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$650 1 4.03 N/A 11 0.25 Cash (Gameplay Currency)$2,600
1 Cash (Gameplay Currency)$900 1 1.33 N/A 14 0.75 Cash (Gameplay Currency)$1,200
2 Cash (Gameplay Currency)$1,200 1 1.33 5 14 0.75 Cash (Gameplay Currency)$1,600
3 Cash (Gameplay Currency)$2,450 5 1.33 5 16 3.76 Cash (Gameplay Currency)$651.6
4 Cash (Gameplay Currency)$6,700 5 0.68 5 16 7.35 Cash (Gameplay Currency)$911.56
5 Cash (Gameplay Currency)$14,200 18 0.53 5 16 33.96 Cash (Gameplay Currency)$418.14

Smaller = Bigger Update (26 May 2020) – Overhaul Update (29 October 2020)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$650
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$216
Placement Type
Ground
Damage
Damage4
Damage Type
Single
Firerate
Firerate1.7
Hidden Detection
Hidden DetectionLevel 1+
Range
Range11
Cash Shot
12%
Placement Limit
N/A

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$350

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$333

Level 2 - Wanted - Cash (Gameplay Currency)$525

+2 Damage Damage

1.7 > 1.25 Firerate Firerate

Sell Price changes to Cash (Gameplay Currency)$508

Level 3 - Bandito - Cash (Gameplay Currency)$1,350

+2 Range Range

+4 Damage Damage

1.25 > 1.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$958

Level 4 - Dual Wield - Cash (Gameplay Currency)$4,250

+8 Damage Damage

1.05 > 0.6 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,375

Level 5 - Gold Rush - Cash (Gameplay Currency)$7,500

-9 Damage Damage

0.6 > 0.2 Firerate Firerate

12% > 1% Cash Shot Cash Shot


Sell Price changes to Cash (Gameplay Currency)$4,875

Ability

Wildest of the West
Level 5 30s Cooldown
Boosts damage by 50%. Lasts 10 seconds.

Stats Table

Level Total Price Damage Firerate Cash Shot Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$650 4 1.7 12% 11 2.35 Cash (Gameplay Currency)$276.6
1 Cash (Gameplay Currency)$1,000 4 1.7 12% 14 2.35 Cash (Gameplay Currency)$425.53
2 Cash (Gameplay Currency)$1,525 6 1.25 12% 14 4.8 Cash (Gameplay Currency)$317.71
3 Cash (Gameplay Currency)$2,875 10 1.05 12% 16 9.52 Cash (Gameplay Currency)$302
4 Cash (Gameplay Currency)$7,125 18 0.6 12% 16 30 Cash (Gameplay Currency)$237.5
5 Cash (Gameplay Currency)$14,625 9 0.2 1% 16 45 Cash (Gameplay Currency)$325

11 February 2020 – Smaller = Bigger Update (26 May 2020)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$650
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$216
Placement Type
Ground
Damage
Damage4
Damage Type
Single
Firerate
Firerate1.7
Hidden Detection
Hidden DetectionLevel 1+
Range
Range11

Placement Limit
N/A

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$350

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$333

Level 2 - Wanted - Cash (Gameplay Currency)$525

+2 Damage Damage

1.7 > 1.25 Firerate Firerate

Sell Price changes to Cash (Gameplay Currency)$508

Level 3 - Bandito - Cash (Gameplay Currency)$1,350

+2 Range Range

+4 Damage Damage

1.25 > 1.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$958

Level 4 - Dual Wield - Cash (Gameplay Currency)$4,250

+8 Damage Damage

1.05 > 0.6 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,375

Level 5 - Gold Rush - Cash (Gameplay Currency)$7,500

-9 Damage Damage

0.6 > 0.2 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$4,875

Ability

Wildest of the West
Level 5 30s Cooldown
Boosts damage by 50%. Lasts 10 seconds.

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$650 4 1.7 11 2.35 Cash (Gameplay Currency)$276.6
1 Cash (Gameplay Currency)$1,000 4 1.7 14 2.35 Cash (Gameplay Currency)$425.53
2 Cash (Gameplay Currency)$1,525 6 1.25 14 4.8 Cash (Gameplay Currency)$317.71
3 Cash (Gameplay Currency)$2,875 10 1.05 16 9.52 Cash (Gameplay Currency)$302
4 Cash (Gameplay Currency)$7,125 18 0.6 16 30 Cash (Gameplay Currency)$237.5
5 Cash (Gameplay Currency)$14,625 9 0.2 16 45 Cash (Gameplay Currency)$325

12 January 2020 – 11 February 2020

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$650
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$216
Placement Type
Ground
Damage
Damage4
Damage Type
Single
Firerate
Firerate1.7
Hidden Detection
Hidden DetectionLevel 1+
Range
Range11

Placement Limit
N/A

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$350

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$333

Level 2 - Wanted - Cash (Gameplay Currency)$525

+2 Damage Damage

1.7 > 1.25 Firerate Firerate

Sell Price changes to Cash (Gameplay Currency)$508

Level 3 - Bandito - Cash (Gameplay Currency)$1,350

+2 Range Range

+4 Damage Damage

1.25 > 1.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$958

Level 4 - Dual Wield - Cash (Gameplay Currency)$4,250

+8 Damage Damage

1 > 0.7 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,375

Level 5 - Gold Rush - Cash (Gameplay Currency)$7,500

-9 Damage Damage

0.7 > 0.2 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$4,875

Ability

Wildest of the West
Level 5 30s Cooldown
Boosts damage by 50%. Lasts 10 seconds.

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$650 4 1.7 11 2.35 Cash (Gameplay Currency)$276.6
1 Cash (Gameplay Currency)$1,000 4 1.7 14 2.35 Cash (Gameplay Currency)$425.53
2 Cash (Gameplay Currency)$1,525 6 1.25 14 4.8 Cash (Gameplay Currency)$317.7
3 Cash (Gameplay Currency)$2,875 10 1.05 16 9.52 Cash (Gameplay Currency)$302
4 Cash (Gameplay Currency)$7,125 18 0.7 16 25.71 Cash (Gameplay Currency)$277.13
5 Cash (Gameplay Currency)$14,625 9 0.2 16 45 Cash (Gameplay Currency)$325

MEGA Update (13 October 2019) – 12 January 2020

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$650
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$216
Placement Type
Ground
Damage
Damage4
Damage Type
Single
Firerate
Firerate1.7
Hidden Detection
Hidden DetectionLevel 1+
Range
Range11

Placement Limit
N/A

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$350

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$333

Level 2 - Wanted - Cash (Gameplay Currency)$525

+2 Damage Damage

1.7 > 1.25 Firerate Firerate

Sell Price changes to Cash (Gameplay Currency)$508

Level 3 - Bandito - Cash (Gameplay Currency)$1,350

+2 Range Range

+4 Damage Damage

1.25 > 1.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$958

Level 4 - Dual Wield - Cash (Gameplay Currency)$4,250

+8 Damage Damage

1.05 > 0.7 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,375

Level 5 - Gold Rush - Cash (Gameplay Currency)$7,500

-9 Damage Damage

0.7 > 0.2 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$4,875

Ability

Wildest of the West
Level 5 30s Cooldown
Boosts damage by 30%. Lasts 10 seconds.

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$650 4 1.7 11 2.35 Cash (Gameplay Currency)$276.6
1 Cash (Gameplay Currency)$1,000 4 1.7 14 2.35 Cash (Gameplay Currency)$425.53
2 Cash (Gameplay Currency)$1,525 6 1.25 14 4.8 Cash (Gameplay Currency)$317.7
3 Cash (Gameplay Currency)$2,875 10 1.05 16 9.52 Cash (Gameplay Currency)$302
4 Cash (Gameplay Currency)$7,125 18 0.7 16 25.71 Cash (Gameplay Currency)$277.13
5 Cash (Gameplay Currency)$14,625 9 0.2 16 45 Cash (Gameplay Currency)$325

14 July 2019 – MEGA Update (13 October 2019)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$650
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$162
Placement Type
Ground
Damage
Damage4
Damage Type
Single
Firerate
Firerate1.7
Hidden Detection
Hidden DetectionLevel 1+
Range
Range9

Placement Limit
N/A

Upgrades

Level 1 - Cash (Gameplay Currency)$350

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$250

Level 2 - Cash (Gameplay Currency)$525

+2 Damage Damage

1.7 > 1.25 Firerate Firerate

Sell Price changes to Cash (Gameplay Currency)$381

Level 3 - Cash (Gameplay Currency)$1,350

+2 Range Range

+4 Damage Damage

1.25 > 1.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$718

Level 4 - Cash (Gameplay Currency)$4,250

+8 Damage Damage

1.05 > 0.7 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,781

Level 5 - Cash (Gameplay Currency)$7,500

-9 Damage Damage

0.7 > 0.2 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$3,656

Ability

Gold Rush
Level 5 65s Cooldown
Boosts damage by 65%. There is a 4% of a money bag being dropped when an enemy is hit, each worth from Cash (Gameplay Currency)$100 to Cash (Gameplay Currency)$350. Lasts 10 seconds.

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$650 4 1.7 9 2.35 Cash (Gameplay Currency)$276.6
1 Cash (Gameplay Currency)$1,000 4 1.7 12 2.35 Cash (Gameplay Currency)$425.53
2 Cash (Gameplay Currency)$1,525 6 1.25 12 4.8 Cash (Gameplay Currency)$317.7
3 Cash (Gameplay Currency)$2,875 10 1.05 14 9.52 Cash (Gameplay Currency)$302
4 Cash (Gameplay Currency)$7,125 18 0.7 14 25.71 Cash (Gameplay Currency)$277.13
5 Cash (Gameplay Currency)$14,625 9 0.2 14 45 Cash (Gameplay Currency)$325

29 June 2019 – 14 July 2019

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$500
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$125
Placement Type
Ground
Damage
Damage2
Damage Type
Single
Firerate
Firerate1.7
Hidden Detection
Hidden DetectionLevel 1+
Range
Range9

Placement Limit
N/A

Upgrades

Level 1 - Cash (Gameplay Currency)$350

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$212

Level 2 - Cash (Gameplay Currency)$525

+2 Damage Damage

1.7 > 1.25 Firerate Firerate

Sell Price changes to Cash (Gameplay Currency)$343

Level 3 - Cash (Gameplay Currency)$1,350

+2 Range Range

+4 Damage Damage

1.25 > 1.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$681

Level 4 - Cash (Gameplay Currency)$4,250

+8 Damage Damage

1.05 > 0.7 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,743

Level 5 - Cash (Gameplay Currency)$7,500

-9 Damage Damage

0.7 > 0.2 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$3,618

Ability

Gold Rush
Level 5 65s Cooldown
Boosts damage by 65%. There is a 4% of a money bag being dropped when an enemy is hit, each worth from Cash (Gameplay Currency)$100 to Cash (Gameplay Currency)$350. Lasts 10 seconds.

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$500 2 1.7 9 1.18 Cash (Gameplay Currency)$423.73
1 Cash (Gameplay Currency)$850 2 1.7 12 1.18 Cash (Gameplay Currency)$720.34
2 Cash (Gameplay Currency)$1,375 4 1.25 12 3.2 Cash (Gameplay Currency)$429.69
3 Cash (Gameplay Currency)$2,725 8 1.05 14 7.62 Cash (Gameplay Currency)$357.61
4 Cash (Gameplay Currency)$6,975 16 0.7 14 22.86 Cash (Gameplay Currency)$305.12
5 Cash (Gameplay Currency)$14,475 7 0.2 14 35 Cash (Gameplay Currency)$413.57

Golden
Entity System Update (12 March 2022) – 13 May 2022

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$650[4]
Placement Footprint
Average[5]
Sell Price
Cash (Gameplay Currency)$216
Placement Type
Ground
Damage
Damage3[6]
Damage Method
Single
Firerate
Firerate1.508
Hidden Detection
Hidden DetectionLevel 3+
Range
Range12.65[7]
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Level 1 - Quick Shot - Cash (Gameplay Currency)$312

+3.45 Range Range

1.508 > 1.308 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$320

Level 2 - Gold Shot - Cash (Gameplay Currency)$375

Now gains cash every 4th shot Cash Shot


Sell Price changes to Cash (Gameplay Currency)$445

Level 3 - Dualing Instincts - Cash (Gameplay Currency)$1,562

+2.3 Range Range

+5 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$966

Level 4 - Double Tap - Cash (Gameplay Currency)$5,312

1.308 > 0.658 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,737

Level 5 - Gunslinger of Death - Cash (Gameplay Currency)$9,375

+14 Damage Damage

0.658 > 0.508 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$5,862

Stats Table

Level Total Price[4] Damage[6] Firerate Cash Shot[5] Range[7] DPS Cost Efficiency
0 Cash (Gameplay Currency)$650 3 1.508 N/A 12.65 1.99 Cash (Gameplay Currency)$326.63
1 Cash (Gameplay Currency)$962 3 1.308 N/A 16.1 2.29 Cash (Gameplay Currency)$420.09
2 Cash (Gameplay Currency)$1,337 3 1.308 4 16.1 2.29 Cash (Gameplay Currency)$583.84
3 Cash (Gameplay Currency)$2,899 8 1.308 4 18.4 6.12 Cash (Gameplay Currency)$473.69
4 Cash (Gameplay Currency)$8,211 8 0.658 4 18.4 12.16 Cash (Gameplay Currency)$675.25
5 Cash (Gameplay Currency)$17,586 22 0.508 4 18.4 43.31 Cash (Gameplay Currency)$406.04

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$650[4]
Placement Footprint
Average[5]
Sell Price
Cash (Gameplay Currency)$216
Placement Type
Ground
Damage
Damage3[6]
Damage Method
Single
Firerate
Firerate1.53
Hidden Detection
Hidden DetectionLevel 3+
Range
Range12.65[7]
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Level 1 - Quick Shot - Cash (Gameplay Currency)$312

+3.45 Range Range

1.53 > 1.33 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$320

Level 2 - Gold Shot - Cash (Gameplay Currency)$375

Now gains cash every 4th shot Cash Shot


Sell Price changes to Cash (Gameplay Currency)$445

Level 3 - Dualing Instincts - Cash (Gameplay Currency)$1,562

+2.3 Range Range

+5 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$966

Level 4 - Double Tap - Cash (Gameplay Currency)$5,312

1.35 > 0.68 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,737

Level 5 - Gunslinger of Death - Cash (Gameplay Currency)$9,375

+14 Damage Damage

0.68 > 0.53 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$5,862

Stats Table

Level Total Price[4] Damage[6] Firerate Cash Shot[5] Range[7] DPS Cost Efficiency
0 Cash (Gameplay Currency)$650 3 1.53 N/A 12.65 1.96 Cash (Gameplay Currency)$331.63
1 Cash (Gameplay Currency)$962 3 1.33 N/A 16.1 2.26 Cash (Gameplay Currency)$425.66
2 Cash (Gameplay Currency)$1,337 3 1.3 4 16.1 2.26 Cash (Gameplay Currency)$591.59
3 Cash (Gameplay Currency)$2,899 8 1.33 4 18.4 6.02 Cash (Gameplay Currency)$481.56
4 Cash (Gameplay Currency)$8,211 8 0.68 4 18.4 11.76 Cash (Gameplay Currency)$698.21
5 Cash (Gameplay Currency)$17,586 22 0.53 4 18.4 41.53 Cash (Gameplay Currency)$423.45

Hardcore Testing

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$650[4]
Placement Footprint
Average[5]
Sell Price
Cash (Gameplay Currency)$216
Placement Type
Ground
Damage
Damage1[6]
Damage Method
Single
Firerate
Firerate4.03
Hidden Detection
Hidden DetectionLevel 3+
Range
Range12.65[7]
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Level 1 - Quick Shot - Cash (Gameplay Currency)$312

+3.45 Range Range

4.03 > 1.33 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$320

Level 2 - Gold Shot - Cash (Gameplay Currency)$375

Now gains cash every 4th shot Cash Shot


Sell Price changes to Cash (Gameplay Currency)$445

Level 3 - Dualing Instincts - Cash (Gameplay Currency)$1,562

+2.3 Range Range

+5 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$966

Level 4 - Double Tap - Cash (Gameplay Currency)$5,312

1.33 > 0.68 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,737

Level 5 - Gunslinger of Death - Cash (Gameplay Currency)$9,375

+16 Damage Damage

+2.3 Range Range

0.68 > 0.53 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$5,862

Stats Table

Level Total Price[4] Damage[6] Firerate Cash Shot[5] Range[7] DPS Cost Efficiency
0 Cash (Gameplay Currency)$650 1 4.03 N/A 12.65 0.25 Cash (Gameplay Currency)$2,600
1 Cash (Gameplay Currency)$962 1 1.33 N/A 16.1 0.75 Cash (Gameplay Currency)$1,282.67
2 Cash (Gameplay Currency)$1,337 1 1.33 4 16.1 0.75 Cash (Gameplay Currency)$1,782.67
3 Cash (Gameplay Currency)$2,899 6 1.33 4 18.4 4.51 Cash (Gameplay Currency)$642.79
4 Cash (Gameplay Currency)$8,211 8 0.68 4 18.4 11.76 Cash (Gameplay Currency)$698.21
5 Cash (Gameplay Currency)$17,586 22 0.53 4 20.7 41.51 Cash (Gameplay Currency)$423.66

Smaller = Bigger Update (26 May 2020) – Overhaul Update (29 October 2020)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$650[4]
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$216
Placement Type
Ground
Damage
Damage5[6]
Damage Type
Single
Firerate
Firerate1.7
Hidden Detection
Hidden DetectionLevel 1+
Range
Range12.65[7]
Cash Shot
12%
Placement Limit
N/A

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$437

+3.45 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$362

Level 2 - Wanted - Cash (Gameplay Currency)$656

+2 Damage Damage

1.7 > 1.25 Firerate Firerate

Sell Price changes to Cash (Gameplay Currency)$581

Level 3 - Bandito - Cash (Gameplay Currency)$1,687

+2.3 Range Range

+5 Damage Damage

1.25 > 1.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,143

Level 4 - Dual Wield - Cash (Gameplay Currency)$5,312

+10 Damage Damage

1.05 > 0.6 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,914

Level 5 - Gold Rush - Cash (Gameplay Currency)$9,375

-11 Damage Damage

0.6 > 0.2 Firerate Firerate

12% > 1% Cash Shot Cash Shot


Sell Price changes to Cash (Gameplay Currency)$6,039

Ability

Wildest of the West
Level 5 30s Cooldown
Boosts damage by 50%. Lasts 10 seconds.

Stats Table

Level Total Price[4] Damage[6] Firerate Cash Shot Range[7] DPS Cost Efficiency
0 Cash (Gameplay Currency)$650 5 1.7 12% 11 2.94 Cash (Gameplay Currency)$221.08
1 Cash (Gameplay Currency)$1,087 5 1.7 12% 14 2.94 Cash (Gameplay Currency)$369.73
2 Cash (Gameplay Currency)$1,743 7 1.25 12% 14 5.6 Cash (Gameplay Currency)$311.25
3 Cash (Gameplay Currency)$3,430 12 1.05 12% 16 11.43 Cash (Gameplay Currency)$300.09
4 Cash (Gameplay Currency)$8,742 22 0.6 12% 16 36.67 Cash (Gameplay Currency)$238.4
5 Cash (Gameplay Currency)$18,117 11 0.2 1% 16 55 Cash (Gameplay Currency)$329.4

11 February 2020 – Smaller = Bigger Update (26 May 2020)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$650[4]
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$216
Placement Type
Ground
Damage
Damage5[6]
Damage Type
Single
Firerate
Firerate1.7
Hidden Detection
Hidden DetectionLevel 1+
Range
Range12.65[7]

Placement Limit
N/A

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$437

+3.45 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$362

Level 2 - Wanted - Cash (Gameplay Currency)$656

+2 Damage Damage

1.7 > 1.25 Firerate Firerate

Sell Price changes to Cash (Gameplay Currency)$581

Level 3 - Bandito - Cash (Gameplay Currency)$1,687

+2.3 Range Range

+5 Damage Damage

1.25 > 1.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,143

Level 4 - Dual Wield - Cash (Gameplay Currency)$5,312

+10 Damage Damage

1.05 > 0.6 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,914

Level 5 - Gold Rush - Cash (Gameplay Currency)$9,375

-11 Damage Damage

0.6 > 0.2 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$6,039

Ability

Wildest of the West
Level 5 30s Cooldown
Boosts damage by 50%. Lasts 10 seconds.

Stats Table

Level Total Price[4] Damage[6] Firerate Range[7] DPS Cost Efficiency
0 Cash (Gameplay Currency)$650 5 1.7 11 2.94 Cash (Gameplay Currency)$221.08
1 Cash (Gameplay Currency)$1,087 5 1.7 14 2.94 Cash (Gameplay Currency)$369.73
2 Cash (Gameplay Currency)$1,743 7 1.25 14 5.6 Cash (Gameplay Currency)$311.25
3 Cash (Gameplay Currency)$3,430 12 1.05 16 11.43 Cash (Gameplay Currency)$300.09
4 Cash (Gameplay Currency)$8,742 22 0.6 16 36.67 Cash (Gameplay Currency)$238.4
5 Cash (Gameplay Currency)$18,117 11 0.2 16 55 Cash (Gameplay Currency)$329.4

12 January 2020 – 11 February 2020

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$650[4]
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$216
Placement Type
Ground
Damage
Damage5[6]
Damage Type
Single
Firerate
Firerate1.7
Hidden Detection
Hidden DetectionLevel 1+
Range
Range12.65[7]

Placement Limit
N/A

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$437

+3.45 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$362

Level 2 - Wanted - Cash (Gameplay Currency)$656

+2 Damage Damage

1.7 > 1.25 Firerate Firerate

Sell Price changes to Cash (Gameplay Currency)$581

Level 3 - Bandito - Cash (Gameplay Currency)$1,687

+2.3 Range Range

+5 Damage Damage

1.25 > 1.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,143

Level 4 - Dual Wield - Cash (Gameplay Currency)$5,312

+10 Damage Damage

1.05 > 0.7 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,914

Level 5 - Gold Rush - Cash (Gameplay Currency)$9,375

-11 Damage Damage

0.7 > 0.2 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$6,039

Ability

Wildest of the West
Level 5 30s Cooldown
Boosts damage by 50%. Lasts 10 seconds.

Stats Table

Level Total Price[4] Damage[6] Firerate Range[7] DPS Cost Efficiency
0 Cash (Gameplay Currency)$650 5 1.7 11 2.94 Cash (Gameplay Currency)$221.08
1 Cash (Gameplay Currency)$1,087 5 1.7 14 2.94 Cash (Gameplay Currency)$369.73
2 Cash (Gameplay Currency)$1,743 7 1.25 14 5.6 Cash (Gameplay Currency)$311.25
3 Cash (Gameplay Currency)$3,430 12 1.05 16 11.43 Cash (Gameplay Currency)$300.09
4 Cash (Gameplay Currency)$8,742 22 0.7 16 31.43 Cash (Gameplay Currency)$278.14
5 Cash (Gameplay Currency)$18,117 11 0.2 16 55 Cash (Gameplay Currency)$329.4

Notes

  1. ↑ 1.0 1.1 1.2 DPS is calculated as (Damage Ɨ Cash Shot) Ć· (Spin Time + (Firerate Ɨ Cash Shot)).
  2. ↑ 2.0 2.1 2.2 This is calculated as Income Ć· (Spin Time + (Firerate Ɨ (Cash Shot - 1))).
  3. ↑ 3.0 3.1 3.2 Money generated per 1 damage is calculated as (Income + Cash Shot Ɨ Damage) Ć· (Cash Shot Ɨ Damage).
  4. ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 Upgrade prices are increased by 25%Money
  5. ↑ 5.0 5.1 5.2 5.3 5.4 5.5 Cash Shot is decreased by 1Cash Shot
  6. ↑ 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 Damage is increased by 25%Damage
  7. ↑ 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 Range is increased by 15%Range


Towers
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
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