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Cowboy
TowerModifier

Quote
"There ain't enough room for the two of us pardner... Gain cash every 6th shot."
―Inventory Description
Quote
"Badlands II Beat "Badlands II" to buy this tower."
―Shop Description

Quote
"There ain't enough room for the two of us pardner... Gain cash every 5th shot."
―Inventory Description
Quote
"Badlands II Beat "Badlands II" to buy this tower."
―Shop Description

Quote
"There ain't enough room for the two of us pardner... Gain cash every 8th shot."
―Former Inventory Description

Quote
"Won from beating a Badlands."
―Former Inventory Description

Description

The Cowboy is an advanced ground tower which generates income every few shots. It can be purchased from the store for Coin 4,000 only after triumphing Badlands II. Due to a bug, the tower does not need to be purchased, instead appearing in the Gift Box. Alternatively, its gamepass can be purchased for Robux 340.

While initially having a fast firerate, it deals only moderate damage, and has middling range compared to towers such as the Accelerator. On later levels, the Cowboy gains much higher damage and a faster firerate, though maintains a mediocre range. The Cowboy can also generate Cash (Gameplay Currency)$30 cash every sixth shot at Level 0, increasing to Cash (Gameplay Currency)$200 cash at Level 5. In PVP mode, this is incrased to Cash (Gameplay Currency)$45 at Level 0 and to Cash (Gameplay Currency)$225 at Level 5. The number of shots needed for the Cowboy to generate cash can be seen above its tower icon in the upgrade box or when you hover your cursor over it. After firing the sixth shot, it will spin its gun for a few seconds. The Spin Time is decreased at higher levels. This ability is extremely useful as a secondary source of economy and can even replace the Farm in certain conditions.

The Cowboy is considered an all-round tower. Its DPS makes it decent to defend early and mid-game, while its ability to generate cash can make it useful for the entire match.

The Cowboy has a placement limit of 10 per player.

Upgrades

Level 1 - Steady Hand - Cash (Gameplay Currency)$150
NewCowboyLevel2

1.008 > 0.758 Firerate Firerate

1.5 > 1.25 Spin Time Spin Time


Sell Price changes to Cash (Gameplay Currency)$216

Level 2 - Lucky Shot - Cash (Gameplay Currency)$550
Cowboy Upgrade 3 New

+2 Damage Damage

+2 Range Range

Cash (Gameplay Currency)$30 > Cash (Gameplay Currency)$50 Income Income


Sell Price changes to Cash (Gameplay Currency)$400

Level 3 - Faster Instincts - Cash (Gameplay Currency)$1,500
Cowboy Upgrade 1 New

+2 Range Range

+3 Damage Damage

0.758 > 0.508 Firerate Firerate

+Hidden Detection Hidden Detection

1.25 > 1 Spin Time Spin Time


Sell Price changes to Cash (Gameplay Currency)$900

Level 4 - Double Tap - Cash (Gameplay Currency)$3,000
Cowboy Upgrade 4 New

+2 Range Range

0.508 > 0.258 Firerate Firerate

Cash (Gameplay Currency)$50 > Cash (Gameplay Currency)$100 Income Income

6 > 12 Cash Shot Cash Shot


Sell Price changes to Cash (Gameplay Currency)$1,900

Level 5 - Outlawed - Cash (Gameplay Currency)$5,250
Cowboy Upgrade 5 New

+7 Damage Damage

Cash (Gameplay Currency)$100 > Cash (Gameplay Currency)$200 Income Income


Sell Price changes to Cash (Gameplay Currency)$3,650

Level 1 - Steady Hand - Cash (Gameplay Currency)$200
NewCowboyLevel2

+0.5 Range Range

1.008 > 0.808 Firerate Firerate

1.25 > 1 Spin Time Spin Time


Sell Price changes to Cash (Gameplay Currency)$250

Level 2 - Lucky Shot - Cash (Gameplay Currency)$500
Cowboy Upgrade 3 New

+2 Damage Damage

+1.5 Range Range

Cash (Gameplay Currency)$50 > Cash (Gameplay Currency)$60 Income Income


Sell Price changes to Cash (Gameplay Currency)$416

Level 3 - Faster Instincts - Cash (Gameplay Currency)$2,000
Cowboy Upgrade 1 New

+2 Range Range

+4 Damage Damage

0.808 > 0.508 Firerate Firerate

+Hidden Detection Hidden Detection

Cash (Gameplay Currency)$60 > Cash (Gameplay Currency)$75 Income Income

1 > 0.75 Spin Time Spin Time


Sell Price changes to Cash (Gameplay Currency)$1,083

Level 4 - Double Tap - Cash (Gameplay Currency)$3,500
Cowboy Upgrade 4 New

+2 Range Range

0.508 > 0.258 Firerate Firerate

Cash (Gameplay Currency)$75 > Cash (Gameplay Currency)$175 Income Income

6 > 12 Cash Shot Cash Shot


Sell Price changes to Cash (Gameplay Currency)$2,250

Level 5 - Outlawed - Cash (Gameplay Currency)$7,000
Cowboy Upgrade 5 New

+8 Damage Damage

Cash (Gameplay Currency)$175 > Cash (Gameplay Currency)$300 Income Income


Sell Price changes to Cash (Gameplay Currency)$4,583

Stats Table

To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

Level Total Price Damage Firerate Spin Time Cash Shot Income Range DPS[3] Cost Efficiency Income per Second[4] Income Efficiency[5]
0 Cash (Gameplay Currency)$500 3 1.008 1.5 6 Cash (Gameplay Currency)$30 14 2.75 Cash (Gameplay Currency)$181.82 Cash (Gameplay Currency)$4.59 Cash (Gameplay Currency)$2.67
1 Cash (Gameplay Currency)$650 3 0.758 1.25 6 Cash (Gameplay Currency)$30 14 3.57 Cash (Gameplay Currency)$182.07 Cash (Gameplay Currency)$5.95 Cash (Gameplay Currency)$2.67
2 Cash (Gameplay Currency)$1,200 5 0.758 1.25 6 Cash (Gameplay Currency)$50 16 5.95 Cash (Gameplay Currency)$201.68 Cash (Gameplay Currency)$9.92 Cash (Gameplay Currency)$2.67
3 Cash (Gameplay Currency)$2,700 8 0.508 1 6 Cash (Gameplay Currency)$50 18 13.56 Cash (Gameplay Currency)$199.12 Cash (Gameplay Currency)$14.12 Cash (Gameplay Currency)$2.04
4 Cash (Gameplay Currency)$5,700 8 0.258 1 12 Cash (Gameplay Currency)$100 20 25.01 Cash (Gameplay Currency)$227.91 Cash (Gameplay Currency)$26.06 Cash (Gameplay Currency)$2.04
5 Cash (Gameplay Currency)$10,950 15 0.258 1 12 Cash (Gameplay Currency)$200 20 46.9 Cash (Gameplay Currency)$233.48 Cash (Gameplay Currency)$52.11 Cash (Gameplay Currency)$2.11

Level Total Price Damage Firerate Spin Time Cash Shot Income Range DPS[3] Cost Efficiency Income per Second[4] Income Efficiency[5]
0 Cash (Gameplay Currency)$550 4 1.008 1.25 6 Cash (Gameplay Currency)$50 14 3.82 Cash (Gameplay Currency)$143.98 Cash (Gameplay Currency)$7.95 Cash (Gameplay Currency)$3.08
1 Cash (Gameplay Currency)$750 4 0.808 1 6 Cash (Gameplay Currency)$50 14.5 4.76 Cash (Gameplay Currency)$157.56 Cash (Gameplay Currency)$9.92 Cash (Gameplay Currency)$3.08
2 Cash (Gameplay Currency)$1,250 6 0.808 1 6 Cash (Gameplay Currency)$60 16 7.14 Cash (Gameplay Currency)$175.07 Cash (Gameplay Currency)$11.9 Cash (Gameplay Currency)$2.67
3 Cash (Gameplay Currency)$3,250 10 0.508 0.75 6 Cash (Gameplay Currency)$75 18 18.24 Cash (Gameplay Currency)$178.18 Cash (Gameplay Currency)$22.8 Cash (Gameplay Currency)$2.25
4 Cash (Gameplay Currency)$6,750 10 0.258 0.75 12 Cash (Gameplay Currency)$175 20 33.44 Cash (Gameplay Currency)$201.85 Cash (Gameplay Currency)$48.77 Cash (Gameplay Currency)$2.46
5 Cash (Gameplay Currency)$13,750 18 0.258 0.75 12 Cash (Gameplay Currency)$300 20 60.2 Cash (Gameplay Currency)$228.41 Cash (Gameplay Currency)$83.61 Cash (Gameplay Currency)$2.39

Skins

To see all the upgrades of a skin, see the gallery page.

WDPumpkinCowboyIcon WDRedemptionCowboyIcon WDBanditCowboyIcon WDGoldenCowboyIcon
Skin Pumpkin Redemption Bandit Golden
Rarity Event Rare Rare Golden
Daily Store Cost Coin 5,000 Robux 120 Robux 120 Coin 70,000
Obtained From Halloween Skincrate,
Pumpkin Skincrate,
Halloween 2019 Skincrate
Premium Skincrate Premium Skincrate Golden Skincrate
NewKasodusCowboyIcon WDValentinesCowboyIcon CopCowboyIcon NoirCowboyIcon
Skin Kasodus Valentines Cop Noir
Rarity Uncommon Rare Common Uncommon
Daily Store Cost Robux 105 Coin 5,500 Robux 85 Robux 360
Obtained From Premium Skincrate,
Code:
DOUBLEBLOXIES[6]
Lovestruck Skincrate,
Lovely Skincrate,
Season of Love Season
Premium Skincrate Deluxe Skincrate
CyberpunkCowboy RetiredCowboyIcon BadlandsCowboyIcon AgentCowboyIcon
Skin Cyberpunk Retired Badlands Agent
Rarity Legendary Legendary Exclusive Rare
Daily Store Cost Robux 560 Robux 560 N/A Robux 120
Obtained From Deluxe Skincrate Deluxe Skincrate Quickdraw! Badge[7] Premium Skincrate,
Philips x TDS Season
HolidayCowboyIcon DuckyCowboyIcon BountyHunterCowboyIcon MasqCowboyIcon
Skin Holiday Ducky Bounty Hunter Masquerade
Rarity Event Rare Legendary Event
Daily Store Cost Coin 5,000 Coin 4,000 Robux 560 N/A
Obtained From Jolly Skincrate,
Violent Night Season
Ducky Skincrate Deluxe Skincrate Lunar Overture Season
FallenCowboyIconIG PlushieCowboyIconIG MegalodonCowboy DarkFrostCowboyIconIG
Skin Fallen Plushie Megalodon Dark Frost
Rarity Rare Exclusive Rare Rare
Daily Store Cost N/A N/A Coin 3,000 N/A
Obtained From Condemned Vigilante Mission Quest Merch Shop[8] Daily Store Operation I.C.E Premium Battle Pass
SpringTimeCowboyIconIG MechaBunnyCowboyIconIG VampireHunterCowboyIconIG
Skin Spring Time Mecha Bunny Vampire Hunter
Rarity Legendary Legendary Rare
Daily Store Cost N/A N/A N/A
Obtained From Ducky Revenge Premium Battle Pass Merch Shop[9] Null & Void Event Premium Battle Pass

Strategy

  • While the Cowboy is decent early on during the game, it should be replaced with higher DPS towers later on, like the Accelerator.
    • It can be kept for its extra cash generation. It can also serve as extra DPS to complement your main DPS tower, depending on your loadout.
  • Early on during the game, you may want to place down multiple Level 2 Cowboys because of their cheap price, decent DPS and effective cash generation.
    • However, do note that you may let some high health or Hidden enemies get past, like the Fallen Squire or Fallen Soul. Therefore, it may be worth upgrading some Cowboys to Level 3 for its greater DPS and hidden detection.
  • The Cowboy can generate a set amount of money every sixth shot, starting at Level 0.
    • However, this does not give as much cash compared to the Farm early on. If you intend to replace Farm with the Cowboy, be aware of this.
    • If you want to use this tower for cash generation early on, multiple Level 2 Cowboys can be quite effective.
      • Later on, Level 4 or 5 Cowboys can be used for additional cash, due to their way lower firerate, higher income and lower spin time.
      • The amount of cash earned can be increased even further with Commander's Firerate Buff.
    • Enemies summoned by other enemies or sent by players do not count for cash shot.
      • Any enemy that the game does not consider a summoned enemy can still be generated cash from. This includes actually summoned enemies game does not consider summoned, like the Slime from the Slime, or enemies converted in a way that makes them look like a summoned enemy, such as Corpses.
    • Additionally, you can increase the money earned by the Cowboy by placing it near the start of the path, ensuring that no other towers can damage enemies before the Cowboy.
    • While the Cowboy cannot damage lead enemies, like the Lead, shots towards these enemies will contribute to the Cowboy's cash shot.
    • The DJ Booth can reduce the Cowboy's upgrade costs and increase its range.

Trivia

  • The Cowboy could have been unlocked from the Badlands map. However, this map was removed in the Wanted Dead Update and replaced with Badlands II.
  • The Cowboy has had many ways to generate money throughout the updates.
    • Between the MEGA Update and Smaller = Bigger Update, the Cowboy was unable to generate cash.
    • Before the MEGA Update, the Cowboy could generate cash with its Gold Rush ability at Level 5, which had a 4% chance to drop a money bag worth between Cash (Gameplay Currency)$100 and Cash (Gameplay Currency)$350 every time it damaged an enemy.
    • Between the Smaller = Bigger Update and Overhaul Update, the Cowboy had a 12% chance (1% chance at Level 5) to generate between Cash (Gameplay Currency)$60 and Cash (Gameplay Currency)$750 cash, with the max amount increasing with each wave.
      • This made the Cowboy generate an absurd amount of money for early and mid-game waves, making it a direct replacement to the Farm for many players at the time.
    • Between the Overhaul Update and Wanted Dead Update, the Cowboy could generate at minimum of between Cash (Gameplay Currency)$10 and Cash (Gameplay Currency)$60 cash every fifth shot at Level 2, with the max amount increasing by Cash (Gameplay Currency)$1 with each wave.
    • After the Wanted Dead Update, the Cowboy can generate a set amount of cash every sixth shot.
  • Before the MEGA Update, the Cowboy used to have the Gold Rush ability, which had a 65-second cooldown but increased its damage by 65% and every time the Cowboy damaged an enemy, there was a 4% chance to drop a money bag worth between Cash (Gameplay Currency)$100 and Cash (Gameplay Currency)$350.
    • This ability was replaced with The Wildest of the West ability which increased its damage by 50% and had a 30-second cooldown. This was removed in the Overhaul Update.
    • The sound effect that played when The Wildest of the West ability was activated is from Command & Conquer.
  • The former store description for the Cowboy erroneously stated that it generated money on every fifth shot. It actually generated money on every sixth shot, and continues to do this now, with the new store description correcting this.
  • Before the Overhaul Update, the Outlaw and the Cowboy were the only towers that had negative changes in their upgrades. Currently, it does also have a negative upgrade change as with a few other towers, including the Ranger (formerly the Outlaw), after a lengthy period where negative upgrades did not exist.
    • For the Cowboy, this was the Level 5 upgrade, which decreased damage as a trade-off for a much lower firerate (thereby shooting faster).
      • The chance for the Cowboy to generate cash with each shot was also decreased to compensate for the faster firerate.
    • For the Outlaw, this was the Level 3 upgrade, which increased the firerate as a trade-off for much higher damage, similarly to the current Level 4 Ranger.
  • The Cowboy is one of the three economy towers in the game, with the other two being the Farm and Golden Cowboy.
  • Between the MEGA Update and Overhaul Update, the store stated the Cowboy to be an event tower, even though it was not.
  • The Level 3 upgrade name between the Overhaul Update and Wanted Dead Update used to be misspelled as Dualing Instincts when it should be Duelling Instincts.

Update History

For previous cosmetic variations, see the gallery page.

  • 29 June 2019 - BETA v1.3.0
    • Cowboy added.
  • 1 July 2019 - BETA v1.3.2
  • 14 July 2019 - BETA v1.5.0
    • Statistical changes:
      • Base
        • Damage increased from 2 to 4.
        • Cost increased from Cash (Gameplay Currency)$500 to Cash (Gameplay Currency)$650.
  • 13 October 2019 - Release v1.0.0
    • Upgrade names added.
    • Cowboy can no longer be earned on End of the Line.
    • Statistical changes:
      • Base
        • Range increased from 9 to 11.
      • Level 5
        • Ability changed from Gold Rush to The Wildest of the West.
  • 18 October 2019 - Release v1.1.0
    • New skin: Pumpkin
  • 9 November 2019 - Release v1.2.0
  • 12 January 2020 - Release v1.6.0
    • New skins: Redemption, Bandit, Golden
    • The Wildest of the West Damage Buff increased from 30% to 50%.
  • 11 February 2020 - Release v1.7.0
    • Statistical changes:
      • Level 4
        • Firerate changed from 1.05 > 0.7. to 1.05 > 0.6.
  • 26 May 2020 - Release v1.11.0
    • Cowboy now has a 12% chance (1% at Level 5) to give cash when it shoots, with the amount being a random value between Cash (Gameplay Currency)$60 to Cash (Gameplay Currency)$750.
    • New sound effects.
    • New skin: Kasodus
  • 29 October 2020 - Overhaul v1.0.0
    • Cowboy can no longer be earned on Badlands Molten mode.
    • Amount of money gained decreased.
    • Ability to give money is no longer percentage based; now gives money every few shots.
    • Golden skin -1 cash shot added.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Skin rarity added to Basic Skincrate and Premium Skincrate skins.
    • Statistical changes:
      • Base
        • Damage decreased from 4 to 3.
        • Firerate decreased from 1.7 to 1.53.
        • Ability to gain cash removed.
      • Level 1
        • Cost decreased from Cash (Gameplay Currency)$350 to Cash (Gameplay Currency)$250.
        • Hidden detection removed.
        • Firerate changed from 1.7 to 1.53 > 1.33.
        • Renamed from Improved Handling to Quick Shot.
      • Level 2
        • Cost decreased from Cash (Gameplay Currency)$525 to Cash (Gameplay Currency)$300.
        • Damage decreased from +2 to +0.
        • Firerate changed from 1.7 > 1.25 to 1.33.
        • Cash shot of 5 added.
        • Renamed from Wanted to Gold Shot.
      • Level 3
        • Cost decreased from Cash (Gameplay Currency)$1,350 to Cash (Gameplay Currency)$1,250.
        • Firerate changed from 1.25 > 1.05 to 1.33.
        • Hidden detection added.
        • Renamed from Bandito to Dualing Instincts.
      • Level 4
        • Damage decreased from +8 to +0.
        • Firerate changed from 1.05 > 0.6 to 1.33 > 0.68.
        • Renamed from Dual Wield to Double Tap.
      • Level 5
        • Damage increased from -9 to +11.
        • Firerate changed from 0.6 > 0.2 to 0.68 > 0.53.
        • The Wildest of the West ability removed.
        • Renamed from Gold Rush to Gunslinger of Death.
  • 4 December 2021 - v1.0.0
    • Cash trails added.
    • Bug: Only players that joined after 4th of December 2021 can see cash trails.
  • 13 February 2022 - v1.0.2
    • New skin: Valentines
  • 12 March 2022 - v1.1.0
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Firerate decreased from 1.53 to 1.508.
      • Level 1
        • Firerate changed from 1.53 > 1.33 to 1.508 > 1.308.
      • Level 4
        • Firerate changed from 1.33 > 0.68 to 1.308 > 0.658.
      • Level 5
        • Firerate changed from 0.68 > 0.53 to 0.6558 > 0.508.
  • 17 April 2022 - v1.2.0
    • Bugfix: Cash trails are now visible to everyone.
  • 13 May 2022 - v1.2.2
    • Golden skin buffs removed.
  • 30 September 2022 - v1.4.0
    • Cowboy can no longer be obtained from Badlands as it was removed. Now it can only be obtained from Badlands II.
    • Cowboy is available through a gamepass for Robux 450.
    • No longer gives a random amount of cash, now gives a set amount of cash.
    • Amount of cash generated no longer increases with each wave, now increases with Levels.
    • Now shows the amount of shots needed for it to generate cash.
    • Now spins its guns when generating cash, which prevents it from attacking.
    • Kasodus skin now has rarity.
    • Statistical changes:
      • Base
        • Cost decreased from Cash (Gameplay Currency)$650 to Cash (Gameplay Currency)$550.
        • Damage decreased from 3 to 2.
        • Firerate decreased from 1.508 to 1.008.
        • Cash Shot of 6 added.
        • Spin Time of 1.7 added.
        • Generates Cash (Gameplay Currency)$25 instead of a random amount which increases with each wave.
      • Level 1
        • Firerate changed from 1.508 > 1.308 to 1.008 > 0.808.
        • Renamed from Quick Shot to Steady Hand.
      • Level 2
        • Damage increased from +0 to +2.
        • Range increased from +0 to +2.
        • Cash shot increased from 5 to 6.
        • Income now changes from Cash (Gameplay Currency)$25 > Cash (Gameplay Currency)$50.
        • Renamed from Gold Shot to Lucky Shot.
      • Level 3
        • Cost increased from Cash (Gameplay Currency)$1,250 to Cash (Gameplay Currency)$1,650.
        • Firerate changed from 1.308 to 0.808 > 0.608.
        • Spin Time now changes from 1.7 > 1.3.
        • Renamed from Dualling Instincts to Faster Instincts.
      • Level 4
        • Cost decreased from Cash (Gameplay Currency)$4,250 to Cash (Gameplay Currency)$4,000.
        • Damage increased from +0 to +2.
        • Firerate changed from 1.308 > 0.658 to 0.608 > 0.358.
        • Income now changes from Cash (Gameplay Currency)$50 > Cash (Gameplay Currency)$80.
      • Level 5
        • Damage decreased from +11 to +10.
        • Firerate changed from 0.658 > 0.508 to 0.358.
        • Income now changes from Cash (Gameplay Currency)$80 > Cash (Gameplay Currency)$100.
        • Spin Time now changes from 1.3 > 1.
        • Renamed from Gunslinger of Death to Outlawed.
    • New skins: Cop, Agent, Noir, Cyberpunk, Retired, Badlands
  • 24 November 2022 - v1.5.0b
    • Gamepass price decreased from Robux 450 to Robux 360.
  • 1 December 2022 - v1.5.0d
    • Gamepass price increased from Robux 360 to Robux 450.
  • 21 December 2022 - v1.6.0
    • Skin rarity added to all skins.
    • Gamepass price decreased from Robux 450 to Robux 350.
    • Bandit skin rarity changed from Uncommon to Rare.
    • Redemption skin rarity changed from Legendary to Rare.
    • Kasodus skin rarity changed from Common to Uncommon.
    • New skin: Holiday
  • 6 January 2023 - v1.6.0e
    • Gamepass price increased from Robux 350 to Robux 450.
  • 14 February 2023 - v1.6.2
    • Valentines skin rarity changed from Event to Rare.
  • 7 April 2023 - v1.7.0
    • Gamepass price decreased from Robux 450 to Robux 250.
    • You can now see Cowboy's cash shot when you hover your cursor over it.
    • Statistical changes:
      • Level 2
        • Income changed from Cash (Gameplay Currency)$25 > Cash (Gameplay Currency)$50 to Cash (Gameplay Currency)$25 > Cash (Gameplay Currency)$35.
      • Level 3
        • Firerate changed from 0.808 > 0.608 to 0.808.
      • Level 4
        • Firerate changed from 0.608 > 0.338 to 0.808 > 0.358.
        • Income changed from Cash (Gameplay Currency)$50 > Cash (Gameplay Currency)$80 to Cash (Gameplay Currency)$35 > Cash (Gameplay Currency)$50.
      • Level 5
        • Income changed from Cash (Gameplay Currency)$80 > Cash (Gameplay Currency)$100 to Cash (Gameplay Currency)$50 > Cash (Gameplay Currency)$80.
  • 15 April 2023 - v1.7.1a
    • Gamepass price increased from Robux 250 to Robux 450.
  • 12 May 2023 - v1.7.3
    • New skin: Ducky
  • 28 October 2023 - v1.9.0
    • Cash trail color changed to green.
    • New skin: Bounty Hunter, Masquerade
  • 21 December 2023 - v1.11.0
    • Now has to be bought for Coin 4,000 after triumphing Badlands II.
    • Now has a store description when it is not available to be purchased for Coin Coins.
    • Bug: Cowboy still appears in the Gift Box after triumphing Badlands II.
  • 5 April 2024 - v1.18.0
    • Statistical changes:
      • Base
        • Cost decreased from Cash (Gameplay Currency)$550 to Cash (Gameplay Currency)$450.
        • Placement limit of 12 added.
      • Level 1
        • Damage increased from +0 to +1.
      • Level 2
        • Damage decreased from +2 to +1.
        • Income changed from Cash (Gameplay Currency)$25 > Cash (Gameplay Currency)$35 to Cash (Gameplay Currency)$25 > Cash (Gameplay Currency)$40.
      • Level 3
        • Cost decreased from Cash (Gameplay Currency)$1,650 to Cash (Gameplay Currency)$1,500.
        • Firerate changed from 0.808 to 0.808 > 0.708.
        • Spin time changed from 1.7 > 1.3 to 1.7 > 1.2.
      • Level 4
        • Firerate changed from 0.808 > 0.358 to 0.608 > 0.358.
        • Income changed from Cash (Gameplay Currency)$35 > Cash (Gameplay Currency)$50 to Cash (Gameplay Currency)$40 > Cash (Gameplay Currency)$120.
        • Cash shot changed from 6 to 6 > 12.
      • Level 5
        • Income changed from Cash (Gameplay Currency)$50 > Cash (Gameplay Currency)$80 to Cash (Gameplay Currency)$120 > Cash (Gameplay Currency)$180.
        • Firerate changed from 0.358 to 0.358 > 0.308.
        • Spin time changed from 1.3 > 1 to 1.2 > 0.85.
  • 10 May 2024 - v1.21.0
    • Description changed from: There ain't enough room for the two of us pardner... Gain cash every 5th shot. to There ain't enough room for the two of us pardner... Gain cash every 6th shot.
  • 23 May 2024 - v1.23.0
    • Damage dealt to summoned enemies no longer counts for cash shot.
    • Gamepass price decreased from Robux 450 to Robux 340.
  • 21 June 2024 - v1.25.0
  • 2 August 2024 - v1.27.0
  • 9 August 2024 - v1.27.5
    • New skin: Fallen
  • 4 September 2024 - v1.30.0
    • New skin: Plushie
  • 11 September 2024 - v1.31.0
    • New skin: Megalodon
  • 27 November 2024 - v1.43.0
    • Gamepass price decreased from Robux 340 to Robux 221.
  • 3 December 2024 - v1.43.3
    • Gamepass price increased from Robux 221 to Robux 340.
  • 16 December 2024 - v1.46.0
    • New skin: Dark Frost
  • 25 December 2024 - v1.47.4
    • Gamepass price decreased from Robux 340 to Robux 255.
  • 28 December 2024 - v1.47.5b
    • Gamepass cost increased from Robux 255 to Robux 340.
  • 9 April 2025 - v1.60.0
    • Offense role added.
  • 16 April 2025 - v1.61.0
    • New skin: Spring Time
    • Bug: Spring Time skin at Level 5 will break if placed in range of a Firework Technician after it generates a firework, it will stop dealing damage and once the targeted enemies get out of its range, it will stop attacking enemies entirely.
    • Bug: Spring Time skin is not affected by certain debuffs.
    • Bug: Spring Time skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the Gunslinger, Warden and Minigunner enemies.
    • Bug: When in range of a Medic, it will be able to affect less towers with its Cleansing ability. Stacks with each Spring Time skin or other similarly bugged tower/skin in range.
  • 18 April 2025 - v1.61.6a
    • New skin: Mecha Bunny
    • Bug: Mecha Bunny skin at Level 5 will break if placed in range of a Firework Technician after it generates a firework, it will stop dealing damage and once the targeted enemies get out of its range, it will stop attacking enemies entirely.
    • Bug: Mecha Bunny skin is not affected by certain debuffs.
    • Bug: Mecha Bunny skin is unaffected by stuns from certain projectiles fired by legacy enemies, such as the Gunslinger, Warden and Minigunner enemies.
    • Bug: When in range of a Medic, it will be able to affect less towers with its Cleansing ability. Stacks with each Mecha Bunny skin or other similarly bugged tower/skin in range.
  • 28 May 2025 - v1.65.0
    • Bugfix: Spring Time and Mecha Bunny no longer break the Medic's Cleansing ability.
  • 11 June 2025 - v1.67.0
    • Placement limit decreased from 12 to 10.
    • Statistical changes:
      • Base
        • Damage increased from 2 to 3.
        • Spin time decreased from 1.7 to 1.5.
        • Income increased from Cash (Gameplay Currency)$25 to Cash (Gameplay Currency)$30
      • Level 1
        • Cost decreased from Cash (Gameplay Currency)$250 to Cash (Gameplay Currency)$150.
      • Firerate changed from 1.008 > 0.808 to 1.008 > 0.758
        • Range decreased from +3 to +0.
        • Spin time changed from 1.7 to 1.5 > 1.25.
      • Level 2
        • Cost increased from Cash (Gameplay Currency)$300 to Cash (Gameplay Currency)$550.
        • Damage increased from +1 to +2.
        • Income changed from Cash (Gameplay Currency)$25 > Cash (Gameplay Currency)$40 to Cash (Gameplay Currency)$30 > Cash (Gameplay Currency)$50.
      • Level 3
        • Cost decreased from Cash (Gameplay Currency)$2,000 to Cash (Gameplay Currency)$1,750.
        • Damage decreased from +4 to +3.
        • Firerate changed from 0.808 > 0.708 to 0.758 > 0.508.
        • Spin time changed from 1.7 > 1.2 to 1.25 > 1.
      • Level 4
        • Cost decreased from Cash (Gameplay Currency)$4,000 to Cash (Gameplay Currency)$3,000.
        • Firerate changed from 0.708 > 0.358 to 0.508 > 0.258.
        • Damage decreased from +2 to +0.
        • Range increased from +0 to +2.
        • Income changed from Cash (Gameplay Currency)$40 > Cash (Gameplay Currency)$120 to Cash (Gameplay Currency)$50 > Cash (Gameplay Currency)$100.
      • Level 5
        • Cost decreased from Cash (Gameplay Currency)$7,500 to Cash (Gameplay Currency)$5,250.
        • Damage decreased from +10 to +7.
        • Firerate changed from 0.358 > 0.308 to 0.258.
        • Income changed from Cash (Gameplay Currency)$120 > Cash (Gameplay Currency)$180 to Cash (Gameplay Currency)$100 > Cash (Gameplay Currency)$200.
  • 18 June 2025 - v1.67.6
    • Bugfix: When the Spring Time and Mecha Bunny skins generate a firework, they will no longer break completely.
  • 23 July 2025 - v1.71.0
    • Statistical changes (PVP):
      • Base
        • Cost increased from Cash (Gameplay Currency)$450 to Cash (Gameplay Currency)$550.
        • Damage increased from 3 to 4.
        • Firerate increased from 1.008 to 1.258.
        • Income increased from Cash (Gameplay Currency)$30 to Cash (Gameplay Currency)$45.
        • Spin time increased from 1.25 to 1.5.
      • Level 1
        • Cost increased from Cash (Gameplay Currency)$150 to Cash (Gameplay Currency)$200.
        • Firerate changed from 1.008 > 0.758 to 1.258 > 1.008.
        • Range increased from +0 to +0.5.
        • Spin time changed from 1.5 > 1.25 to 1.25 > 1.
      • Level 2
        • Cost decreased from Cash (Gameplay Currency)$550 to Cash (Gameplay Currency)$500.
        • Range decreased from +2 to +1.5.
        • Income changed from Cash (Gameplay Currency)$30 > Cash (Gameplay Currency)$45 to Cash (Gameplay Currency)$45 > Cash (Gameplay Currency)$55.
      • Level 3
        • Cost increased from Cash (Gameplay Currency)$1,500 to Cash (Gameplay Currency)$2,000.
        • Damage increased from +3 to +4.
        • Firerate changed from 0.758 > 0.508 to 1.008 > 0.608.
        • Income changed from Cash (Gameplay Currency)$45 to Cash (Gameplay Currency)$55 > Cash (Gameplay Currency)$65.
        • Spin time changed from 1.25 > 1 to 1 > 0.75.
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$3,000 to Cash (Gameplay Currency)$3,825.
        • Firerate changed from 0.508 > 0.258 to 0.608 > 0.308.
        • Income changed from Cash (Gameplay Currency)$50 > Cash (Gameplay Currency)$100 to Cash (Gameplay Currency)$65 > Cash (Gameplay Currency)$125.
      • Level 5
        • Cost increased from Cash (Gameplay Currency)$5,250 to Cash (Gameplay Currency)$7,500.
        • Damage increased from +7 to +8.
        • Income changed from Cash (Gameplay Currency)$100 > Cash (Gameplay Currency)$200 to Cash (Gameplay Currency)$125 > Cash (Gameplay Currency)$225.
  • 6 August 2025 - v1.72.0
    • Statistical changes (PVP):
      • Base
        • Firerate decreased from 1.258 to 1.008.
        • Income increased from Cash (Gameplay Currency)$45 to Cash (Gameplay Currency)$50.
      • Level 1
        • Firerate changed from 1.258 > 1.008 to 1.008 > 0.808.
      • Level 2
        • Income changed from Cash (Gameplay Currency)$45 > Cash (Gameplay Currency)$55 to Cash (Gameplay Currency)$50 > Cash (Gameplay Currency)$60.
      • Level 3
        • Firerate changed from 1.008 > 0.608 to 0.808 > 0.508.
        • Income changed from Cash (Gameplay Currency)$55 > Cash (Gameplay Currency)$65 to Cash (Gameplay Currency)$60 > Cash (Gameplay Currency)$75.
      • Level 4
        • Cost decreased from Cash (Gameplay Currency)$3,825 to Cash (Gameplay Currency)$3,500.
        • Firerate changed from 0.608 > 0.308 to 0.508 > 0.258.
        • Income changed from Cash (Gameplay Currency)$65 > Cash (Gameplay Currency)$125 to Cash (Gameplay Currency)$75 > Cash (Gameplay Currency)$175.
      • Level 5
        • Cost decreased from Cash (Gameplay Currency)$7,500 to Cash (Gameplay Currency)$7,000.
        • Income changed from Cash (Gameplay Currency)$125 > Cash (Gameplay Currency)$225 to Cash (Gameplay Currency)$175 > Cash (Gameplay Currency)$300.
  • 18 October 2025 - v1.77.0
    • New skin: Vampire Hunter
  • 26 November 2025 - v1.81.0
    • Gamepass cost decreased from Robux 340 to Robux 255.
  • 2 December 2025 - v1.81.4b
    • Gamepass cost increased from Robux 255 to Robux 340.
  • 23 December 2025 - v1.83.5
    • Gamepass cost decreased from Robux 340 to Robux 255.
  • 2 January 2026 - v1.83.9b
    • Gamepass cost increased from Robux 255 to Robux 340.

Notes

  1. 1.0 1.1 Due to bugs, it cannot have Scared Debuffs applied from Wox the Fox, Nuclear Monster and Gunslinger, Fatigue Debuffs from the Soul Stealer and legacy Fallen Soul, and it cannot have a Soul spawn from it by the Soul Stealer.
  2. 2.0 2.1 Due to bugs, it cannot be stunned by legacy enemy abilities fired like a minigun or ones that are lasers. This includes the legacy Templar, legacy P3NGU, Warden, Minigunner, Gunslinger's Crossbones Crossfire and Nuclear Monster's Nuclear Beam.
  3. 3.0 3.1 DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).
  4. 4.0 4.1 This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).
  5. 5.0 5.1 Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).
  6. Expired
  7. Triumph Badlands II in under 16 minutes.
  8. Code obtained by purchasing a Cowboy Plush.
  9. Code obtained by purchasing a Mecha Bunny + Nerd Ducky Mini Plush.


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