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MAP | ![]() |
STORY |
Containment has been removed from the game as of the 20th of November 2024 as it was part of the Hexscape Event.
This page has been preserved for historical purposes.
Description
Containment was the event map for the third and final night of the Hexscape Event. Like other event maps, this map had a specialized wave structure with special enemies. Players started with a varying amount of cash, based on how many players there were in the match. The rewards you received were based on how many waves you survived and if you won a match. This map had two difficulties, Easy and Hard.
Cash was only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained was a set amount of cash, which was not always equal to the enemy's health. In solo, you received 100% of the cash when an enemy was killed, or it was damaged enough. With each additional player, this decreased by 25%, which means that in a trio, you only got 50% of the cash. This amount was distributed between players based on how much damage they dealt. However, if a player did not deal any damage, they would receive a percentage of the enemy's full cash upon its death or when it was damaged enough, which was 12.5% in duo and 16.7% in trio. If it was a decimal, it gets rounded up or down depending on the decimal value. If it was at least 0.5, it got rounded up. If it was less than 0.5, it got rounded down. For example, the Withered gave $1,000 after losing 25% of its health in solo,
$750 in duo and
$500 in trio between the players that damaged it. Players that did not damage it received
$125 in duo and
$167 in trio.
Health of enemies in this mode scaled with player count. The increase was 10% more health in duo and 20% more health in trio. The first increase was not always the same amount, while the second increase had a varied amount it increases health by. Both increases were affected by enemy health.
This map had the HP Locked modifier, which set the base health to 100, the Blood modifier, which made enemies have a blood effect when killed, the Farm Banned modifier, which prohibited Farms from generating cash. Additionally, on the Hard difficulty, the Cowboy and Golden Cowboy got their cash generation halved, and the Gatling Gun Banned modifier was added, which removed the Gatling Gun from loadouts of players.
This map featured three bosses, being Corrupted Titus, Corrupted Conserver and the final boss, Primordial Drakobloxxer.
Design & Path
Containment took place in a giant crater, which before its creation was a village. Remnants of civilization could be found around the map, with broken tracks, burned down houses and skeletons, and random objects like planks that were scattered around the map. Multiple rocks and cliffs could be found inside the crater. There was also a large portal to The Nightmare Realm, which acted as the enemy entrance, and a corrupted super computer, which acted as the exit.
The path started at the portal and then split in two directions, that took on different twists and loops before merging after the small hill in the middle of the map and into the corrupted super computer that marked the end. There was also a separate path for Primordial Drakobloxxer, which could not be seen. It started and ended at the same points, but took a different route.
Interactive Map
Objective
At Wave 30, the "Defeat the Drakobloxxer" objective would be tasked to the players. This was because the final boss, Primordial Drakobloxxer, did not follow the main path and instead moved around the map towards the exit, disregarding the main path, instead using its own path. Upon defeating it and completing the objective, the match would be triumphed and the final cutscene would play.
Preset Loadouts
In the Easy difficulty, there were three preset loadouts: Vanguard, Sentinel and Onyx Squad. If not chosen after 30 seconds, the loadout chosen would be randomized. In the Hard difficulty, every player was given the Harvester if they did not have it equipped already.
Rewards
The game calculated how many EXP you received based on how many waves you survived and if you won a match. During periods of 100% more
EXP (Friday – Sunday), any
EXP earned was multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplied any
EXP earned by 1.25x through the VIP Boost modifier. These two boosts were additive.
Rewards were calculated as:
Coins Reward | EXP Reward |
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Easy | |
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Hard | |
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Triumphing Containment could give out an additional reward, which could be any of the Hexscape Event consumables. These items were:
- Common (60%)
- Turkey Leg
- Easy: 1-3
- Hard: 2-4
- Pumpkin Bomb
- Easy: 1-2
- Hard: 2-3
- Turkey Leg
- Uncommon (40%)
- Sugar Rush
- Easy: 1-2
- Hard: 2-3
- Sugar Rush
Badges
There were also a few badges which can be obtained when playing this map. These were:
Night III Easy ✖ UNOBTAINABLE | |
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No description available |
Night III ✖ UNOBTAINABLE | |
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No description available |
Wave Structure
Containment had two wave bonuses, based on the difficulty. In Easy, the wave bonus was calculated as:
$500 + ([Waves Completed - 1] ×
$150)^1.15
In Hard, the wave bonus was calculated as:
- From Waves 1–12:
$500 + ([Waves Completed - 1] ×
$150)^1.15
- From Waves 13–25:
$500 + ([Waves Completed - 1] ×
$150)^1.2
- From Wave 26:
$500 + ([Waves Completed - 1] ×
$150)^1.25
On Wave 30, in the Easy difficulty every player was given $50,000, while in Hard, every player was given
$500,000.
Depending on player count, the wave bonus was reduced using multipliers. These multipliers are:
Players | Reduction per Player | Total Reduction |
---|---|---|
Solo | 0% | 0% |
Duo | 10% (Easy) 5% (Hard) |
20% (Easy) 10% (Hard) |
Trio | 1% | 3% |
For example, on Wave 2 when difficulty is set to Hard, the wave bonus was $818.056992433, rounded down to
$818. The full number was used in the equation. In duo, it was
$736 (
$818.056992433 × 0.9), while in trio, it was
$793 (
$818.056992433 × 0.97). The wave clear bonus appeared when every enemy from that wave was killed and no damage was dealt to the base health. It was 25% of the wave bonus in solo, while for duo, trio and quad it was 20%.
Waves could not be skipped in Containment. The waves in Containment mode followed these timings:
Waves | Wave Timer |
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1-4 | 0:40 |
5-9 | 0:45 |
10-14 | 0:50 |
15-19 | ∞ |
20 | ∞ |
21-24 | 1:00 |
25 | ∞ |
26-29 | 1:05 |
30 | ∞ |
Bolded names indicate an enemy type's debut.
Wave | Dialogue | Enemy Type & Amount (Easy) | Enemy Type & Amount (Hard) | |
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1 | ![]() |
We managed to supply you with a new mercenary, they should help you neutralize whatever comes your way. Save the thanks for if we survive. Here they come, make sure they don't get to that computer while we work on the portal. |
8x Hex Spawn, 4x Hex Minion | |
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There must be hundreds of them coming through... if not thousands. Stay vigilant. | |||
2 | - | 2x Hex Wraith, 10x Hex Spawn, 6x Hex Minion | ||
3 | ![]() |
These guys.. look different than before. Something must've corrupted everything after the Conserver fell. |
2x Hex Spawn (Bloated), 2x Hex Wraith, 2x Hex Spawn (Bloated), 2x Hex Wraith, 2x Hex Spawn (Bloated), 2x Hex Wraith, 5x Hex Minion | |
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Got confirmation. That's a real god cube alright. The Children of Exo weren't joking around, huh? Have to hand it to 'em, I'm impressed. | |||
4 | - | 3x Hex Wraith, 7x Hex Spawn (Bloated), 3x Hex Wraith, 7x Hex Minion (Bloated), 3x Hex Wraith | ||
5 | - | 1x Hex Revenant, 7x Hex Wraith (Bloated) | ||
6 | - | 1x Hex Corpse, 1x Hex Revenant, 8x Hex Wraith, 5x Hex Spawn (Bloated, Nimble) | ||
7 | ![]() |
Got word that the previous realm has no information on any other records. It was disconnected from the entire Realm network. |
2x Hex Corpse, 2x Forsaken Skull, 1x Hex Revenant | 2x Hex Corpse, 2x Forsaken Skull, 1x Hex Revenant (Nimble) |
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I'm assuming the Conserver is what kept it off the grid until the Children of Exo forced it open. We're trying to find a way to reverse it. | |||
8 | - | 8x Hex Minion (Aggro, Bloated, Nimble), 3x Forsaken Skull, 2x Hex Revenant, 2x Hex Corpse | ||
9 | - | 1x Hex Revenant, 4x Hex Corpse, 1x Hex Mimic | 1x Hex Revenant (Bloated), 4x Hex Corpse, 1x Hex Mimic | |
10 | ![]() |
Good grief, These guys are relentless. Whatever is keeping this thing open is 100% headed towards the portal with them. |
1x Hex Revenant (Bloated), 4x Forsaken Skull, 1x Hex Revenant (Bloated), 3x Hex Corpse, 1x Hex Mimic | 1x Hex Revenant (Bloated, Nimble), 4x Forsaken Skull, 1x Hex Revenant (Bloated, Nimble), 3x Hex Corpse, 1x Hex Mimic |
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*DISTANT ROAR* | |||
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Heads up, some pretty hefty hoards coming your way. | |||
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Got some news. We might not be able to close this portal, so we'll just have to do this the old fashioned way. | |||
11 | - | 1x Blight Walker, 4x Forsaken Skull, 2x Hex Corpse, 2x Hex Mimic, 3x Forsaken Skull, 1x Hex Revenant (Bloated) | 1x Blight Walker, 4x Forsaken Skull, 2x Hex Corpse, 3x Hex Mimic, 4x Forsaken Skull, 1x Hex Revenant (Bloated, Nimble) | |
12 | ![]() |
Got more info. This Realm has only been accessed by an offline server network that's not connected to the main realm. |
1x Rotting Terror, 2x Hex Revenant (Bloated), 1x Hex Mimic, 4x Hex Corpse, 3x Forsaken Skull, 3x Hex Corpse | 1x Rotting Terror, 2x Hex Revenant (Bloated), 1x Hex Mimic, 2x Hex Corpse, 4x Forsaken Skull, 3x Hex Corpse (Nimble) |
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This is more than likely EXO's private realm network. We are positive there's at least an undiscovered fragment in there, but we're trying to figure out what has it. | |||
13 | - | 1x Blight Walker, 1x Hex Mimic (Bloated), 1x Cursed Horror, 2x Forsaken Skull, 1x Blight Walker, 5x Forsaken Skull | ||
14 | - | 1x Rotting Terror, 4x Hex Revenant (Bloated), 10x Hex Corpse (Bloated), 1x Rotting Terror | 1x Rotting Terror, 4x Hex Revenant (Bloated), 7x Hex Corpse (Bloated), 1x Rotting Terror (Bloated) | |
15 | ![]() |
For now, we sent an emergency notification to all Realms to close off access. We cannot let them re-program and spread across the whole network. |
8x Hex Revenant (Aggro, Bloated), 5x Hex Mimic (Bloated), 1x Cursed Horror, 4x Forsaken Skull, 1x Cursed Horror, 4x Forsaken Skull, 5x Hex Corpse (Bloated) | 5x Hex Mimic (Bloated), 1x Cursed Horror, 4x Forsaken Skull, 1x Cursed Horror, 4x Forsaken Skull, 5x Hex Corpse (Bloated), 3x Hex Revenant (Aggro, Bloated) |
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*SLIGHTLY CLOSER ROAR* | |||
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I swear.. we've heard this before. Give me one second. | |||
16 | - | 1x Rotting Terror (Aggro), 3x Hex Mimic (Bloated), 1x Rotting Terror, 5x Hex Corpse (Bloated), 1x Rotting Terror, 1x Conjurer, 3x Hex Corpse (Bloated) | 1x Rotting Terror (Aggro), 3x Hex Mimic (Bloated), 1x Rotting Terror, 5x Hex Corpse (Bloated), 1x Rotting Terror, 1x Rotting Terror (Bloated), 3x Hex Corpse (Bloated) | |
17 | ![]() |
We got a match. This.. sound was logged from the Overture incident. It's believed to be a powerful entity infected by the fragments. |
1x Blight Walker, 5x Enigma, 1x Conjurer, 1x Cursed Horror, 5x Forsaken Skull (Bloated), 1x Blight Walker, 1x Cursed Horror, 5x Forsaken Skull (Bloated) | 1x Blight Walker, 5x Enigma, 1x Cursed Horror, 5x Forsaken Skull (Bloated), 1x Blight Walker, 1x Cursed Horror, 5x Forsaken Skull (Bloated), 1x Conjurer, 3x Enigma |
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This entity.. was likely taken by EXO sometime after we defeated the Umbra. But what is it doing here? | |||
18 | - | 2x Rotting Terror (Bloated), 5x Hex Corpse (Bloated), 5x Enigma, 1x Eclipsed, 5x Enigma, 2x Rotting Terror (Bloated), 6x Hex Corpse (Bloated) | ||
19 | - | 15x Hex Drako, 3x Blight Walker, 1x Cursed Horror, 6x Forsaken Skull, 1x Conjurer, 1x Cursed Horror, 6x Forsaken Skull | ||
20 | ![]() |
HAHAHAHA! DIDN'T EXPECT TO SEE ME BACK SO SOON EH? IF YOU THOUGHT THE CHILDREN OF EXO ARE ANOTHER FREAKAZOID CULT WITH MORE BRAWN THAN BRAINS, THEN GUESS AGAIN! HAHAHAHA! |
3x Hex Mimic (Bloated), 2x Eclipsed, 1x Conjurer, 1x Corrupted Titus, 1x Eclipsed, 1x Conjurer, 1x Nightmarish Hulk | 2x Hex Mimic (Bloated), 1x Eclipsed, 1x Corrupted Titus, 1x Eclipsed, 1x Conjurer, 1x Nightmarish Hulk |
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Talk about obsessed. Looks like he managed to get a taste of a fragments too. Lovely.. | |||
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I MUST SAY, IT'S ASTONISHING HOW OFTEN YOUR ORGANIZATION KEEPS GETTING PLAYED INTO OUR HANDS, AND IF YOU THINK THIS WHOLE SITUATION CAN BE RESOLVED, WELL YOU'LL FIND OUT SOON THAT YOU CAN'T STOP WHAT'S COMING! | |||
21 | ![]() |
0-2, Good work. Let's get back to it. |
1x Eclipsed (Aggro), 5x Hex Drako, 1x Conjurer (Bloated), 1x Blight Walker (Bloated), 5x Hex Drako, 1x Eclipsed (Aggro), 5x Hex Drako, 1x Conjurer (Bloated), 1x Blight Walker (Bloated) | 1x Eclipsed (Aggro), 5x Hex Drako, 1x Blight Walker (Bloated), 5x Hex Drako, 1x Eclipsed (Aggro), 1x Conjurer, 5x Hex Drako, 1x Blight Walker (Bloated) |
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I'm not sure the Children of Exo came here by accident.. From the numbers, it seems too convenient. | |||
22 | - | 1x Hex Weaver, 1x Conjurer (Bloated), 3x Hex Mimic (Bloated), 5x Hex Corpse (Bloated), 5x Hex Drako, 5x Enigma, 1x Hex Weaver, 5x Hex Corpse (Bloated), 5x Hex Drako, 5x Enigma, 1x Hex Weaver, 1x Conjurer, 5x Hex Corpse (Bloated), 5x Hex Drako | 1x Hex Weaver, 3x Hex Mimic (Bloated), 5x Hex Corpse (Bloated), 5x Hex Drako, 5x Enigma, 1x Hex Weaver, 5x Hex Corpse (Bloated), 5x Hex Drako, 5x Enigma, 1x Hex Weaver, 1x Conjurer, 5x Hex Corpse (Bloated), 5x Hex Drako | |
23 | ![]() |
*SLIGHTLY EVEN CLOSER ROAR* |
1x Hex's Maw, 1x Blight Walker (Bloated), 1x Cursed Horror, 7x Forsaken Skull (Bloated), 1x Blight Walker (Bloated), 1x Cursed Horror, 7x Forsaken Skull (Bloated), 1x Nightmarish Hulk (Bloated), 1x Hex's Maw | 1x Hex's Maw (Bloated), 1x Blight Walker (Bloated), 1x Cursed Horror, 7x Forsaken Skull (Bloated), 1x Blight Walker (Bloated), 1x Cursed Horror, 7x Forsaken Skull (Bloated), 1x Nightmarish Hulk (Bloated), 1x Hex's Maw |
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I'm getting earnings of higher levels of radiation. Whatever this thing is.. it's getting close. Brace yourselves. | |||
24 | - | 10x Enigma (Nimble), 1x Nightmarish Hulk (Bloated), 3x Eclipsed, 1x Conjurer, 5x Hex Corpse (Bloated), 1x Nightmarish Hulk (Bloated), 1x Conjurer, 5x Hex Corpse (Bloated) | 10x Enigma (Nimble), 1x Nightmarish Hulk (Bloated), 3x Eclipsed, 1x Conjurer (Nimble), 5x Hex Corpse (Bloated), 1x Nightmarish Hulk (Bloated), 1x Conjurer (Nimble), 5x Hex Corpse (Bloated) | |
25 | ![]() |
None of your intruders should've enter my realm.. |
3x Eclipsed, 1x Corrupted Conserver, 1x Hex Weaver, 8x Hex Drako, 1x Cursed Horror, 3x Forsaken Skull, 1x Hex's Maw, 1x Conjurer | 2x Eclipsed, 1x Corrupted Conserver, 1x Hex Weaver, 8x Hex Drako, 1x Cursed Horror, 3x Forsaken Skull, 1x Hex's Maw, 1x Conjurer |
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This guy just doesn't know when to give up! You know what to do.. Take 'em out! | |||
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You have released something the moment you defeated me that I have been conserving for so long... Now there's no way you're stopping it. | |||
26 | ![]() |
What is this–.. Oh god. |
1x Hex's Maw (Nimble), 2x Blight Walker, 1x Withered, 1x Cursed Horror, 7x Forsaken Skull (Nimble), 1x Conjurer (Bloated), 1x Hex's Maw (Nimble), 2x Blight Walker, 1x Withered, 1x Cursed Horror, 7x Forsaken Skull (Nimble), 5x Enigma | 1x Hex's Maw (Nimble), 2x Blight Walker (Nimble), 1x Withered, 1x Cursed Horror, 7x Forsaken Skull (Bloated), 1x Conjurer (Bloated), 1x Hex's Maw (Nimble), 2x Blight Walker (Bloated), 1x Withered, 1x Cursed Horror, 7x Forsaken Skull (Bloated), 5x Enigma |
27 | ![]() |
*VERY CLOSE ROAR* |
10x Hex Drako (Bloated), 1x Reaper, 2x Eclipsed, 1x Conjurer, 2x Eclipsed, 5x Hex Mimic (Bloated, Nimble) | 3x Blight Walker (Bloated), 8x Hex Drako (Bloated), 1x Reaper, 3x Eclipsed, 1x Conjurer, 2x Eclipsed, 5x Hex Mimic (Bloated, Nimble), 1x Withered (Bloated) |
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..We've faced worst and we've suceeded each time. Let's add this one to the tally. | |||
28 | - | 5x Hex Drako, 3x Enigma, 1x Reaper, 1x Hex Weaver, 5x Hex Drako, 3x Enigma, 1x Reaper, 1x Hex Weaver, 5x Hex Drako, 3x Enigma, 1x Hex Weaver | 5x Hex Drako, 3x Enigma, 1x Reaper (Bloated), 1x Hex Weaver, 5x Hex Drako, 3x Enigma, 1x Hex Weaver, 5x Hex Drako, 1x Reaper, 3x Enigma, 1x Hex Weaver | |
29 | ![]() |
We have a reading.. whatever is is, it's beyond the portal. Godspeed |
1x Withered, 1x Reaper, 1x Hex's Maw (Bloated), 3x Eclipsed, 5x Hex Drako (Bloated), 1x Withered, 3x Eclipsed, 5x Hex Drako (Bloated) | 1x Withered (Bloated), 1x Reaper, 1x Hex's Maw (Bloated), 3x Eclipsed (Bloated), 5x Hex Drako (Bloated), 1x Withered (Bloated), 1x Reaper, 3x Eclipsed, 5x Hex Drako (Bloated) |
30 | ![]() |
Dear god.. it's a Drakkobloxxer[sic], I thought they were merely.. a myth! |
2x Withered, 2x Blight Walker (Bloated), 1x Cursed Horror, 5x Forsaken Skull (Bloated), 2x Blight Walker (Bloated), 1x Cursed Horror, 5x Forsaken Skull (Bloated), 1x Reaper, 1x Primordial Drakobloxxer, 2x Hex's Maw, 4x Enigma, 1x Hex Weaver, 4x Enigma, 1x Hex Weaver, 4x Enigma, 1x Hex Weaver, 5x Hex Revenant, 5x Forsaken Skull, 3x Hex Mimic, 5x Hex Revenant, 5x Forsaken Skull, 3x Hex Mimic, 5x Hex Revenant, 5x Forsaken Skull, 3x Hex Mimic, 5x Hex Revenant, 5x Forsaken Skull, 3x Hex Mimic, 5x Hex Revenant, 5x Forsaken Skull, 3x Hex Mimic | 2x Withered, 2x Blight Walker (Bloated), 1x Cursed Horror, 5x Forsaken Skull (Bloated), 2x Blight Walker (Bloated), 1x Cursed Horror, 5x Forsaken Skull (Bloated), 1x Reaper, 1x Primordial Drakobloxxer, 2x Hex's Maw, 4x Enigma, 1x Hex Weaver, 4x Enigma, 1x Hex Weaver, 4x Enigma, 1x Hex Weaver, 20x Enigma (Nimble), 3x Eclipsed, 5x Hex Drako, 1x Reaper, 3 Eclipsed, 5x Hex Drako, 1x Conjurer, 3x Eclipsed, 5x Hex Drako, 1x Reaper, 3x Eclipsed, 5x Hex Drako, 1x Conjurer, 3x Eclipsed, 5x Forsaken Skull, 1x Reaper, 5x Hex Drako, 1x Conjurer, 3x Eclipsed, 5x Forsaken Skull, 1x Reaper, 5x Hex Drako, 1x Conjurer, 3x Eclipsed, 5x Forsaken Skull, 1x Reaper, 5x Hex Drako, 1x Conjurer, 3x Eclipsed, 5x Forsaken Skull, 1x Reaper, 5x Hex Drako, 1x Conjurer, 3x Eclipsed, 5x Forsaken Skull, 1x Reaper |
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Throw EVERYTHING you have! Every bullet, rocket, bomb, everything! | |||
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What–.. The Drakkobloxxer[sic] is.. ignoring the path?! | |||
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Doesn't matter. Keep it away from the terminal! | |||
Lose Dialogue | ||||
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One icon and dialogue is randomly chosen upon defeat:
•We're toast! |
Strategy
- The Cowboy and Golden Cowboy cash generation is halved in the Hard difficulty, though they are still great as they can defend the early waves while also generating income.
- Towers such as the Golden Soldier, Golden Scout, Golden Crook Boss, or even the Militant can fare quite well against early waves.
- High DPS towers such as the Turret, Ranger, Golden Minigunner, Accelerator and Engineer are needed to face the threat posed by this mode.
- The Electroshocker is quite useful as it can mitigate the nimble attribute on enemies, stun crowds, provide AOE damage and is able to hit flying enemies.
- It will also not conflict with other towers like the Pyromancer when stunning.
- The Golden Pyromancer is great as it can easily deal with large hordes of enemies while also reducing their defense.
- The Pyromancer is also usable here, though it may not be as effective in dealing with crowds.
- In the Hard difficulty, you will have a sixth tower slot for the Harvester, you can use this tower for its thorns ability, which can damage multiple enemies and slow them down.
- It is not recommended to bring your own Harvester for this reason, as you will waste a spot for other necessary towers.
- Support towers like the DJ Booth and Commander are essential to boost your towers.
- The Medic is especially useful as Primordial Drakobloxxer will have multiple of AOE stun abilities, making it quite useful as it can remove stuns from towers.
- As Primordial Drakobloxxer does not follow the normal path and instead circles around the map a couple times before it heads to the exit, towers with more so large range and high DPS such as the Turret and Ranger are recommended to constantly deal damage to it.
- Placing towers near the middle of the map is also recommended so that all towers are able to hit it without getting out of range.
- The DJ Booth can also be quite useful as it can boost the range of your towers.
- This map is good for grinding
Candy Corn, as it gives the most
Candy Corn per match than every other mode.
Gallery
Icons
Thumbnails
Renders
Trivia
- If the Wasteland Harvester skin was equipped by a player, it would appear on the Harvester that the Hard difficulty gives, even if the tower itself was not equipped.
- When Containment first released, it actually was different from the intended version. It was quickly changed to its intended version minutes later, meaning all differences are impossible to find.
- The music that played was a slightly different version of Return to Ruin than the intended one.
- The dialogue was different and actually featured the Commander, though only Wave 1 dialogue is known.
Commander Dialogue | |
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Sure has been a while since I've been here. I wonder where this portal came from. |
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Regardless, this seems to be a pretty standard operation, nothing too out of the ordinary. |
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Wait a second... I'm picking up some strange readings. I'm losing connection! |
Update History
- 30 October 2024
- Bug: Containment accidentally released without all the proper changes being applied.
- 30 October 2024 - v1.39.0
- 30 October 2024 - v1.39.2
- Bugfix: Cutscenes now plays properly.
- 30 October 2024 - v1.39.3
- Bugfix: Harvester is no longer removed from player's loadouts after restarting.
- 4 November 2024 - v1.39.7
- Bugfix: Hard difficulty now gives
Coins
- Bugfix: Hard difficulty now gives
- 20 November 2024 - v1.42.0
- Containment removed.
Hexscape Event | ||
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Previous Map | Current Map | Next Map |
The Nightmare Realm Night II |
Containment Night III |
N/A End |
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PVP Test | ||
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Easy | Crash Course • Judging Hall • Laser Stadium • Warm Land |
Other | ||
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Normal | Tutorial |
Removed | ||
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Undefined | Candy Cane Lane • Doomspire • Island Chaos • Subzero • Castle • Mount Amillion • End of the Line • Canyon • Castle Outskirts • Candy Valley • Fungi Forest • Freight Fright • Graveyard • Winter • Robloxia • Ancient Colosseum • Highlands • Voidlands • PVP | |
Easy | PVP_1 • PVP_2 • PVP_3 • PVP_4 • PVP_5 • PVP_6 • PVP_7 • PVP_8 • PVP_9 • PVP_10 • PVP_11 | |
Hard | Polluted Wasteland • Nightmare Carnival |