Tower Defense Simulator Wiki
Advertisement
Tower Defense Simulator Wiki
Conserver
Enemy ā€¢ Narrator
Event Content

Conserver has been removed from the game as of the 20th of November 2024 as it was part of the Hexscape Event.
This page has been preserved for historical purposes.

Similar Article
This article is about Conserver. You may be looking for the Corrupted Conserver.

"You enter my realm uninvited...
Attack its inhabitants and disturb its peace...
Now you will face the consequences of your actions!"

Conserver on Wave 20 (The Nightmare Realm)

Description

The Conserver was the final boss of The Nightmare Realm, second night of the Hexscape Event. It had a high amount of health but walked much slower than every enemy that appeared before it. It was also a Boss enemy, granting it multiple immunities.

The Conserver had four abilities. The first was Endbringer, which was only activated if all the Super Computer parts were not fixed before the Conserver spawned. This made the Conserver have its health multiplied by 7.5, with the base health going from 80,000 to 600,000 in the Easy difficulty and from 400,000 to 3,000,000 in the Hard difficulty. Its second ability was Soul Eruption, which made it fire out multiple skulls from its body. These stunned towers for 3 seconds while also applying a range debuff for 10 seconds, including non-humanoid towers. Towers would also have ghosts appear out of them. The third ability was Hellspawns, which summoned ten Forsaken Skull with a 0.3 delay between each and seven Bloated Hex Revenants with a 0.8 delay, while also healing itself by 1,000. Its last ability, Thorn Strike made it slam its club on the ground, creating multiple thorns that stunned any tower hit for 4 seconds.

Appearance

The Conserver's body was made entirely out of what appears to be molten slag or lava. It wore black armor, which covered most of its body. Its helmet had multiple horns. Additionally, it had spikes seen around its head that resembled teeth. On its back, it had the artificial God Cube. It wielded a black club with neon red insides, which had three eyes on it.

Strategy

  • Super Computer should be fixed by purchasing every single Super Computer Parts before the Conserver spawns. Otherwise, its health will be multiplied by 7.5, making it extremely hard to beat if playing on the Easy difficulty, but outright impossible to kill in the Hard difficulty.
  • High DPS towers, like the Engineer, Accelerator, Ranger or Minigunner, are great choices against the Conserver. While expensive, they can be upgraded quite easily as the Conserver gives Cash (Gameplay Currency)$40,000 every 5% health lost.
    • Because of this, more expensive towers like the Turret or Gatling Gun can also be afforded, despite their high costs.
    • The DJ Booth can be useful at reducing their upgrade costs, making it easier to afford them, while also boosting their damage and range.
      • The Commander can also be used to boost the DPS of your towers.
  • The Conserver can reduce tower range by 40% for multiple seconds with its Soul Eruption ability.
    • This can be partially mitigated using the DJ Booth's range buffs, with its purple track providing the biggest buff.
  • The Medic can be useful at cleansing stuns from towers with its ability, though it cannot be used to remove debuffs applied by the Conserver.
  • The Golden Cowboy and Cowboy can be great methods of affording expensive towers with high DPS.

Gallery

Icons

Thumbnails

Renders

Badges

Trivia

  • The Conserver's club may have been based on Mimicry, a weapon found in Lobotomy Corporation.
    • Both weapons have eyes growing on them in a similar fashion.
  • Under specific conditions, the Conserver had the highest health in the game. If in a hard difficulty trio, with a broken Super Computer, and Bloated, the Conserver could have 6,375,100 health.

Update History

  • 25 October 2024 - v1.38.0
    • Conserver added.
  • 30 October 2024 - v1.39.0
    • Cash given changed from Cash (Gameplay Currency)$40,000 to Cash (Gameplay Currency)$7,500 every 5% health lost.
    • Health increased from 400,000 to 425,000 in Hard difficulty.
    • Speed slightly increased from 1.25 to 1.3.
  • 1 November 2024 - v1.39.3a
    • Cash given increased from Cash (Gameplay Currency)$7,500 to Cash (Gameplay Currency)$40,000 every 5% health lost.
  • 4 November 2024 - v1.39.6
    • Health decreased from 425,000 to 400,000 in Hard difficulty.
    • Speed slightly decreased from 1.3 to 1.25.
  • 6 November 2024 - v1.40.0
    • Conserver can no longer have its defense decreased.
  • 20 November 2024 - v1.42.0
    • Conserver removed.


The Nightmare Realm (Hexscape Event, Night 2)
(25 October 2024 ā€“ Present)
Previous Debut Current Debut Next Debut
Hex's Maw
Wave 16
Conserver
Wave 20
End
N/A


Regular Enemies
Easy Mode
Casual Mode
Intermediate Mode
Molten Mode
Fallen Mode
Hardcore Mode
Special Enemies
Polluted Wasteland II
Badlands II
Pizza Party
Tutorial
Challenge Only
Sandbox Enemies
Legacy Molten Mode
Golden Mode
Legacy Fallen Mode
Brain Rot
Other
Event Enemies
The Heights
Area 51
Nightmare Carnival
Village of Despair
Eggy Island
Trick or Threat Town
Outpost 32
(Frost Invasion)
Cyber City
Solar Eclipse Event Rotfield
Foggy Forest
Tower Outskirts
Totality Tower
D00M's Revenge
Cold Ambush
Lunar Overture Event A Dark Tale
The Haunted Past
The Great Finale
Krampus Frosthold
Huevous Hunt
The Classic Event Classic Candy Cane Lane
Classic Winter
Classic Forest Camp
Classic Island Chaos
Classic Castle
Hexscape Event Failed Gateway
The Nightmare Realm
Containment
Pls Donate
Outpost 32
(Operation I.C.E)
Korblox Temple
Legacy Enemies
Replaced
Pre-MEGA
Polluted Wasteland
Hidden Wave (Legacy)
Other
Advertisement