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Tower Defense Simulator Wiki
Commando
ARTICLE GALLERY HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

27 November 2024 – Present

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$2,250
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$750
Placement Type
Ground
Damage
Damage6
Damage Method
Burst
Splash (Level 3+)
Firerate
Firerate0.208
Hidden Detection
Hidden DetectionLevel 2+[1]
Range
Range12
Lead Detection
Lead DetectionLevel 3+ (Splash Damage only)
Placement Limit
Placement Limit8
Flying Detection
N/A
Burst Cooldown
Burst Cooldown0.508[2]

Upgrades

Level 1 - Recon Mission - Cash (Gameplay Currency)$935

+2 Damage Damage

Sell Price changes to Cash (Gameplay Currency)$1061

Level 2 - Titanium Rounds - Cash (Gameplay Currency)$3,250

+Hidden Detection Hidden Detection

+1.5 Range Range

+4 Damage Damage

3 > 5 Burst Size Burst Size

+15 Ammo Ammo

2.5 > 2 Reload Time Reload Time


Sell Price changes to Cash (Gameplay Currency)$2,145

Level 3 - Jericho Missiles - Cash (Gameplay Currency)$8,500

0.208 > 0.158 Firerate Firerate

+1.5 Range Range

+3 Damage Damage

5 > 6 Burst Size Burst Size

+15 Ammo Ammo

+1 Max Hits

0.508 > 0.358 Burst Cooldown Burst Cooldown

2 > 1.5 Reload Time Reload Time

•150 Splash Damage Splash Damage

•2 Missile Count

•1.5 Stun Time Stun Time

•30 Missile Range Missile Range

•4 Explosion Range Explosion Range

•60 Missile Lifespan Missile Lifespan

•20 Ability Cooldown Ability Cooldown


Sell Price changes to Cash (Gameplay Currency)$4,978

Level 4 - Death & Taxes - Cash (Gameplay Currency)$20,000

0.158 > 0.133 Firerate Firerate

+2 Range Range

+5 Damage Damage

6 > 10 Burst Size Burst Size

+20 Ammo Ammo

0.358 > 0.308 Burst Cooldown Burst Cooldown

1.5 > 1.25 Reload Time Reload Time

+50 Splash Damage Splash Damage

+2 Missile Count

1.5 > 2 Stun Time Stun Time

+4 Missile Range Missile Range

4 > 6 Explosion Range Explosion Range

20 > 10 Ability Cooldown Ability Cooldown

May or may not be stolen from Area 51.


Sell Price changes to Cash (Gameplay Currency)$11,645

Ability

Missile
Level 3+ 20s Cooldown - Level 3
10s Cooldown - Level 4
Fires out two and at Level 4 four missiles at selected area. Missile range is double of regular range. Reloads one missile per cooldown.

Stats Table

Level Total Price Damage Firerate Burst Cooldown Reload Time Burst Size Ammo Max Hits Range DPS[3] Combined DPS[4] Cost Efficiency[5]
0 Cash (Gameplay Currency)$2,250 6 0.208 0.508 2.5 3 30 2 12 13.52 13.52 Cash (Gameplay Currency)$166.42
1 Cash (Gameplay Currency)$3,185 8 0.208 0.508 2.5 3 30 2 12 18.03 18.03 Cash (Gameplay Currency)$176.65
2 Cash (Gameplay Currency)$6,435 12 0.208 0.508 2 5 45 2 13.5 35.01 35.01 Cash (Gameplay Currency)$183.8
3 Cash (Gameplay Currency)$14,935 15 0.158 0.358 1.5 6 60 3 15 63.37 70.87 Cash (Gameplay Currency)$210.74
4 Cash (Gameplay Currency)$34,935 20 0.133 0.308 1.25 10 80 3 17 113.91 133.91 Cash (Gameplay Currency)$260.88
Level Splash Damage[6] Ability Cooldown Missile Count Stun Time Missile Lifespan Missile Range Explosion Range DPS[7]
3 150 20 2 1.5 60 30 4 7.5
4 200 10 4 2 60 34 6 20

20 November 2024 – 27 November 2024

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$2,250
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$750
Placement Type
Ground
Damage
Damage6
Damage Method
Burst
Splash (Level 3+)
Firerate
Firerate0.208
Firerate0.508 (Burst Cooldown[8])
Hidden Detection
N/A
Range
Range12
Lead Detection
Lead DetectionLevel 3+ (Splash Damage only)
Placement Limit
Placement Limit8
Flying Detection
N/A
Burst Cooldown
Burst Cooldown0.508[9]

Upgrades

Level 1 - Recon Mission - Cash (Gameplay Currency)$935

+2 Damage Damage

+1 Max Hits


Sell Price changes to Cash (Gameplay Currency)$1061

Level 2 - Titanium Rounds - Cash (Gameplay Currency)$3,250

+1.5 Range Range

+2 Damage Damage

3 > 5 Burst Size Burst Size

+15 Ammo Ammo

2.5 > 2 Reload Time Reload Time


Sell Price changes to Cash (Gameplay Currency)$2,145

Level 3 - Jericho Missiles - Cash (Gameplay Currency)$8,500

0.208 > 0.158 Firerate Firerate

+1.5 Range Range

+5 Damage Damage

5 > 6 Burst Size Burst Size

+15 Ammo Ammo

+1 Max Hits

0.508 > 0.358 Burst Cooldown Burst Cooldown

2 > 1.5 Reload Time Reload Time

•125 Splash Damage Splash Damage

•2 Missile Count

•1.25 Stun Time Stun Time

•30 Missile Range Missile Range

•4 Explosion Range Explosion Range

•60 Missile Lifespan Missile Lifespan

•20 Ability Cooldown Ability Cooldown


Sell Price changes to Cash (Gameplay Currency)$4,978

Level 4 - Death & Taxes - Cash (Gameplay Currency)$20,000

0.158 > 0.133 Firerate Firerate

+2 Range Range

+1 Damage Damage

6 > 10 Burst Size Burst Size

+20 Ammo Ammo

0.358 > 0.308 Burst Cooldown Burst Cooldown

1.5 > 1.25 Reload Time Reload Time

+50 Splash Damage Splash Damage

+2 Missile Count

1.25 > 1.75 Stun Time Stun Time

+4 Missile Range Missile Range

4 > 6 Explosion Range Explosion Range

20 > 10 Ability Cooldown Ability Cooldown

May or may not be stolen from Area 51.


Sell Price changes to Cash (Gameplay Currency)$11,645

Ability

Missile
Level 3+ 20s Cooldown - Level 3
10s Cooldown - Level 4
Fires out two and at Level 4 four missiles at selected area. Missile range is double of regular range. Reloads one missile per cooldown.

Stats Table

Level Total Price Damage Firerate Burst Cooldown Reload Time Burst Size Ammo Max Hits Range DPS[3] Combined DPS[4] Cost Efficiency[5]
0 Cash (Gameplay Currency)$2,250 6 0.208 0.508 2.5 3 30 2 12 13.52 13.52 Cash (Gameplay Currency)$166.42
1 Cash (Gameplay Currency)$3,185 8 0.208 0.508 2.5 3 30 3 12 18.03 18.03 Cash (Gameplay Currency)$176.65
2 Cash (Gameplay Currency)$6,435 10 0.208 0.508 2 5 45 3 13.5 29.18 29.18 Cash (Gameplay Currency)$220.53
3 Cash (Gameplay Currency)$14,935 15 0.158 0.358 1.5 6 60 4 15 63.37 69.62 Cash (Gameplay Currency)$214.52
4 Cash (Gameplay Currency)$34,935 16 0.133 0.308 1.25 10 80 4 17 91.13 108.63 Cash (Gameplay Currency)$321.6
Level Splash Damage[6] Ability Cooldown Missile Count Stun Time Missile Lifespan Missile Range Explosion Range DPS[7]
3 125 20 2 1.25 60 30 4 6.25
4 175 10 4 1.75 60 34 6 17.5

Entity System Update (12 March 2022) – 20 November 2024

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$1,600
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$533
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.508
Hidden Detection
N/A
Range
Range12
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Level 1 - Radar Pack - Cash (Gameplay Currency)$350

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$650

Level 2 - Disposable Missile - Cash (Gameplay Currency)$700

+2 Range Range

+Rocket Launcher

•1 Damage Splash Damage

•6 Second Reload Missile Firerate

•4 Explosion Range Explosion Range

Sell Price changes to Cash (Gameplay Currency)$883

Level 3 - Recon Armor - Cash (Gameplay Currency)$2,000

+1 Range Range

+2 Damage Damage


Rocket Launcher

•2 Damage Splash Damage

•6 Second Reload Missile Firerate


Sell Price changes to Cash (Gameplay Currency)$1,550

Level 4 - Quad Launcher - Cash (Gameplay Currency)$7,500

+2 Range Range

+6 Damage Damage


+Quad Launcher

•5x4 Damage Splash Damage

•6 Second Reload Missile Firerate


Sell Price changes to Cash (Gameplay Currency)$4,050

Level 5 - Flex Armor - Cash (Gameplay Currency)$10,000

+3 Range Range

+12 Damage Damage


Quad Launcher

•11x4 Damage Splash Damage

•6 Second Reload Missile Firerate


Sell Price changes to Cash (Gameplay Currency)$7,383

Stats Table

Level Total Price Normal Damage Splash Damage Firerate Rocket Firerate Range Explosion Range DPS[10] Cost Efficiency
0 Cash (Gameplay Currency)$1,600 2 N/A 0.508 N/A 12 N/A 3.94 Cash (Gameplay Currency)$406.09
1 Cash (Gameplay Currency)$1,950 2 N/A 0.508 N/A 14 N/A 3.94 Cash (Gameplay Currency)$494.92
2 Cash (Gameplay Currency)$2,650 2 1 0.508 6 16 4 4.11[11] Cash (Gameplay Currency)$644.77
3 Cash (Gameplay Currency)$4,650 4 2 0.508 6 17 4 8.2[12] Cash (Gameplay Currency)$567.07
4 Cash (Gameplay Currency)$12,150 10 5x4 0.508 6 19 4 23.02[13] Cash (Gameplay Currency)$527.8
5 Cash (Gameplay Currency)$22,150 22 11x4 0.508 6 22 4 50.64[14] Cash (Gameplay Currency)$437.4

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$1,600
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$533
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.53
Hidden Detection
N/A
Range
Range12
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Level 1 - Radar Pack - Cash (Gameplay Currency)$350

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$650

Level 2 - Disposable Missile - Cash (Gameplay Currency)$700

+2 Range Range

+Rocket Launcher

•1 Damage Splash Damage

•6 Second Reload Missile Firerate

•4 Explosion Range Explosion Range

Sell Price changes to Cash (Gameplay Currency)$883

Level 3 - Recon Armor - Cash (Gameplay Currency)$2,000

+1 Range Range

+2 Damage Damage


Rocket Launcher

•2 Damage Splash Damage

•6 Second Reload Missile Firerate


Sell Price changes to Cash (Gameplay Currency)$1,550

Level 4 - Quad Launcher - Cash (Gameplay Currency)$7,500

+2 Range Range

+6 Damage Damage


+Quad Launcher

•5x4 Damage Splash Damage

•6 Second Reload Missile Firerate


Sell Price changes to Cash (Gameplay Currency)$4,050

Level 5 - Flex Armor - Cash (Gameplay Currency)$10,000

+3 Range Range

+12 Damage Damage


Quad Launcher

•11x4 Damage Splash Damage

•6 Second Reload Missile Firerate


Sell Price changes to Cash (Gameplay Currency)$7,383

Stats Table

Level Total Price Normal Damage Splash Damage Firerate Rocket Firerate Range Explosion Range DPS[10] Cost Efficiency
0 Cash (Gameplay Currency)$1,600 2 N/A 0.53 N/A 12 N/A 3.77 Cash (Gameplay Currency)$424.4
1 Cash (Gameplay Currency)$1,950 2 N/A 0.53 N/A 14 N/A 3.77 Cash (Gameplay Currency)$517.24
2 Cash (Gameplay Currency)$2,650 2 1 0.53 6 16 4 3.94[15] Cash (Gameplay Currency)$672.59
3 Cash (Gameplay Currency)$4,650 4 2 0.53 6 17 4 7.55[16] Cash (Gameplay Currency)$615.89
4 Cash (Gameplay Currency)$12,150 10 5x4 0.53 6 19 4 22.2[17] Cash (Gameplay Currency)$547.3
5 Cash (Gameplay Currency)$22,150 22 11x4 0.53 6 22 4 48.84[18] Cash (Gameplay Currency)$453.52

18 March 2020 – Overhaul Update (29 October 2020)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$1,600
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$533
Placement Type
Ground
Damage
Damage2
Damage Type
Single
Splash (Level 2+)
Firerate
Firerate0.55
Hidden Detection
N/A
Range
Range12

Placement Limit
N/A

Upgrades

Level 1 - Radar Pack - Cash (Gameplay Currency)$350

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$650

Level 2 - Disposable Missile - Cash (Gameplay Currency)$700

+2 Range Range

+Rocket Launcher

•1 Damage Splash Damage

•6 Second Reload Missile Firerate

•6 Explosion Range Explosion Range

Sell Price changes to Cash (Gameplay Currency)$883

Level 3 - Recon Armor - Cash (Gameplay Currency)$2,000

+1 Range Range

+2 Damage Damage


Rocket Launcher

•2 Damage Splash Damage

•6 Second Reload Missile Firerate


Sell Price changes to Cash (Gameplay Currency)$1,550

Level 4 - Quad Launcher - Cash (Gameplay Currency)$7,500

+2 Range Range

+6 Damage Damage


+Quad Launcher

•5x4 Damage Splash Damage

•6 Second Reload Missile Firerate


Sell Price changes to Cash (Gameplay Currency)$4,050

Level 5 - Flex Armor - Cash (Gameplay Currency)$10,000

+4 Range Range

+12 Damage Damage


Quad Launcher

•11x4 Damage Splash Damage

•6 Second Reload Missile Firerate


Sell Price changes to Cash (Gameplay Currency)$7,383

Stats Table

Level Total Price Normal Damage Splash Damage Firerate Rocket Firerate Range Explosion Range DPS[10] Cost Efficiency
0 Cash (Gameplay Currency)$1,600 2 N/A 0.55 N/A 12 N/A 3.64 Cash (Gameplay Currency)$439.56
1 Cash (Gameplay Currency)$1,950 2 N/A 0.55 N/A 14 N/A 3.64 Cash (Gameplay Currency)$535.71
2 Cash (Gameplay Currency)$2,650 2 1 0.55 6 16 6 3.81[19] Cash (Gameplay Currency)$695.54
3 Cash (Gameplay Currency)$4,650 4 2 0.55 6 17 6 7.6[20] Cash (Gameplay Currency)$611.84
4 Cash (Gameplay Currency)$12,150 10 5x4 0.55 6 19 6 21.51[21] Cash (Gameplay Currency)$564.85
5 Cash (Gameplay Currency)$22,150 22 11x4 0.55 6 23 6 47.33[22] Cash (Gameplay Currency)$467.99

MEGA Update (13 October 2019) – 18 March 2020

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$1,800
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$600
Placement Type
Ground
Damage
Damage2
Damage Type
Single
Splash (Level 2+)
Firerate
Firerate0.55
Hidden Detection
N/A
Range
Range8

Placement Limit
N/A

Upgrades

Level 1 - Radar Pack - Cash (Gameplay Currency)$350

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$716

Level 2 - Disposable Missile - Cash (Gameplay Currency)$700

+2 Range Range

+Rocket Launcher

•1 Damage Splash Damage

•6 Second Reload Missile Firerate

•6 Explosion Range Explosion Range

Sell Price changes to Cash (Gameplay Currency)$950

Level 3 - Recon Armor - Cash (Gameplay Currency)$2,000

+1 Range Range

+2 Damage Damage


Rocket Launcher

•2 Damage Splash Damage

•6 Second Reload Missile Firerate


Sell Price changes to Cash (Gameplay Currency)$1,616

Level 4 - Quad Launcher - Cash (Gameplay Currency)$7,500

+2 Range Range

+6 Damage Damage


+Quad Launcher

•5x4 Damage Splash Damage

•6 Second Reload Missile Firerate


Sell Price changes to Cash (Gameplay Currency)$4,116

Level 5 - Flex Armor - Cash (Gameplay Currency)$20,000

+4 Range Range

+12 Damage Damage


Quad Launcher

•11x4 Damage Splash Damage

•6 Second Reload Missile Firerate


Sell Price changes to Cash (Gameplay Currency)$10,783

Stats Table

Level Total Price Normal Damage Splash Damage Firerate Rocket Firerate Range Explosion Range DPS[10] Cost Efficiency
0 Cash (Gameplay Currency)$1,800 2 N/A 0.55 N/A 8 N/A 3.64 Cash (Gameplay Currency)$494.51
1 Cash (Gameplay Currency)$2,150 2 N/A 0.55 N/A 10 N/A 3.64 Cash (Gameplay Currency)$590.66
2 Cash (Gameplay Currency)$2,850 2 1 0.55 6 12 6 3.81[19] Cash (Gameplay Currency)$748.03
3 Cash (Gameplay Currency)$4,850 4 2 0.55 6 13 6 7.6[20] Cash (Gameplay Currency)$638.16
4 Cash (Gameplay Currency)$12,350 10 5x4 0.55 6 15 6 21.51[21] Cash (Gameplay Currency)$574.15
5 Cash (Gameplay Currency)$32,350 22 11x4 0.55 6 19 6 47.33[22] Cash (Gameplay Currency)$683.5

9 August 2019 – MEGA Update (13 October 2019)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$1,800
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$400
Placement Type
Ground
Damage
Damage2
Damage Type
Single
Splash (Level 2+)
Firerate
Firerate0.55
Hidden Detection
N/A
Range
Range8

Placement Limit
Placement Limit5

Upgrades

Level 1 - Cash (Gameplay Currency)$350

+1 Damage Damage

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$537

Level 2 - Cash (Gameplay Currency)$700

+2 Range Range

+Rocket Launcher

•3 Damage Splash Damage

•6 Second Reload Missile Firerate

•6 Explosion Range Explosion Range

Sell Price changes to Cash (Gameplay Currency)$712

Level 3 - Cash (Gameplay Currency)$2,000

+1 Range Range

+4 Damage Damage


Rocket Launcher

•7 Damage Splash Damage

•6 Second Reload Missile Firerate


Sell Price changes to Cash (Gameplay Currency)$1,212

Level 4 - Cash (Gameplay Currency)$7,500

+2 Range Range

+8 Damage Damage


+Quad Launcher

•15x4 Damage Splash Damage

•6 Second Reload Missile Firerate


Sell Price changes to Cash (Gameplay Currency)$3,087

Level 5 - Cash (Gameplay Currency)$20,000

+4 Range Range

+35 Damage Damage


Quad Launcher

•50x4 Damage Splash Damage

•6 Second Reload Missile Firerate


Sell Price changes to Cash (Gameplay Currency)$8,087

Stats Table

Level Total Price Normal Damage Splash Damage Firerate Rocket Firerate Range Explosion Range DPS[10] Cost Efficiency
0 Cash (Gameplay Currency)$1,800 2 N/A 0.55 N/A 8 N/A 3.64 Cash (Gameplay Currency)$494.51
1 Cash (Gameplay Currency)$2,150 3 N/A 0.55 N/A 10 N/A 5.45 Cash (Gameplay Currency)$394.5
2 Cash (Gameplay Currency)$2,850 3 3 0.55 6 12 6 5.95[23] Cash (Gameplay Currency)$478.99
3 Cash (Gameplay Currency)$4,850 7 7 0.55 6 13 6 13.9[24] Cash (Gameplay Currency)$348.92
4 Cash (Gameplay Currency)$12,350 15 15x4 0.55 6 15 6 37.27[25] Cash (Gameplay Currency)$331.37
5 Cash (Gameplay Currency)$32,350 50 50x4 0.55 6 19 6 124.24[26] Cash (Gameplay Currency)$260.38

Notes

  1. ↑ From Level 3, its missiles may hit Hidden enemies if they are caught in their explosions. Starting from Level 0, the Commando's piercing can also hit enemies indirectly, if there is another detectable enemy nearby.
  2. ↑ In-game, firerate is displayed as the burst cooldown.
  3. ↑ 3.0 3.1 DPS is calculated as (Ammo x Damage) Ć· (Ammo x Firerate + (Ammo Ć· Burst Size - 1) x Burst Cooldown + Reload Time).
  4. ↑ 4.0 4.1 Includes both the DPS from the guns and the missiles
  5. ↑ 5.0 5.1 Cost efficiency uses combined DPS.
  6. ↑ 6.0 6.1 Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.
  7. ↑ 7.0 7.1 DPS is calculated as Splash Damage Ć· Ability Cooldown.
  8. ↑ In-game, firerate is displayed as the burst cooldown.
  9. ↑ In-game, firerate is displayed as the burst cooldown.
  10. ↑ 10.0 10.1 10.2 10.3 10.4 Total DPS is calculated as Pistol DPS + Rocket DPS.
    Rocket DPS assumes only one enemy is hit with all rockets and it receives full splash damage.
  11. ↑ 3.94 Pistol DPS + 0.17 Rocket DPS
  12. ↑ 7.87 Pistol DPS + 0.33 Rocket DPS
  13. ↑ 19.69 Pistol DPS + 3.33 Rocket DPS
  14. ↑ 43.31 Pistol DPS + 7.33 Rocket DPS
  15. ↑ 3.77 Pistol DPS + 0.17 Rocket DPS
  16. ↑ 7.55 Pistol DPS + 0.33 Rocket DPS
  17. ↑ 18.87 Pistol DPS + 3.33 Rocket DPS
  18. ↑ 41.51 Pistol DPS + 7.33 Rocket DPS
  19. ↑ 19.0 19.1 3.64 Pistol DPS + 0.17 Rocket DPS
  20. ↑ 20.0 20.1 7.27 Pistol DPS + 0.33 Rocket DPS
  21. ↑ 21.0 21.1 18.18 Pistol DPS + 3.33 Rocket DPS
  22. ↑ 22.0 22.1 40 Pistol DPS + 7.33 Rocket DPS
  23. ↑ 5.45 Pistol DPS + 0.5 Rocket DPS
  24. ↑ 12.73 Pistol DPS + 1.17 Rocket DPS
  25. ↑ 27.27 Pistol DPS + 10 Rocket DPS
  26. ↑ 90.91 Pistol DPS + 33.33 Rocket DPS


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