To see the statistics of this tower without the Firerate Bug , visit the Firerate Bug page.
Base Stats
Cost $1,600
Placement Footprint Average (1.5)
Sell Price $533
Placement Type Ground
Damage 2
Damage Method Single Splash (Level 2+)
Firerate 0.508
Hidden Detection N/A
Range 12
Lead Detection Level 2+ (Splash Damage only)
Placement Limit N/A
Flying Detection N/A
Upgrades
+2 Range
Sell Price changes to $650
+2 Range
+Rocket Launcher
ā¢1 Damage
ā¢6 Second Reload
ā¢4 Explosion Range
Sell Price changes to $883
+1 Range
+2 Damage
Rocket Launcher
ā¢2 Damage
ā¢6 Second Reload
Sell Price changes to $1,550
+2 Range
+6 Damage
+Quad Launcher
ā¢5x4 Damage
ā¢6 Second Reload
Sell Price changes to $4,050
+3 Range
+12 Damage
Quad Launcher
ā¢11x4 Damage
ā¢6 Second Reload
Sell Price changes to $7,383
Stats Table
Level
Total Price
Normal Damage
Splash Damage
Firerate
Rocket Firerate
Range
Explosion Range
DPS[ 10]
Cost Efficiency
0
$1,600
2
N/A
0.508
N/A
12
N/A
3.94
$406.09
1
$1,950
2
N/A
0.508
N/A
14
N/A
3.94
$494.92
2
$2,650
2
1
0.508
6
16
4
4.11[ 11]
$644.77
3
$4,650
4
2
0.508
6
17
4
8.2[ 12]
$567.07
4
$12,150
10
5x4
0.508
6
19
4
23.02[ 13]
$527.8
5
$22,150
22
11x4
0.508
6
22
4
50.64[ 14]
$437.4
Base Stats
Cost $1,600
Placement Footprint Average
Sell Price $533
Placement Type Ground
Damage 2
Damage Method Single Splash (Level 2+)
Firerate 0.53
Hidden Detection N/A
Range 12
Lead Detection Level 2+ (Splash Damage only)
Placement Limit N/A
Flying Detection N/A
Upgrades
+2 Range
Sell Price changes to $650
+2 Range
+Rocket Launcher
ā¢1 Damage
ā¢6 Second Reload
ā¢4 Explosion Range
Sell Price changes to $883
+1 Range
+2 Damage
Rocket Launcher
ā¢2 Damage
ā¢6 Second Reload
Sell Price changes to $1,550
+2 Range
+6 Damage
+Quad Launcher
ā¢5x4 Damage
ā¢6 Second Reload
Sell Price changes to $4,050
+3 Range
+12 Damage
Quad Launcher
ā¢11x4 Damage
ā¢6 Second Reload
Sell Price changes to $7,383
Stats Table
Level
Total Price
Normal Damage
Splash Damage
Firerate
Rocket Firerate
Range
Explosion Range
DPS[ 10]
Cost Efficiency
0
$1,600
2
N/A
0.53
N/A
12
N/A
3.77
$424.4
1
$1,950
2
N/A
0.53
N/A
14
N/A
3.77
$517.24
2
$2,650
2
1
0.53
6
16
4
3.94[ 15]
$672.59
3
$4,650
4
2
0.53
6
17
4
7.55[ 16]
$615.89
4
$12,150
10
5x4
0.53
6
19
4
22.2[ 17]
$547.3
5
$22,150
22
11x4
0.53
6
22
4
48.84[ 18]
$453.52
Base Stats
Cost $1,600
Placement Footprint Average
Sell Price $533
Placement Type Ground
Damage 2
Damage Type Single Splash (Level 2+)
Firerate 0.55
Hidden Detection N/A
Range 12
Placement Limit N/A
Upgrades
+2 Range
Sell Price changes to $650
+2 Range
+Rocket Launcher
ā¢1 Damage
ā¢6 Second Reload
ā¢6 Explosion Range
Sell Price changes to $883
+1 Range
+2 Damage
Rocket Launcher
ā¢2 Damage
ā¢6 Second Reload
Sell Price changes to $1,550
+2 Range
+6 Damage
+Quad Launcher
ā¢5x4 Damage
ā¢6 Second Reload
Sell Price changes to $4,050
+4 Range
+12 Damage
Quad Launcher
ā¢11x4 Damage
ā¢6 Second Reload
Sell Price changes to $7,383
Stats Table
Level
Total Price
Normal Damage
Splash Damage
Firerate
Rocket Firerate
Range
Explosion Range
DPS[ 10]
Cost Efficiency
0
$1,600
2
N/A
0.55
N/A
12
N/A
3.64
$439.56
1
$1,950
2
N/A
0.55
N/A
14
N/A
3.64
$535.71
2
$2,650
2
1
0.55
6
16
6
3.81[ 19]
$695.54
3
$4,650
4
2
0.55
6
17
6
7.6[ 20]
$611.84
4
$12,150
10
5x4
0.55
6
19
6
21.51[ 21]
$564.85
5
$22,150
22
11x4
0.55
6
23
6
47.33[ 22]
$467.99
Base Stats
Cost $1,800
Placement Footprint Average
Sell Price $600
Placement Type Ground
Damage 2
Damage Type Single Splash (Level 2+)
Firerate 0.55
Hidden Detection N/A
Range 8
Placement Limit N/A
Upgrades
+2 Range
Sell Price changes to $716
+2 Range
+Rocket Launcher
ā¢1 Damage
ā¢6 Second Reload
ā¢6 Explosion Range
Sell Price changes to $950
+1 Range
+2 Damage
Rocket Launcher
ā¢2 Damage
ā¢6 Second Reload
Sell Price changes to $1,616
+2 Range
+6 Damage
+Quad Launcher
ā¢5x4 Damage
ā¢6 Second Reload
Sell Price changes to $4,116
+4 Range
+12 Damage
Quad Launcher
ā¢11x4 Damage
ā¢6 Second Reload
Sell Price changes to $10,783
Stats Table
Level
Total Price
Normal Damage
Splash Damage
Firerate
Rocket Firerate
Range
Explosion Range
DPS[ 10]
Cost Efficiency
0
$1,800
2
N/A
0.55
N/A
8
N/A
3.64
$494.51
1
$2,150
2
N/A
0.55
N/A
10
N/A
3.64
$590.66
2
$2,850
2
1
0.55
6
12
6
3.81[ 19]
$748.03
3
$4,850
4
2
0.55
6
13
6
7.6[ 20]
$638.16
4
$12,350
10
5x4
0.55
6
15
6
21.51[ 21]
$574.15
5
$32,350
22
11x4
0.55
6
19
6
47.33[ 22]
$683.5
Base Stats
Cost $1,800
Placement Footprint Average
Sell Price $400
Placement Type Ground
Damage 2
Damage Type Single Splash (Level 2+)
Firerate 0.55
Hidden Detection N/A
Range 8
Placement Limit 5
Upgrades
+1 Damage
+2 Range
Sell Price changes to $537
+2 Range
+Rocket Launcher
ā¢3 Damage
ā¢6 Second Reload
ā¢6 Explosion Range
Sell Price changes to $712
+1 Range
+4 Damage
Rocket Launcher
ā¢7 Damage
ā¢6 Second Reload
Sell Price changes to $1,212
+2 Range
+8 Damage
+Quad Launcher
ā¢15x4 Damage
ā¢6 Second Reload
Sell Price changes to $3,087
+4 Range
+35 Damage
Quad Launcher
ā¢50x4 Damage
ā¢6 Second Reload
Sell Price changes to $8,087
Stats Table
Level
Total Price
Normal Damage
Splash Damage
Firerate
Rocket Firerate
Range
Explosion Range
DPS[ 10]
Cost Efficiency
0
$1,800
2
N/A
0.55
N/A
8
N/A
3.64
$494.51
1
$2,150
3
N/A
0.55
N/A
10
N/A
5.45
$394.5
2
$2,850
3
3
0.55
6
12
6
5.95[ 23]
$478.99
3
$4,850
7
7
0.55
6
13
6
13.9[ 24]
$348.92
4
$12,350
15
15x4
0.55
6
15
6
37.27[ 25]
$331.37
5
$32,350
50
50x4
0.55
6
19
6
124.24[ 26]
$260.38
Notes
ā From Level 3, its missiles may hit Hidden enemies if they are caught in their explosions. Starting from Level 0, the Commando's piercing can also hit enemies indirectly, if there is another detectable enemy nearby.
ā In-game, firerate is displayed as the burst cooldown.
ā 3.0 3.1 DPS is calculated as (Ammo x Damage) Ć· (Ammo x Firerate + (Ammo Ć· Burst Size - 1) x Burst Cooldown + Reload Time).
ā 4.0 4.1 Includes both the DPS from the guns and the missiles
ā 5.0 5.1 Cost efficiency uses combined DPS.
ā 6.0 6.1 Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.
ā 7.0 7.1 DPS is calculated as Splash Damage Ć· Ability Cooldown.
ā In-game, firerate is displayed as the burst cooldown.
ā In-game, firerate is displayed as the burst cooldown.
ā 10.0 10.1 10.2 10.3 10.4 Total DPS is calculated as Pistol DPS + Rocket DPS. Rocket DPS assumes only one enemy is hit with all rockets and it receives full splash damage.
ā 3.94 Pistol DPS + 0.17 Rocket DPS
ā 7.87 Pistol DPS + 0.33 Rocket DPS
ā 19.69 Pistol DPS + 3.33 Rocket DPS
ā 43.31 Pistol DPS + 7.33 Rocket DPS
ā 3.77 Pistol DPS + 0.17 Rocket DPS
ā 7.55 Pistol DPS + 0.33 Rocket DPS
ā 18.87 Pistol DPS + 3.33 Rocket DPS
ā 41.51 Pistol DPS + 7.33 Rocket DPS
ā 19.0 19.1 3.64 Pistol DPS + 0.17 Rocket DPS
ā 20.0 20.1 7.27 Pistol DPS + 0.33 Rocket DPS
ā 21.0 21.1 18.18 Pistol DPS + 3.33 Rocket DPS
ā 22.0 22.1 40 Pistol DPS + 7.33 Rocket DPS
ā 5.45 Pistol DPS + 0.5 Rocket DPS
ā 12.73 Pistol DPS + 1.17 Rocket DPS
ā 27.27 Pistol DPS + 10 Rocket DPS
ā 90.91 Pistol DPS + 33.33 Rocket DPS