Boosts all towers' firerate in its range by a variable amount for 10 seconds. Additionally, the Commander will be able to attack enemies with its own weapon for 10 seconds.
Boosts all towers' firerate in its range by a variable amount for 10 seconds. Additionally, the Commander will be able to attack enemies with its own weapon for 10 seconds.
Entity System Update (12 March 2022) ā 16 May 2024
Base Stats[]
Base Stats
Cost $650
Placement Footprint Average (1.5)
Sell Price $216
Placement Type Ground
Damage 4
Damage Method Single
Firerate 0.508
Hidden Detection N/A
Range 12
Lead Detection N/A
Placement Limit N/A
Flying Detection N/A
Firerate Buff 10%
Upgrades[]
Level 1 - Leadership - $850
+2 Range
10% > 15% Buff
Sell Price changes to $500
Level 2 - Call to Arms - $1,800
+Call to Arms Ability
Sell Price changes to $1,100
Level 3 - Intense Training - $5,500
+2 Range
+2 Damage
15% > 20% Buff
Sell Price changes to $2,933
Level 4 - World Leader - $9,000
+4 Range
+4 Damage
20% > 25% Buff
Sell Price changes to $5,933
Ability[]
Call to Arms
Level 2+
30s Cooldown
Boosts all towers' firerate in its range by an additional 30% for 10 seconds. Additionally, the Commander will be able to attack enemies with its own weapon for 10 seconds.
Overhaul Update (29 October 2020) ā Entity System Update (12 March 2022)
Base Stats[]
Base Stats
Cost $650
Placement Footprint Average
Sell Price $216
Placement Type Ground
Damage 4
Damage Method Single
Firerate 0.53
Hidden Detection N/A
Range 12
Lead Detection N/A
Placement Limit N/A
Flying Detection N/A
Firerate Buff 10%
Upgrades[]
Level 1 - Leadership - $850
+2 Range
10% > 15% Buff
Sell Price changes to $500
Level 2 - Call to Arms - $1,800
+Call to Arms Ability
Sell Price changes to $1,100
Level 3 - Intense Training - $5,500
+2 Range
+2 Damage
15% > 20% Buff
Sell Price changes to $2,933
Level 4 - World Leader - $9,000
+4 Range
+4 Damage
20% > 25% Buff
Sell Price changes to $5,933
Ability[]
Call to Arms
Level 2+
30s Cooldown
Boosts all towers' firerate in its range by an additional 30% for 10 seconds. Additionally, the Commander will be able to attack enemies with its own weapon for 10 seconds.
Boosts all towers' firerate in its range by an additional 30% for 10 seconds. Additionally, the Commander will be able to attack enemies with its own weapon for 25 to 30 seconds.
12 January 2020 ā Overhaul Update (29 October 2020)
Base Stats[]
Base Stats
Cost $650
Placement Footprint Average
Sell Price $216
Placement Type Ground
Damage 6
Damage Type Single
Firerate 1.05
Hidden Detection N/A
Range 14
Firerate Buff 10%
Placement Limit N/A
Upgrades[]
Level 1 - Gloves - $300
+1 Range
Sell Price changes to $316
Level 2 - Intimidation - $850
+1 Range
10% > 15% Buff
Sell Price changes to $600
Level 3 - Call Of Arms - $2,000
+1 Range
+Call to Arms ability
Sell Price changes to $1,266
Level 4 - Boot Camp Training - $5,500
+1 Range
+2 Damage
1.05 > 0.8 Firerate
15% > 20% Buff
Sell Price changes to $3,100
Level 5 - Commander of The World - $10,000
+2 Range
+2 Damage
0.8 > 0.55 Firerate
20% > 25% Buff
Sell Price changes to $6,433
Ability[]
Call to Arms
Level 3+
30s Cooldown
Boosts all towers' firerate in its range by an additional 30% for 10 seconds. Additionally, the Commander will be able to attack enemies with its own weapon for 25 to 30 seconds.
Boosts all towers' firerate in its range by an additional 30% for 10 seconds. Additionally, the Commander will be able to attack enemies with its own weapon for 25 to 30 seconds.
Boosts all towers' firerate in its range by an additional 10% for 10 seconds. This can stack with other Call to Arms ability uses. Additionally, the Commander will be able to attack enemies with its own weapon for 8 seconds.
āThe Commander can only deal damage when its own Call to Arms ability is activated.
ā 2.02.12.22.3DPS is calculated as ((Damage Ć· Firerate) Ć Attack Time) Ć· Ability Cooldown Attack Time is the time in which the Commander can attack during its abilities while Ability Cooldown is the minimum time between ability activations. DPS does not include any firerate buffs.
ā 3.03.1Does not include Support Caravan DPS. Does not account for unit DPS.
ā 4.04.1If both abilites are used, DPS is the same as Call to Arms DPS.
āThe Commander can only deal damage when its own Call to Arms ability is activated.
ā 6.06.1If both abilites are used, DPS is 13.71.
ā 7.07.17.27.37.47.5The Commander can only deal damage when its own Call to Arms ability is activated.
ā 8.08.1DPS is calculated as ((Damage Ć· Firerate) Ć Attack Time) Ć· Ability Cooldown Attack Time is the time in which the Commander can attack during its Call to Arms ability while Ability Cooldown is the minimum time between Call to Arms ability activations. Attack Time is always 10 seconds, while Ability Cooldown is always 30 seconds. DPS does not include any firerate buffs.
ā 9.09.19.2DPS does not include any firerate buffs.
āDPS is calculated as ((Damage Ć· Firerate) Ć Attack Time) Ć· Ability Cooldown Attack Time is the time in which the Commander can attack during its Call to Arms ability while Ability Cooldown is the minimum time between Call to Arms ability activations. Attack Time is always 8 seconds, while Ability Cooldown is always 70 seconds. DPS does not include any firerate buffs.