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Commander
ARTICLE GALLERY HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

18 May 2024 – Present

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$850
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$283
Placement Type
Ground
Damage
Damage0
Damage Method
Single
Firerate
Firerate0
Hidden Detection
Hidden DetectionLevel 0+
Range
Range9
Lead Detection
Lead DetectionLevel 2+
Placement Limit
Placement Limit4
Flying Detection
Flying DetectionLevel 0+
Firerate Buff
Firerate Buff12.5%

Upgrades[]

Level 1 - Leadership - Cash (Gameplay Currency)$300

12.5% > 15% Buff Firerate Buff

Sell Price changes to Cash (Gameplay Currency)$366

Level 2 - Call to Arms - Cash (Gameplay Currency)$2,500

+Lead Detection Lead Detection

+2 Range Range

+10 Damage Damage

0 > 0.608 Firerate Firerate

+Call to Arms Ability

•15% Firerate Buff Firerate Buff


Sell Price changes to Cash (Gameplay Currency)$1,200

Level 3 - Intense Training - Cash (Gameplay Currency)$5,500

+1.5 Range Range

+5 Damage Damage

15% > 17.5% Buff Firerate Buff

15% > 22.5% Call To Arms Buff Firerate Buff


Sell Price changes to Cash (Gameplay Currency)$3,033

Level 4 - Strength in Numbers - Cash (Gameplay Currency)$15,000

+1.5 Range Range

+10 Damage Damage

17.5% > 20% Buff Firerate Buff

22.5% > 30% Call To Arms Buff Firerate Buff

+Support Caravan Ability


Sell Price changes to Cash (Gameplay Currency)$8,033

Ability[]

Call to Arms
Level 2+ 30s Cooldown
Boosts all towers' firerate in its range by a variable amount for 10 seconds. Additionally, the Commander will be able to attack enemies with its own weapon for 10 seconds.
Support Caravan - Cash (Gameplay Currency)$2,000
Level 4 60s Cooldown
Summons two Gunner APCs and one Missile APC.

Stats Table[]

Level Total Price Firerate Buff Call to Arms Buff Damage[1] Firerate Range Call to Arms DPS[2] Support Caravan DPS[2] Cost Efficiency[3]
0 Cash (Gameplay Currency)$850 12.5% N/A 0 0 9 0 0 Cash (Gameplay Currency)$N/A
1 Cash (Gameplay Currency)$1,150 15% N/A 0 0 9 0 0 Cash (Gameplay Currency)$N/A
2 Cash (Gameplay Currency)$3,650 15% 15% 10 0.608 11 5.48 0 Cash (Gameplay Currency)$665.73
3 Cash (Gameplay Currency)$9,150 17.5% 22.5% 15 0.608 12.5 8.22 0 Cash (Gameplay Currency)$1,112.50
4 Cash (Gameplay Currency)$24,150 20% 30% 25 0.608 14 13.71[4] 6.85[4] Cash (Gameplay Currency)$1,762.50
Support Caravan Units
Unit Health Damage Firerate Range Explosion Range DPS
Gunner APC 250 10 0.208 30 N/A 48.08
Missile APC 400 50x4 2.008 25 5 99.6

16 May 2024 – 18 May 2024

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$850
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$283
Placement Type
Ground
Damage
Damage0
Damage Method
Single
Firerate
Firerate0
Hidden Detection
Hidden DetectionLevel 0+
Range
Range9
Lead Detection
Lead DetectionLevel 2+
Placement Limit
Placement Limit3
Flying Detection
Flying DetectionLevel 0+
Firerate Buff
Firerate Buff12.5%

Upgrades[]

Level 1 - Leadership - Cash (Gameplay Currency)$300

12.5% > 15% Buff Firerate Buff

Sell Price changes to Cash (Gameplay Currency)$366

Level 2 - Call to Arms - Cash (Gameplay Currency)$2,500

+Lead Detection Lead Detection

+2 Range Range

+10 Damage Damage

0 > 0.608 Firerate Firerate

+Call to Arms Ability

•15% Firerate Buff Firerate Buff


Sell Price changes to Cash (Gameplay Currency)$1,200

Level 3 - Intense Training - Cash (Gameplay Currency)$5,500

+1.5 Range Range

+5 Damage Damage

15% > 17.5% Buff Firerate Buff

15% > 22.5% Call To Arms Buff Firerate Buff


Sell Price changes to Cash (Gameplay Currency)$3,033

Level 4 - Strength in Numbers - Cash (Gameplay Currency)$15,000

+1.5 Range Range

+10 Damage Damage

17.5% > 20% Buff Firerate Buff

22.5% > 30% Call To Arms Buff Firerate Buff

+Support Caravan Ability


Sell Price changes to Cash (Gameplay Currency)$8,033

Ability[]

Call to Arms
Level 2+ 40s Cooldown
Boosts all towers' firerate in its range by a variable amount for 10 seconds. Additionally, the Commander will be able to attack enemies with its own weapon for 10 seconds.
Support Caravan - Cash (Gameplay Currency)$3,000
Level 4 60s Cooldown
Summons two Gunner APCs and one Missile APC.

Stats Table[]

Level Total Price Firerate Buff Call to Arms Buff Damage[5] Firerate Range Call to Arms DPS[2] Support Caravan DPS[2] Cost Efficiency[3]
0 Cash (Gameplay Currency)$850 12.5% N/A 0 0 9 0 0 Cash (Gameplay Currency)$N/A
1 Cash (Gameplay Currency)$1,150 15% N/A 0 0 9 0 0 Cash (Gameplay Currency)$N/A
2 Cash (Gameplay Currency)$3,650 15% 15% 10 0.608 11 4.11 0 Cash (Gameplay Currency)$888.08
3 Cash (Gameplay Currency)$9,150 17.5% 22.5% 15 0.608 12.5 6.17 0 Cash (Gameplay Currency)$1,482.98
4 Cash (Gameplay Currency)$24,150 20% 30% 25 0.608 14 10.3[6] 6.85[6] Cash (Gameplay Currency)$2,344.6
Support Caravan Units
Unit Health Damage Firerate Range Explosion Range DPS
Gunner APC 250 10 0.208 30 N/A 48.08
Missile APC 400 50x4 2.008 25 5 99.6

Entity System Update (12 March 2022) – 16 May 2024

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$650
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$216
Placement Type
Ground
Damage
Damage4
Damage Method
Single
Firerate
Firerate0.508
Hidden Detection
N/A
Range
Range12
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Firerate Buff
Firerate Buff10%

Upgrades[]

Level 1 - Leadership - Cash (Gameplay Currency)$850

+2 Range Range

10% > 15% Buff Firerate Buff


Sell Price changes to Cash (Gameplay Currency)$500

Level 2 - Call to Arms - Cash (Gameplay Currency)$1,800

+Call to Arms Ability


Sell Price changes to Cash (Gameplay Currency)$1,100

Level 3 - Intense Training - Cash (Gameplay Currency)$5,500

+2 Range Range

+2 Damage Damage

15% > 20% Buff Firerate Buff


Sell Price changes to Cash (Gameplay Currency)$2,933

Level 4 - World Leader - Cash (Gameplay Currency)$9,000

+4 Range Range

+4 Damage Damage

20% > 25% Buff Firerate Buff


Sell Price changes to Cash (Gameplay Currency)$5,933

Ability[]

Call to Arms
Level 2+ 30s Cooldown
Boosts all towers' firerate in its range by an additional 30% for 10 seconds. Additionally, the Commander will be able to attack enemies with its own weapon for 10 seconds.

Stats Table[]

Level Total Price Firerate Buff Damage[7] Firerate Range DPS[8] Cost Efficiency
0 Cash (Gameplay Currency)$650 10% 4 0.508 12 0 Cash (Gameplay Currency)$N/A
1 Cash (Gameplay Currency)$1,500 15% 4 0.508 14 0 Cash (Gameplay Currency)$N/A
2 Cash (Gameplay Currency)$3,300 15% 4 0.508 14 2.62 Cash (Gameplay Currency)$1,259.54
3 Cash (Gameplay Currency)$8,800 20% 6 0.508 16 3.94 Cash (Gameplay Currency)$2,233.5
4 Cash (Gameplay Currency)$17,800 25% 10 0.508 20 6.56 Cash (Gameplay Currency)$2,713.41

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$650
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$216
Placement Type
Ground
Damage
Damage4
Damage Method
Single
Firerate
Firerate0.53
Hidden Detection
N/A
Range
Range12
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Firerate Buff
Firerate Buff10%

Upgrades[]

Level 1 - Leadership - Cash (Gameplay Currency)$850

+2 Range Range

10% > 15% Buff Firerate Buff


Sell Price changes to Cash (Gameplay Currency)$500

Level 2 - Call to Arms - Cash (Gameplay Currency)$1,800

+Call to Arms Ability


Sell Price changes to Cash (Gameplay Currency)$1,100

Level 3 - Intense Training - Cash (Gameplay Currency)$5,500

+2 Range Range

+2 Damage Damage

15% > 20% Buff Firerate Buff


Sell Price changes to Cash (Gameplay Currency)$2,933

Level 4 - World Leader - Cash (Gameplay Currency)$9,000

+4 Range Range

+4 Damage Damage

20% > 25% Buff Firerate Buff


Sell Price changes to Cash (Gameplay Currency)$5,933

Ability[]

Call to Arms
Level 2+ 30s Cooldown
Boosts all towers' firerate in its range by an additional 30% for 10 seconds. Additionally, the Commander will be able to attack enemies with its own weapon for 10 seconds.

Stats Table[]

Level Total Price Firerate Buff Damage[7] Firerate Range DPS[8] Cost Efficiency
0 Cash (Gameplay Currency)$650 10% 4 0.53 12 0 Cash (Gameplay Currency)$N/A
1 Cash (Gameplay Currency)$1,500 15% 4 0.53 14 0 Cash (Gameplay Currency)$N/A
2 Cash (Gameplay Currency)$3,300 15% 4 0.53 14 2.52 Cash (Gameplay Currency)$1,309.52
3 Cash (Gameplay Currency)$8,800 20% 6 0.53 16 3.77 Cash (Gameplay Currency)$2,334.22
4 Cash (Gameplay Currency)$17,800 25% 10 0.53 20 6.29 Cash (Gameplay Currency)$2,829.89

Hardcore Testing

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$650
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$216
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Firerate1.03
Hidden Detection
N/A
Range
Range14
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Firerate Buff
Firerate Buff10%

Upgrades[]

Level 1 - Gloves - Cash (Gameplay Currency)$300

+1 Range Range


Sell Price changes to Cash (Gameplay Currency)$316

Level 2 - Intimidation - Cash (Gameplay Currency)$850

+1 Range Range

10% > 15% Buff Firerate Buff


Sell Price changes to Cash (Gameplay Currency)$600

Level 3 - Call Of Arms - Cash (Gameplay Currency)$2,000

+1 Range Range

+Call to Arms ability


Sell Price changes to Cash (Gameplay Currency)$1,266

Level 4 - Boot Camp Training - Cash (Gameplay Currency)$5,500

+1 Range Range

+2 Damage Damage

15% > 20% Buff Firerate Buff


Sell Price changes to Cash (Gameplay Currency)$3,100

Level 5 - Commander of The World - Cash (Gameplay Currency)$10,000

+2 Range Range

+2 Damage Damage

20% > 25% Buff Firerate Buff


Sell Price changes to Cash (Gameplay Currency)$6,433

Ability[]

Call to Arms
Level 3+ 30s Cooldown
Boosts all towers' firerate in its range by an additional 30% for 10 seconds. Additionally, the Commander will be able to attack enemies with its own weapon for 25 to 30 seconds.

Stats Table[]

Level Total Price Firerate Buff Damage[7] Firerate Range DPS[9] Cost Efficiency
0 Cash (Gameplay Currency)$650 10% 6 1.03 14 0 Cash (Gameplay Currency)$N/A
1 Cash (Gameplay Currency)$900 10% 6 1.03 15 0 Cash (Gameplay Currency)$N/A
2 Cash (Gameplay Currency)$1,800 15% 6 1.03 16 0 Cash (Gameplay Currency)$N/A
3 Cash (Gameplay Currency)$3,800 15% 6 1.03 17 5.83 Cash (Gameplay Currency)$651.8
4 Cash (Gameplay Currency)$9,300 20% 8 1.03 18 7.77 Cash (Gameplay Currency)$1,196.91
5 Cash (Gameplay Currency)$19,300 25% 10 1.03 20 9.71 Cash (Gameplay Currency)$1,987.64

12 January 2020 – Overhaul Update (29 October 2020)

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$650
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$216
Placement Type
Ground
Damage
Damage6
Damage Type
Single
Firerate
Firerate1.05
Hidden Detection
N/A
Range
Range14
Firerate Buff
Firerate Buff10%
Placement Limit
N/A

Upgrades[]

Level 1 - Gloves - Cash (Gameplay Currency)$300

+1 Range Range


Sell Price changes to Cash (Gameplay Currency)$316

Level 2 - Intimidation - Cash (Gameplay Currency)$850

+1 Range Range

10% > 15% Buff Firerate Buff


Sell Price changes to Cash (Gameplay Currency)$600

Level 3 - Call Of Arms - Cash (Gameplay Currency)$2,000

+1 Range Range

+Call to Arms ability


Sell Price changes to Cash (Gameplay Currency)$1,266

Level 4 - Boot Camp Training - Cash (Gameplay Currency)$5,500

+1 Range Range

+2 Damage Damage

1.05 > 0.8 Firerate Firerate

15% > 20% Buff Firerate Buff


Sell Price changes to Cash (Gameplay Currency)$3,100

Level 5 - Commander of The World - Cash (Gameplay Currency)$10,000

+2 Range Range

+2 Damage Damage

0.8 > 0.55 Firerate Firerate

20% > 25% Buff Firerate Buff


Sell Price changes to Cash (Gameplay Currency)$6,433

Ability[]

Call to Arms
Level 3+ 30s Cooldown
Boosts all towers' firerate in its range by an additional 30% for 10 seconds. Additionally, the Commander will be able to attack enemies with its own weapon for 25 to 30 seconds.

Stats Table[]

Level Total Price Firerate Buff Damage[7] Firerate Range DPS[9] Cost Efficiency
0 Cash (Gameplay Currency)$650 10% 6 1.05 14 0 Cash (Gameplay Currency)$N/A
1 Cash (Gameplay Currency)$900 10% 6 1.05 15 0 Cash (Gameplay Currency)$N/A
2 Cash (Gameplay Currency)$1,800 15% 6 1.05 16 0 Cash (Gameplay Currency)$N/A
3 Cash (Gameplay Currency)$3,800 15% 6 1.05 17 5.71 Cash (Gameplay Currency)$665.5
4 Cash (Gameplay Currency)$9,300 20% 8 0.8 18 10 Cash (Gameplay Currency)$930
5 Cash (Gameplay Currency)$19,300 25% 10 0.55 20 18.18 Cash (Gameplay Currency)$1,061.61

MEGA Update (13 October 2019) – 12 January 2020

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$650
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$216
Placement Type
Ground
Damage
Damage6
Damage Type
Single
Firerate
Firerate1.05
Hidden Detection
N/A
Range
Range14
Firerate Buff
Firerate Buff10%
Placement Limit
N/A

Upgrades[]

Level 1 - Gloves - Cash (Gameplay Currency)$300

+1 Range Range


Sell Price changes to Cash (Gameplay Currency)$316

Level 2 - Dog Tags - Cash (Gameplay Currency)$850

+1 Range Range

10% > 15% Buff Firerate Buff


Sell Price changes to Cash (Gameplay Currency)$600

Level 3 - G.I Joe - Cash (Gameplay Currency)$2,000

+1 Range Range

+Call to Arms ability


Sell Price changes to Cash (Gameplay Currency)$1,266

Level 4 - Boot Camp Training - Cash (Gameplay Currency)$5,500

+1 Range Range

+2 Damage Damage

1.05 > 0.8 Firerate Firerate

15% > 20% Buff Firerate Buff


Sell Price changes to Cash (Gameplay Currency)$3,100

Level 5 - Space Force Leader - Cash (Gameplay Currency)$10,000

+2 Range Range

+2 Damage Damage

0.8 > 0.55 Firerate Firerate

20% > 25% Buff Firerate Buff


Sell Price changes to Cash (Gameplay Currency)$6,433

Ability[]

Call to Arms
Level 3+ 30s Cooldown
Boosts all towers' firerate in its range by an additional 30% for 10 seconds. Additionally, the Commander will be able to attack enemies with its own weapon for 25 to 30 seconds.

Stats Table[]

Level Total Price Firerate Buff Damage[7] Firerate Range DPS[9] Cost Efficiency
0 Cash (Gameplay Currency)$650 10% 6 1.05 14 0 Cash (Gameplay Currency)$N/A
1 Cash (Gameplay Currency)$900 10% 6 1.05 15 0 Cash (Gameplay Currency)$N/A
2 Cash (Gameplay Currency)$1,800 15% 6 1.05 16 0 Cash (Gameplay Currency)$N/A
3 Cash (Gameplay Currency)$3,800 15% 6 1.05 17 5.71 Cash (Gameplay Currency)$665.5
4 Cash (Gameplay Currency)$9,300 20% 8 0.8 18 10 Cash (Gameplay Currency)$930
5 Cash (Gameplay Currency)$19,300 25% 10 0.55 20 18.18 Cash (Gameplay Currency)$1,061.61

14 June 2019 – MEGA Update (13 October 2019)

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$650
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$162
Placement Type
Ground
Damage
Damage6
Damage Type
Single
Firerate
Firerate1
Hidden Detection
Hidden DetectionLevel 2+
Range
Range8
Firerate Buff
Firerate Buff10%
Placement Limit
N/A

Upgrades[]

Level 1 - Cash (Gameplay Currency)$300

+1 Range Range


Sell Price changes to Cash (Gameplay Currency)$237

Level 2 - Cash (Gameplay Currency)$850

+1 Range Range

10% > 15% Buff Firerate Buff

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$450

Level 3 - Cash (Gameplay Currency)$2,000

+1 Range Range

+Call to Arms ability


Sell Price changes to Cash (Gameplay Currency)$950

Level 4 - Cash (Gameplay Currency)$5,500

+1 Range Range

+2 Damage Damage

1 > 0.75 Firerate Firerate

15% > 20% Buff Firerate Buff


Sell Price changes to Cash (Gameplay Currency)$2,325

Level 5 - Cash (Gameplay Currency)$10,000

+2 Range Range

+2 Damage Damage

0.75 > 0.5 Firerate Firerate

20% > 25% Buff Firerate Buff


Sell Price changes to Cash (Gameplay Currency)$4,825

Ability[]

Call to Arms
Level 3+ 70s Cooldown
Boosts all towers' firerate in its range by an additional 10% for 10 seconds. This can stack with other Call to Arms ability uses.
Additionally, the Commander will be able to attack enemies with its own weapon for 8 seconds.

Stats Table[]

Level Total Price Firerate Buff Damage[7] Firerate Range DPS[10] Cost Efficiency
0 Cash (Gameplay Currency)$650 10% 6 1.05 8 0 Cash (Gameplay Currency)$N/A
1 Cash (Gameplay Currency)$900 10% 6 1.05 9 0 Cash (Gameplay Currency)$N/A
2 Cash (Gameplay Currency)$1,800 15% 6 1.05 10 0 Cash (Gameplay Currency)$N/A
3 Cash (Gameplay Currency)$3,800 15% 6 1.05 11 0.65 Cash (Gameplay Currency)$5,846.15
4 Cash (Gameplay Currency)$9,300 20% 8 0.8 12 1.14 Cash (Gameplay Currency)$8,157.89
5 Cash (Gameplay Currency)$19,300 25% 10 0.55 14 2.08 Cash (Gameplay Currency)$9,278.85

Notes[]

  1. ↑ The Commander can only deal damage when its own Call to Arms ability is activated.
  2. ↑ 2.0 2.1 2.2 2.3 DPS is calculated as ((Damage Ć· Firerate) Ɨ Attack Time) Ć· Ability Cooldown
    Attack Time is the time in which the Commander can attack during its abilities while Ability Cooldown is the minimum time between ability activations.
    DPS does not include any firerate buffs.
  3. ↑ 3.0 3.1 Does not include Support Caravan DPS.
    Does not account for unit DPS.
  4. ↑ 4.0 4.1 If both abilites are used, DPS is the same as Call to Arms DPS.
  5. ↑ The Commander can only deal damage when its own Call to Arms ability is activated.
  6. ↑ 6.0 6.1 If both abilites are used, DPS is 13.71.
  7. ↑ 7.0 7.1 7.2 7.3 7.4 7.5 The Commander can only deal damage when its own Call to Arms ability is activated.
  8. ↑ 8.0 8.1 DPS is calculated as ((Damage Ć· Firerate) Ɨ Attack Time) Ć· Ability Cooldown
    Attack Time is the time in which the Commander can attack during its Call to Arms ability while Ability Cooldown is the minimum time between Call to Arms ability activations.
    Attack Time is always 10 seconds, while Ability Cooldown is always 30 seconds.
    DPS does not include any firerate buffs.
  9. ↑ 9.0 9.1 9.2 DPS does not include any firerate buffs.
  10. ↑ DPS is calculated as ((Damage Ć· Firerate) Ɨ Attack Time) Ć· Ability Cooldown
    Attack Time is the time in which the Commander can attack during its Call to Arms ability while Ability Cooldown is the minimum time between Call to Arms ability activations.
    Attack Time is always 8 seconds, while Ability Cooldown is always 70 seconds.
    DPS does not include any firerate buffs.


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