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Casual Mode
ArticleIcon GAMEMODE SaleIcon REWARDS

Quote
"For players who are looking for a casual experience."
―Gamemode Description

Description[]

Casual mode is one of the five main survival modes. The mode has 30 waves, and the final boss is Patient Zero.

Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. In solo, you receive 100% of the cash when an enemy is killed, or it is damaged enough. With each additional player, this decreases by 25%, which means that in a quad, you only get 25% of the cash. This amount is distributed between players based on how much damage they dealt. However, if a player has not dealt any damage, they will receive a percentage of the enemy's full cash upon its death or when it was damaged enough, which is 12.5% in duo, 16.7% in trio and 18.75% in quad. If it is a decimal, it gets rounded up or down depending on the decimal value. If it is at least 0.5, it gets rounded up. If it is less than 0.5, it gets rounded down. For example, the Hidden Boss gives Cash (Gameplay Currency)$600 when killed in solo, Cash (Gameplay Currency)$450 in duo, Cash (Gameplay Currency)$300 in trio and Cash (Gameplay Currency)$150 in quad between the players that damaged it. Players that did not damage it receive Cash (Gameplay Currency)$75 in duo, Cash (Gameplay Currency)$100 in trio and Cash (Gameplay Currency)$113 in quad.

Rewards[]

The game calculates how many Coin Coins and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday ā€“ Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Some maps like Mason Arch can also increase all rewards by a specific amount. Regular Experience EXP boosts are multiplicative with other modifiers.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Rewards are calculated as:

Coins Reward EXP Reward
Coin 350 Ɨ (Waves/40)^1.75 + Coin 50 (Triumph Only) Waves Completed Ɨ Experience 2.5 EXP + Experience 15 EXP (Triumph Only)

Triumphing Casual mode can give out an additional reward, which can be a crate, consumable or ticket. They are meant to be guaranteed, though due to a bug this does not always happen. Additionally, items are sometimes not given out. These items are:

Seasons[]

During some Passes, the Casual mode could give currency rewards which you used to progress through a season. Rewards for all the seasons were calculated as:

Season Rewards
Operation I.C.E Battle Pass Bell 8[1] per wave

Enemies[]

NormalAnim1
SpeedyAnim1
SlowAnim1
EasyModeNormalBoss
Normal
Wave 1
Speedy
Wave 3
Slow
Wave 5
Normal Boss
Wave 7
HiddenV5
Enraged
Armored
Breaker2Fallen
Hidden
Wave 10
Enraged
Wave 11
Armored
Wave 12
Breaker2
Wave 13
BreakerFallen
Necropw2
Skeletonlunar
EasySlowBoss2
Breaker
N/A[2]
Necromancer
Wave 15
Skeleton
N/A[3]
Slow Boss
Wave 16
HiddenBossV5
HazmatAnim1
SpeedyBossNew
Breaker4Fallen
Hidden Boss
Wave 17
Hazmat
Wave 17
Speedy Boss
Wave 18
Breaker4
Wave 25
Breaker3Fallen
PatientZeroNew
Breaker3
N/A[4]
Patient Zero
Wave 30

Wave Structure[]

In Casual mode, the formula for calculating the wave bonus depends on the wave. Between waves 1 and 20, it is:

Cash (Gameplay Currency)$200 + (Waves Completed - 1) Ɨ Cash (Gameplay Currency)$150

Between waves 21 and 30, it is calculated as:

Cash (Gameplay Currency)$300 + (Waves Completed - 1) Ɨ Cash (Gameplay Currency)$350

There is also a third wave bonus which is unused in the mode, which is meant to happen between Waves 29 and 30. However, it is set to happen between Waves 29 and 30, same waves as the second one. Due to this wave bonus appearing after the second one, second one takes priority, overriding it. The only difference between these two is that the increase per wave is Cash (Gameplay Currency)$450 and not Cash (Gameplay Currency)$350.

Depending on player count, the wave bonus is reduced using multipliers. These multipliers are:

Players Reduction per Player Total Reduction
Solo 0% 0%
Duo 5% 10%
Trio 5% 15%
Quad 5% 20%

The wave clear bonus appears when every enemy from that wave was killed and no damage was dealt to the base health. It is 35% of the wave bonus in solo, while for duo, trio and quad it is 20%.

The waves in Casual mode follow these timings:

Waves Wave Timer Skip Time[5]
1-23 1:00 0:19[6]
24-29 1:10 0:19[7]
30 āˆž N/A

Bolded names indicate an enemy type's debut.

Wave Structure
Wave Commander Dialogue Enemy Type & Amount
1
REWCommanderTeaching
We've recieved reports that a large crowd of zombies is heading in this direction. 4x Normal
REWCommanderTeaching
For the undead, they sure are persistent. Let's send them back to their graves.
2 - 7x Normal
3
REWCommanderObservant
Speedy enemies are approaching over the horizon. 2x Speedy, 6x Normal, 2x Speedy
REWCommanderTeaching
Make sure to strategically place your defenses for optimal damage and intimidation.
4 - 5x Speedy, 8x Normal
5
REWCommanderObservant
Looks like the stragglers caught up. Slow zombies are making their move to the frontlines. 4x Slow, 10x Normal, 4x Slow
REWCommanderNoAnim
They're tough, but it's nothing we can't handle.
6 - 8x Slow, 10x Speedy
7
REWCommanderObservant
A boss zombie arrived and is attempting to intimidate us 6x Normal, 1x Normal Boss (Boss), 4x Speedy
REWCommanderAggressive
Sorry, Boss ā€” you're under new management!
8 - 12x Speedy, 10x Slow (Bloated)
9 - 4x Speedy (Bloated) 1x Normal Boss, 7x Slow (Bloated), 1x Normal Boss
10
REWCommanderObservant
Our sensors have indicated that Hidden enemies are preparing to push through. 2x Normal Boss, 10x Hidden
REWCommanderTeaching
Take the time to ensure we have enough Hidden detection.
11
REWCommanderObservant
Enraged zombies incoming! 10x Speedy (Bloated), 6x Enraged, 3x Normal Boss
REWCommanderNoAnim
Their speed is unmatched ā€” don't take them lightly.
12 - 1x Normal Boss, 6x Armored, 1x Normal Boss, 8x Slow (Bloated), 1x Normal Boss
13
REWCommanderTeaching
Breakers are beginning to bolster their attack and numbers. 4x Enraged, 6x Breaker2, 2x Normal Boss, 6x Armored, 4x Enraged
REWCommanderNeutral
Its as if they're not what they seem... Be careful!
14 - 5x Enraged (Hidden), 8x Breaker2, 6x Armored, 2x Normal Boss, 1x Normal Boss (Bloated)
15
REWCommanderTeaching
A Necromancer is beginning to reanimate the corpses to fight once more! 4x Enraged, 1x Normal Boss, 5x Armored, 1x Necromancer, 6x Breaker2
16
REWCommanderObservant
Don't be alarmed, a Slow Boss has made an entrance! 20x Slow (Bloated, Nimble), 10x Armored, 1x Slow Boss (Boss)
REWCommanderAggressive
We'll need a lot of firepower to take it down!
17 - 1x Hidden Boss, 8x Breaker2, 10x Armored, 10x Hidden (Bloated), 5x Hazmat, 2x Necromancer
18
REWCommanderObservant
Be on your guard! A speedy Boss is storming down the pathway. 1x Speedy Boss (Boss), 5x Enraged (Bloated), 7x Armored (Bloated), 4x Normal Boss (Bloated), 1x Necromancer (Bloated)
REWCommanderTeaching
A Speedy Boss is quick and bulky, a genuine threat to those unprepared.
19 - 6x Breaker2, 1x Slow Boss, 4x Hazmat, 3x Normal Boss, 6x Breaker2, 1x Slow Boss, 1x Necromancer
20 - 8x Enraged (Bloated), 4x Hazmat, 2x Hidden Boss, 6x Hazmat (Hidden), 8x Breaker2, 1x Speedy Boss
21
REWCommanderNoAnim
Not to alarm you, but I have a feeling things are gonna ramp up soon. 3x Hidden Boss, 8x Hazmat, 10x Breaker2 (Hidden), 8x Hazmat, 2x Necromancer (Bloated)
REWCommanderNoAnim
Keep your head on a swivel!
22 - 7x Enraged (Bloated), 1x Speedy Boss, 1x Hidden Boss, 7x Hazmat, 1x Slow Boss, 6x Normal Boss (Bloated), 1x Hidden Boss (Bloated), 4x Normal Boss, 1x Speedy Boss
23 - 1x Speedy Boss, 10x Enraged (Bloated), 10x Hazmat, 1x Slow Boss 5x Normal Boss, 3x Necromancer (Bloated), 1x Hidden Boss (Bloated)
24
REWCommanderObservant
Look out! Big wave coming in! 5x Normal Boss (Bloated), 12x Enraged (Bloated, Nimble), 10x Breaker2 (Bloated), 5x Normal (Bloated), 6x Hazmat (Bloated), 2x Speedy Boss
REWCommanderScared
We must've kicked the hornet's nest!
25 - 6x Enraged (Bloated), 2x Speedy Boss, 5x Breaker2, 2x Hidden Boss (Bloated), 6x Normal Boss (Bloated), 2x Slow Boss, 5x Breaker4, 3x Necromancer (Bloated)
26 - 1x Hidden Boss (Bloated), 1x Hidden Boss (Bloated, Nimble), 2x Slow Boss (Bloated), 10x Hazmat (Bloated), 3x Necromancer (Bloated), 1x Speedy Boss (Bloated),
27
REWCommanderTeaching
They[sic] enemy is going to deploy some massive units this wave 2x Speedy Boss, 1x Slow Boss (Bloated), 1x Slow Boss (Bloated), 4x Normal Boss (Bloated), 1x Slow Boss (Bloated), 5x Breaker4, 1x Slow Boss (Bloated), 2x Speedy Boss
REWCommanderObservant
I have a feeling they're starting to become desperate...
28 - 2x Speedy Boss, 10x Normal Boss (Bloated), 1x Slow Boss (Bloated), 10x Breaker4, 1x Slow Boss (Bloated), 2x Necromancer (Bloated)
29 - 1x Speedy Boss (Bloated), 2x Slow Boss (Bloated), 10x Enraged (Bloated), 8x Breaker4, 1x Speedy Boss, 2x Necromancer (Bloated), 3x Normal Boss (Nimble)
30
REWCommanderObservant
Wait a second... something seems off... 2x Speedy Boss (Bloated), 4x Breaker4 (Bloated), 1x Slow Boss (Bloated), 10x Normal Boss (Bloated), 5x Hazmat (Hidden), 2x Slow Boss (Bloated), 1x Patient Zero
REWCommanderScared
Is that... Patient Zero!?
REWCommanderAggressive
No matter what, let's make sure this time he rests in pieces!
Lose Dialogue
CommaReac1
CommaReac2
CommaReac3
One icon and dialogue is randomly chosen upon defeat:

ā€¢We're toast!

ā€¢OOF!

ā€¢Mission Failed, we'll get em' next time.

ā€¢Not enough numbers!

ā€¢Mistakes are just part of the journey..

ā€¢We're overrun chief!

ā€¢We'll get them next time!

ā€¢Don't give up!

ā€¢We need back up sergeant!

ā€¢We just had our grave dug..

ā€¢We have to fall back soldier!

ā€¢Oops! Try again!

ā€¢The enemies got to the base!

ā€¢Strategy is key!

Soundtrack[]

Wave 1-9 & Wave 10-14
These soundtracks can be randomly chosen to play between these waves.

Wave 15-24
These soundtracks can be randomly chosen to play between these waves.

Wave 25-29
These soundtracks can be randomly chosen to play between these waves.

Final Wave
This soundtrack is played on the final wave.

Gallery[]

Icons

Trivia[]

  • Casual mode is the first mode not to reward a badge upon completion.
  • Casual mode re-uses the old Intermediate Mode icon.
  • Casual mode's addition seems to have been unplanned and made quickly, as its addition was only mentioned two days prior and it reuses Patient Zero as a boss.
    • Additionally, multiple parts of it have been reused from the Molten mode prior to 11th of December 2024 (rewards given, wave bonus equations) and Intermediate mode (tracks, modified wave structure).
  • Unlike Molten and Fallen mode, it is not named after its final boss, Patient Zero.

Update History[]

  • 11 December 2024 - v1.45.0
    • Casual Mode added.
    • Bug: Triumph rewards sometimes are not given out or shown in the triumph screen.
  • 15 January 2025 - v1.49.0

Notes[]

  1. ā†‘ Before 18th of December 2024, the rewards were Bell 7 per wave.
  2. ā†‘ Does not appear naturally, it can only be spawned by the Breaker2.
  3. ā†‘ Does not appear naturally, it can only be spawned by the Necromancer.
  4. ā†‘ Does not appear naturally, it can only be spawned by the Breaker4.
  5. ā†‘ How long you have to wait before you can skip.
  6. ā†‘ Skip at 0:40.
  7. ā†‘ Skip at 0:50.


ModesHeader
Gamemodes
Regular
Special Maps
Other
Removed
Waves
Regular
Special Maps
Removed
Rewards
Regular
Special Maps
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