Tower Defense Simulator Wiki
Advertisement
Tower Defense Simulator Wiki
Brawler
ArticleIcon ARTICLE FileIcon GALLERY HistoryIcon HISTORY

Quote
"A close range specialist capable of pushing back foes and moving around the battlefield!"
―Store Description

Description

The Brawler is a hardcore melee tower that attacks enemies with its mechanical fists. It can be purchased from the store for Gem 1,250.

The Brawler attacks enemies with its mechanical fists, dealing damage. At Level 2, it gains the ability to combo its attacks, making it attack enemies in a burst of three continuous attacks, which ends in a cooldown. The burst does not restart if there are no more enemies in its range. For example, if it lands two hits on enemies and stops attacking, the next hit will be a final hit. The final hit from a combo will deal increased damage and knock back enemies. Knockback has a 2.5 second long cooldown before it can be applied again.

The Brawler also has a unique ability where it can change its current position into one which the player can select. However, this ability has a cooldown of twenty seconds. Upon landing, it will create a shockwave that deals a huge amount damage to enemies and knocks them back. While the regular attack has lead detection, the Reposition ability does not. Uniquely, the Reposition ability can damage and knock back flying enemies, though it will deal no damage to lead flying enemies as it does not have lead detection.

The Brawler has a placement limit of six per player. In PVP Test, it has a limit of five. It is considered an all-round tower due to its cheap placement cost, high DPS and ability to knockback enemies from Level 2+.

Upgrades

Level 1 - Hand to Hand Training - Cash (Gameplay Currency)$350
Transparent

1.008 > 0.758 Swingrate Swingrate


Sell Price changes to Cash (Gameplay Currency)$316

Level 2 - Enhanced Gauntlets - Cash (Gameplay Currency)$850
BrawlerUpgrade2

0.758 > 0.608 Swingrate Swingrate

+5 Damage Damage

ā€¢30 Final Hit Damage Final Hit Damage

ā€¢3 Hit Count

ā€¢1 Cooldown Cooldown

ā€¢Knocks back enemies on final hit Knockback

ā€¢17.5 Knockback Force


Sell Price changes to Cash (Gameplay Currency)$600

Level 3 - Pack a Punch - Cash (Gameplay Currency)$2,250
BrawlerUpgrade3

+15 Damage Damage

+30 Final Hit Damage Final Hit Damage

1 > 0.75 Cooldown Cooldown

+2.5 Knockback Force Knockback


Sell Price changes to Cash (Gameplay Currency)$1,350

Level 4 - Prototype Frame - Cash (Gameplay Currency)$6,000
BrawlerUpgrade4

+1 Range Range

0.608 > 0.508 Swingrate Fireate

+20 Damage Damage

+40 Final Hit Damage Final Hit Damage

+4 Knockback Force Knockback

ā€¢80 Reposition Damage Reposition Damage

ā€¢10 Reposition Range Reposition Range

ā€¢Knocks back all hit enemies Knockback

ā€¢25 Knockback Force

ā€¢The Brawler leaps to a selected spot on the map


Sell Price changes to Cash (Gameplay Currency)$3,350

Level 5 - Faster Hydraulics - Cash (Gameplay Currency)$17,500
BrawlerUpgrade5

0.75 > 0.5 Cooldown Cooldown

+50 Damage Damage

+200 Final Hit Damage Final Hit Damage

+120 Reposition Damage Reposition Damage

+6 Knockback Force Knockback


Sell Price changes to Cash (Gameplay Currency)$9,183

Ability

Reposition
Level 4+ 20s Cooldown
RepositionIcon Leaps to the selected area on the map, changing its placement spot. Additionally, the Brawler will deal area damage to up to 20 enemies on its landing position with 10 reposition range, knocking them back with a knockback force of 25.

Stat Table

To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

Level Total Price Damage Final Hit Damage Reposition Damage Hit Count Swingrate[3] Cooldown Knockback Force Range DPS[4] Cost Efficiency
0 Cash (Gameplay Currency)$600 10 N/A N/A N/A 1.008 N/A N/A 6 9.92 Cash (Gameplay Currency)$60.48
1 Cash (Gameplay Currency)$950 10 N/A N/A N/A 0.758 N/A N/A 6 13.19 Cash (Gameplay Currency)$72.02
2 Cash (Gameplay Currency)$1,800 15 30 N/A 3 0.608 1 17.5 6 27.08 Cash (Gameplay Currency)$66.47
3 Cash (Gameplay Currency)$4,050 30 60 N/A 3 0.608 0.75 20 6 61.04 Cash (Gameplay Currency)$66.35
4 Cash (Gameplay Currency)$10,050 50 100 80 3 0.508 0.75 24 7 113.25 Cash (Gameplay Currency)$88.74
5 Cash (Gameplay Currency)$27,550 100 300 200 3 0.508 0.5 30 7 329.82 Cash (Gameplay Currency)$83.53

Skins

To see all the upgrades of a skin, see the gallery page.

BlazingBrawlerIcon FallenBrawlerIconIG LoaderBrawlerIconIG RudolphBrawlerIconIG
Skin Blazing Fallen Loader Rudolph
Rarity Legendary Legendary Legendary Legendary
Daily Store Cost Robux 190 N/A Robux 560 N/A
Obtained From Premium Skincrate Abyssal Bruiser Mission Quest Deluxe Skincrate Operation I.C.E Regular Battle Pass
JordanBrawlerIconIG LovestrikerBrawlerIconIG
Skin Jordan Lovestriker
Rarity Rare Placeholder
Daily Store Cost Coin 3,232 N/A
Obtained From Daily Skin Store Lovestruck Skincrate,
Heartbreaker Mission Quest

Strategy

  • The Brawler can be an efficient tower early on during the game.
    • For hordes of weaker enemies, a few Level 0 Brawlers can quite efficiently clear out hordes of enemies.
    • For singular, high health enemies, the Level 2 Brawler can be effective at killing them and slowing them down, giving your Brawlers and other towers more time to kill it.
    • However, due to its lack of hidden detection, you will need to use other towers or consumables.
  • The Brawler at Level 2+ knocks back on the third hit, making it useful at slowing down enemies.
    • Enemies immune to stun are not affected, as stun immunity prevents them from being knocked back.
    • At Level 4, it gains the Reposition ability, which allows it to knock back enemies in a large area
    • If there is only a single targetable enemy, the Brawler is capable of constantly knocking it back, preventing it from progressing further.
  • The Brawler has lead detection at Level 0, making it effective against lead enemies.
  • The Brawler cannot be stunned by any enemy, making it quite useful against enemies like the Warden or Fallen Guardian.
  • Due to the Brawler's Reposition ability, it is likely that it will often get out of range of buffing towers, making them much less effective.
  • The Brawler's Reposition ability can easily take out hordes of weaker enemies, such as Breaker4s.
    • The ability can also hit flying enemies, making Brawler quite effective for taking out hordes of Balloons and Balloon Kids faster.
    • Do note that this ability, unlike the regular attack, does not have lead detection. This means lead enemies are only stunned and knocked back by it.
    • Also do note that this ability has a cooldown of 20 seconds.
  • Due to its extremely high DPS, stun immunity and the Reposition ability, the Brawler can actually do well against major bosses like the Molten Warlord unlike most other low range towers.
  • The Brawler has a small placement footprint, allowing it to squeeze in beside other towers easily.
  • Unlike other melee towers, the Brawler is not hitbox reliant, which means it can fully utilize range buffs.

Trivia

  • The Brawler is the first tower that can change its position on the map without being sold.
  • The Brawler is canonically Engineer's brother.
  • The Brawler is the cheapest tower to unlock with Gem Gems.
  • The Brawler is the only melee tower to not rely on hitboxes to deal damage.
  • The Brawler has an attack pattern very similar to the Monk from Clash Royale.
  • The Brawler is the only hardcore tower to not have a level requirement.

Update History

  • 18 May 2024 - v1.22.0
    • Brawler added.
    • Bug: Buffs from Mercenary Base, Damage Flag, Cooldown Flag and Range Flag do not disappear when the Brawler moves away from their range.
    • Bug: It is possible to stack Brawlers in one spot by making it reposition to some on walls on maps like Grass Isle.
    • Bug: When a player rejoins, the Brawlersā€™ animation breaks.
    • Bug: Enemies that have a death animation will get knocked back backwards into entrance, if they are killed while being knocked back.
  • 23 May 2024 - v1.23.0
    • Bug: Reposition damage no longer generates cash in Molten mode, Fallen mode and Special maps.
  • 29 May 2024 - v1.23.4
  • 19 July 2024 - v1.26.0
    • New skin: Blazing
    • Bugfix: It is no longer possible to stack Brawlers in one spot by making it reposition to walls.
  • 2 August 2024 - v1.27.0
    • Placement limit decreased from 10 to 6.
    • Statistical changes:
      • Base
        • Cost increased from Cash (Gameplay Currency)$450 to Cash (Gameplay Currency)$550.
        • Damage decreased from 10 to 8.
        • Firerate decreased from 1.208 to 1.008.
        • No longer stuns enemies.
      • Level 1
        • Cost decreased from Cash (Gameplay Currency)$700 to Cash (Gameplay Currency)$300.
        • Damage decreased from +5 to +0.
        • Range decreased from +1 to +0.
        • Firerate changed from 1.208 > 1.008 to 1.008 > 0.758.
      • Level 2
        • Cost decreased from Cash (Gameplay Currency)$1,500 to Cash (Gameplay Currency)$1,000.
        • Damage increased from -5 to +7.
        • Final hit damage decreased from 40 to 30.
        • Firerate changed from 1.008 > 0.508 to 0.758 > 0.608.
        • Hidden detection removed
      • Level 3
        • Cost decreased from Cash (Gameplay Currency)$4,000 to Cash (Gameplay Currency)$2,250.
        • Damage decreased from +20 to +15.
        • Final hit damage increased from +20 to +30.
        • Cooldown changed from 1 to 1 > 0.75.
        • Knockback force increased from +0 to +2.5.
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$5,000 to Cash (Gameplay Currency)$5,500.
        • Damage increased from +0 to +10.
        • Reposition damage decreased from 100 to 80.
        • Reposition ability cooldown decreased from 40 to 20.
        • Reposition no longer stuns enemies.
        • Firerate changed from 0.508 to 0.608 > 0.508.
        • Knockback force decreased from +7.5 to +4.
      • Level 5
        • Cost increased from Cash (Gameplay Currency)$14,000 to Cash (Gameplay Currency)$15,000.
        • Damage increased from +20 to +60.
        • Final hit damage increased from +15 to +115.
        • Reposition damage increased from +100 to +120.
        • Firerate changed from 0.508 > 0.208 to 0.508.
        • Cooldown changed from 1 > 0.45 to 0.75 > 0.25.
        • Knockback force increased from +0 to +6.
    • Bugfix: Mercenary Base damage buff now disappears when the Brawler leaves its range.
  • 9 August 2024 - v1.27.5
    • New skin: Fallen
  • 21 August 2024 - v1.28.0
    • Statistical changes:
      • Base
        • Cost increased from Cash (Gameplay Currency)$550 to Cash (Gameplay Currency)$600.
        • Damage increased from 8 to 10.
      • Level 1
        • Cost increased from Cash (Gameplay Currency)$300 to Cash (Gameplay Currency)$350.
      • Level 2
        • Cost decreased from Cash (Gameplay Currency)$1,000 to Cash (Gameplay Currency)$850.
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$5,500 to Cash (Gameplay Currency)$6,000.
        • Damage increased from +10 to +20.
        • Final hit damage increased from +25 to +40.
      • Level 5
        • Cost increased from Cash (Gameplay Currency)$15,000 to Cash (Gameplay Currency)$17,500.
        • Final hit damage increased from +115 to +200.
    • Bugfix: Brawler's animations no longer break when rejoining.
  • 11 September 2024 - v1.31.0
    • New skin: Loader
  • 16 December 2024 - v1.46.0
    • New skin: Rudolph
  • 16 December 2024 - v1.49.0
    • New skin: Jordan
    • Bugfix: Brawler is no longer possible to be stacked.
  • 12 February 2025 - v1.53.0
    • New skin: Lovestriker

Notes

  1. ā†‘ Although it cannot detect hidden enemies, its Reposition ability can damage hidden enemies.
  2. ā†‘ Although it cannot detect flying enemies, its Reposition ability can damage flying enemies.
  3. ā†‘ Swingrate only applies to the first two hits in each burst and is not the time between bursts from level 2+.
  4. ā†‘ DPS is calculated as [(Damage Ɨ 2) + Final Hit Damage] Ć· [Cooldown + (Swingrate Ɨ (Hit Count - 1))] from Level 2+.


TowerNewHeader
Towers
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Elf Camp
Necromancer
Elementalist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Advertisement