- "A close range specialist capable of pushing back foes and moving around the battlefield!"
- ―Store Description
Description
The Brawler is a hardcore melee tower that attacks enemies with its mechanical fists. It can be purchased from the store for
1,250.
The Brawler attacks enemies with its mechanical fists, dealing damage. At Level 2, it gains the ability to combo its attacks, making it attack enemies in a burst of three continuous attacks, which ends in a cooldown. The burst does not restart if there are no more enemies in its range. For example, if it lands two hits on enemies and stops attacking, the next hit will be a final hit. The final hit from a combo will deal increased damage and knock back enemies. The enemy is not always pushed back the same distance, as this is determined by its size. Larger enemies will be pushed back less than an average-sized enemy. Knockback has a 3 second long cooldown before it can be applied again.
The Brawler also has a unique ability where it can change its current position into one which the player can select. However, this ability has a cooldown of twenty seconds. Upon landing, it will create a shockwave that deals a huge amount damage to enemies and knocks them back. While the regular attack has lead detection, the Reposition ability does not. Uniquely, the Reposition ability can damage Flying enemies, though it will deal no damage to Lead Flying enemies as it does not have lead detection.
The Brawler has a placement limit of six per player. In PVP Test, it has a limit of five. It is considered an all-round tower due to its cheap placement cost, high DPS and ability to knockback enemies from Level 2+.
Upgrades
Ability
Stat Table
To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.
| Level | Total Price | Damage | Final Hit Damage | Reposition Damage | Hit Count | Swingrate[2] | Cooldown | Knockback Force | Range | DPS[3] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 6 | N/A | N/A | N/A | 0.608 | N/A | N/A | 6 | 9.87 | ||
| 1 | 9 | N/A | N/A | N/A | 0.608 | N/A | N/A | 6 | 14.8 | ||
| 2 | 12 | 24 | N/A | 3 | 0.608 | 0.75 | 17.5 | 6 | 24.4 | ||
| 3 | 20 | 40 | 0 | 3 | 0.608 | 0.65 | 20 | 6 | 42.87 | ||
| 4 | 40 | 80 | 100 | 3 | 0.508 | 0.5 | 24 | 6.5 | 105.54 | ||
| 5 | 85 | 170 | 200 | 3 | 0.508 | 0.5 | 30 | 7 | 224.27 |
| Level | Total Price | Damage | Final Hit Damage | Reposition Damage | Hit Count | Swingrate[2] | Cooldown | Knockback Force | Range | DPS[3] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 10 | N/A | N/A | N/A | 0.908 | N/A | N/A | 6 | 11.01 | ||
| 1 | 10 | N/A | N/A | N/A | 0.608 | N/A | N/A | 6 | 16.45 | ||
| 2 | 12 | 24 | N/A | 3 | 0.608 | 0.75 | 17.5 | 6 | 24.42 | ||
| 3 | 20 | 40 | 20 | 3 | 0.608 | 0.65 | 20 | 6 | 42.87 | ||
| 4 | 40 | 70 | 80 | 3 | 0.508 | 0.5 | 24 | 6.5 | 98.94 | ||
| 5 | 75 | 150 | 150 | 3 | 0.508 | 0.5 | 30 | 7 | 197.89 |
Skins
To see all the upgrades of a skin, see the gallery page.
| Skin | Blazing | Fallen | Loader | Rudolph |
|---|---|---|---|---|
| Rarity | Legendary | Legendary | Legendary | Legendary |
| Daily Store Cost | N/A | N/A | ||
| Obtained From | Premium Skincrate | Abyssal Bruiser Mission Quest | Deluxe Skincrate | Operation I.C.E Regular Battle Pass |
| Skin | Jordan | Lovestriker | Lobster | Banned |
| Rarity | Rare | Legendary | Rare | Exclusive |
| Daily Store Cost | N/A | N/A | N/A | |
| Obtained From | Daily Skin Store | Lovestruck Skincrate, Heartbreaker Mission Quest |
Surf & Turf Premium Battle Pass | Banned Skincrate |
| Skin | Werewolf | |||
| Rarity | Legendary | |||
| Daily Store Cost | N/A | |||
| Obtained From | Null & Void Premium Battle Pass |
Strategy
- The Brawler can be an efficient tower early on during the game.
- For hordes of weaker enemies, a few Level 0 Brawlers can quite efficiently clear out hordes of enemies.
- For singular, high health enemies, the Level 2 Brawler can be effective at killing them and slowing them down, giving your Brawlers and other towers more time to kill it.
- The Brawler at Level 2+ knocks back on the third hit, making it useful at slowing down enemies.
- Enemies immune to stun are not affected, as Stun Immunity prevents them from being knocked back. Additionally, larger enemies will be pushed back less than average-sized enemies.
- At Level 3, it gains the Reposition ability, which allows it to knock back enemies in a large area,
- If there is only a single targetable enemy, the Brawler is capable of constantly knocking it back, preventing it from progressing further.
- The Brawler has lead detection at Level 0, making it effective against lead enemies.
- The Brawler cannot be stunned by any enemy, making it quite useful against enemies like the Warden or Fallen Guardian.
- Due to the Brawler's Reposition ability, it is likely that it will often get out of range of buffing towers, making them much less effective.
- However, the Cooldown Flag, Damage Flag and Range Flag buffs are not removed when it leaves its range, making them quite useful.
- The Brawler's Reposition ability, starting from Level 4 as it deals no damage at Level 3, can easily take out hordes of weaker enemies, such as Breaker4s.
- In PVP, it can be used to damage enemies the moment is is unlocked, as it has 20 damage at Level 3.
- The ability can also hit Flying enemies, making Brawler quite effective for taking out hordes of Balloons and Balloon Kids faster.
- Do note that this ability, unlike the regular attack, does not have lead detection. This means lead enemies are completely unfazed by the ability damage, only being knocked back by the ability instead.
- Also do note that this ability has a cooldown of 20 seconds, and Flying enemies will not be knocked back.
- Due to its pretty high DPS, Stun Immunity and the Reposition ability, the Brawler can actually do well against major bosses like the Molten Warlord unlike most other low range towers.
- The Brawler has a small placement footprint, allowing it to squeeze in beside other towers easily.
- Unlike other melee towers, the Brawler is not hitbox reliant, which means it can fully utilize Range Buffs.
Trivia
- The Brawler is the first tower that can change its position on the map without being sold, the second being Pursuit.
- The Brawler is canonically Engineer's brother.
- The Brawler is the cheapest tower to unlock with
Gems. - The Brawler is the only melee tower to not rely on hitboxes to deal damage.
- The Brawler has an attack pattern very similar to the Monk from Clash Royale.
- The Brawler trains with the Assassin and Slasher, as revealed in Blind Faith.
Update History
For previous cosmetic variations, see the gallery page.
- 18 May 2024 - v1.22.0
- Brawler added.
- Bug: Buffs from Mercenary Base, Damage Flag, Cooldown Flag and Range Flag do not disappear when the Brawler moves away from their range.
- Bug: It is possible to stack Brawlers in one spot by making it reposition to some on walls on maps like Grass Isle.
- Bug: When a player rejoins, the Brawlers’ animation breaks.
- Bug: Enemies with a death animation will get knocked back backwards into entrance, if they are killed while being knocked back.
- Bug: When its Reposition ability is used to move it to a spot of higher elevation, the Brawler will start floating once it attacks an enemy.
- Bug: Damage from Reposition ability does not increase the total damage counter.
- 23 May 2024 - v1.23.0
- 29 May 2024 - v1.23.4
- Now has a limit of 5 in PVP Test.
- 19 July 2024 - v1.26.0
- New skin: Blazing
- Bug: Reposition damage does not create any Damage Indicators.
- Bugfix: It is no longer possible to stack Brawlers in one spot by making it reposition to walls.
- 2 August 2024 - v1.27.0
- Placement limit decreased from 10 to 6.
- Global knockback cooldown decreased from 3.5 to 2.5.
- Statistical changes:
- Base
- Cost increased from
$450 to
$550. - Damage decreased from 10 to 8.
- Firerate decreased from 1.208 to 1.008.
- No longer stuns enemies.
- Cost increased from
- Level 1
- Cost decreased from
$700 to
$300. - Damage decreased from +5 to +0.
- Range decreased from +1 to +0.
- Firerate changed from 1.208 > 1.008 to 1.008 > 0.758.
- Cost decreased from
- Level 2
- Cost decreased from
$1,500 to
$1,000. - Damage increased from -5 to +7.
- Final hit damage decreased from 40 to 30.
- Firerate changed from 1.008 > 0.508 to 0.758 > 0.608.
- Hidden detection removed
- Cost decreased from
- Level 3
- Cost decreased from
$4,000 to
$2,250. - Damage decreased from +20 to +15.
- Final hit damage increased from +20 to +30.
- Cooldown changed from 1 to 1 > 0.75.
- Knockback force increased from +0 to +2.5.
- Cost decreased from
- Level 4
- Cost increased from
$5,000 to
$5,500. - Damage increased from +0 to +10.
- Reposition damage decreased from 100 to 80.
- Reposition ability cooldown decreased from 40 to 20.
- Reposition no longer stuns enemies.
- Reposition knockback force decreased from 35 to 25.
- Firerate changed from 0.508 to 0.608 > 0.508.
- Knockback force decreased from +7.5 to +4.
- Cost increased from
- Level 5
- Cost increased from
$14,000 to
$15,000. - Damage increased from +20 to +60.
- Final hit damage increased from +15 to +115.
- Reposition damage increased from +100 to +120.
- Firerate changed from 0.508 > 0.208 to 0.508.
- Cooldown changed from 1 > 0.45 to 0.75 > 0.25.
- Knockback force increased from +0 to +6.
- Cost increased from
- Base
- Bugfix: Mercenary Base Damage Buff now disappears when the Brawler leaves its range.
- 9 August 2024 - v1.27.5
- New skin: Fallen
- 21 August 2024 - v1.28.0
- Statistical changes:
- Base
- Cost increased from
$550 to
$600. - Damage increased from 8 to 10.
- Cost increased from
- Level 1
- Cost increased from
$300 to
$350.
- Cost increased from
- Level 2
- Cost decreased from
$1,000 to
$850. - Damage decreased from +7 to +5.
- Cost decreased from
- Level 4
- Cost increased from
$5,500 to
$6,000. - Damage increased from +10 to +20.
- Final hit damage increased from +25 to +40.
- Cost increased from
- Level 5
- Cost increased from
$15,000 to
$17,500. - Damage decreased from +60 to +50.
- Final hit damage increased from +115 to +200.
- Cost increased from
- Base
- Bugfix: Brawler's animations no longer break when rejoining.
- Statistical changes:
- 11 September 2024 - v1.31.0
- New skin: Loader
- 11 December 2024 - v1.45.0
- Bug: Enemies with the Corpse attribute will get knocked back backwards into entrance, if they are killed while being knocked back.
- 16 December 2024 - v1.46.0
- New skin: Rudolph
- 16 December 2024 - v1.49.0
- New skin: Jordan
- Bugfix: Brawler is no longer possible to be stacked.
- 5 February 2025 - v1.52.0
- Bug: Upon reviving, all Brawlers moved away from their initial placement spot through Reposition will return to it, even if other towers have been placed there, allowing it to stack placements with other towers.
- 12 February 2025 - v1.53.0
- New skin: Lovestriker
- 12 March 2025 - v1.57.0
- Statistical changes:
- Base
- Damage decreased from 10 to 6.
- Swingrate decreased from 1.008 to 0.608.
- Level 1
- Cost decreased from
$350 to
$300. - Damage increased from +0 to +3.
- Swingrate decreased from 1.008 > 0.758 to 0.608.
- Cost decreased from
- Level 2
- Damage decreased from +5 to +3.
- Final hit damage decreased from 30 to 24.
- Swingrate decreased from 0.758 > 0.608 to 0.608.
- Cooldown decreased from 1 to 0.75.
- Hidden detection added.
- Level 3
- Cost decreased from
$2,250 to
$2,000. - Damage decreased from +15 to +8.
- Final hit damage decreased from +30 to +16.
- Cooldown changed from 1 > 0.75 to 0.75 > 0.65.
- Now unlocks Reposition, while dealing no damage.
- Cost decreased from
- Level 4
- Cost decreased from
$6,000 to
$5,000. - Reposition damage increased from 80 to 100.
- Range decreased from +1 to +0.5.
- Cooldown changed from 0.75 to 0.65 > 0.5.
- Cost decreased from
- Level 5
- Cost decreased from
$17,500 to
$12,500. - Damage decreased from +50 to +45.
- Final hit damage decreased from +200 to +90.
- Reposition damage decreased from +120 to +100.
- Cooldown changed from 0.75 > 0.5 to 0.5.
- Range increased from +0 to +0.5.
- Cost decreased from
- Base
- Bug: Brawler deals no damage with its Reposition.
- Statistical changes:
- 12 March 2025 - v1.57.3
- Bugfix: Brawler now deals damage through its Reposition at Level 4+.
- 9 April 2025 - v1.60.0
- Offense role added.
- 16 April 2025 - v1.61.0
- Bug: Brawler is no longer affected by Damage Buffs.
- 9 July 2025 - v1.70.0
- New skin: Lobster
- Bug: Lobster skin is not affected by certain debuffs.
- 23 July 2025 - v1.71.0
- Statistical changes (PVP):
- Base
- Damage increased from 6 to 10.
- Swingrate increased from 0.608 to 1.008.
- Level 1
- Damage decreasd from +3 to +0.
- Firerate changed from 0.608 to 1.008 > 0.758.
- Level 2
- Cost increased from
$850 to
$950. - Damage decreased from +3 to +2.
- Firerate changed from 0.608 to 0.758 > 0.608.
- Hidden detection removed.
- Cost increased from
- Level 3
- Cost increased from
$2,000 to
$2,250. - Reposition damage increased from 0 to 20.
- Hidden detection added.
- Cost increased from
- Level 4
- Cost increased from
$5,000 to
$6,000. - Final hit damage decreased from +40 to +30.
- Reposition damage decreased from +100 to +30.
- Cost increased from
- Level 5
- Cost decreased from
$12,500 to
$12,000. - Damage decreased from +45 to +35.
- Final hit damage decreased from +90 to +80.
- Reposition damage decreased from +100 to +50.
- Cost decreased from
- Base
- Statistical changes (PVP):
- 6 August 2025 - v1.76.4
- Statistical changes (PVP):
- Base
- Firerate decreasd from 1.008 to 0.908.
- Level 1
- Firerate changed from 1.008 > 0.758 to 0.908 > 0.608.
- Level 2
- Firerate changed from 0.758 > 0.608 to 0.608.
- Level 4
- Cost decreased from
$6,000 to
$5,200. - Reposition damage increased from +30 to +60.
- Cost decreased from
- Level 5
- Reposition damage increased from +50 to +70.
- Base
- Statistical changes (PVP):
- 4 October 2025 - v1.76.2b
- New skin: Banned
- 18 October 2025 - v1.77.0
- New skin: Werewolf
Notes
- ↑ 1.0 1.1 Although it cannot detect flying enemies, its Reposition ability can damage Flying enemies.
- ↑ 2.0 2.1 Swingrate only applies to the first two hits in each burst and is not the time between bursts from level 2+.
- ↑ 3.0 3.1 DPS is calculated as [(Damage × 2) + Final Hit Damage] ÷ [Cooldown + (Swingrate × (Hit Count - 1))] from Level 2+.
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| Electroshocker • Commander • Warden • Cowboy • DJ Booth • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • War Machine • Mecha Base | |
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| Electroshocker • Commander • Warden • Cowboy • DJ Booth • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
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