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Sandbox Only Content

Boss Rush is content only available through the Sandbox mode.
It is not accessible anywhere else in the game.

Quote
"All the bosses after[sic] teamed up to take you down! Can you survive the onslaught?"
―In-Game Description

Description

Boss Rush is a challenge map, which is only available through Sandbox mode. It is a modified version of Intermediate mode, while wave structure is completely overhauled parts of the modes it is based on, such as music, wave clear bonus or reward multiplier reductions remain the same as in Intermediate mode. Triumphing this challenge would reward the player with Gem 150, Experience 500 EXP, Time Scale Ticket 4 and three Nukes. However, these rewards cannot be gotten as this map only appears in Sandbox mode.

Changes

Enemies

Multiple enemies have their health altered, however, majority of them do not even appear in the mode. All other enemies use their default health, which is the same as the Sandbox health. This page will use their default health for comparisons.

Wave Structure

Bolded names indicate an enemy type's debut.

Wave Structure
Wave Enemy Type & Amount
1 2x Speedy, 6x Normal
2 3x Slow, 10x Normal, 5x Speedy
3 8x Slow, 15x Normal, 10x Speedy
4 8x Slow, 1x Normal Boss (Boss)
5 10x Normal, 10x Slow, 1x Normal Boss, 5x Speedy
6 5x Slow, 2x Normal Boss, 20x Speedy, 12x Slow,
7 12x Slow, 5x Breaker2, 10x Speedy
8 6x Breaker2, 10x Hidden
9 4x Hidden, 5x Breaker2, 4x Slow, 1x Normal Boss, 4x Speedy, 1x Necromancer
10 20x Normal, 8x Armored, 12x Breaker2, 1x Grave Digger
11 2x Normal Boss, 8x Slow, 4x Hidden, 5x Breaker2, 5x Molten
12 6x Molten, 1x Slow Boss, 4x Breaker2, 1x Necromancer
13 12x Molten, 1x Hidden Boss, 2x Necromancer
14 8x Molten, 4x Normal Boss
15 2x Slow Boss, 2x Necromancer, 2x Hidden Boss
16 1x Slow Boss, 10x Breaker2, 12x Molten
17 10x Molten, 4x Normal Boss, 2x Hidden Boss, 4x Hidden, 4x Slow, 1x Speedy Boss
18 6x Slow Boss, 1x Speedy Boss, 10x Molten, 1x Necromancer
19 3x Slow Boss, 8x Breaker2, 1x Speedy Boss, 7x Breaker4
20 20x Molten, 5x Molten Titan
21 15x Enraged (Bloated, Health Regen), 4x Hazmat (Slime), 3x Hidden Boss (Slime), 6x Hazmat (Hidden), 10x Breaker2, 1x Failed Experiment
22 3x Hidden Boss (Bloated), 20x Armored (Slime, Bloated), 18x Breaker2 (Slime, Hidden), 8x Hazmat (Slime), 1x Necromancer (Slime, Health Regen)
23 40x Armored (Health Regen, Bloated), 1x Hidden Boss, 10x Ghoul (Slime, Bloated), 1x Hidden Boss (Bloated), 1x Living Experiment (Health Regen), 4x Reaver (Health Regen), 1x Failed Experiment
24 20x Hazmat (Health Regen), 3x Hidden Boss (Bloated), 1x Failed Experiment, 1x Living Experiment (Health Regen), 6x Reaver (Health Regen), 10x Enraged (Health Regen, Bloated), 3x Necromancer (Health Regen)
25 32x Enraged (Nimble, Bloated, Hidden), 10x Breaker2 (Bloated, Hidden), 10x Enraged (Bloated, Hidden), 5x Ghoul (Slime, Bloated), 5x Reaver (Bloated, Nimble), 10x Hazmat (Bloated), 2x Failed Experiment
26 2x Failed Experiment, 2x Slime (Bloated, Hidden), 3x Hidden Boss (Bloated), 6x Ghoul (Slime, Bloated), 4x (Nimble, Bloated, Hidden), 50x Armored (Bloated, Slime, Health Regen), 2x Living Experiment, 4x Necromancer (Slime)
27 2x Hidden Boss (Nimble, Slime, Health Regen), 5x Living Experiment (Health Regen), 1x Failed Experiment, 2x Hidden Boss (Nimble, Slime, Health Regen), 15x Armored (Nimble, Bloated), 3x Necromancer (Bloated, Slime)
28 10x Reaver (Health Regen, Bloated), 12x Ghoul (Bloated), 1x Living Experiment (Health Regen), 10x Breaker4 (Health Regen), 1x Living Experiment (Health Regen), 15x Breaker2 (Health Regen), 2x Failed Experiment
29 6x Reaver (Health Regen, Bloated, Slime), 10x Ghoul (Bloated, Slime), 1x Slime (Bloated, Hidden), 3x Living Experiment (Bloated, Slime), 1x Slime (Bloated, Hidden), 10x Breaker4 (Bloated), 1x Slime (Bloated, Hidden), 2x Necromancer (Bloated, Health Regen), 4x Hidden Boss (Bloated)
30 25x Ghoul (Bloated), 5x Slime (Hidden, Tank), 2x Failed Experiment (Bloated), 1x Patient Zero, 1x Reaver (Slime, Bloated, Health Regen), 1x Living Experiment (Bloated, Health Regen), 1x Reaver (Slime, Bloated, Health Regen), 1x Living Experiment (Bloated, Health Regen), 1x Reaver (Slime, Bloated, Health Regen), 1x Living Experiment (Bloated, Health Regen)
Lose Dialogue
CommaReac1
CommaReac2
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One icon and dialogue is randomly chosen upon defeat:

ā€¢We're toast!
ā€¢OOF!
ā€¢Mission Failed, we'll get em' next time.
ā€¢Not enough numbers!
ā€¢Mistakes are just part of the journey..
ā€¢We're overrun chief!
ā€¢We'll get them next time!
ā€¢Don't give up!
ā€¢We need back up sergeant!
ā€¢We just had our grave dug..
ā€¢We have to fall back soldier!
ā€¢Oops! Try again!
ā€¢The enemies got to the base!
ā€¢Strategy is key!

Cash

Base cash is meant to be Cash (Gameplay Currency)$900, though this does not happen due to a bug and is instead Cash (Gameplay Currency)$500.

The formula for calculating wave bonus between Waves 10-11 is:

Cash (Gameplay Currency)$205 + (Cash (Gameplay Currency)$100 Ɨ Waves Completed - 1)

Between Waves 11-30 it is:

Cash (Gameplay Currency)$205 + (Cash (Gameplay Currency)$50 Ɨ Waves Completed - 1)

Wave clear bonus and reward multipliers applied are the same as Intermediate mode.

Update History

  • 16 December 2024
    • Boss Rush added.
    • Bug: Shocks do not appear on any waves they are meant to appear on.
    • Bug: Molten Boss does not spawn on Wave 20.
    • Bug: Wave 20 never ends unless the player is willing to wait out the extremely long timer.


ChallengeHeader
Challenges
Wave Structure
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