Tower Defense Simulator Wiki
Tower Defense Simulator Wiki
Advertisement
Tower Defense Simulator Wiki

Description

Bloated is a status effect that doubles an enemy's health.

Mechanics

Bloated enemies will have their health be doubled. This only affects their regular health, shield health is not increased. Their model size is also visually increased by 50%, with enlargement visually occurring on spawn or upon receiving the attribute from another source.

Enemy List

No enemies have Bloated by default.

These following enemies can spawn with Bloated, but do not have it by default:

These following enemies used to spawn with Bloated, but did not have it by default:

These following enemies could spawn with Bloated in events, but did not have it by default:

All enemies in the Juggernaut challenge map spawn with the Bloated attribute due to the Juggernaut modifier, although it should be noted that some enemies' health values are altered.

Enemies can receive Bloated, even if they did not spawn with it if they are hit by a gift explosion created by the Fallen Jester's Devious Tricks ability and Hex Weaver's Spooky Tricks ability.

Update History

  • 3 May 2024 - v1.20.0
    • Bloated added.
    • Bug: Units deal damage at a really fast rate while not being damaged themselves when a Bloated enemy has less than half health.
    • Bug: Bloated enemies do not generate cash when damaged in legacy modes if the enemy has less than half health.
    • Bug: Bloated does not increase the health of enemies if they had their health altered by modifiers.
  • 23 June 2024 - v1.23.1
    • Bugfix: Unit now deal damage to Bloated enemies correctly.
    • Bugfix: Health increased from Bloated now generates cash.
  • 2 August 2024 - v1.27.0
    • Bloated now makes enemies bigger by anywhere between 15% and 25% through Scale.
  • 9 August 2024 - v1.27.5
    • Bugfix: Bloated now increases health of enemies that had their health altered by modifiers.
  • 30 October 2024 - v1.39.0
    • Bloated size increased from anywhere between 15% and 25% to 50%.



AttributesHeader
Enemy Types
Immunities
Status Effects
Other
Advertisement