Tower Defense Simulator Wiki
Tower Defense Simulator Wiki
Biologist
ARTICLE GALLERY

"There's a zombie on your lawn... This calls for all out, plants versus zombies warfare!"
―Inventory Description
"Spring 2025 Event Tower"
―Former Inventory Description

Description

The Biologist is an exclusive tower obtained from beating Bathroom Approach in the Hard difficulty. It can also be obtained via a limited-time gamepass for Robux 849.

The tower itself does not attack, as it only has three statistics: range, deadzone range and firerate. All of these statistics are only used by its ability to place down various plants, which is how it deals damage. The plants will only be placed down in its range, but not its deadzone range. As it has a firerate of 1, it means it can only place down one plant every second. It can deploy three types of plants, these being the Sunflower, Ivy (Level 1+) and Nightshade (Level 3+).

  • Sunflower is the most basic plant, as it targets a single enemy and deals damage to it. At Level 2+, it can additionally detect Hidden enemies.
  • Ivy deals energy damage with an AOE effect, applying poison to enemies. The poison deals damage over time and slightly slows down enemies. It can also damage Lead enemies with its explosion and poison.
  • Nightshade is similar to the Sunflower, as it also deals damage to a single target. However, it fires far slower, deals more damage and applies confusion to enemies. It can also detect Flying enemies.

The Biologist has a placement limit of eight per player.

Upgrades

Level 1 - Bio Chemestry[sic] - Cash (Gameplay Currency)$600

+4 Damage Damage

+50 Health Health

•8 Damage Damage

•14 Range Range

•2.008 Firerate Firerate

•100 Health Health

•20 Spawnrate Spawnrate

•20 Lifespan Lifespan

•3 Explosion Range Explosion Range

•1 Poison Damage Poison Damage

•0.75s Poison Tick Poison Tick

•4.5s Poison Time Poison Time

•5% Slowdown Slowdown

•20 Projectile Speed

•Lead Detection Lead Detection


Sell Price changes to Cash (Gameplay Currency)$450

Level 2 - Scientific Breakthrough - Cash (Gameplay Currency)$1,850

+1 Unit Queue

+2 Damage Damage

+2 Range Range

+100 Health Health

+Hidden Detection Hidden Detection

+4 Damage Damage

+1.5 Range Range

2.008 > 1.808 Firerate Firerate

+100 Health Health

3 > 4 Explosion Range Explosion Range

+1 Poison Damage Poison Damage

5% > 7.5% Slowdown Slowdown


Sell Price changes to Cash (Gameplay Currency)$1,066

Level 3 - Flower Power - Cash (Gameplay Currency)$4,500

+16 Damage Damage

+2.5 Range Range

•1.108 > 1.008 Firerate Firerate

+200 Health Health

+13 Damage Damage

+1.5 Range Range

+200 Health Health

4 > 4.5 Explosion Range Explosion Range

+2 Poison Damage Poison Damage

0.75 > 0.6 Poison Tick Poison Tick

•50 Damage Damage

•30 Range Range

•3.008 Firerate Firerate

•20 Spawnrate Spawnrate

•20 Lifespan Lifespan

•400 Health Health

•1 Confusion Time Confusion Time

•1 Confusion Cooldown Confusion Cooldown

•Flying Detection Flying Detection


Sell Price changes to Cash (Gameplay Currency)$2,566

Level 4 - Botanical Berserker! - Cash (Gameplay Currency)$20,000

+1 Unit Queue

+27 Damage Damage

+3 Range Range

1 > 0.8 Firerate Firerate

+400 Health Health

+20 Damage Damage

+1.5 Range Range

1.8 > 1.5 Firerate Firerate

+4800 Health Health

+1 Poison Damage Poison Damage

0.6 > 0.65 Poison Tick Poison Tick

4.5 > 5.2 Poison Time Poison Time

7.5% > 12.5% Slowdown Slowdown

+85 Damage Damage

+5 Range Range

3 > 2.75 Firerate Firerate

+400 Health Health

1 > 1.25 Confusion Time Confusion Time


Sell Price changes to Cash (Gameplay Currency)$9,233

Stats Table

To see the statistics without the Firerate Bug, visit the Firerate Bug page.

Biologist Stats
Level Total Price Firerate Range Deadzone Range Unit Queue Projectile Speed
0 Cash (Gameplay Currency)$750 1.008 4 1.5 1 5
1 Cash (Gameplay Currency)$1,350 1.008 4 1.5 1 5
2 Cash (Gameplay Currency)$3,200 1.008 4 1.5 2 5
3 Cash (Gameplay Currency)$7,700 1.008 4 1.5 2 5
4 Cash (Gameplay Currency)$27,700 1.008 4 1.5 3 5

Sunflower Stats[3]
Level Health Damage Spawnrate Firerate Lifespan Range Detections DPS Min Cost Efficiency Max Cost Efficiency[4]
0 50 6 20 1.108 20 15 N/A 5.42 Cash (Gameplay Currency)$138.38
1 100 10 20 1.108 20 15 N/A 9.03 Cash (Gameplay Currency)$149.5
2 200 12 20 1.108 20 17 Hidden 10.83 Cash (Gameplay Currency)$295.47 Cash (Gameplay Currency)$147.74
3 400 28 20 1.008 20 19.5 Hidden 27.78 Cash (Gameplay Currency)$277.18 Cash (Gameplay Currency)$138.59
4 800 55 20 0.808 20 22.5 Hidden 68.07 Cash (Gameplay Currency)$406.93 Cash (Gameplay Currency)$135.62

Ivy Stats[3]
Level Health Damage Poison Damage Spawnrate Firerate Poison Tick Lifespan Range Explosion Range Poison Time Slowdown Projectile Speed Detections Total Elapsed Damage[5] DPS Min Cost Efficiency Max Cost Efficiency[6]
1 100 8 1 20 2.008 0.75 20 14 3 4.5 5% 20 Lead 6 5.31[7] Cash (Gameplay Currency)$254.24
2 200 12 2 20 1.808 0.75 20 15.5 4 4.5 7.5% 20 Lead 12 9.31[8] Cash (Gameplay Currency)$343.71 Cash (Gameplay Currency)$200.63
3 400 25 4 20 1.808 0.6 20 17 4.5 4.5 7.5% 20 Lead 30 20.5[9] Cash (Gameplay Currency)$375.61 Cash (Gameplay Currency)$224.29
4 800 45 5 20 1.508 0.65 20 18.5 4.5 5.2 12.5% 20 Lead 40 37.53[10] Cash (Gameplay Currency)$738.07 Cash (Gameplay Currency)$284.95

Nightshade Stats[3]
Level Health Damage Spawnrate Firerate Lifespan Range Confusion Time Confusion Cooldown Detections DPS Min Cost Efficiency Max Cost Efficiency[4]
3 400 50 20 3.008 20 30 1 4 Flying 16.62 Cash (Gameplay Currency)$463.3 Cash (Gameplay Currency)$231.65
4 800 135 20 2.758 20 35 1.25 4 Flying 48.95 Cash (Gameplay Currency)$565.88 Cash (Gameplay Currency)$188.63

Skins

To see all the upgrades of a skin, see the gallery page.

Skin Grim
Rarity Rare
Daily Store Cost N/A
Obtained From Triumphing Bathroom Approach on the Hard difficulty three times[11],
Robux 399

Strategy

  • The Biologist is extremely versatile, having a good damage output and a cheap price, making it an excellent choice for early game while also being a solid sub-DPS/support in the mid to late game.
    • It is also a good option for Hardcore since its units has all forms of detection.
  • The Sunflower has the highest DPS out of all the plants, making it great against single enemies.
    • It is also the only plant with hidden detection, meaning that this plant should be used when they spawn.
    • It has the best cost efficiency out of all the plants, making placing down multiple Sunflowers quite effective.
  • The Ivy can be great against hordes of enemies, due to its attack dealing damage in an area.
    • Unlike most other explosions, this one does not bypass defense.
    • Any enemy hit by it also has poison applied to it, which deals damage over time and slightly slows it down. This makes it useful at stalling enemies, though the slowdown is quite low.
      • This effect is the same as the one applied by the Toxic Gunner, though it has different statistics. In case of both towers applying poison, Toxic Gunner's effect will take priority.
    • Both the explosion and its poison can damage Lead enemies, making the Ivy useful against such enemies.
  • The Nightshade, similarly to the Sunflower, targets a single enemy and deals damage to them, though unlike it, the Nightshade also confuses them, allowing them to stall the enemies while damaging them.
    • Because of this, the Nightshade will deal less DPS than the Sunflower, but it will gain more time to damage enemies because of its confusion.
    • Confusion can only be applied by Nightshade every four seconds. Additionally, it will not apply it if any confusion cooldown is active, even one from other towers such as the Jester.
      • This also applies to other towers. If the Nightshade's confusion effect ends, a Jester will be unable to apply confusion to that enemy.
  • Most buffs work on the Biologist. However, most of them are insignificant as none of them are applied to units which are its method of attacking enemies.
    • Because of this, towers which debuff the enemies such as the Electroshocker, Freezer or Warden are recommended to use alongside the Biologist, as they can make its plants deal more damage or give them more time to kill them.
    • The DJ Booth's discount buff is quite helpful since the tower itself has expensive upgrades.
    • Damage buffs given by DJ Booth and Mercenary Base are completely useless as the effects does not apply to the units.
    • The range buff and debuff will change the range in which the Biologist can deploy plants.
    • The firerate buff and debuff can alter the minimal time between each plant being created. This, however, only has an impact in cases where plants have very similar timers.
    • Despite not being a humanoid, its units can be protected and healed by the Field Medic, however since the units have a very short lifespan before being replaced this does not have much of an impact, especially since the flowers have enough health to tank most attacks.

Trivia

  • The Biologist is based on the gameplay of the classic Plants vs. Zombies games.
    • The gamepass description for this tower references the game two times, once by saying its name and once by referencing Zombies On Your Lawn, a song from the credits of Plants vs. Zombies.
  • The Ivy is stated in the unit queue description to deal single target DPS, despite it dealing splash damage.

Update History

  • 16 April 2025 - v1.61.0
    • Biologist added.
    • Skin: Grim
    • Bug: When sold, its third plant will not disappear from the map until its lifespan ends.
    • Bug: Biologist creates far more plants than it is supposed to during periods of intermission after reviving, restarting or before a match starts.
    • Bug: Certain enemies will break when targeting a Biologist, causing them to either stop using their abilities or stopping their movement entirely.
    • Bug: Biologist is not affected by certain debuffs.
    • Bug: Biologist is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the Gunslinger, Warden and Minigunner enemies.
    • Bug: Biologist can create plants even when frozen.
    • Bug: When in range of a Medic, it will be able to affect less towers with its Cleansing ability. Stacks with each Biologist or other similarly bugged tower/skin in range.
  • 30 April 2025 - v1.63.0
    • Description updated.
    • Bugfix: Certain enemies no longer get stuck when targeting the Biologist.

Notes

  1. ↑ Due to bugs, it cannot have range debuffs applied from Wox the Fox, Nuclear Monster and Gunslinger, firerate debuffs from the Soul Stealer and legacy Fallen Soul, and it cannot have a Soul spawn from it by the Soul Stealer.
  2. ↑ Due to bugs, it cannot be stunned by legacy enemy abilities fired like a minigun or ones that are lasers. This includes the legacy Templar, legacy P3NGU, Warden, Minigunner, Gunslinger's Crossbones Crossfire and Nuclear Monster's Nuclear Beam.
  3. ↑ 3.0 3.1 3.2 Not affected by any buffs or debuffs.
  4. ↑ 4.0 4.1 DPS is multiplied by the Biologist's unit queues.
  5. ↑ Total Elapsed Damage is calculated as Poison Damage Ɨ (Poison Time Ć· Poison Tick).
  6. ↑ DPS is multiplied by the Biologist's unit queues. As poison can only be applied to an enemy once, poison DPS will only be accounted for once.
  7. ↑ 3.98 Normal DPS + 1.33 Poison DPS
  8. ↑ 6.64 Normal DPS + 2.67 Poison DPS
  9. ↑ 13.83 Normal DPS + 6.67 Poison DPS
  10. ↑ 29.84 Normal DPS + 7.69 Poison DPS
  11. ↑ Each triumph has to be done at least 64 hours after the previous one.


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