Tower Defense Simulator Wiki
Tower Defense Simulator Wiki
Bathroom Approach
MAP STORY

Description[]

Bathroom Approach is the map played in the Ducky Revenge Event. Like other event maps, this map has a specialized wave structure with special enemies. Players start with a varying amount of cash, based on how many players there were in the match and the difficulty chosen. Triumphing the Easy difficulty does not grant any additional rewards, but it does unlock the Hard difficulty. Triumphing the Hard difficulty gives the Biologist tower on the first triumph, and in the future additional rewards after their countdown timers finish.

Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. It uses a slightly different method of distributing cash between players, as enemies split their cash between players, regardless of how much damage the player dealt to it. If, in a duo, one player does all the damage to an enemy, both players will receive 50% of the cash the enemy would normally give in solo. This means that in solo, you receive 100% of the cash when an enemy is killed, or it is damaged enough. With each additional player, this is reduced to 50% in duo, 33% in trio and 25% in quad. If it is a decimal, it gets rounded up or down depending on the decimal value. If it is at least 0.5, it gets rounded up. If it is less than 0.5, it gets rounded down. For example, the Ducky Unit in the Hard difficulty gives Cash (Gameplay Currency)$500 every 10% health lost in solo, Cash (Gameplay Currency)$250 in duo, Cash (Gameplay Currency)$167 in trio and Cash (Gameplay Currency)$125 in quad.

This map has the All Paths modifier, meaning all enemies, except Ducky D00M III and Nerd Duck get duplicated for each path.

In the Hard difficulty, Mutation and health scaling is applied. Mutation increases the health of enemies by 6% every wave after their debut. Health scaling on this map increases the health of enemies by 20% in trio and 30% in quad.

Design & Path[]

Bathroom Approach is a giant bathroom located in the duck realm, with the actual map taking place on top of a large countertop. The countertop has multiple wooden blocks, used to create various objects. There are also multiple huge versions of regular items, such as cups, brushes, band aids, nail clippers, playing cards, potted plants, scissors and toothbrushes. Outside the countertop, there is also a giant toilet, bathtub, door, washing machine and shelf. On the ground, there is a giant fortress with multiple wooden halls leading to the countertop. In the fortress, Ducky D00M III and a giant robot mech are being built by ducks.

The path starts at two giant wooden halls and ends at a small house built out of blocks. There are two paths in Easy and four in Hard.

Interactive Map[]

Preset Loadouts[]

Loadouts can be only selected in the Easy difficulty. Alongside these preset options, players can opt to use the player's current loadout as the first choice. However, if one's loadout contains no towers, this option will be unavailable.

Tactician
A well-rounded and adaptable loadout.


Ramp Up
A loadout that specializes in ramping up money quick


Controller
A loadout that focused on Debuffs and AOE


Rewards[]

The game calculates how many Coin Coins and Experience EXP you receive based on how many waves you survive and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplied any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive.

Rewards are calculated as:

Coins Reward EXP Reward
Easy Rewards
(Coin 600 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 141 (Triumph Bonus)) × 1.1 (Experience 100 EXP ÷ (1 + [(30 ÷ Current Wave) - 1]) + Experience 38 EXP (Triumph Bonus)) × 1.1
Hard Rewards
(Coin 800 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 200 (Triumph Bonus)) × 1.2 (Experience 200 EXP ÷ (1 + [(30 ÷ Current Wave) - 1]) + Experience 31 EXP (Triumph Bonus)) × 1.2

Triumphing Bathroom Approach can give out an additional reward upon triumph, these rewards are:

Triumphing this map on the Hard difficulty for the first time also gives the Biologist tower. The second triumph gives the Biologist Bundle (Biologist Menace, Biologist Nametag, Canister Throw) while the third triumph gives the Grim skin. The second triumph reward has to be done 64 hours after the first one, while the third one has to be done 64 hours after the second triumph.

Badges[]

There were also a few badges which could be obtained when playing this map, which may have had additional rewards alongside the badge. These were:

Ducky Revenge - Easy
✔ OBTAINABLE
No description available.

Rewards:
Hard difficulty

Ducky Revenge - Hard
✔ OBTAINABLE
No description available.

Rewards:
Biologist

Bunny Sentry[]

Bunny Sentries are an interactable which can be bought on this map. These are small turrets which look like bunnies and shoot at enemies. These have 5 damage, 0.158 firerate, 30 range, flying detection and hidden detection. Their targeting is also set to First Enemy.

The first Bunny Sentry costs Cash (Gameplay Currency)$5,000 to build, and every Bunny Sentry afterwards costs Cash (Gameplay Currency)$2,500 more.

On Wave 33, the Nerd Duck will do a supercharged attack that deals damage to the base health. Bunny Sentries can be used to stop this from happening, as the Nerd Duck will not deal damage to the base health if they are built, it will instead destroy one.

Wave Structure[]

The formula for calculating wave bonus is based on the current difficulty and wave. Between Wave 1 to 14 in Easy, it is:

Cash (Gameplay Currency)$600 + ([Waves Completed - 1] × Cash (Gameplay Currency)$65)^1.13

Between Wave 15 to 30 in Easy, it is:

Cash (Gameplay Currency)$600 + ([Waves Completed - 1] × Cash (Gameplay Currency)$75)^1.13

Between Wave 1 to 19 in Hard, it is:

Cash (Gameplay Currency)$600 + ([Waves Completed - 1] × Cash (Gameplay Currency)$100)^1.13

Between Wave 20 to 30 in Hard, it is:

Cash (Gameplay Currency)$600 + ([Waves Completed - 1] × Cash (Gameplay Currency)$100)^1.2

Between Wave 31 to 35 in Hard, it is:

Cash (Gameplay Currency)$600 + ([Waves Completed - 1] × Cash (Gameplay Currency)$100)^1.25

Depending on player count, the wave bonus was reduced using multipliers. These multipliers were:

Players Reduction per Player Total Reduction
Solo 0% 0%
Duo 3% 6%
Trio 3% 9%
Quad 3% 12%

The wave clear bonus appears when every enemy from that wave is killed. It is 40% of the wave bonus in solo, while for duo, trio and Quad it is 20%.

The waves in Bathroom Approach can be skipped.

Waves Wave Timer Skip Time[1]
1-9 1:00 0:19[2]
10-16 1:10 0:19[3]
17 1:20 0:19[4]
18-29 1:30 0:19[5]
30 N/A
31-32 2:00 0:19[6]
33 N/A

Bolded names indicates an enemy type's debut.

Easy Wave Structure
Wave Dialogue Enemy Type & Amount
1
DispatcherSneaky

Dispatcher

Well, so much for an easy mission.
4x Ducky
DispatcherScared

Dispatcher

Forget about the fragment. Hold this position and defend against these...ducks.
NerdDuckNarrator

Nerd Duck

The Bread Givers are trying to stop us, KEEP ATTACKING!
DispatcherNeutral

Dispatcher

Bread Givers? That's a new one.
2 - 3x Ducky, 2x Cool Ducky, 3x Ducky
3
DispatcherSneaky

Dispatcher

There doesn't seem to be that many ducks, but I'm not sure. Waiting for more intel.
5x Cool Ducky, 10x Ducky, 1x Fat Ducky
DispatcherThinking

Dispatcher

We found a few of these makeshift rabbit turrets lying around. I think you could make use of them.
4
NerdDuckNarrator

Nerd Duck

Why aren't they DEAD?!
1x Fat Ducky, 8x Ducky (Bloated), 1x Fat Ducky
NerdDuckNarrator

Nerd Duck

You! Spy ducks! ATTACK!
DispatcherSneaky

Dispatcher

These Spy Ducks are sneaky. Make sure our units can see them!
5 - 3x Fat Ducky, 3x Cool Ducky (Bloated), 3x Fat Ducky, 3x Cool Ducky (Bloated)
6 - 2x Fat Ducky, 4x Ducky (Bloated), 2x Fat Ducky, 3x Cool Ducky (Bloated), 5x Cool Ducky
7
NerdDuckNarrator

Nerd Duck

We need MORE! Mother Ducks, ELIMINATE THEM!
1x Mother Ducky, 3x Ducky (Bloated), 1x Fat Ducky, 3x Ducky (Bloated), 3x Fat Ducky, 1x Mother Ducky
DispatcherSneaky

Dispatcher

Using their ducklings to attack us? Horrible parenting.
8 - 1x Mother Ducky, 1x Agent Ducky, 5x Fat Ducky (Bloated)
9
DispatcherSneaky

Dispatcher

Ducks that are trained with guns?
6x Cool Ducky (Bloated, Nimble), 3x Spy Ducky, 1x Agent Ducky, 3x Spy Ducky, 1x Mother Ducky
DispatcherThinking

Dispatcher

I don't know why the portal was disconnected, but this nerdy duck has formed an army against us.
10 - 10x Fat Ducky, 1x Agent Ducky, 1x Mother Ducky, 1x Agent Ducky, 1x Mother Ducky
11
NerdDuckNarrator

Nerd Duck

We need to attack them from a different angle. SEND IN AERIAL REINFORCEMENTS!
1x Flying Ducky, 1x Agent Ducky, 1x Flying Ducky, 1x Agent Ducky, 1x Flying Ducky, 4x Mother Ducky
DispatcherAggressive

Dispatcher

Flying Ducks inbound! Redirect some firepower above us!
DispatcherAggressive

Dispatcher

The team is looking into what happened with their portal. So far, it seems they relied on it for food. Maybe if we fixed it, the ducks can settle down.
12 - 2x Flying Ducky, 3x Evil Ducky, 1x Agent Ducky (Bloated), 2x Flying Ducky, 3x Evil Ducky, 1x Agent Ducky (Bloated)
13
DispatcherScared

Dispatcher

They strapped a bomb to a duck!
4x Evil Ducky, 3x Flying Ducky, 3x Spy Ducky (Bloated), 1x Explosive Ducky, 4x Evil Ducky, 3x Flying Ducky, 3x Spy Ducky (Bloated), 1x Explosive Ducky
DispatcherScared

Dispatcher

Don't you think that's pretty extreme?!
NerdDuckNarrator

Nerd Duck

NOT AT ALL!
14 - 1x Explosive Ducky, 2x Agent Ducky, 4x Evil Ducky, 1x Explosive Ducky, 2x Agent Ducky, 4x Evil Ducky, 1x Explosive Ducky, 3x Evil Ducky
15
NerdDuckNarrator

Nerd Duck

I need EVERY available duck ATTACKING THEM!
1x Grandmother Ducky, 5x Mother Ducky, 2x Flying Ducky (Bloated), 1x Grandmother Ducky, 5x Mother Ducky, 2x Flying Ducky (Bloated), 1x Grandmother Ducky
DispatcherScared

Dispatcher

Even the elderly?!
NerdDuckNarrator

Nerd Duck

ESPECIALLY THE ELDERLY!
16 - 1x Explosive Ducky (Stun Immune, Freeze Immune), 1x Grandmother Ducky, 5x Evil Ducky, 1x Explosive Ducky (Stun Immune, Freeze Immune), 1x Grandmother Ducky, 3x Flying Ducky (Bloated), 1x Grandmother Ducky
17
DispatcherSneaky

Dispatcher

After logging these new ducks into our system, there's a...chunky duck?
1x Chunky Ducky, 6x Evil Ducky, 1x Grandmother Ducky, 3x Mother Ducky (Bloated), 1x Grandmother Ducky, 3x Mother Ducky (Bloated), 1x Grandmother Ducky, 3x Mother Ducky (Bloated)
DispatcherThinking

Dispatcher

We also learned what happened to their portal, but we need this nerd to stop attacking.
Transparent

Ducky Doom 3

KEEP THEM DISTRACTED! PREPARATIONS ARE ALMOST COMPLETE!
18 - 1x Chunky Ducky, 5x Spy Ducky (Bloated), 3x Evil Ducky, 5x Spy Ducky (Bloated), 3x Evil Ducky, 5x Spy Ducky (Bloated), 3x Evil Ducky, 2x Explosive Ducky (Bloated), 1x Chunky Ducky
19 - 1x Chunky Ducky, 1x Long Ducky, 1x Chunky Ducky, 1x Long Ducky, 5x Flying Ducky (Bloated), 3x Grandmother Ducky
20 - 2x Explosive Ducky, 1x Chunky Ducky, 4x Evil Ducky (Bloated), 1x Long Ducky, 1x Chunky Ducky, 4x Evil Ducky (Bloated), 1x Long Ducky, 1x Chunky Ducky, 4x Evil Ducky (Bloated), 1x Long Ducky, 3x Explosive Ducky
21
DispatcherSneaky

Dispatcher

This has been a big misunderstanding. The realm stopped awarding them bread since the portal was cut off.
2x Chunky Ducky (Bloated), 4x Elite Ducky, 1x Long Ducky (Bloated), 4x Elite Ducky, 1x Long Ducky (Bloated), 4x Elite Ducky, 1x Long Ducky (Bloated)
DispatcherScared

Dispatcher

I would explain what happened at Outpost 32, but something tells me they won't listen.
22 - 25x Elite Ducky, 6x Long Ducky (Hidden)
23
DispatcherThinking

Dispatcher

Be careful with their operator ducks. There's something about them that I don't trust.
6x Grandmother Ducky (Bloated, Stun Immune), 1x Operator Ducky, 6x Spy Duck (Bloated), 1x Operator Ducky, 6x Spy Duck (Bloated), 1x Operator Ducky, 6x Spy Duck (Bloated), 1x Operator Ducky
24
DispatcherScared

Dispatcher

Watch your heads! Missiles incoming!
7x Operator Ducky, 2x Chunky Ducky, 1x Missile Ducky, 2x Chunky Ducky, 1x Missile Ducky, 8x Elite Ducky, 1x Missile Ducky, 8x Flying Ducky (Bloated)
25 - 3x Explosive Ducky (Bloated), 2x Chunky Ducky (Bloated), 2x Missile Ducky, 2x Operator Ducky, 5x Elite Ducky (Aggro), 2x Missile Ducky, 2x Operator Ducky, 5x Elite Ducky (Aggro), 2x Operator Ducky, 5x Elite Ducky (Aggro)
26
DispatcherSneaky

Dispatcher

Is that...a Penguin Mech?
8x Elite Ducky, 2x Chunky Ducky (Bloated), 1x P3NGU (Stun Immune, Freeze Immune), 1x Missile Ducky, 3x Operator Ducky, 1x Missile Ducky, 3x Operator Ducky, 8x Elite Ducky
DispatcherAggressive

Dispatcher

It's not even a duck!
NerdDuckNarrator

Nerd Duck

YOU WILL END BECAUSE I DEMAND IT.
27 - 1x Ducky Unit, 3x Chunky Ducky (Bloated), 5x Operator Ducky (Bloated), 1x P3NGU (Stun Immune, Freeze Immune), 12x Elite Ducky (Bloated)
28
NerdDuckNarrator

Nerd Duck

BEHOLD THE DUCKY UNIT!
1x P3NGU (Stun Immune, Freeze Immune), 10x Flying Ducky (Bloated), 1x Ducky Unit, 2x Missile Ducky (Bloated, Hidden), 1x Ducky Unit, 2x Missile Ducky (Bloated, Hidden), 1x Ducky Unit, 4x Operator Ducky (Bloated, Hidden)
DispatcherSneaky

Dispatcher

Have to hand it to them, that is an absolute unit.
29
NerdDuckNarrator

Nerd Duck

Our final preparations are complete. It's time I handled this myself!
1x Mega Duck, 3x Ducky Unit (Aggro), 5x Chunky Ducky (Bloated), 8x Grandmother Ducky (Bloated), 12x Elite Ducky (Bloated) 1x Mega Duck
DispatcherSneaky

Dispatcher

Get ready!
30
Transparent

Ducky Doom 3

SYSTEMS UP AND RUNNING. ELIMINATION, GUARANTEED.
1x Ducky Unit, 5x Elite Ducky, 3x Missile Ducky, 5x Elite Ducky, 3x Missile Ducky, 1x Ducky D00M III, 1x Ducky Unit, 1x Mega Duck, 5x Elite Ducky, 1x Mega Duck, 5x Elite Ducky, 1x P3NGU (Bloated (Stun Immune, Freeze Immune), 1x Mega Duck, 1x P3NGU (Bloated (Stun Immune, Freeze Immune), 1x Mega Duck
Transparent

Ducky Doom 3

DUCKY D00M COMMENCING; DECIMATION PROGRAM.
DispatcherAggressive

Dispatcher

So that's where he used the shard! It's over, duck!
DispatcherThinking2

Dispatcher

Although, why do I feel we've done this before?
Lose Dialogue
CommaReac1

Professor V

CommaReac2

Professor V

CommaReac3

Professor V

One icon and dialogue is randomly chosen upon defeat:

•We're toast!
•OOF!
•Mission Failed, we'll get em' next time.
•Not enough numbers!
•Mistakes are just part of the journey..
•We're overrun chief!
•We'll get them next time!
•Don't give up!
•We need back up sergeant!
•We just had our grave dug..
•We have to fall back soldier!
•Oops! Try again!
•The enemies got to the base!
•Strategy is key!


Hard Wave Structure
Wave Dialogue Enemy Type & Amount
1
DispatcherSneaky

Dispatcher

Well, so much for an easy mission.
4x Ducky
DispatcherScared

Dispatcher

Forget about the fragment. Hold this position and defend against these...ducks.
NerdDuckNarrator

Nerd Duck

The Bread Givers are trying to stop us, KEEP ATTACKING!
DispatcherNeutral

Dispatcher

Bread Givers? That's a new one.
2 - 3x Ducky, 2x Cool Ducky, 3x Ducky
3
DispatcherSneaky

Dispatcher

There doesn't seem to be that many ducks, but I'm not sure. Waiting for more intel.
5x Cool Ducky, 10x Ducky, 1x Fat Ducky
DispatcherThinking

Dispatcher

We found a few of these makeshift rabbit turrets lying around. I think you could make use of them.
4
NerdDuckNarrator

Nerd Duck

Why aren't they DEAD?!
1x Fat Ducky, 8x Ducky (Bloated), 1x Fat Ducky
NerdDuckNarrator

Nerd Duck

You! Spy ducks! ATTACK!
DispatcherSneaky

Dispatcher

These Spy Ducks are sneaky. Make sure our units can see them!
5 - 1x Fat Ducky, 3x Cool Ducky (Bloated), 1x Fat Ducky, 3x Cool Ducky (Bloated)
6 - 2x Fat Ducky, 4x Ducky (Bloated), 2x Fat Ducky, 3x Cool Ducky (Bloated), 5x Cool Ducky
7
NerdDuckNarrator

Nerd Duck

We need MORE! Mother Ducks, ELIMINATE THEM!
1x Mother Ducky, 3x Ducky (Bloated), 1x Fat Ducky, 3x Ducky (Bloated), 3x Fat Ducky, 1x Mother Ducky
DispatcherSneaky

Dispatcher

Using their ducklings to attack us? Horrible parenting.
8 - 1x Mother Ducky, 2x Spy Ducky, 5x Fat Ducky (Bloated)
9
DispatcherSneaky

Dispatcher

Ducks that are trained with guns?
6x Cool Ducky (Bloated, Nimble), 2x Spy Ducky, 1x Agent Ducky, 2x Spy Ducky, 2x Mother Ducky
DispatcherThinking

Dispatcher

I don't know why the portal was disconnected, but this nerdy duck has formed an army against us.
10 - 8x Fat Ducky (Nimble), 1x Agent Ducky, 2x Spy Ducky, 1x Mother Ducky, 2x Spy Ducky, 1x Agent Ducky, 1x Mother Ducky, 2x Spy Ducky, 1x Mother Ducky
11
NerdDuckNarrator

Nerd Duck

We need to attack them from a different angle. SEND IN AERIAL REINFORCEMENTS!
1x Flying Ducky, 1x Agent Ducky (Bloated), 2x Flying Ducky, 3x Mother Ducky (Bloated)
DispatcherAggressive

Dispatcher

Flying Ducks inbound! Redirect some firepower above us!
DispatcherAggressive

Dispatcher

The team is looking into what happened with their portal. So far, it seems they relied on it for food. Maybe if we fixed it, the ducks can settle down.
12 - 2x Flying Ducky, 2x Evil Ducky, 1x Agent Ducky (Bloated), 2x Flying Ducky, 2x Evil Ducky, 1x Agent Ducky (Bloated)
13
DispatcherScared

Dispatcher

They strapped a bomb to a duck!
3x Evil Ducky, 3x Flying Ducky, 3x Spy Ducky (Bloated), 1x Explosive Ducky, 3x Evil Ducky, 3x Flying Ducky, 3x Spy Ducky (Bloated), 1x Explosive Ducky
DispatcherScared

Dispatcher

Don't you think that's pretty extreme?!
NerdDuckNarrator

Nerd Duck

NOT AT ALL!
14 - 1x Explosive Ducky, 1x Agent Ducky (Bloated), 2x Evil Ducky (Bloated), 1x Explosive Ducky, 1x Agent Ducky (Bloated), 2x Evil Ducky (Bloated), 1x Explosive Ducky
15
NerdDuckNarrator

Nerd Duck

I need EVERY available duck ATTACKING THEM!
1x Grandmother Ducky, 3x Mother Ducky (Bloated), 2x Flying Ducky (Bloated), 1x Grandmother Ducky, 3x Mother Ducky (Bloated), 2x Flying Ducky (Bloated), 1x Grandmother Ducky
DispatcherScared

Dispatcher

Even the elderly?!
NerdDuckNarrator

Nerd Duck

ESPECIALLY THE ELDERLY!
16 - 1x Explosive Ducky (Nimble, Stun Immune, Freeze Immune), 1x Grandmother Ducky, 3x Evil Ducky (Bloated, Corpse), 1x Explosive Ducky (Nimble, Stun Immune, Freeze Immune), 1x Grandmother Ducky, 4x Flying Ducky (Bloated), 1x Explosive Ducky (Nimble, Stun Immune, Freeze Immune), 1x Grandmother Ducky
17
DispatcherSneaky

Dispatcher

After logging these new ducks into our system, there's a...chunky duck?
1x Chunky Ducky, 6x Evil Ducky (Nimble), 1x Grandmother Ducky (Bloated), 2x Mother Ducky (Bloated), 1x Chunky Ducky, 3x Mother Ducky (Bloated)
DispatcherThinking

Dispatcher

We also learned what happened to their portal, but we need this nerd to stop attacking.
Transparent

Ducky Doom 3

KEEP THEM DISTRACTED! PREPARATIONS ARE ALMOST COMPLETE!
18 - 1x Chunky Ducky, 5x Spy Ducky (Bloated, Nimble), 3x Evil Ducky (Bloated), 5x Spy Ducky (Bloated, Nimble), 3x Evil Ducky (Bloated), 5x Spy Ducky (Bloated, Nimble), 3x Evil Ducky (Bloated), 4x Explosive Ducky (Bloated), 1x Chunky Ducky
19 - 1x Chunky Ducky (Aggro), 1x Long Ducky, 1x Chunky Ducky (Aggro), 1x Long Ducky, 5x Flying Ducky (Bloated), 3x Grandmother Ducky (Nimble)
20
DispatcherSneaky

Dispatcher

Is that...a Penguin Mech?
2x Explosive Ducky (Nimble), 1x Chunky Ducky, 2x Evil Ducky (Bloated, Hidden), 1x Long Ducky, 1x P3NGU, 4x Evil Ducky (Bloated, Hidden), 3x Explosion Ducky (Nimble)
DispatcherAggressive

Dispatcher

It's not even a duck!
NerdDuckNarrator

Nerd Duck

YOU WILL END BECAUSE I DEMAND IT.
21 - 2x Chunky Ducky (Bloated), 2x Elite Ducky (Bloated), 1x Long Ducky, 2x Elite Ducky (Bloated), 1x Long Ducky, 2x Elite Ducky (Bloated), 1x Long Ducky
22 - 6x Elite Ducky (Nimble, Bloated, Aggro), 1x Long Ducky (Hidden), 1x Long Ducky, 1x Long Ducky (Hidden)
23
DispatcherThinking

Dispatcher

Be careful with their operator ducks. There's something about them that I don't trust.
5x Grandmother Ducky (Bloated, Stun Immunity), 5x Operator Ducky
24
DispatcherScared

Dispatcher

Watch your heads! Missiles incoming!
4x Operator Ducky (Bloated), 1x Chunky Ducky (Bloated), 1x Missile Ducky, 1x Chunky Ducky (Bloated), 1x Missile Ducky, 4x Elite Ducky (Bloated), 1x Missile Ducky, 8x Flying Ducky (Bloated)
25 - 3x Explosive Ducky (Bloated, Nimble), 2x Long Ducky, 1x Missile Ducky (Bloated), 1x Mega Duck, 1x Missile Ducky (Bloated)
26
DispatcherSneaky

Dispatcher

This has been a big misunderstanding. The realm stopped awarding them bread since the portal was cut off.
3x Elite Ducky (Nimble, Bloated, Corpse), 2x Chunky Ducky (Bloated), 1x Long Ducky, 1x P3NGU, 1x Missile Ducky (Bloated), 1x Operator Ducky (Bloated), 3x Elite Ducky (Nimble, Bloated)
DispatcherScared

Dispatcher

I would explain what happened at Outpost 32, but something tells me they won't listen.
27 - 1x Ducky Unit, 3x Chunky Ducky (Bloated), 4x Operator Ducky (Bloated), 1x P3NGU (Stun Immune, Freeze Immune, Bloated), 12x Elite Ducky (Nimble)
28
NerdDuckNarrator

Nerd Duck

BEHOLD THE DUCKY UNIT!
4x Flying Ducky (Bloated, Nimble), 1x Ducky Unit, 2x Missile Ducky (Bloated, Hidden), 3x Ducky Unit, 2x Missile Ducky (Bloated, Hidden), 1x Ducky Unit, 4x Operator Ducky (Bloated, Hidden)
DispatcherSneaky

Dispatcher

Have to hand it to them, that is an absolute unit.
29
NerdDuckNarrator

Nerd Duck

Our final preparations are complete. It's time I handled this myself!
1x Mega Duck, 1x Ducky Unit (Aggro, Bloated), 5x Chunky Ducky (Bloated), 8x Grandmother Ducky, 12x Elite Ducky, 1x Mega Duck
DispatcherSneaky

Dispatcher

Get ready!
30
Transparent

Ducky Doom 3

SYSTEMS UP AND RUNNING. ELIMINATION, GUARANTEED.
1x Ducky Unit, 2x Long Ducky, 1x Mega Duck, 3x Elite Ducky (Nimble), 2x Missile Ducky, 3x Elite Ducky (Nimble), 2x Missile Ducky, 1x P3NGU, 1x Ducky D00M III, 1x Mega Duck, 6x Elite Ducky (Nimble)
Transparent

Ducky Doom 3

DUCKY D00M COMMENCING; DECIMATION PROGRAM.
DispatcherAggressive

Dispatcher

So that's where he used the shard! It's over, duck!
DispatcherThinking2

Dispatcher

Although, why do I feel we've done this before?
31
DispatcherSneaky

Dispatcher

This isn't right. Where's the God Cube fragment?
1x Ducky Unit (Bloated), 1x Super Soldier Ducky, 1x Ducky Unit (Bloated), 1x Super Soldier Ducky, 4x Operator Ducky (Bloated), 1x Super Soldier Ducky
NerdDuckNarrator

Nerd Duck

YOU FOOL. I AKSHUALLY USED IT IN SOMETHING ELSE! SOMETHING, EVIL!
DispatcherSneaky

Dispatcher

If I never see a duck again, it would still be too soon.
32
NerdDuckNarrator

Nerd Duck

Do you know what it's like being the smallest out of the flock?! OF COURSE YOU DON'T!
15x Elite Ducky (Bloated, Nimble Corpse), 1x Ducky Unit, 1x Super Soldier Ducky, 2x Operator Ducky (Bloated), 5x Flying Ducky (Bloated, Nimble), 1x Ducky Unit, 1x Super Soldier Ducky, 2x Operator Ducky (Bloated), 5x Flying Ducky (Bloated, Nimble)
NerdDuckNarrator

Nerd Duck

LET'S SEE HOW YOU LIKE BEING SMALL!
DispatcherAggressive

Dispatcher

The God Shard energy signature is increasing! Something's coming!
33
NerdDuckNarrator

Nerd Duck

I'm stronger than ever. It's time to GET THIS BREAD.
5x Elite Ducky (Bloated, Corpse), 2x Operator Ducky (Bloated), 5x Elite Ducky (Bloated, Corpse), 1x Super Soldier Ducky, 1x Ducky Unit, 1x P3NGU, 1x Nerd Duck, 1x Super Soldier Ducky, 10x Elite Ducky (Bloated), 1x Ducky Unit, 1x P3NGU, 10x Elite Ducky (Bloated), 1x Super Soldier Ducky, 10x Elite Ducky (Bloated), 1x Super Soldier Ducky, 10x Elite Ducky (Bloated), 1x Super Soldier Ducky, 10x Elite Ducky (Bloated), 1x Super Soldier Ducky
NerdDuckNarrator

Nerd Duck

You will pay for leaving us to starve like we were NOTHING! All of you!
DispatcherAggressive

Dispatcher

WE DIDN'T-...You know what, I can't believe I'm arguing with a duck.
DispatcherAggressive

Dispatcher

We're ending this! Destroy that Rabbit Mech!
Lose Dialogue
CommaReac1

Professor V

CommaReac2

Professor V

CommaReac3

Professor V

One icon and dialogue is randomly chosen upon defeat:
•We're toast!
•OOF!
•Mission Failed, we'll get em' next time.
•Not enough numbers!
•Mistakes are just part of the journey..
•We're overrun chief!
•We'll get them next time!
•Don't give up!
•We need back up sergeant!
•We just had our grave dug..
•We have to fall back soldier!
•Oops! Try again!
•The enemies got to the base!
•Strategy is key!

Strategy[]

  • Crowd control towers are very useful early on due to the high number of enemies that spawn. Such towers include the Mortar, Pyromancer, Toxic Gunner, Trapper, Executioner and Electroshocker.
    • It is recommended to put Pyromancer on Farthest and Toxic Gunner on Random for targeting in order to apply as much debuff as possible.
  • This map features a lot of Flying and Hidden enemies, meaning you need strong hidden detection and flying detection defenses against them.
  • This map has paths which are separated from each other, essentially requiring two separate two different sets of defenses for each side.
    • While the Pursuit can only patrol one side at at time, it can easily change between sides with its Patrol ability, making it pretty useful here.
      • It is also especially useful on Wave 33 of the Hard difficulty, as it allows it to follow the Nerd Duck as it jumps between paths.
    • The Ranger is pretty useful here, as while it cannot cover the entire map, it can cover a large chunk of it.
    • The DJ Booth is very useful here, as it can allow towers to cover a larger area of the map.
  • The Medic can be useful here, as enemies that stun towers start spawning from Wave 8 or 9 and as waves progress, become even more common.
  • Bunny Sentries that appear on this map can be used as additional DPS, especially due to them having both flying and hidden detections, though they are not mandatory to win.
    • It is, however, recommended to get them before Wave 33, because if none are on the map, the Nerd Duck will do a powerful attack that stuns towers, heavily damages units and deals 25 damage to the base health. Additionally, if Bunny Sentries are present during that attack, they will stun the Nerd Duck giving you more time to kill it.

Gallery[]

Thumbnails

Promotional Images

Promotional Videos

Trailers

Renders

Miscellaneous

Update History[]

  • 16 April 2025 - v1.61.0
    • Bathroom Approach added.
    • Bug: Wave 5 does not give a wave clear bonus.
  • 17 April 2025 - v1.61.4
    • Added arrows and green highlights to Bunny Sentries on Wave 10.
  • 18 April 2025 - v1.61.6
    • Quad health scaling decreased from 40% to 30%.

Notes[]

  1. How long you have to wait before you can skip.
  2. Skip at 0:40.
  3. Skip at 0:50.
  4. Skip at 1:00.
  5. Skip at 1:10.
  6. Skip at 1:40.


Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP Test
Easy
Sandbox Mode
Hard
Insane
Special
Other
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined