![]() |
MAP | ![]() |
STORY |
Description[]
Bathroom Approach is the map played in the Ducky Revenge Event. Like other event maps, this map has a specialized wave structure with special enemies. Players start with a varying amount of cash, based on how many players there were in the match and the difficulty chosen. Triumphing the Easy difficulty does not grant any additional rewards, but it does unlock the Hard difficulty. Triumphing the Hard difficulty gives the Biologist tower on the first triumph, and in the future additional rewards after their countdown timers finish.
Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. It uses a slightly different method of distributing cash between players, as enemies split their cash between players, regardless of how much damage the player dealt to it. If, in a duo, one player does all the damage to an enemy, both players will receive 50% of the cash the enemy would normally give in solo. This means that in solo, you receive 100% of the cash when an enemy is killed, or it is damaged enough. With each additional player, this is reduced to 50% in duo, 33% in trio and 25% in quad. If it is a decimal, it gets rounded up or down depending on the decimal value. If it is at least 0.5, it gets rounded up. If it is less than 0.5, it gets rounded down. For example, the Ducky Unit in the Hard difficulty gives $500 every 10% health lost in solo,
$250 in duo,
$167 in trio and
$125 in quad.
This map has the All Paths modifier, meaning all enemies, except Ducky D00M III and Nerd Duck get duplicated for each path.
In the Hard difficulty, Mutation and health scaling is applied. Mutation increases the health of enemies by 6% every wave after their debut. Health scaling on this map increases the health of enemies by 20% in trio and 30% in quad.
Design & Path[]
Bathroom Approach is a giant bathroom located in the duck realm, with the actual map taking place on top of a large countertop. The countertop has multiple wooden blocks, used to create various objects. There are also multiple huge versions of regular items, such as cups, brushes, band aids, nail clippers, playing cards, potted plants, scissors and toothbrushes. Outside the countertop, there is also a giant toilet, bathtub, door, washing machine and shelf. On the ground, there is a giant fortress with multiple wooden halls leading to the countertop. In the fortress, Ducky D00M III and a giant robot mech are being built by ducks.
The path starts at two giant wooden halls and ends at a small house built out of blocks. There are two paths in Easy and four in Hard.
Interactive Map[]
Preset Loadouts[]
Loadouts can be only selected in the Easy difficulty. Alongside these preset options, players can opt to use the player's current loadout as the first choice. However, if one's loadout contains no towers, this option will be unavailable.
Rewards[]
The game calculates how many Coins and
EXP you receive based on how many waves you survive and if you won a match. During periods of 100% more
EXP (Friday – Sunday), any
EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplied any
EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive.
Rewards are calculated as:
Coins Reward | EXP Reward |
---|---|
Easy Rewards | |
(![]() ![]() |
(![]() ![]() |
Hard Rewards | |
(![]() ![]() |
(![]() ![]() |
Triumphing Bathroom Approach can give out an additional reward upon triumph, these rewards are:
- Common (47.39%)
Time Scale Ticket (2-4)
Revive Ticket (2-3)
Spin Ticket (2-3)
- Low Grade Consumable Crate
- Easter Egg (2-4)
- Uncommon (28.44%)
- Rare (18.96%)
- High Grade Consumable Crate
- Napalm Strike (2-3)
- Blizzard Bomb (2-3)
- Legendary (4.74%)
- Custom (0.47%)
Triumphing this map on the Hard difficulty for the first time also gives the Biologist tower. The second triumph gives the Biologist Bundle (Biologist Menace, Biologist Nametag, Canister Throw) while the third triumph gives the Grim skin. The second triumph reward has to be done 64 hours after the first one, while the third one has to be done 64 hours after the second triumph.
Badges[]
There were also a few badges which could be obtained when playing this map, which may have had additional rewards alongside the badge. These were:
Ducky Revenge - Easy ✔ OBTAINABLE | |
---|---|
![]() |
No description available.
Rewards: |
Ducky Revenge - Hard ✔ OBTAINABLE | |
---|---|
![]() |
No description available.
Rewards: |
Bunny Sentry[]
Bunny Sentries are an interactable which can be bought on this map. These are small turrets which look like bunnies and shoot at enemies. These have 5 damage, 0.158 firerate, 30 range, flying detection and hidden detection. Their targeting is also set to First Enemy.
The first Bunny Sentry costs $5,000 to build, and every Bunny Sentry afterwards costs
$2,500 more.
On Wave 33, the Nerd Duck will do a supercharged attack that deals damage to the base health. Bunny Sentries can be used to stop this from happening, as the Nerd Duck will not deal damage to the base health if they are built, it will instead destroy one.
Wave Structure[]
The formula for calculating wave bonus is based on the current difficulty and wave. Between Wave 1 to 14 in Easy, it is:
$600 + ([Waves Completed - 1] ×
$65)^1.13
Between Wave 15 to 30 in Easy, it is:
$600 + ([Waves Completed - 1] ×
$75)^1.13
Between Wave 1 to 19 in Hard, it is:
$600 + ([Waves Completed - 1] ×
$100)^1.13
Between Wave 20 to 30 in Hard, it is:
$600 + ([Waves Completed - 1] ×
$100)^1.2
Between Wave 31 to 35 in Hard, it is:
$600 + ([Waves Completed - 1] ×
$100)^1.25
Depending on player count, the wave bonus was reduced using multipliers. These multipliers were:
Players | Reduction per Player | Total Reduction |
---|---|---|
Solo | 0% | 0% |
Duo | 3% | 6% |
Trio | 3% | 9% |
Quad | 3% | 12% |
The wave clear bonus appears when every enemy from that wave is killed. It is 40% of the wave bonus in solo, while for duo, trio and Quad it is 20%.
The waves in Bathroom Approach can be skipped.
Waves | Wave Timer | Skip Time[1] |
---|---|---|
1-9 | 1:00 | 0:19[2] |
10-16 | 1:10 | 0:19[3] |
17 | 1:20 | 0:19[4] |
18-29 | 1:30 | 0:19[5] |
30 | ∞ | N/A |
31-32 | 2:00 | 0:19[6] |
33 | ∞ | N/A |
Bolded names indicates an enemy type's debut.
Wave | Dialogue | Enemy Type & Amount | |
---|---|---|---|
1 | ![]() |
Well, so much for an easy mission. |
4x Ducky |
![]() |
Forget about the fragment. Hold this position and defend against these...ducks. | ||
![]() |
The Bread Givers are trying to stop us, KEEP ATTACKING! | ||
![]() |
Bread Givers? That's a new one. | ||
2 | - | 3x Ducky, 2x Cool Ducky, 3x Ducky | |
3 | ![]() |
There doesn't seem to be that many ducks, but I'm not sure. Waiting for more intel. |
5x Cool Ducky, 10x Ducky, 1x Fat Ducky |
![]() |
We found a few of these makeshift rabbit turrets lying around. I think you could make use of them. | ||
4 | ![]() |
Why aren't they DEAD?! |
1x Fat Ducky, 8x Ducky (Bloated), 1x Fat Ducky |
![]() |
You! Spy ducks! ATTACK! | ||
![]() |
These Spy Ducks are sneaky. Make sure our units can see them! | ||
5 | - | 3x Fat Ducky, 3x Cool Ducky (Bloated), 3x Fat Ducky, 3x Cool Ducky (Bloated) | |
6 | - | 2x Fat Ducky, 4x Ducky (Bloated), 2x Fat Ducky, 3x Cool Ducky (Bloated), 5x Cool Ducky | |
7 | ![]() |
We need MORE! Mother Ducks, ELIMINATE THEM! |
1x Mother Ducky, 3x Ducky (Bloated), 1x Fat Ducky, 3x Ducky (Bloated), 3x Fat Ducky, 1x Mother Ducky |
![]() |
Using their ducklings to attack us? Horrible parenting. | ||
8 | - | 1x Mother Ducky, 1x Agent Ducky, 5x Fat Ducky (Bloated) | |
9 | ![]() |
Ducks that are trained with guns? |
6x Cool Ducky (Bloated, Nimble), 3x Spy Ducky, 1x Agent Ducky, 3x Spy Ducky, 1x Mother Ducky |
![]() |
I don't know why the portal was disconnected, but this nerdy duck has formed an army against us. | ||
10 | - | 10x Fat Ducky, 1x Agent Ducky, 1x Mother Ducky, 1x Agent Ducky, 1x Mother Ducky | |
11 | ![]() |
We need to attack them from a different angle. SEND IN AERIAL REINFORCEMENTS! |
1x Flying Ducky, 1x Agent Ducky, 1x Flying Ducky, 1x Agent Ducky, 1x Flying Ducky, 4x Mother Ducky |
![]() |
Flying Ducks inbound! Redirect some firepower above us! | ||
![]() |
The team is looking into what happened with their portal. So far, it seems they relied on it for food. Maybe if we fixed it, the ducks can settle down. | ||
12 | - | 2x Flying Ducky, 3x Evil Ducky, 1x Agent Ducky (Bloated), 2x Flying Ducky, 3x Evil Ducky, 1x Agent Ducky (Bloated) | |
13 | ![]() |
They strapped a bomb to a duck! |
4x Evil Ducky, 3x Flying Ducky, 3x Spy Ducky (Bloated), 1x Explosive Ducky, 4x Evil Ducky, 3x Flying Ducky, 3x Spy Ducky (Bloated), 1x Explosive Ducky |
![]() |
Don't you think that's pretty extreme?! | ||
![]() |
NOT AT ALL! | ||
14 | - | 1x Explosive Ducky, 2x Agent Ducky, 4x Evil Ducky, 1x Explosive Ducky, 2x Agent Ducky, 4x Evil Ducky, 1x Explosive Ducky, 3x Evil Ducky | |
15 | ![]() |
I need EVERY available duck ATTACKING THEM! |
1x Grandmother Ducky, 5x Mother Ducky, 2x Flying Ducky (Bloated), 1x Grandmother Ducky, 5x Mother Ducky, 2x Flying Ducky (Bloated), 1x Grandmother Ducky |
![]() |
Even the elderly?! | ||
![]() |
ESPECIALLY THE ELDERLY! | ||
16 | - | 1x Explosive Ducky (Stun Immune, Freeze Immune), 1x Grandmother Ducky, 5x Evil Ducky, 1x Explosive Ducky (Stun Immune, Freeze Immune), 1x Grandmother Ducky, 3x Flying Ducky (Bloated), 1x Grandmother Ducky | |
17 | ![]() |
After logging these new ducks into our system, there's a...chunky duck? |
1x Chunky Ducky, 6x Evil Ducky, 1x Grandmother Ducky, 3x Mother Ducky (Bloated), 1x Grandmother Ducky, 3x Mother Ducky (Bloated), 1x Grandmother Ducky, 3x Mother Ducky (Bloated) |
![]() |
We also learned what happened to their portal, but we need this nerd to stop attacking. | ||
![]() |
KEEP THEM DISTRACTED! PREPARATIONS ARE ALMOST COMPLETE! | ||
18 | - | 1x Chunky Ducky, 5x Spy Ducky (Bloated), 3x Evil Ducky, 5x Spy Ducky (Bloated), 3x Evil Ducky, 5x Spy Ducky (Bloated), 3x Evil Ducky, 2x Explosive Ducky (Bloated), 1x Chunky Ducky | |
19 | - | 1x Chunky Ducky, 1x Long Ducky, 1x Chunky Ducky, 1x Long Ducky, 5x Flying Ducky (Bloated), 3x Grandmother Ducky | |
20 | - | 2x Explosive Ducky, 1x Chunky Ducky, 4x Evil Ducky (Bloated), 1x Long Ducky, 1x Chunky Ducky, 4x Evil Ducky (Bloated), 1x Long Ducky, 1x Chunky Ducky, 4x Evil Ducky (Bloated), 1x Long Ducky, 3x Explosive Ducky | |
21 | ![]() |
This has been a big misunderstanding. The realm stopped awarding them bread since the portal was cut off. |
2x Chunky Ducky (Bloated), 4x Elite Ducky, 1x Long Ducky (Bloated), 4x Elite Ducky, 1x Long Ducky (Bloated), 4x Elite Ducky, 1x Long Ducky (Bloated) |
![]() |
I would explain what happened at Outpost 32, but something tells me they won't listen. | ||
22 | - | 25x Elite Ducky, 6x Long Ducky (Hidden) | |
23 | ![]() |
Be careful with their operator ducks. There's something about them that I don't trust. |
6x Grandmother Ducky (Bloated, Stun Immune), 1x Operator Ducky, 6x Spy Duck (Bloated), 1x Operator Ducky, 6x Spy Duck (Bloated), 1x Operator Ducky, 6x Spy Duck (Bloated), 1x Operator Ducky |
24 | ![]() |
Watch your heads! Missiles incoming! |
7x Operator Ducky, 2x Chunky Ducky, 1x Missile Ducky, 2x Chunky Ducky, 1x Missile Ducky, 8x Elite Ducky, 1x Missile Ducky, 8x Flying Ducky (Bloated) |
25 | - | 3x Explosive Ducky (Bloated), 2x Chunky Ducky (Bloated), 2x Missile Ducky, 2x Operator Ducky, 5x Elite Ducky (Aggro), 2x Missile Ducky, 2x Operator Ducky, 5x Elite Ducky (Aggro), 2x Operator Ducky, 5x Elite Ducky (Aggro) | |
26 | ![]() |
Is that...a Penguin Mech? |
8x Elite Ducky, 2x Chunky Ducky (Bloated), 1x P3NGU (Stun Immune, Freeze Immune), 1x Missile Ducky, 3x Operator Ducky, 1x Missile Ducky, 3x Operator Ducky, 8x Elite Ducky |
![]() |
It's not even a duck! | ||
![]() |
YOU WILL END BECAUSE I DEMAND IT. | ||
27 | - | 1x Ducky Unit, 3x Chunky Ducky (Bloated), 5x Operator Ducky (Bloated), 1x P3NGU (Stun Immune, Freeze Immune), 12x Elite Ducky (Bloated) | |
28 | ![]() |
BEHOLD THE DUCKY UNIT! |
1x P3NGU (Stun Immune, Freeze Immune), 10x Flying Ducky (Bloated), 1x Ducky Unit, 2x Missile Ducky (Bloated, Hidden), 1x Ducky Unit, 2x Missile Ducky (Bloated, Hidden), 1x Ducky Unit, 4x Operator Ducky (Bloated, Hidden) |
![]() |
Have to hand it to them, that is an absolute unit. | ||
29 | ![]() |
Our final preparations are complete. It's time I handled this myself! |
1x Mega Duck, 3x Ducky Unit (Aggro), 5x Chunky Ducky (Bloated), 8x Grandmother Ducky (Bloated), 12x Elite Ducky (Bloated) 1x Mega Duck |
![]() |
Get ready! | ||
30 | ![]() |
SYSTEMS UP AND RUNNING. ELIMINATION, GUARANTEED. |
1x Ducky Unit, 5x Elite Ducky, 3x Missile Ducky, 5x Elite Ducky, 3x Missile Ducky, 1x Ducky D00M III, 1x Ducky Unit, 1x Mega Duck, 5x Elite Ducky, 1x Mega Duck, 5x Elite Ducky, 1x P3NGU (Bloated (Stun Immune, Freeze Immune), 1x Mega Duck, 1x P3NGU (Bloated (Stun Immune, Freeze Immune), 1x Mega Duck |
![]() |
DUCKY D00M COMMENCING; DECIMATION PROGRAM. | ||
![]() |
So that's where he used the shard! It's over, duck! | ||
![]() |
Although, why do I feel we've done this before? | ||
Lose Dialogue | |||
![]() ![]() ![]() |
One icon and dialogue is randomly chosen upon defeat:
•We're toast! |
Wave | Dialogue | Enemy Type & Amount | |
---|---|---|---|
1 | ![]() |
Well, so much for an easy mission. |
4x Ducky |
![]() |
Forget about the fragment. Hold this position and defend against these...ducks. | ||
![]() |
The Bread Givers are trying to stop us, KEEP ATTACKING! | ||
![]() |
Bread Givers? That's a new one. | ||
2 | - | 3x Ducky, 2x Cool Ducky, 3x Ducky | |
3 | ![]() |
There doesn't seem to be that many ducks, but I'm not sure. Waiting for more intel. |
5x Cool Ducky, 10x Ducky, 1x Fat Ducky |
![]() |
We found a few of these makeshift rabbit turrets lying around. I think you could make use of them. | ||
4 | ![]() |
Why aren't they DEAD?! |
1x Fat Ducky, 8x Ducky (Bloated), 1x Fat Ducky |
![]() |
You! Spy ducks! ATTACK! | ||
![]() |
These Spy Ducks are sneaky. Make sure our units can see them! | ||
5 | - | 1x Fat Ducky, 3x Cool Ducky (Bloated), 1x Fat Ducky, 3x Cool Ducky (Bloated) | |
6 | - | 2x Fat Ducky, 4x Ducky (Bloated), 2x Fat Ducky, 3x Cool Ducky (Bloated), 5x Cool Ducky | |
7 | ![]() |
We need MORE! Mother Ducks, ELIMINATE THEM! |
1x Mother Ducky, 3x Ducky (Bloated), 1x Fat Ducky, 3x Ducky (Bloated), 3x Fat Ducky, 1x Mother Ducky |
![]() |
Using their ducklings to attack us? Horrible parenting. | ||
8 | - | 1x Mother Ducky, 2x Spy Ducky, 5x Fat Ducky (Bloated) | |
9 | ![]() |
Ducks that are trained with guns? |
6x Cool Ducky (Bloated, Nimble), 2x Spy Ducky, 1x Agent Ducky, 2x Spy Ducky, 2x Mother Ducky |
![]() |
I don't know why the portal was disconnected, but this nerdy duck has formed an army against us. | ||
10 | - | 8x Fat Ducky (Nimble), 1x Agent Ducky, 2x Spy Ducky, 1x Mother Ducky, 2x Spy Ducky, 1x Agent Ducky, 1x Mother Ducky, 2x Spy Ducky, 1x Mother Ducky | |
11 | ![]() |
We need to attack them from a different angle. SEND IN AERIAL REINFORCEMENTS! |
1x Flying Ducky, 1x Agent Ducky (Bloated), 2x Flying Ducky, 3x Mother Ducky (Bloated) |
![]() |
Flying Ducks inbound! Redirect some firepower above us! | ||
![]() |
The team is looking into what happened with their portal. So far, it seems they relied on it for food. Maybe if we fixed it, the ducks can settle down. | ||
12 | - | 2x Flying Ducky, 2x Evil Ducky, 1x Agent Ducky (Bloated), 2x Flying Ducky, 2x Evil Ducky, 1x Agent Ducky (Bloated) | |
13 | ![]() |
They strapped a bomb to a duck! |
3x Evil Ducky, 3x Flying Ducky, 3x Spy Ducky (Bloated), 1x Explosive Ducky, 3x Evil Ducky, 3x Flying Ducky, 3x Spy Ducky (Bloated), 1x Explosive Ducky |
![]() |
Don't you think that's pretty extreme?! | ||
![]() |
NOT AT ALL! | ||
14 | - | 1x Explosive Ducky, 1x Agent Ducky (Bloated), 2x Evil Ducky (Bloated), 1x Explosive Ducky, 1x Agent Ducky (Bloated), 2x Evil Ducky (Bloated), 1x Explosive Ducky | |
15 | ![]() |
I need EVERY available duck ATTACKING THEM! |
1x Grandmother Ducky, 3x Mother Ducky (Bloated), 2x Flying Ducky (Bloated), 1x Grandmother Ducky, 3x Mother Ducky (Bloated), 2x Flying Ducky (Bloated), 1x Grandmother Ducky |
![]() |
Even the elderly?! | ||
![]() |
ESPECIALLY THE ELDERLY! | ||
16 | - | 1x Explosive Ducky (Nimble, Stun Immune, Freeze Immune), 1x Grandmother Ducky, 3x Evil Ducky (Bloated, Corpse), 1x Explosive Ducky (Nimble, Stun Immune, Freeze Immune), 1x Grandmother Ducky, 4x Flying Ducky (Bloated), 1x Explosive Ducky (Nimble, Stun Immune, Freeze Immune), 1x Grandmother Ducky | |
17 | ![]() |
After logging these new ducks into our system, there's a...chunky duck? |
1x Chunky Ducky, 6x Evil Ducky (Nimble), 1x Grandmother Ducky (Bloated), 2x Mother Ducky (Bloated), 1x Chunky Ducky, 3x Mother Ducky (Bloated) |
![]() |
We also learned what happened to their portal, but we need this nerd to stop attacking. | ||
![]() |
KEEP THEM DISTRACTED! PREPARATIONS ARE ALMOST COMPLETE! | ||
18 | - | 1x Chunky Ducky, 5x Spy Ducky (Bloated, Nimble), 3x Evil Ducky (Bloated), 5x Spy Ducky (Bloated, Nimble), 3x Evil Ducky (Bloated), 5x Spy Ducky (Bloated, Nimble), 3x Evil Ducky (Bloated), 4x Explosive Ducky (Bloated), 1x Chunky Ducky | |
19 | - | 1x Chunky Ducky (Aggro), 1x Long Ducky, 1x Chunky Ducky (Aggro), 1x Long Ducky, 5x Flying Ducky (Bloated), 3x Grandmother Ducky (Nimble) | |
20 | ![]() |
Is that...a Penguin Mech? |
2x Explosive Ducky (Nimble), 1x Chunky Ducky, 2x Evil Ducky (Bloated, Hidden), 1x Long Ducky, 1x P3NGU, 4x Evil Ducky (Bloated, Hidden), 3x Explosion Ducky (Nimble) |
![]() |
It's not even a duck! | ||
![]() |
YOU WILL END BECAUSE I DEMAND IT. | ||
21 | - | 2x Chunky Ducky (Bloated), 2x Elite Ducky (Bloated), 1x Long Ducky, 2x Elite Ducky (Bloated), 1x Long Ducky, 2x Elite Ducky (Bloated), 1x Long Ducky | |
22 | - | 6x Elite Ducky (Nimble, Bloated, Aggro), 1x Long Ducky (Hidden), 1x Long Ducky, 1x Long Ducky (Hidden) | |
23 | ![]() |
Be careful with their operator ducks. There's something about them that I don't trust. |
5x Grandmother Ducky (Bloated, Stun Immunity), 5x Operator Ducky |
24 | ![]() |
Watch your heads! Missiles incoming! |
4x Operator Ducky (Bloated), 1x Chunky Ducky (Bloated), 1x Missile Ducky, 1x Chunky Ducky (Bloated), 1x Missile Ducky, 4x Elite Ducky (Bloated), 1x Missile Ducky, 8x Flying Ducky (Bloated) |
25 | - | 3x Explosive Ducky (Bloated, Nimble), 2x Long Ducky, 1x Missile Ducky (Bloated), 1x Mega Duck, 1x Missile Ducky (Bloated) | |
26 | ![]() |
This has been a big misunderstanding. The realm stopped awarding them bread since the portal was cut off. |
3x Elite Ducky (Nimble, Bloated, Corpse), 2x Chunky Ducky (Bloated), 1x Long Ducky, 1x P3NGU, 1x Missile Ducky (Bloated), 1x Operator Ducky (Bloated), 3x Elite Ducky (Nimble, Bloated) |
![]() |
I would explain what happened at Outpost 32, but something tells me they won't listen. | ||
27 | - | 1x Ducky Unit, 3x Chunky Ducky (Bloated), 4x Operator Ducky (Bloated), 1x P3NGU (Stun Immune, Freeze Immune, Bloated), 12x Elite Ducky (Nimble) | |
28 | ![]() |
BEHOLD THE DUCKY UNIT! |
4x Flying Ducky (Bloated, Nimble), 1x Ducky Unit, 2x Missile Ducky (Bloated, Hidden), 3x Ducky Unit, 2x Missile Ducky (Bloated, Hidden), 1x Ducky Unit, 4x Operator Ducky (Bloated, Hidden) |
![]() |
Have to hand it to them, that is an absolute unit. | ||
29 | ![]() |
Our final preparations are complete. It's time I handled this myself! |
1x Mega Duck, 1x Ducky Unit (Aggro, Bloated), 5x Chunky Ducky (Bloated), 8x Grandmother Ducky, 12x Elite Ducky, 1x Mega Duck |
![]() |
Get ready! | ||
30 | ![]() |
SYSTEMS UP AND RUNNING. ELIMINATION, GUARANTEED. |
1x Ducky Unit, 2x Long Ducky, 1x Mega Duck, 3x Elite Ducky (Nimble), 2x Missile Ducky, 3x Elite Ducky (Nimble), 2x Missile Ducky, 1x P3NGU, 1x Ducky D00M III, 1x Mega Duck, 6x Elite Ducky (Nimble) |
![]() |
DUCKY D00M COMMENCING; DECIMATION PROGRAM. | ||
![]() |
So that's where he used the shard! It's over, duck! | ||
![]() |
Although, why do I feel we've done this before? | ||
31 | ![]() |
This isn't right. Where's the God Cube fragment? |
1x Ducky Unit (Bloated), 1x Super Soldier Ducky, 1x Ducky Unit (Bloated), 1x Super Soldier Ducky, 4x Operator Ducky (Bloated), 1x Super Soldier Ducky |
![]() |
YOU FOOL. I AKSHUALLY USED IT IN SOMETHING ELSE! SOMETHING, EVIL! | ||
![]() |
If I never see a duck again, it would still be too soon. | ||
32 | ![]() |
Do you know what it's like being the smallest out of the flock?! OF COURSE YOU DON'T! |
15x Elite Ducky (Bloated, Nimble Corpse), 1x Ducky Unit, 1x Super Soldier Ducky, 2x Operator Ducky (Bloated), 5x Flying Ducky (Bloated, Nimble), 1x Ducky Unit, 1x Super Soldier Ducky, 2x Operator Ducky (Bloated), 5x Flying Ducky (Bloated, Nimble) |
![]() |
LET'S SEE HOW YOU LIKE BEING SMALL! | ||
![]() |
The God Shard energy signature is increasing! Something's coming! | ||
33 | ![]() |
I'm stronger than ever. It's time to GET THIS BREAD. |
5x Elite Ducky (Bloated, Corpse), 2x Operator Ducky (Bloated), 5x Elite Ducky (Bloated, Corpse), 1x Super Soldier Ducky, 1x Ducky Unit, 1x P3NGU, 1x Nerd Duck, 1x Super Soldier Ducky, 10x Elite Ducky (Bloated), 1x Ducky Unit, 1x P3NGU, 10x Elite Ducky (Bloated), 1x Super Soldier Ducky, 10x Elite Ducky (Bloated), 1x Super Soldier Ducky, 10x Elite Ducky (Bloated), 1x Super Soldier Ducky, 10x Elite Ducky (Bloated), 1x Super Soldier Ducky |
![]() |
You will pay for leaving us to starve like we were NOTHING! All of you! | ||
![]() |
WE DIDN'T-...You know what, I can't believe I'm arguing with a duck. | ||
![]() |
We're ending this! Destroy that Rabbit Mech! | ||
Lose Dialogue | |||
![]() ![]() ![]() |
One icon and dialogue is randomly chosen upon defeat: •We're toast! •OOF! •Mission Failed, we'll get em' next time. •Not enough numbers! •Mistakes are just part of the journey.. •We're overrun chief! •We'll get them next time! •Don't give up! •We need back up sergeant! •We just had our grave dug.. •We have to fall back soldier! •Oops! Try again! •The enemies got to the base! •Strategy is key! |
Strategy[]
- Crowd control towers are very useful early on due to the high number of enemies that spawn. Such towers include the Mortar, Pyromancer, Toxic Gunner, Trapper, Executioner and Electroshocker.
- It is recommended to put Pyromancer on Farthest and Toxic Gunner on Random for targeting in order to apply as much debuff as possible.
- This map features a lot of Flying and Hidden enemies, meaning you need strong hidden detection and flying detection defenses against them.
- Towers with both of these detections, such as the Golden Crook Boss, Ace Pilot or Executioner can be particularly useful here because of this.
- The Ace Pilot and Firework Technician can be used to give towers which normally do not have both detections, such as the Ranger, Mortar or Pursuit both detections, making it far easier to deal with these enemies.
- This map has paths which are separated from each other, essentially requiring two separate two different sets of defenses for each side.
- While the Pursuit can only patrol one side at at time, it can easily change between sides with its Patrol ability, making it pretty useful here.
- It is also especially useful on Wave 33 of the Hard difficulty, as it allows it to follow the Nerd Duck as it jumps between paths.
- The Ranger is pretty useful here, as while it cannot cover the entire map, it can cover a large chunk of it.
- The DJ Booth is very useful here, as it can allow towers to cover a larger area of the map.
- While the Pursuit can only patrol one side at at time, it can easily change between sides with its Patrol ability, making it pretty useful here.
- The Medic can be useful here, as enemies that stun towers start spawning from Wave 8 or 9 and as waves progress, become even more common.
- The Mercenary Base's Field Medic can also be helpful, as most of these enemies can also damage units.
- Bunny Sentries that appear on this map can be used as additional DPS, especially due to them having both flying and hidden detections, though they are not mandatory to win.
- It is, however, recommended to get them before Wave 33, because if none are on the map, the Nerd Duck will do a powerful attack that stuns towers, heavily damages units and deals 25 damage to the base health. Additionally, if Bunny Sentries are present during that attack, they will stun the Nerd Duck giving you more time to kill it.
Gallery[]
Thumbnails
Promotional Images
Promotional Videos
Trailers
Renders
Miscellaneous
Update History[]
- 16 April 2025 - v1.61.0
- Bathroom Approach added.
- Bug: Wave 5 does not give a wave clear bonus.
- 17 April 2025 - v1.61.4
- Added arrows and green highlights to Bunny Sentries on Wave 10.
- 18 April 2025 - v1.61.6
- Quad health scaling decreased from 40% to 30%.
Notes[]
![]() |
---|
PVP Test | ||
---|---|---|
Easy | Crash Course • Judging Hall • Laser Stadium • Warm Land |
Other | ||
---|---|---|
Normal | Tutorial |
Removed | ||
---|---|---|
Undefined | Candy Cane Lane • Doomspire • Island Chaos • Subzero • Castle • Mount Amillion • End of the Line • Canyon • Castle Outskirts • Candy Valley • Fungi Forest • Freight Fright • Graveyard • Winter • Robloxia • Ancient Colosseum • Highlands • Voidlands • PVP | |
Easy | PVP_1 • PVP_2 • PVP_3 • PVP_4 • PVP_5 • PVP_6 • PVP_7 • PVP_8 • PVP_9 • PVP_10 • PVP_11 | |
Hard | Polluted Wasteland • Nightmare Carnival |
Unreleased | ||
---|---|---|
Undefined | Backwoods • Battlefront • Castle Outskirts • Dusty Ruins • Fraction Zone • Unknown Castle Map • Waste Ground • WIP City |