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MAP | ![]() |
WAVE STRUCTURE | ![]() |
REWARDS |

- "Face off against the Gunslinger and his gang of desperados in the Badlands!"
- ―Special Gamemode Description
Description
Badlands II is a day-time map set in a western desert town. It is the new version of the original Badlands. This map uses its own mode for the wave structure, enemy statistics and rewards. It is a special map, meaning that it can only be played using the special mode matchmaking. The statue has a level requirement of Level 25 to be used.
Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. It uses a slightly different method of distributing cash between players, as enemies split their cash between players, regardless of how much damage the player dealt to it. If, in a duo, one player does all the damage to an enemy, both players will receive 50% of the cash the enemy would normally give in solo. This means that in solo, you receive 100% of the cash when an enemy is killed, or it is damaged enough. With each additional player, this is reduced to 50% in duo, 33% in trio and 25% in quad. For example, the Gunslinger gives $10,000 every 1% health in solo,
$5,000 in duo,
$3,333 in trio and
$2,500 in quad.
The health of enemies in this mode scales with the player count, starting at three players. The increase is 10% in trio and 20% in quad. It is applied after attributes, like Bloated, meaning they can affect the health of an enemy.
This map has the All Paths, HP Locked, Badlands, Mutation, and Cowboy modifiers that are intended to make the game harder or change the appearance of enemies. The Badlands modifier players some tracks at the start of Wave 1, 10, 20 and 30, The Mutation increases enemy health by 5% with each wave. The All Paths makes it so enemies are duplicated for each path, instead of alternating between points. As this map has three paths, the amount of enemies is tripled, with a few exceptions, such as the Gunslinger and Cavalry, which either alternate between paths or spawn on set paths. The base health is also set to 200, regardless of the players' levels, due to the HP Locked modifier. Most enemies, with the exception of the Husk, Undead Miner, Cavalry and Gunslinger will get a cowboy hat due to the Cowboy modifier.
Triumphing this map will grant you the Cowboy tower, which can be bought in the store for 4,000 or through the Gift Box menu. Triumphing this map in under 18 minutes will also grant you the Badlands skin for the Cowboy, that can also be redeemed in the Gift Box menu.
Design & Path
The map takes place in a Western-themed town. The terrain of this island is mainly sand, with plenty of western-themed buildings, on which you can place cliff towers. Two rail tracks can be found on the ground, with a train on one of them. Multiple entrances to cave mines can be found, with minecart rail tracks leading to them. There is also a destroyed rail track above the city.
This map has three paths, all of them starting at yellow portals and end at cave mine players have to defend. The left path ends at the right cave, the middle path ends at the middle cave and the right path ends at the left cave. The middle path is a straight line, while the other two paths take multiple turns.
Interactive Map
Rewards
For former rewards, see this map's Rewards page.
The game calculates how many Coins and
EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more
EXP (Friday – Sunday), any
EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any
EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular
EXP boosts are multiplicative with other modifiers present on this map.
Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
Currently, rewards are calculated as:
Coins Reward | EXP Reward |
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Triumphing Badlands II can give out an additional reward, which can be a crate, consumable or ticket. These items are:
- Common (47.39%)
Time Scale Ticket (3-6)
Revive Ticket (3-5)
Spin Ticket (3-5)
- Low Grade Consumable Crate
- Barricade (3-6)
- Supply Drop (2-6)
- Fruit Cake (3-6)
- Uncommon (28.44%)
- Cooldown Flag (2-6)
- Range Flag (3-6)
- Damage Flag (3-6)
- Mid Grade Consumable Crate
- Present Cluster Bomb (1-3)
- Rare (18.96%)
- High Grade Consumable Crate
- Napalm Strike (3-5)
- Blizzard Bomb (3-5)
- Santa's Air Strike (1-5)
- Festive Tree (1-5)
- Legendary (4.74%)
- Custom (0.47%)
Badges
There are also two badges which you can obtain when playing this map, which have additional rewards alongside the badge. They are:
Defeated Gunslinger! ✔ OBTAINABLE | |
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This town ain't big enough for the two of us... Triumph the Badlands and unlock the "Cowboy" tower!
Rewards: |
Quickdraw! ✔ OBTAINABLE | |
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Well he didn't see that one coming.. Unlocks a secret reward!
Rewards: |
Enemies
Abnormal Wave 1 |
Quick Wave 2 |
Heavy Wave 4 |
Skeleton Wave 6 |
Elite Abnormal Wave 8 |
Molten Corpse N/A[1] |
Fallen Skeleton Wave 10 |
Breaker2 Wave 11 |
Breaker Wave 21[2] |
Husk Wave 13 |
Giant Skeleton Wave 15 |
Necromancer Wave 16 |
Withered Wave 18 |
Undead Miner Wave 20 |
Breaker3 Wave 21 |
Breaker4 Wave 21 |
Necrotic Skeleton Wave 22 |
Tanker Wave 24 |
Cavalry Wave 25 |
Conjurer Wave 27 |
Gunslinger Wave 30 |
Wave Structure
Currently, Badlands II has multiple wave bonuses, based on the current wave. Between waves 1 to 10, the wave bonus is calculated as:
$300 + ([Waves Completed - 1] ×
$100)^1.08
Between waves 11 to 15, the wave bonus is calculated as:
$300 + ([Waves Completed - 1] ×
$100)^1.09
Between waves 16 to 20, the wave bonus is calculated as:
$300 + ([Waves Completed - 1] ×
$100)^1.1
Between waves 21 to 30, the wave bonus is calculated as:
$300 + ([Waves Completed - 1] ×
$100)^1.13
Depending on player count, the wave bonus is reduced using multipliers. These multipliers are:
Players | Reduction per Player | Total Reduction |
---|---|---|
Solo | 0% | 0% |
Duo | 5% | 10% |
Trio | 5% | 15% |
Quad | 10% | 40% |
The wave clear bonus appears when every enemy from that wave was killed. It is 35% of the wave bonus in solo, while for duo, trio and quad it is 20%.
Prior to 5th of February 2025, the formula for calculating the wave bonus was:
- (
$205 + (Waves Completed - 1) ×
$50) × (1 - 0.1 × Players)
The wave clear bonus appears when every enemy from that wave was killed. It is 35% of the wave bonus in solo, while for duo, trio and quad it is 20%.
Before 23rd of May 2024, the formula for calculating wave bonus on each wave was:
- (
$180 + (
$50 × Waves Completed)) ÷ Players
The waves in Badlands II follow these timings:
Waves | Wave Timer | Skip Time[3] |
---|---|---|
1-9 | 1:00 | 0:19[4] |
10-19 | 1:15 | 0:19[5] |
20-29 | 1:30 | 0:19[6] |
30 | ∞ | N/A |
Bolded names indicates an enemy type's debut. Prior to the 31st of October 2022, Fallen mode dialogue used to play. However, this is no longer the case.
Strategy
- It is recommended to place your towers near the middle section of the map, as it covers most of the map's path.
- Early on, if you are not trying to get the Quickdraw! badge, you can place tower near the point where all the paths intersect to handle all the paths easily, even though they may not cover much of the map.
- As many enemies spawn in this map that with waves get increased health, high DPS towers like Accelerator, Engineer or Golden Minigunner are recommended for late game.
- They are also recommended as the Gunslinger travels quite fast and requires high DPS towers in order to defeat it before it reaches the exit.
- Because of how many enemies spawn here, crowd control towers like the Golden Pyromancer, Rocketeer and Mortar are highly recommended.
- Slowing towers like the Sledger or Electroshocker may also be useful at slowing down enemies.
- High DPS towers with crowd control capabilities, such as the Pursuit, Ranger or Engineer can also be helpful.
- Support towers, such as the Commander, DJ Booth and Medic are necessary due to how dangerous the waves can get.
- The Cowboy and Golden Cowboy can be quite useful at making money here, due to enemies spawning thrice and them gaining health with the Mutation modifier.
- If you want the Quickdraw! badge, it is recommended to have a good strategy, since it is only obtained by beating this map in less than 18 minutes, which is quite a challenge.
- Teamwork is essential for this badge. Playing with random players is unlikely to make you get it.
- If you are soloing, you may use Time Scale Tickets to speed up the game, allowing you to get the badge easier, although this is not recommended as soloing Badlands II is rather difficult.
- If you are trying to get the Quickdraw! badge, early on you should place down towers that can quickly kill the enemies, such as the Trapper, Electroshocker, Golden Pyromancer, Shotgunner or Golden Crook Boss, near all the entrances.
- If you have it, you may use the Nuke to clear out the enemies on Wave 30 so that your towers can focus on the Gunslinger.
Gallery
Map Icons
Thumbnails
Icons
Promotional Images
Promotional Videos
Trailers
Badges
Trivia
- This is the second map to have three paths, with the first being Totality Tower.
- It is also the first survival map to have three paths.
- This map ties with Pizza Party for the highest number of modifiers, at five.
- At the beginning of Waves 1, 10, 20 and 30, a random Intro soundtrack is chosen to play, after which the ambience or final wave music will play.
- As there are only three intros and four waves they play on, some Intro soundtracks would play multiple times, though they are currently bugged and all play at once.
Update History
- 30 September 2022 - v1.4.0
- Badlands II added, directly replacing the Badlands Map.
- Bug: Badlands II matches may sometimes have more than 4 players when starting a match using Matchmaking.
- 31 October 2022 - v1.4.2
- Commander dialogue removed.
- 10 May 2024 - v1.21.0
- Bug: Badlands II not working correctly.
- 11 May 2024 - v1.21.2
- Bugfix: Badlands II now works correctly.
- 23 May 2024 - v1.23.0
- Updated to the new challenge map system.
- Bug: No longer gives the
50 EXP triumph bonus.
- Bug: Modifiers are applied twice.
- Bug: No longer gives any badges upon triumphing.
- Bug: No longer unlocks the ability to purchase the Cowboy upon triumphing.
- Bug: Commander's dialogue for Fallen Mode now appears.
- 27 May 2024 - v1.23.2
- Bugfix: Badges are now obtainable.
- Bugfix: Cowboy is now unlockable.
- 27 May 2024 - v1.23.2a
- Bugfix: Modifiers no longer apply twice.
- 31 May 2024 - v1.23.5
- Bugfix: Now gives the
50 EXP triumph bonus.
- Bugfix: Now gives the
- 21 June 2024 - v1.25.0
- Updated icon.
- 2 August 2024 - v1.27.0
- Bugfix: No longer has any dialogue.
- 13 November 2024 - v1.41.0
- Bug: Badlands II now appears in elevators, though when a match is started in that way, the map has no modifier and uses the old Fallen mode wave structure.
- 13 November 2024 - v1.41.2
- Bugfix: Badlands II no longer appears in normal elevators.
- 16 December 2024 - v1.46.0
- Enemies Beta removed.
- Bug: Restarting removes all modifiers.
- Bug: All wave intros play at once.
- Bug: When activated in Sandbox mode, the mode is set to Intermediate mode instead of legacy Fallen mode.
- 22 January 2025 - v1.50.0
- Legacy added.
- 5 February 2025 - v1.52.0
- Wave structure changed.
- Now moved over to its own mode instead of using the Challenge Maps system to alter legacy Fallen mode.
- Updated rewards.
- Bonus triumph rewards added
- Now has a 47.39% chance to give out one of these Common items:
Time Scale Ticket (3-6)
Revive Ticket (3-5)
Spin Ticket (3-5)
- Low Grade Consumable Crate
- Barricade (3-6)
- Supply Drop (2-6)
- Fruit Cake (3-6)
- Now has a 28.44% chance to give out one of these Uncommon items:
- Cooldown Flag (2-6)
- Range Flag (3-6)
- Damage Flag (3-6)
- Mid Grade Consumable Crate
- Present Cluster Bomb (1-3)
- Now has a 47.39% chance to give out one of these Rare items:
- High Grade Consumable Crate
- Napalm Strike (3-5)
- Blizzard Bomb (3-5)
- Santa's Air Strike (1-5)
- Festive Tree (1-5)
- Now has a 4.74% chance to give out one of these Legendary items:
- Now has a 0.47% chance to give out one of these Custom items:
- Now has a 47.39% chance to give out one of these Common items:
- Now uses the new income system with slight changes. Enemies now always give the same amount of cash on death, regardless of how much damage the player deals, but the amount is split between players, meaning in solo, an enemy gives 100% of its cash, 50% in duo, 33% in trio and 25% in quad.
- Health scaling added, set to 10% in trio and 20% in quad.
- Starting cash increased from
$500 to
$800.
- Mode type is now displayed as Special.
- Legacy removed.
Notes