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CHALLENGE | ![]() |
WAVE STRUCTURE |

- "Players are given a loadout of basic towers."
- ―In-Game Description
Description
Back to Basics is a challenge map. It uses a modified version of the Fallen mode as its mode. Triumphing on this map rewards the player with 125,
400 EXP,
3 and three High Grade Consumable Crates. Like with other challenges, rewards can only be gotten once a week.
Changes
The main change in this challenge is all players start with a preset loadout, with the towers being the Scout, Demoman, Sniper, Soldier and Hunter. These towers use default skins, unless you have the mentioned towers equipped as well as a unique skin applied to them. The golden perk cannot be applied. The wave structure is also altered, making it harder while multiple enemies are made weaker or stronger. There are also two other minor changes, first being the starting cash being increased and the second being towers giving a full refund when sold, though this does not work.
Enemies
This map uses the wave structure of legacy Fallen mode. All enemies use their modern Fallen mode appearance, when applicable. Some enemies are replaced with enemies from other modes.
- Abnormal - 6 health (-2)
- Quick - 6 health (-4)
- Heavy - 16 health (-44)
- Abnormal Boss is replaced by the Normal Boss - 175 health (+15)
- Shadow is replaced by the Hidden - 20 health (+10)
- Breaker2 - 50 health (-30)
- Dark Necromancer is replaced by the Fallen Necromancer - 500 health (-700)
- Skeleton - 35 health (-25)
- Uses its regular appearance.
- Fallen - 180 health (-45)
- Giant Boss is replaced by the Fallen Giant - 2,000 health (-2,000)
- Shadow Boss is replaced by the Hidden Boss - 750 health (+300)
- Glitch is replaced by the Bolt - 240 health (+175)
- Hazard is replaced by the Hazmat - 250 health (+100)
- Tank is replaced by the Fallen Tank - 4,000 health (-5,000)
- Templar - 4,000 health (-6,000)
- Boomer - 2,000 health (-1,000)
- Summoner Boss is replaced by the Fallen Summoner - 6,000 health (-9,000)
- Error is replaced by the Fallen Rusher - 300 health (-100)
- Shield health is unchanged.
- Fallen Hero - 2,000 health (-1,000)
- Fallen Guardian - 6,000 health (-26,000)
- Fallen King - 60,000 health (-140,000)
A few enemies are also completely replaced:
- Fallen Skeleton is replaced by the Skeleton.
- Necrotic Skeletons are replaced by the Breaker4.
- Possessed Armor is replaced by the Fallen.
Any enemies that do not have their health altered in any way by the challenge or modifiers present on this map are affected by modern Fallen mode's health scaling.
Wave Structure
Bolded names indicate an enemy type's debut.
Cash
Starting cash in this challenge is increased by $200, making it
$700 (
$800 if in the Paradoxum Games group). Additionally, it is meant to change the sell cost of towers to be the same as the cash spent, but this does not work.
Strategy
- Out of all the towers you are given, the Hunter and the Demoman have the highest DPS compared to the other three.
Challenge History
- 30 June 2024 ā 7 July 2024
- Map: Dusty Bridges
- 4 August 2024 ā 11 August 2024
- Map: Four Seasons
- 18 August 2024 ā 25 August 2024
- Map: Four Seasons
- 27 October 2024 ā 3 November 2024
- Map: Sky Islands
- 17 November 2024 ā 24 November 2024
- Map: Dusty Bridges
- 22 December 2024 ā 29 December 2024
- Map: Four Seasons
Update History
- 21 June 2024 - v1.25.0
- Back to Basics added.
- Bug: Towers can have other skins if the tower is equipped in the lobby.
- Bug: Sell cost of towers does not change.
- Bug: Warden has its intended Polluted Wasteland II health instead of its regular Fallen health.
- Bug: Hardcore mode Necromancer Boss spawns instead of the Enemies Beta Necromancer Boss.
- 2 August 2024 - v1.27.0
- Wave structure changed.
- Now uses the new income system.
- Updated to use the new Fallen mode enemy appearances, some stats, health scaling and soundtracks.
- Enemy replacements changed.
- Abnormal Boss is now replaced by the Normal Boss.
- Shadow is now replaced by the Hidden.
- Dark Necromancer is now replaced by the Fallen Necromancer.
- Fallen Skeleton is now replaced by the Skeleton.
- Giant Boss is now replaced by the Fallen Giant.
- Shadow Boss is now replaced by the Hidden Boss.
- Glitch is now replaced by the Bolt.
- Hazard is now replaced by the Hazmat.
- Tank is now replaced by the Fallen Tank.
- Summoner Boss is now replaced by the Fallen Summoner.
- Necrotic Skeleton is now replaced by the Breaker4.
- Possessed Armor is now replaced by the Fallen.
- Templar is no longer replaced by the Warden.
- Error is now replaced by the Fallen Rusher.
- Enemy health changes:
- Abnormal health is now set to 6.
- Quick health is now set to 6.
- Heavy health is now set to 16.
- Normal Boss health is now set to 175.
- Hidden health is now set to 20.
- Breaker2 health is now set to 50.
- Fallen Necromancer health is now set to 500.
- Fallen health is now set to 180.
- Skeleton health is now set to 35.
- Fallen Giant health is now set to 2,000.
- Hidden Boss health is now set to 750.
- Bolt health is now set to 240.
- Hazmat health is now set to 250.
- Fallen Tank health is now set to 4,000.
- Templar health is now set to 4,000.
- Boomer health is now set to 2,000.
- Fallen Summoner health is now set to 6,000.
- Fallen Rusher health is now set to 300, shield health is unchanged.
- Disabled dialogue.
Challenges | Back to Basics ā¢ Boss Rush ā¢ Jailed Towers ā¢ Juggernaut ā¢ Legion ā¢ Oops! All slimes! ā¢ Vanguard | |
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Wave Structure | Back to Basics ā¢ Jailed Towers |