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This article is about Accelerator. You may be looking for Null Accelerator.

Quote
"Charge a laser and release massive damage at deadly rates!"
―Store Description

Description

The Accelerator is a hardcore tower that attacks in delayed bursts. It has a charge-up that happens before the burst and a cooldown that happens after the burst. During the burst, it can deal massive amounts of damage in a short period of time, but does no damage in between bursts. It can be purchased from the store for Gem 2,500 and has a level requirement of Level 50.

The Accelerator must charge-up its plasma gun before it can attack enemies. During its attack, it will fire in quick, high damaging bursts, remaining focused on one enemy until it is killed, leaves the Accelerator's range or the overcharge ends. The Accelerator will deal a set amount of damage before cooling down with its left hand, indicating that the plasma gun has overcharged. After this, there will be a cooldown lasting a couple of seconds, after which it charges up again. The amount of damage needed for the Accelerator to overcharge can be seen above its tower icon in the upgrade box or when you hover your cursor over it. Damage can still go above this threshold, though the Accelerator will stop attacking immediately once it does so. For example, if the Accelerator deals 299 damage out of 300 and has 10 damage, it will deal 309 damage total in that burst, assuming the enemy it attacks has at least 10 health. The Accelerator can also damage Lead enemies from Level 0 and detect Hidden enemies from Level 1.

The Accelerator is considered a mid to late-game tower because of its high damage capabilities but expensive cost. The Accelerator has a placement limit of eight per player.

Upgrades

Level 1 - Extra Juice - Cash (Gameplay Currency)$1,000
AccelLevel1Icon

+5 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$1,833

Level 2 - Second Energy Canister - Cash (Gameplay Currency)$2,500
AccelLevel2Icon

+2 Range Range

300 > 600 Overcharge Overcharge


Sell Price changes to Cash (Gameplay Currency)$2,666

Level 3 - Powerhouse Armor - Cash (Gameplay Currency)$4,750
AccelLevel3Icon

+25 Damage Damage

Sell Price changes to Cash (Gameplay Currency)$4,250

Level 4 - Supercharger - Cash (Gameplay Currency)$11,250
AccelLevel4Icon

+2.5 Range Range

0.208 > 0.158 Tick Tick

600 > 1,280 Overcharge Overcharge

2.5 > 1.5 Charge-Up Time Charge Time


Sell Price changes to Cash (Gameplay Currency)$8,000

Level 5 - Vessel Of Infinite Destruction - Cash (Gameplay Currency)$36,000
AccelLevel5Icon

0.158 > 0.108 Tick Tick

+2.5 Range Range

+60 Damage Damage

1,280 > 2,400 Overcharge Overcharge


Sell Price changes to Cash (Gameplay Currency)$20,000

Level 1 - Extra Juice - Cash (Gameplay Currency)$750
AccelLevel1Icon

+3 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$1,666

Level 2 - Second Energy Canister - Cash (Gameplay Currency)$2,000
AccelLevel2Icon

300 > 600 Overcharge Overcharge


Sell Price changes to Cash (Gameplay Currency)$2,333

Level 3 - Powerhouse Armor - Cash (Gameplay Currency)$4,500
AccelLevel3Icon

+20 Damage Damage

0.208 > 0.158 Tick Tick

+2 Range Range

Sell Price changes to Cash (Gameplay Currency)$3,833

Level 4 - Supercharger - Cash (Gameplay Currency)$12,000
AccelLevel4Icon

0.158 > 0.108 Tick Tick

600 > 1,280 Overcharge Overcharge

2.5 > 1.5 Charge-Up Time Charge Time


Sell Price changes to Cash (Gameplay Currency)$7,833

Level 5 - Vessel Of Infinite Destruction - Cash (Gameplay Currency)$28,500
AccelLevel5Icon

+3 Range Range

+55 Damage Damage

1,280 > 2,400 Overcharge Overcharge


Sell Price changes to Cash (Gameplay Currency)$17,333

Stats Table

To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 Cash (Gameplay Currency)$4,500 10 0.208 2.5 2.5 300 18 26.69 Cash (Gameplay Currency)$168.6
1 Cash (Gameplay Currency)$5,500 15 0.208 2.5 2.5 300 18 32.75 Cash (Gameplay Currency)$167.94
2 Cash (Gameplay Currency)$8,000 15 0.208 2.5 2.5 600 20 45.05 Cash (Gameplay Currency)$177.58
3 Cash (Gameplay Currency)$12,750 40 0.208 2.5 2.5 600 20 73.89 Cash (Gameplay Currency)$172.55
4 Cash (Gameplay Currency)$24,000 40 0.158 1.5 2.5 1,280 22.5 141.34 Cash (Gameplay Currency)$169.8
5 Cash (Gameplay Currency)$60,000 100 0.108 1.5 2.5 2,400 25 364.08 Cash (Gameplay Currency)$164.8

Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 Cash (Gameplay Currency)$4,250 12 0.208 2.5 2 300 18 30.93 Cash (Gameplay Currency)$137.41
1 Cash (Gameplay Currency)$5,000 15 0.208 2.5 2 300 18 34.64 Cash (Gameplay Currency)$144.34
2 Cash (Gameplay Currency)$7,000 15 0.208 2.5 2 600 18 46.8 Cash (Gameplay Currency)$149.57
3 Cash (Gameplay Currency)$11,500 35 0.158 2.5 2 600 20 83.23 Cash (Gameplay Currency)$138.17
4 Cash (Gameplay Currency)$23,500 35 0.108 1.5 2 1,280 20 171.82 Cash (Gameplay Currency)$136.77
5 Cash (Gameplay Currency)$52,000 90 0.108 1.5 2 2,400 23 376.18 Cash (Gameplay Currency)$138.23

Skins

To see all the upgrades of a skin, see the gallery page.

MageAcceleratorIcon2 EclipseAcceleratorIcon CupidAcceleratorIcon IceWitchAcceleratorIcon2
Skin Mage Eclipse Cupid Ice Witch
Rarity Rare Event Legendary Legendary
Daily Store Cost Robux 360 N/A Coin 7,000 Coin 4,500
Obtained From Deluxe Skincrate Solar Eclipse Season Lovestruck Skincrate,
Lovely Skincrate,
Season of Love Season
Cold Front Skincrate
NavyAcceleratorIcon RedAcceleratorIcon DuckyAcceleratorIcon VigilanteAcceleratorIcon
Skin Navy Red Ducky Vigilante
Rarity Rare Rare Legendary Legendary
Daily Store Cost Coin 2,000 Coin 2,000 Coin 4,500 Coin 5,000
Obtained From Basic Skincrate Basic Skincrate Ducky Skincrate Vigilante Skincrate
PlushieAccelIcon GhostBusterAcceleratorIcon LegendAcceleratorSkin YTAccelIcon
Skin Plushie Ghost Buster Legend Elite
Rarity Exclusive Exclusive Event Legendary
Daily Store Cost N/A Coin 5,000 N/A Coin 4,500
Obtained From Merch Shop[4] Halloween Skincrate Krampus' Revenge Season Daily Skin Store
Speakeraccel NuclearAccelIcon SenatorAccelIcon DanksAcceleratorIconIG
Skin Speaker Titan Nuclear Senator Dank
Rarity Legendary Rare Legendary Legendary
Daily Store Cost Robux 560 N/A Robux 560 Coin 4,500
Obtained From Deluxe Skincrate Hazardous Haste Mission Quest Deluxe Skincrate (Formerly)[5] Daily Skin Store
FallenAcceleratorIconIG PatientZeroAcceleratorIcon DiscoAcceleratorIconIG OctopusAcceleratorIconIG
Skin Fallen Patient Zero Disco Octopus
Rarity Legendary Exclusive Legendary Legendary
Daily Store Cost N/A N/A N/A N/A
Obtained From Dark Radiance Mission Quest Merch Shop[6] Hexscape Event Regular Battle Pass Surf & Turf Premium Battle Pass
ChampionAcceleratorIconIG MagicianAcceleratorIconIG
Skin Champion Magician
Rarity Ultimate Rare
Daily Store Cost N/A N/A
Obtained From General III of PVP Season 0 Showtime Skincrate

Strategy

  • Multiple Level 3-4 Accelerators are a cost-efficient way to get through the mid-game, as their DPS is usually high enough to deal against most mid-game enemies.
    • The Farm or other towers that generate income like the Golden Cowboy are strongly recommended, as the Accelerator's upgrades are quite expensive, especially its later upgrades. To further decrease the cost of Accelerator's upgrades, the DJ Booth is a very great choice due to its discount buff.
  • At Level 5, the Accelerator has a very short attack time before having to recharge due to its massive DPS burst but low overcharge, therefore buffs from the Commander, DJ Booth, Medic or Mercenary Base will not be as effective on it.
    • The DJ Booth's purple track can still be helpful in boosting its already massive range.
  • The Accelerator's lock-on mechanic can be a disadvantage. For example, if the Accelerator locks onto a strong enemy like the Fallen Giant, it will stay locked on until the strong enemy is defeated, leaves its range or the Accelerator charges up again. This can result in the Accelerator leaking faster enemies while it is distracted.
    • This is generally not an issue at Level 5 since the Accelerator finishes its burst very quickly, or if the it can defeat the strong enemy quickly.
  • The Accelerator's lengthy charge-up and cooldown times hinders it greatly, with enemies getting out of range before the Accelerator can defeat them in the worst cases. It is important to utilize other towers alongside the Accelerator to prevent any potential leaks.
    • Due to this and some other factors such as its high cost, it is generally unfeasible to use the Accelerator for early game, with its sluggish charge-up on lower levels resulting in some fast enemies leaking.
      • At Level 4, the Accelerator gets a decreased charge-up time, which can help to mitigate this flaw during the mid to late game.
  • The Accelerator should be allowed to cover large amounts of the path to maximize its DPS. The DJ Booth and Ranger are especially great in this regard for boosting the Accelerator's range.
  • The Accelerator can be effective against defense enemies. Its overcharge meter will slow down due to the reduced damage, which allows it to still deal the same amount of damage to the enemy.
  • Slowing towers like the Electroshocker or Cryomancer can be used to support the Accelerator, slowing the enemy down and giving the Accelerator enough time to charge-up and attack them.
  • Try to ensure that the Accelerator does not get stunned by placing it a good distance away from the path, letting it avoid stuns from enemies like the Fallen Honor Guard or Fallen Guardian, so that it does not have to charge-up again.
    • Some enemies like the Templar or Void Reaver have long-ranged stuns that cannot be avoided with this strategy. The Medic's shield can protect the Accelerator in these cases.

Trivia

  • The Accelerator is loosely based on the Sparky from Clash Royale.
    • The Accelerator's plasma gun is loosely based on the Gluon Gun from Half-Life.
  • Prior to the 12th of March 2022, the Accelerator was the only tower that could receive cash from summoned enemies.
    • After the update, the Accelerator is no longer able to receive cash from these enemies in most gamemodes.
  • The Accelerator used to have hidden detection at Level 0; however, as of the Unwavering Tides Update this is no longer the case.
  • The current Accelerator Level 5 upgrade name is an acronym for the word "VOID" (Vessel Of Infinite Destruction).
    • This name may be a tribute to the Level 5 upgrade name used before the 5th of May 2023, "Energy from the Void".
  • The Accelerator was initially planned to be the reward for the original Polluted Wasteland map before it was turned into a Hardcore tower.
  • The Accelerator was originally intended to have drones that also fired plasma beams.
    • The drones can be seen on some images released around the release of Hardcore Testing BETA, such as the icon used for Tower Defense Simulator at the time.
  • Prior to the Frost Invasion Update, it was possible to see some of the Accelerator's statistics from private testing sessions in the lobby. These were:
    • Damage: 3
    • Firerate: 0.2
    • Range: 18
    • Placement limit: 5
  • Prior to the 5th of May 2023, the Accelerator had its damage statistic vary per firerate.
    • The Accelerator was originally supposed to increase its damage over time by gaining a Damage Buff.
      • This was most likely changed because the Accelerator would have been very similar to the Phaser from Tower Battles.
  • Prior to the 28th of October 2023, the Accelerator had the most expensive placement cost in the game.
    • The current most expensive tower to place is the Gatling Gun.
  • The Accelerator likes to eat hamburgers only on Monday and Fridays, as revealed by the Narrator in his annoyance, which is then confirmed by the Commander.
    • In The Final Act Event opening cutscene, the Accelerator is also shown preparing to eat a hamburger too.

Update History

For previous cosmetic variations, see the gallery page.

  • 28 August 2020 - Hardcore Testing BETA
    • Accelerator added as a public tower.
    • Skin: Hazmat
    • Bug: Accelerator can gain cash from summoned enemies.
    • Bug: While stunned, Accelerator will still charge up, but performs its cooldown animation immediately after.
  • 29 October 2020 - Overhaul v1.0.0
    • Accelerator added.
    • Removed skin: Hazmat
  • 4 July 2021 - Overhaul v1.4.0
    • New skin: Mage
  • 4 December 2021 - v1.0.0
    • New skin: Eclipse
  • 13 February 2022 - v1.0.2
    • New skin: Cupid
  • 12 March 2022 - v1.1.0
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Tick decreased from 0.23 to 0.208.
      • Level 4
        • Tick changed from 0.23 > 0.13 to 0.208 > 0.108.
      • Level 5
        • Tick changed from 0.13 > 0.08 to 0.108 > 0.058.
    • Bugfix: Accelerator can no longer gain cash from summoned enemies.
  • 29 July 2022
    • Bug: When affected by the Scared Debuff, the Accelerator will not stop attacking the enemy it was targeting, even if the Scared Debuff caused the enemy to be out of range.
  • 21 December 2022 - v1.6.0
    • Skin rarity added to all skins.
    • Statistical changes:
      • Base
        • Damage decreased from 10 to 8.
        • Range increased from 12 to 13.
        • Burst Time increased from 4 to 6.
        • Charge-Up decreased from 4 to 3.
      • Level 2
        • Burst Time changed from 4 > 6.5 to 6 > 8.5.
      • Level 3
        • Damage increased from +6 to +7.
      • Level 5
        • Cost increased from Cash (Gameplay Currency)$25,000 to Cash (Gameplay Currency)$30,000.
        • Damage increased from +9 to +20.
        • Range decreased from +2 to +1.
        • Tick changed from 0.108 > 0.058 to 0.108.
        • Burst Time changed from 6.5 > 12 to 8.5 > 12.
        • Charge-Up changed from 4 > 2 to 3 > 2.
  • 14 February 2023 - v1.6.2
    • Cupid skin rarity changed from Event to Legendary.
    • New skin: Ice Witch
  • 5 May 2023 - v1.7.2
    • Damage values no longer fluctuate.
    • Burst Time replaced with Overcharge.
    • Statistical changes:
      • Base:
        • Cost increased from Cash (Gameplay Currency)$3,500 to Cash (Gameplay Currency)$4,250.
        • Damage increased from 6-8 to 10.
        • Range increased from 13 to 17.5.
        • Overcharge of 180 added, replacing Burst Time.
      • Level 1
        • Cost increased from Cash (Gameplay Currency)$600 to Cash (Gameplay Currency)$800.
        • Damage increased from +0 to +4
        • Range decreased from +3 to +0.
        • Name changed from Focused Aiming to Extra Juice.
      • Level 2
        • Cost increased from Cash (Gameplay Currency)$1,200 to Cash (Gameplay Currency)$1,350.
        • Overcharge change of 180 > 280 added.
        • Burst Time change of 6 > 8.5 removed.
        • Name changed from Extra Juice to Second Energy Canister.
      • Level 3
        • Cost increased from Cash (Gameplay Currency)$3,200 to Cash (Gameplay Currency)$3,300.
        • Damage increased from +7 to +11.
        • Overcharge change of 280 > 425 added.
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$9,500 to Cash (Gameplay Currency)$10,000.
        • Damage increased from +0 to +11.
        • Range decreased from +3 to +0.
        • Tick changed from 0.208 > 0.108 to 0.208.
        • Overcharge change of 425 > 1,080 added.
        • Name changed from Super Charged to Supercharger.
      • Level 5
        • Damage decreased from +20 to +14.
        • Range increased from +1 to +5.
        • Tick changed from 0.108 to 0.208 > 0.108.
        • Overcharge change of 1,080 > 3,000 added.
        • Burst Time change of 8.5 > 12 removed.
        • Name changed from Energy From The Void.. to Vessel Of Infinite Destruction.
    • New skins: Navy, Red
    • Bug: Accelerator's Overcharge does not increase if it is dealing damage to an enemy's health that was regenerated from the Toxic's and Super Toxic's Acid Bath puddles.
    • Bug: Damage Buffs do not increase the Accelerator's damage.
  • 12 May 2023 - v1.7.3
    • New skin: Ducky
  • 24 June 2023 - v1.8.2
    • New skin: Vigilante
  • 5 August 2023 - v1.8.4
    • Statistical changes:
      • Base
        • Hidden detection moved to Level 1.
      • Level 1
        • Damage increased from +4 to +5.
        • Hidden detection added.
      • Level 2
        • Overcharge changed from 180 > 280 to 180 > 375.
      • Level 3
        • Damage decreased from +11 to +10.
        • Overcharge changed from 280 > 425 to 375 > 625.
      • Level 4
        • Damage increased from +11 to +20.
        • Overcharge changed from 425 > 1,080 to 625 > 1,350.
      • Level 5
        • Damage decreased from +14 to +5.
        • Range decreased from +5 to +2.5.
        • Overcharge changed from 1,080 > 3,000 to 1,350 > 3,000.
        • Cost increased from Cash (Gameplay Currency)$30,000 to Cash (Gameplay Currency)$34,000.
  • 22 September 2023 - v1.8.5
    • New skin: Plushie
  • 28 October 2023 - v1.9.0
    • New skin: Ghost Buster
    • Bug: Accelerator will lock on the enemy even out of range, however it doesn't deal damage.
    • Bug: Accelerator does not generate cash properly in Lunar Overture Event.
  • 28 October 2023 - v1.9.0a
    • Bugfix: Accelerator no longer locks on the enemy outside of it's range.
  • 31 October 2023 - v1.9.0h
  • 21 December 2023 - v1.11.0
    • New skin: Legend
  • 28 January 2024 - v1.12.0
    • New skin: Elite
  • 1 April 2024 - v1.17.2
    • New skin: Speaker Titan
    • Bug: Speaker Titan skin cannot be equipped in the intermission lobby.
    • Bug: Speaker Titan skin breaks the tower icon and stats in the tower hotbar.
    • Bug: Speaker Titan skin when sold still blocks placement in the area it was placed in.
  • 1 April 2024 - v1.17.2a
    • Bugfix: Speaker Titan skin can now be equipped in the intermission lobby.
    • Bugfix: Speaker Titan skin tower icon and stats no longer break in the tower hotbar.
    • Bugfix: Speaker Titan no longer block placement in the area it was placed in when sold.
  • 5 April 2024 - v1.18.0
    • Statistical changes:
      • Level 2
        • Overcharge changed from 180 > 375 to 180 > 300.
      • Level 3
        • Cost increased from Cash (Gameplay Currency)$3,300 to Cash (Gameplay Currency)$4,000.
        • Damage decreased from +10 to +5.
        • Overcharge changed from 375 > 625 to 300 > 600.
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$10,000 to Cash (Gameplay Currency)$10,500.
        • Damage decreased from +20 to +10.
        • Tick changed from 0.208 to 0.208 > 0.158.
        • Overcharge changed from 625 > 1,350 to 600 > 1,200.
      • Level 5
        • Damage increased from +5 to +15.
        • Tick changed from 0.208 > 0.108 to 0.158 > 0.108.
        • Overcharge changed from 1,350 > 3,000 to 1,200 > 3,600.
    • New skin: Nuclear
  • 26 April 2024 - v1.19.2
  • 3 May 2024 - v1.20.0
    • Bug: Damage dealt to Bloated enemies sometimes does not fill up the overcharge meter.
  • 4 May 2024 - v1.20.0a
    • New skin: Senator
  • 16 May 2024 - v1.21.9
    • Bug: Ice Witch skin cannot be upgraded and sold.
  • 23 May 2024 - v1.23.0
    • Bug: Damage no longer generates cash in Molten mode, Fallen mode and special maps.
    • Bugfix: Ice Witch skin can now be upgraded and sold.
    • Bugfix: Accelerator no longer tries to charge-up while stunned.
    • Bugfix: Accelerator will no longer keep on targeting enemies which due to having its range reduced through debuffs, are no longer in its range.
  • 31 May 2024 - v1.23.5
    • Bugfix: Damage now generates cash properly in Molten mode, Fallen mode and special maps.
  • 19 July 2024 - v1.26.0
    • New skin: Dank
  • 9 August 2024 - v1.27.5
    • New skin: Fallen
  • 25 September 2024 - v1.33.0
    • New skin: Patient Zero
  • 11 October 2024- v1.35.0a
    • Bug: Statistical changes made in TDS Experimental have been moved over to the main game
  • 11 October 2024- v1.35.0b
    • Bugfix: Accelerator no longer uses TDS Experimental stats, though the lobby still used incorrect statistics.
  • 11 October 2024- v1.35.0c
  • 16 October 2024 - v1.36.0
    • Statistical changes:
      • Base
        • Cost increased from Cash (Gameplay Currency)$4,250 to Cash (Gameplay Currency)$5,000.
        • Damage increased from 10 to 12.
        • Overcharge increased from 180 to 240.
        • Charge-Up decreased from 3 to 2.5.
        • Cooldown increased from 2 to 2.5.
      • Level 1
        • Cost increased from Cash (Gameplay Currency)$800 to Cash (Gameplay Currency)$1,200.
        • Damage increased from +5 to +8.
      • Level 2
        • Cost increased from Cash (Gameplay Currency)$1,350 to Cash (Gameplay Currency)$2,250.
        • Range increased from +0 to +1.5.
        • Overcharge changed from 180 > 300 to 240 > 420.
      • Level 3
        • Damage increased from +5 to +10.
        • Overcharge changed from 300 > 600 to 420 > 600.
      • Level 4
        • Cost decreased from Cash (Gameplay Currency)$10,500 to Cash (Gameplay Currency)$9,500.
        • Damage decreased from +10 to +0.
        • Range increased from +0 to +1.5.
        • Overcharge changed from 600 > 1,200 to 600 > 1,050.
        • Charge-Up changed from 3 to 2.5 > 1.5.
      • Level 5
        • Cost decreased from Cash (Gameplay Currency)$34,000 to Cash (Gameplay Currency)$30,000.
        • Damage decreased from +15 to +10.
        • Range decreased from +2.5 to +1.5.
        • Overcharge changed from 1,200 > 3,600 to 1,050 > 4,800.
          • Bug: Incorrectly listed as 4,600 in the upgrade description.
  • 23 October 2024 - v1.37.0
    • Bug: Accelerator has received the following statistical changes:
      • Level 3
        • Overcharge changed from 420 > 600 to 420 > 750.
      • Level 4
        • Damage decreased from +0 to -5.
        • Overcharge changed from 600 > 1,050 to 750 > 1,050.
      • Level 5
        • Damage increased from +10 to +15.
    • New skin: Disco
  • 24 October 2024 - v1.37.3
    • Bugfix: Accelerator now uses the correct statistics.
  • 9 April 2025 - v1.60.0
    • Offense role added.
  • 28 May 2025 - v1.65.0
    • Bugfix: Level 5 now correctly lists overcharge as 4,800.
  • 11 June 2025 - v1.67.0
    • Statistical changes:
      • Base
        • Cost decreased from Cash (Gameplay Currency)$5,000 to Cash (Gameplay Currency)$4,500.
        • Damage decreased from 12 to 10.
        • Range increased from 17.5 to 18.
        • Overcharge increased from 240 to 300.
      • Level 1
        • Cost decreased from Cash (Gameplay Currency)$1,200 to Cash (Gameplay Currency)$1,000.
        • Damage decreased from +8 to +5.
      • Level 2
        • Cost increased from Cash (Gameplay Currency)$2,250 to Cash (Gameplay Currency)$2,500.
        • Range increased from +1.5 to +2.
        • Overcharge changed from 240 > 420 to 300 > 600.
          • Bug: This is repeated for Level 3.
      • Level 3
        • Cost increased from Cash (Gameplay Currency)$4,000 to Cash (Gameplay Currency)$4,750.
        • Damage increased from +10 to +25.
        • Overcharge changed from 420 > 600 to 600.
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$9,500 to Cash (Gameplay Currency)$11,250.
        • Range increased from +1.5 to +2.5
        • Overcharge changed from 600 > 1,050 to 600 > 1,280.
      • Level 5
        • Cost increased from Cash (Gameplay Currency)$30,000 to Cash (Gameplay Currency)$36,000.
        • Damage increased from +10 to +60.
        • Range increased from +1.5 to +2.5.
        • Overcharge changed from 1,050 > 4,800 to 1,280 > 2,400.
  • 9 July 2025 - v1.70.0
    • New skin: Octopus
    • Bug: Octopus skin is not affected by certain debuffs.
    • Bug: Octopus skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the Gunslinger, Warden and Minigunner enemies.
  • 23 July 2025 - v1.71.0
    • Statistical changes (PVP):
      • Base
        • Cost decreased from Cash (Gameplay Currency)$4,500 to Cash (Gameplay Currency)$3,000.
        • Cooldown decreased from 2.5 to 2.
      • Level 1
        • Cost decreased from Cash (Gameplay Currency)$1,000 to Cash (Gameplay Currency)$750.
      • Level 2
        • Cost decreased from Cash (Gameplay Currency)$2,500 to Cash (Gameplay Currency)$2,125.
      • Level 3
        • Cost decreased from Cash (Gameplay Currency)$4,750 to Cash (Gameplay Currency)$3,250.
        • Damage decreased from +25 to +20.
      • Level 4
        • Cost decreased from Cash (Gameplay Currency)$11,250 to Cash (Gameplay Currency)$8,250.
      • Level 5
        • Cost decrased from Cash (Gameplay Currency)$36,000 to Cash (Gameplay Currency)$30,000.
        • Damage decreased from +60 to +55.
    • New skin: Champion
  • 6 August 2025 - v1.72.0
    • Statistical changes (PVP):
      • Base
        • Cost increased from Cash (Gameplay Currency)$3,000 to Cash (Gameplay Currency)$4,250.
        • Damage increased from 10 to 12.
      • Level 1
        • Damage decreased from +5 to +3.
      • Level 2
        • Cost decreased from Cash (Gameplay Currency)$2,125 to Cash (Gameplay Currency)$2,000.
        • Range decreased from +2 to +0.
      • Level 3
        • Cost increased from Cash (Gameplay Currency)$3,250 to Cash (Gameplay Currency)$4,500.
        • Tick changed from 0.208 to 0.208 > 0.158.
        • Range increased from +0 to +2.
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$8,250 to Cash (Gameplay Currency)$12,000.
        • Tick changed from 0.208 > 0.158 to 0.158 > 0.108.
        • Range increased from +2.5 to +0.
      • Level 5
        • Cost decreased from Cash (Gameplay Currency)$30,000 to Cash (Gameplay Currency)$28,500.
  • 20 December 2025 - v1.83.0
    • New skin: Magician

Notes

  1. 1.0 1.1 The Charge-Up happens when the Accelerator first starts attacking or its cooldown ends. This is indicated by an animation where the Accelerator charges up its plasma gun.
  2. 2.0 2.1 The Cooldown happens when the Overcharge occurs. This is indicated by an animation where the Accelerator waves its hand.
  3. 3.0 3.1 DPS is calculated as Overcharge ÷ (Charge-Up + Cooldown + [Overcharge ÷ Damage x Tick]).
  4. Obtained by purchasing a Accelerator Plush or Mini Accelerator Plush.
  5. Limited time skin obtainable between the 4th of May 2024 and 6th of May 2024.
  6. Obtained by purchasing a Patient Zero Mini Plush.


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