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Meet bombadier (I can’t spell), Whatever
Just think rifleman + grenadier
Math paper supremacy
Anyways here’s another one
Tanker, basically riot guard + field medic
I am no balancer lmao
I hope y’all enjoy the notes I left in these :3
Anyways I hope y’all have a nice day/night
Just Updated
Yeah, so this was a fun feature to make! Uhm, I had to add icons for Bob, the Ethereal Executioner and The Hallow, so that took a bit of time. Anyways, I'm definitely proud of what I did here lol.
TOWER DEFENSE SIMULATOR GANGSTER RAP, FEATURING:
Mentin, RustyChroma, Gabonnie, Loeleveman, Draco, Enews, Lavastuff, Sofiasean, BethyVA, BelowNatural, Razuatix, 5ouls, Raspbelle, TDSEpikMan, Mono, Asian Gordon, Jan, TsarUnion, and many more, all condensed into one 16 minute song.
Almost a month and a half.
Note: Outdated weapon (Death gamble)
Note: Outdated
(Edited by Bigedgar11)
Smol goober comber is back
Void casta POV :P
(I TRACED THE REFERENCES ON IBISPAINT IM SO SORRY GUYS IM A FAILURE AND A FRAUD)
Just started tds but i have played a bunch of other tower defense games and already know knowledge about the game and understand how to play it. But i don't get the defense role? like i know economy grants extra cash, and offense is attacking but what's defense???
but i have a strong addiction to spawn towers
military base, crook boss, mercenary base, commander, and necromancer
if i had more room i'd use cowboy too or trapper...but i'm forced to replace one of my towers with cowboy so i can get money faster....................it's just...so op man.....
the unknown caster's name is lucia. before getting to her appearance, go check out her abilities (in enemy statistics, scroll all the way down). like no seriously please is she too op or what
https://tds.fandom.com/wiki/User:TDSEpikMan/Sandbox
this is what she's gonna look like soon:
but this is what she currently looks like
tbh i hate both but i'll figure out something.
take some random renders
holy shit i need to use tds:sc more
lwk slowed down my activity there and HERE because of... personal things, yeah.
Yea i solo'd pizza party 2 times. i did one with skills (2nd image) and another without skills (3rd image)
although i did use 1 airstrike on the blue hidden enemies (a grenade would be better for it though) and 2 flash bangs on the last wave executioner that was close to my base
(Edited by FreePieceOfLand)
Nanti dia datang bro
Important information:
Starting cash: 800(without group boost)
Reward: same
Hp scaling:
2 players: 20%
3 players: 30%
4 players: 40%
Waves: 40
Level requirement: 50
Cash Giving(If you dont know):
Solo: 100%
Duo: 50%
Trio: 33%
Quad: 25%
Enemies:
Snowy
Hp: 15
Speed: 6
Cash given: $15 on death
Wave Debut: 1
Frozen
Hp: 50
Speed: 3.25
Cash given: $50 on death
Wave Debut: 2
Packed Ice
Hp: 180
Speed: 2.5
Defence: 35%
Cash given: $200 on death
Wave Debut: 4
Snow Minion
Hp: 500
Speed: 4
Ability: throws a snowball at a tower, stunning it for 3 second or at a unit, dealing 50 damage to it
Ability cooldown: 6
Cash given: $350 every 50% health
Wave Debut: 6
Frost Mystery
Hp: 50
Speed: 5.5
Ability: Upon death, spawns one random enemy
Enemy Variation: Packed Ice, Snowman, Frostmite
Cash given: $75 on death
Wave Debut: 9
Snowman
Hp: 85
Speed: 4.5
Attributes: Freeze, Stun immune
Frostmite
Hp: 75
Speed: 6.5
Cash given: $120 on death
Wave Debut: 10
Cold Mist
Hp: 200
Speed: 4
Hidden: yes
Cash given: $250 on death
Wave Debut: 12
Permafrost
Hp: 750
Speed: 2.75
Ability: upon death, the Permafrost spawns three-five Frostmites
Attributes: Freeze immune
Cash given: $900 on death
Wave Debut: 14
Frost Hunter
Hp: 3000
Speed: 3.5
Ability: aims at a tower or unit and throws a javelin at them, stunning them for 3.5 seconds or dealing 500 damage to units
Ability cooldown: 6
Attributes: Freeze immune
Cash given: $600 every 20% health
Wave Debut: 15
Unstable Ice
Hp: 500
Speed: 6
Ability: After losing all of its health, the Unstable Ice will jump at a nearby tower or unit, exploding upon impact. This freezes any tower or units caught in a range of 6 for 3 seconds.
Attributes: Freeze immune
Cash given: $1200 on death
Wave Debut: 16
Frost Wraith
Hp: 1200
Speed: 4.5
Hidden: yes
Cash given: $1250 on death
Wave Debut: 18
Frost Acolyte
Hp: 3500
Speed: 2.8
Ability: Summon 1 Permafrost and 3 Frostmite
Ability cooldown: 20
Attributes: Freeze immune, health regen
Cash given: $4500 on death
Wave Debut: 19
Crying Angel
Hp: 350
Speed: 5
Flying: yes
Cash given: $450 on death
Wave Debut: 20
Frost Undead
Hp: 3000
Speed: 7
Attributes: Freeze immune
Cash given: $3000 on death
Wave Debut: 23
Frost Invader
Hp: 3500
Speed: 4.5
Lead: yes
Defence: 50%
Attributes: Stun immune
Cash given: $2000 every 50% health
Wave Debut: 24
Mega Frost Mystery
Hp: 800
Speed: 7.5
Ability: Upon death, spawns three random enemies with random attributes
Enemy Variation: Snow Minion, Snow Golem, Permafrost, Frost Wraith, Unstable Ice
Attributes Variation: Freeze Immune(50%), Health Regen(35%), Aggro(15%)
Cash given: $2000 on death
Wave Debut: 25
Snow Golem
Hp: 850
Speed: 2.25
Defence: 35%
Ability: Upon death, the Snow Golem spawns three Snowman
Attributes: Freeze, Stun immune
Frost Ravager
Hp: 12000
Shield: 9500
Speed: 2.25
Dash Speed: 7
Defence: 35%
Attributes: Stun,Freeze immune
Cash given: $3000 every 20% health
Wave Debut: 27
Trickster Elf
Hp: 4500
Speed: 3
Ability: Throws a block of ice on the path, which gives enemies Blessed, Health Regen or Hidden attributes. Has an explosion radius of 6.5. Cannot buff other Trickster Elves, itself or boss enemies.
Ability Cooldown: 8
Cash given: $2500 every 50% health
Wave Debut: 29
Yeti
Hp: 15000
Speed: 7.5
Attributes: Freeze immune
Cash given: $10000 on death
Wave Debut: 30
Frost Mage
Hp: 10000
Speed: 3.5
Attributes: Burn immune
Flying: yes
Ability: Fires an ice projectile at a tower or unit in its range of 20, freezing them for 5 seconds and dealing 1,000 damage to units in an explosion range of 7.
Ability Cooldown: 12
Cash given: $2,500 every 20% health
Wave Debut: 32
Frost Necromancer
Hp: 35000
Speed: 1.8
Attributes: Freeze immune
Ability: The Frost Necromancer summons 8 enemies. This can be the Frost Undead (60%), Unstable Ice (10%) or Mega Frost Mystery (30%). These enemies have a 15% chance to be Hidden, 20% chance to be Aggro, 50% chance to be Freeze immune and a 15% chance to be Nimble.
Ability Cooldown: 25
Cash given: $12000 every 50% health
Wave Debut: 34
Frost Hero
Hp: 85000
Speed: 2
Defence: 35%
Flying: Yes (When spawning & third attack, temporarily)
Attributes: Freeze,Stun immune
Ability: The Frost Hero targets up to three different towers, stunning it and any other tower caught in the attack for 6.5 seconds and dealing 600 damage to units. Gains Flying during the third attack.
Ability Cooldown: 12
Cash given: $10000 every 25% health
Wave Debut: 35
Deep Freeze
Hp: 10000
Speed: 2.5
Lead: yes
Defence: 50%
Attributes: Stun,Freeze immune
Cash given: $2000 every 25% health
Wave Debut: 36
Frost Spirit
Hp: 650000
Speed: 1
Flying: Yes (Ryanair Remontada(Ability), temporarily)
Attributes: Freeze,Burn immune, Boss, No Target (Arctic Absorption(Ability))
Ability: Same(Im to lazy to type all of his abilities)
Cash given: $10000 every 2,5% health
Wave Debut: 40
Ice Beacon
Hp: 25000
Speed: 0
Ability: Can heal Frost Spirit(3000 hp per second)
Attributes: Stun,Freeze,Burn immune
Wave Structure:
Wave1:
6 Snowy
Wave2:
7 Snowy, 2 Frozen
Wave3:
4 Frozen, 3 Snowy(Nimble), 2 Frozen
Wave4:
6 Frozen, 1 Packed Ice(Boss)
Wave5:
2 Packed Ice, 10 Snowy
Wave6:
3 Frozen, 1 Snow Minion(Boss), 5 Snowy(Nimble)
Wave7:
1 Packed Ice(Bloated), 7 Frozen(Nimble)
Wave8:
2 Snow Minion, 10 Snowy(bloated)
Wave9:
1 Packed Ice, 6 Frost Mystery
Wave10:
1 Snow Minion, 5 Frostmite, 1 Snowy(Nimble,Bloated,Blessed,Hidden,Hp Regen)
Wave11:
5 Packed Ice(Nimble,Bloated) 1 Frostmite
Wave12:
1 Snow Minion(Bloated), 5 Cold Mist, 15 Snowy(Bloated,Nimble)
Wave13:
12 Frost Mystery
Wave14:
2 Permafrost, 10 Frozen(Bloated), 3 Packed Ice(Hp Regen), 5 Frost Mystery
Wave15:
8 Cold Mist, 3 Packed Ice(Bloated), 5 Frostmite, 1 Frost Hunter(Boss), 2 Snow Minion
Wave16:
1 Unstable Ice, 8 Frost Mystery, 5 Packed Ice(Aggro), 1 Unstable Ice
Wave17:
3 Permafrost, 1 Unstable Ice, 6 Cold Mist(Nimble)
Wave18:
8 Frost Mystery, 2 Frost Wraith, 3 Permafrost
Wave19:
4 Snow Minion, 1 Frost Wraith, 1 Frost Acolyte(Boss) 8 Frostmite(Nimble)
Wave20:
3 Frost Hunter, 5 Crying Angel, 1 Frost Acolyte
Wave21:
1 Frost Acolyte, 2 Frost Wraith, 3 Permafrost, 1 Frost Hunter
Wave22:
5 Frost Wraith, 15 Frost Mystery(Bloated)
Wave23:
3 Frost Hunter, 1 Frost Undead, 5 Permafrost, 1 Frost Undead
Wave24:
3 Unstable Ice, 1 Frost Wraith, 1 Frost Invader(Boss,Bloated), 5 Snow Minion
Wave25:
3 Frost Acolyte, 8 Mega Frost Mystery
Wave26:
2 Unstable Ice, 2 Frost Undead, 1 Frost Hunter(Aggro), 2 Frost Invader, 3 Mega Frost Mystery
Wave27:
3 Frost Acolyte, 5 Frost Undead, 1 Frost Ravager(Boss)
Wave28:
12 Mega Frost Mystery, 5 Crying Angel
Wave29:
6 Frost Hunter, 3 Frost Invader, 3 Mega Frost Mystery, 1 Trickster Elf
Wave30:
5 Frost Undead, 7 Frost Wraith, 1 Unstable Ice, 1 Yeti(Boss)
Wave31:
5 Mega Frost Mystery, 3 Unstable Ice(Bloated), 8 Crying Angel, 1 Frost Ravager
Wave32:
10 Crying Angel, 1 Frost Mage(Boss), 5 Crying Angel(Nimble)
Wave33:
1 Frost Ravager, 1 Yeti, 1 Frost Mage, 15 Frost Mystery
Wave34:
3 Unstable Ice, 5 Frost Hunter, 1 Frost Necromancer(Boss), 1 Trickster Elf
Wave35:
1 Frost Ravager, 5 Frost Hunter, 1 Frost Hero(Boss)
Wave36:
5 Mega Frost Mystery, 1 Yeti, 1 Frost Mage, 3 Deep Freeze
Wave37:
2 Frost Mage, 4 Deep Freeze, 10 Frost Wraith
Wave38:
1 Frost Hero, 1 Frost Necromancer, 1 Frost Ravager
Wave39:
2 Deep Freeze, 1 Frost Hero, 1 Trickster Elf, 1 Frost Hero
Wave40:
1 Yeti, 5 Frost Invader, 3 Frost Mage, 5 Unstable Ice, 1 Frost Ravager, 9 Mega Frost Mystery, 1 Frost Hero(Bloated), 1 Frost Spirit, 1 Frost Necromancer, 5 Deep Freeze(Nimble)
Well thats all maybe wave cash bonus the only thing that i dont know how to change.
So I want lord sinister back. Mr pain and suffering himself. So ima tell u my terrible idea
The event has 2 nights. And the tower is tg’s long lost cousin, hydrochloric acid terrorist (I need to think of a better one)
This picks up right after null and void where everything is falling apart. We go to trick or threat town to see a grave of my boi. Suddenly a rift opens above the town and sucks everything into the nil zone. After watching a “few” citizens panic, the whole place lands in the nil zone, surprisingly mostly unharmed. After the citizens assess the problem, the ghost train flies and crashes on sord linister’s grave. The out of the shadows, the pumpking’s head shoots out of the ground. A few moments later, the rest of his body comes out and attaches his head back on. He takes his axe back from the remains of the statue and sees Jane. After remembering the events of his last appearance, he starts attacking the town and heads for Jane. Exo tries to command him. But lord sinister is too angry to even acknowledge him. He is filled with determination. So exo has to fight him in order to prevent him from ruining his plans. After a big skirmish, my boi gets knocked out by exo. Exo resumes his plans brushing off what just happened. However, narrator (the one from 2020 not the narrator cuz I refuse to think of them as the same person), wakes him up. Sord linister is confused of why he is waking him up. But before he can realize it, narrator fully corrupts him (narrator live in trick or threat town and got corrupted when it got transported). Now with the pumpking in his hands, exo seizes this opportunity to use him to have him prevent the T.D.S organization from thwarting his plans. Meanwhile, V, Commander (I assume his name is John due to the fact that he is voiced by John Roblox, plus, he looks like a John so that’s what I’m gonna call him from now on), derd nuck, scout, and all the other ones are trying to figure out how to get to the nil zone. They decide that the have to get there by the portals in the sky. So they get ace and pursuit to fly them through it. After a rough trip, they get there to see lord sinister there. All of them are shocked, but tg (who tagged along), just gets MAD. Sord linister sees them and starts commanding his units to attack them. Then the cutscene ends.
The 1st night consists of 30 waves, with corrupted enemies that are a callback to the previous Halloween events. Dialogue consists of lord sinister talking to them, V and nerd duck throwing bread at the enemies, finding out that corrupted skeletons and stuff really like bread, John (commander) trying to talk to Jane, Jane trying to talk back but gets corrupted, distant quacking of a bionic evil duck with minigun wings, and the duck with slightly more intellect than me going out to investigate.
The final wave is (obviously) lord sinister. The song is a remix of his original theme (kinda like how they did with frost spirit cuz it’s just too good for a new one). Killing lord sinister will cause him to take a staggered stance leaning on his axe. The ending cutscene will be T.D.S getting overwhelmed by his troops, and tg doing his signature move of sprinting into zombies in order to knock them over (shown in the sc trailer). He runs towards sord linister and jumps with his minigun in attempts to stab lord sinister in the eye and shoot his poison to kill him once and for all. But right as he’s about to do that, lord sinister gets up and hits him with the blunt end of his axe knocking him unconscious. Lord sinister runs towards V and commander and n attempts to kill them, but before he can do that, he hears a distant quack and my other boi, ducky D00M, shoots him with his miniguns before knocking him over. Confused, swarmer comes out and asks nerd duck how he found his dad. Ducky D00M responds and says that after eggy island, he was transported to the nil zone in order to rot like all the others. But a surprised D00M sees them hanging on for dear life. Before anyone can react, lord sinister wakes up, not corrupted, but still pissed and tries to attack them. Ducky D00M knocks some sense into him and tells him that the world is about to end and T.D.S is trying to stop it. Lord sinister realizes what’s happening and decides to help commander and the others. They’re about to go see who ducky D00M was talking to but sledger runs to tg trying to see if his best friend is ok. Medic and field medic run over to see if he’s alive by running some tests on him. After a few tests and some cpr, the declare tg dead. Everyone is heartbroken, especially sledger, but before they do anything else, someone casts purple magic and brings him back to life. Everyone is shocked, so they look to see who did it, and to everyone’s surprise, it was void caster and narrator, who takes off his hood and reveals himself to be another void being.
Dats da first night and dat took way longer than expected ima make some scenes of dis on tds:sc in a little
So now with dat done I want u guys wat u think of it k thx byeeeeee
(Edited by BOIIIIIIIIIIIIIIIIIIII7)